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Xiaoyu — character information

Every Xiaoyu move in Tekken 8: 59 rows, 8 lows, 5 throws, 7 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.

How they play

On the numbers, Xiaoyu is low-heavy (18.6% of the movelist is lows) and a counter-hit character (19 moves launch on counter hit), with 6 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.

  • Neutral throws510th of 41

    Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.

    Xiaoyu: 5 throws from neutral — 10th of 41. The roster median is 4.

  • Plus on block11.2%18th of 41

    How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.

    Xiaoyu: 11.2% of the movelist is plus on block — 18th of 41. The roster median is 11%.

  • Lows18.6%2nd of 41

    How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.

    Xiaoyu: 18.6% of the movelist is lows — 2nd of 41. The roster median is 13.8%.

  • CH launchers194th of 41

    Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.

    Xiaoyu: 19 moves launch on counter hit — 4th of 41. The roster median is 12.

  • Stances216th of 41

    Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.

    Xiaoyu: 2 stances: AOP, HYP — 16th of 41. The roster median is 2.

  • Homing314th of 41

    Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.

    Xiaoyu: 3 homing strikes — 14th of 41. The roster median is 3.

  • Wall / balcony19.9%34th of 41

    How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.

    Xiaoyu: 19.9% of the movelist carries a balcony break or wall crush — 34th of 41. The roster median is 24.8%.

  • Floor breakers221st of 41

    Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.

    Xiaoyu: 2 strikes break the floor — 21st of 41. The roster median is 2.

  • Side switches48th of 41

    Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.

    Xiaoyu: 4 moves switch sides on hit — 8th of 41. The roster median is 2.

  • Chip damage3.1%41st of 41

    How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.

    Xiaoyu: 3.1% do chip damage on block — 41st of 41. The roster median is 14.5%.

  • Power crushes313th of 41

    Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.

    Xiaoyu: 3 power crushes — 13th of 41. The roster median is 3.

  • Fast mids43rd of 41

    Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.

    Xiaoyu: 4 mids at i13 or faster — 3rd of 41. The roster median is 2.

  • Parries / sabaki53rd of 41

    Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.

    Xiaoyu: 5 parries or sabaki — 3rd of 41. The roster median is 2.

  • Launchable lows26.7%36th of 41

    How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.

    Xiaoyu: 26.7% of their lows are -15 or worse — 36th of 41. The roster median is 37.5%.

  • Launchable mids/highs8%31st of 41

    How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.

    Xiaoyu: 8% of their highs and mids are -15 or worse — 31st of 41. The roster median is 10.9%.

  • Turn-keeping pokes51.3%2nd of 41

    How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.

    Xiaoyu: 51.3% of their pokes stay plus on hit and safe on block — 2nd of 41. The roster median is 35.5%.

  • Duckable highs14.3%38th of 41

    How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.

    Xiaoyu: 14.3% of the movelist is highs — 38th of 41. The roster median is 21.3%.

  • Low crushes19.3%10th of 41

    How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.

    Xiaoyu: 19.3% of the movelist jumps over lows — 10th of 41. The roster median is 12.8%.

  • High crushes16.8%4th of 41

    How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.

    Xiaoyu: 16.8% of the movelist ducks under highs — 4th of 41. The roster median is 9.7%.

  • Safe evasions61.2%5th of 41

    How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.

    Xiaoyu: 61.2% of their evasive moves are still safe when blocked — 5th of 41. The roster median is 45.5%.

  • Fast plus on block3.1%8th of 41

    Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.

    Xiaoyu: 3.1% of the movelist is plus on block at i15 or faster — 8th of 41. The roster median is 2%.

  • Safe poke damage11.831st of 41

    What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.

    Xiaoyu: their average safe poke does 11.8 damage — 31st of 41. The roster median is 13.2.

  • Follow-ups per move0.4437th of 41

    Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.

    Xiaoyu: 0.44 follow-ups per standalone move — 37th of 41. The roster median is 0.61.

Shading shows where Xiaoyu sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Xiaoyu reaches it on 8 of 23.

Your back to the wall

Less dangerous than most corners. 19.9% of the movelist carries wall or balcony properties against a roster median of 24.8%, so being cornered costs you position more than it costs you health.

