Ironfist Insights
no data — import yours

Reading move notation

Every Tekken input on this site goes through one renderer with three modes. Pick one in Settings and it changes everywhere at once, immediately: docs, the Controllers page, all of it.

The three modes

  • Western (the default) is the text notation used by Wavu, most western communities, and this site's own docs: df+2, f,f+2, 1+2.
  • Numpad turns directions into digits laid out like a keyboard's numpad, as if you're facing right, so df+2 becomes 3RP. Buttons become letter codes: 1/2/3/4 → LP/RP/LK/RK, with 1+2 → WP ("with punches") and 3+4 → WK. Common in Japanese and anime-fighter communities.
  • Glyph draws icons instead: directional arrows and a four-button cluster, much like an in-game move list. The raw western text stays attached as the accessible label, so screen readers and copy-paste still get the real text.

Reading western notation

  • Directions: f forward, b back, u up, d down, and diagonals df, db, uf, ub. n is neutral, no direction at all. Lowercase means tap. UPPERCASE (D, DF) means hold.
  • Buttons: 1 left punch, 2 right punch, 3 left kick, 4 right kick.
  • Connectors: + is pressed together (1+2). , is in sequence (f,f+2). ~ is immediately after, as fast as you can (1~2). _ separates interchangeable alternatives, so 1_2 means either punch works.
  • The TZ-style slash form (d/f+1) is accepted and treated identically to df+1.

Anything the parser doesn't recognize as pure notation gets left as plain text; the parser never guesses. Stance names, move names, "WS" prefixes: all passed through untouched.

Examples

Western Numpad Meaning
df+2 3RP forward-down diagonal + right punch
f,f+2 6,6RP dash forward, then right punch
1+2 WP both punches together
D [2] hold down
f,n,d,df+2 6,5,2,3RP the classic wind god fist motion

Live examples — current mode

These render in whichever mode you've selected in Settings (western, numpad, or glyph). Change it and they update here instantly — the rest of this guide's inline examples stay in western text for readability.

InputMeaning
df+2down-forward diagonal + right punch
f,f+2dash forward, then right punch
1+2both punches, pressed together
f,n,d,df+2the "electric" just-frame motion
b+1,2back + left punch, then right punch
D+3+4hold down + both kicks
1_2either punch works (interchangeable)