Every Tekken input on this site goes through one renderer with three modes. Pick one in Settings and it changes everywhere at once, immediately: docs, the Controllers page, all of it.
The three modes
- Western (the default) is the text notation used by Wavu, most western
communities, and this site's own docs:
df+2,f,f+2,1+2. - Numpad turns directions into digits laid out like a keyboard's numpad, as
if you're facing right, so
df+2becomes3RP. Buttons become letter codes: 1/2/3/4 → LP/RP/LK/RK, with 1+2 → WP ("with punches") and 3+4 → WK. Common in Japanese and anime-fighter communities. - Glyph draws icons instead: directional arrows and a four-button cluster, much like an in-game move list. The raw western text stays attached as the accessible label, so screen readers and copy-paste still get the real text.
Reading western notation
- Directions:
fforward,bback,uup,ddown, and diagonalsdf,db,uf,ub.nis neutral, no direction at all. Lowercase means tap. UPPERCASE (D,DF) means hold. - Buttons:
1left punch,2right punch,3left kick,4right kick. - Connectors:
+is pressed together (1+2).,is in sequence (f,f+2).~is immediately after, as fast as you can (1~2)._separates interchangeable alternatives, so1_2means either punch works. - The TZ-style slash form (
d/f+1) is accepted and treated identically todf+1.
Anything the parser doesn't recognize as pure notation gets left as plain text; the parser never guesses. Stance names, move names, "WS" prefixes: all passed through untouched.
Examples
| Western | Numpad | Meaning |
|---|---|---|
df+2 |
3RP |
forward-down diagonal + right punch |
f,f+2 |
6,6RP |
dash forward, then right punch |
1+2 |
WP |
both punches together |
D |
[2] |
hold down |
f,n,d,df+2 |
6,5,2,3RP |
the classic wind god fist motion |