Their back to the wall

4 moves switch sides on hit, in the top fifth of the roster, so they have an out but not a reliable one.

Centre stage

3 homing strikes, a little above the roster middle, of which 1 is a mid. That is the one that beats a step without giving you a ducking answer.

On a breakable floor

2 strikes break the floor, about the roster middle.

Key Xiaoyu moves

Plus on block

  • H.2+3Divine Shooting Starsituationali15, mid, +9 on block, needs Heat
  • H.BT.2+3Innumerable Moonssituationali15, mid, +9 on block, needs Heat
  • f,F+4Soaring Blazei20, high, +9 on block
  • HYP.3+4Deadly Orchidstancei25, high, +8 on block

Fastest mids

  • df+4i12, mid, -4 on block
  • f+1+2Clouded Peaki12, mid, -16 on block
  • b+4i13, mid, -9 on block

Lows, safest first

  • BT.db+4Reverse Knee Crackersituationali15, low, +2 on block, too fast to see coming
  • db+3Knee Crackeri15, low, +2 on block, too fast to see coming
  • AOP.f+4,4Flower Gardenstancefrom AOP.f+4 (i18), low, -6 on block
  • FC.df+4,4Flower Gardensituationalfrom FC.df+4 (i18), low, -6 on block

Special lows

  • d+2i11, special low, -4 on block, too fast to see coming
  • hFC.2situationali11, special low, -4 on block, too fast to see coming
  • hFC.1situationali10, special low, -5 on block, too fast to see coming

Panic buttons

  • ub+4Born of Firei22, absorbs a hit, -13 on block
  • db+1+2Hypnotistparries, block frames unpublished
  • b+1+3High Mid Parryparries, block frames unpublished
  • uf+3+4Shooting Stari16, jumps lows, -1 on block

Launches on counter-hit

  • AOP.1+2Phoenix Cannonstancei19, counter-hit +64a
  • BT.1situationali16, counter-hit +64a
  • f+2,1,4Bai Yang Zhuan Wufrom f+2 (i16), counter-hit +62a (+42)
  • f,F+4Soaring Blazei20, counter-hit +58a (+38)

Homing

  • f+4Swivel Kicki19, homing, +1 on block
  • b+2i15, homing, -6 on block
  • HYP.3Blue Luan Sweepstancei20, homing, -13 on block, needs Heat
  • df+3Phoenix Taili29, homing, -23 on block

Parries and sabaki

  • BT.f+1+2Spinning Push Handssituationali23, Punch parry
  • b+1+3High Mid ParryTransition to BT on successful parry
  • BT.d+1+3Reverse Low ParrysituationalLow Parry from BT
  • db+1+2HypnotistPunch parry (+9 HYP, opponent BT)

Free launches for you

  • d+4i12, -15 on block
  • hFC.4situationali12, -15 on block
  • hFC.3situationali15, -15 on block
  • f+1+2Clouded Peaki12, -16 on block
What Xiaoyu punishes you with
Xiaoyu’s hardest-hitting punish at each speed
You areStanding punishDamageFrom crouchDamage
−10 or worse1,d+215—
−12 or worsef+1+230ws420 launches
−13 or worsef+1+230ws420 launches
−15 or worsedf+2,1+240 launchesws420 launches
What you get to do about Xiaoyu’s strings

Fuzzy guard candidates

  • f,F+1,3high, 3f before 2 slower branches

Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.

Do not try to duck these

  • 1,2jails — you stay in blockstun
  • 1,2,1jails — you stay in blockstun
  • 2,1jails — you stay in blockstun
  • BT.2,1jails — you stay in blockstun
  • BT.2,1,4jails — you stay in blockstun
  • …and 7 more

Jailing is unrecorded on 76% of Xiaoyu’s string continuations, so a string missing from the last list was probably never checked.

Getting into Xiaoyu’s stances

The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Xiaoyu there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.

AOP — 23 moves out of it

  • f,F+1i15, -11 on block
  • d+1Sunset Fani17, -5 on block
  • ub+3From the Ashesi20, -13 on block
  • 3+4Crescent Moon Kicki23, -1 on block
  • f,f,F+3Diving Falconi23~30, +14 on block at best, they can guard out
  • df+3Phoenix Taili29, -23 on block
  • …and 9 more

HYP — 6 moves out of it

  • 1,d+2Fan Dancefrom 1 (i10), -3 on block
  • f+2,1from f+2 (i16), -6 on block
  • f,F+4Soaring Blazei20, +9 on block
  • db+1+2Hypnotistblock frames unpublished
  • BT.2,1situationalfrom BT.2 (i12), -1 on block
  • H.BT.2+3Innumerable Moonssituationali15, +9 on block
  • …and 2 more

2 of 2 stances in Xiaoyu’s movelist have a documented way in.

Throws and breaks

Xiaoyu has 5 throws that can start from neutral.

Default break: 2. It covers 3 of 5 breakable throws (60%).

What 2 does not cover, most damaging first:

  • uf+1+2 Dislocator — breaks with 1+2, 40 damage
  • f+2+3 Wang's Waning Moon — breaks with 1+2, 20 damage
Xiaoyu neutral throws with break inputs
ThrowNameBreakDamageLeaves youLikely used
1+3Jade1 or 235—Against sidestepping
2+4Ruby1 or 235—Against sidestepping
df+2+4Dragon Fall238—On a breakable floor
f+2+3Wang's Waning Moon1+220—At a wall
uf+1+2Dislocator1+240——

Five questions from the vetted quiz corpus, scoped to this character.

Frame data

What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.

Filters · 172 moves
Level
Properties

172 moves

Search any column from its heading.

Xiaoyu frame data — 172 moves
DetailsProperties
(back to wall).b,b,UBWall Jump BackflipMid35~38+1+34d—21
1—High10+1+8—5—
1,2BayonetHighi11 rel-3+7—,8—
1,2,1Bayonet ThrusterMidi16~17 rel-9+14a (+5)—,20
1,d+2Fan DanceMidi20~23 rel-3+8+10,10—
1,d+2,1+2Fan Dance > Birds FlockMidi29~31 rel-12+17a—,24—
1+2Birds FlockMid20~21-7+20a—24—
1+2+3+4Ki Charge———————
1+3JadeThrow12-6+1d—35
1+3+4False Salute——————
2—High10-2+6—8—
2,1April ShowersMidi19 rel-4+7—,10—
2+3Heat BurstMid16+1+2c—[12;12]
2+3+4Greetings———————
2+4RubyThrow12-3+0d—35
3Cloud KickHigh14~15-11+22a—17—
3+4Crescent Moon KickMid23~25-1+3c+19a23
4—High11-9+8+33a15
AOP.1—Mid18-5+6—11—
AOP.1,2Double ServingHighi21~22 rel-3+30g—,15—
AOP.1,4Twin Mandarin BlowsMidi25 rel-9+15d (-2)—,20
AOP.1+2Phoenix CannonMid19-1+19a (+10)+64a25
AOP.1+3Feng Huang Zhuan WuThrow12-6+1d—35
AOP.2—Mid13~14-11+0—10—
AOP.2,1Phoenix Double PalmMidi21 rel-12 HD+13a (+4)—,20
AOP.3Piercing Spear KickLow25-16+0+27a19
AOP.3+4Sliding FirecrackerLow23-33+1d—22—
AOP.4Rising Front KickMid12-3+8—14—
AOP.dButterfly——————
AOP.d+1Phoenix SwipeLow19-12-1+013
AOP.d+1+2Wave CrestMid26-8+42a (+32)—21—
AOP.f+3+4Roll Ball——————
AOP.f+4—Low18~20-7+4—13
AOP.f+4,4Flower GardenLowi27~29 rel-6+5—,13
AOP.ufJumping——————
AOP.uf+3—Mid15-17+27a (+17)—14
AOP.uf+3,1Alley-OopMidi24 rel-4+8c—,22
AOP.uf+3,4Double Scissor KickMidi15 rel-14-3+22g,17—
AOP.uf+4—Mid16-10+1—12
AOP.uf+4,4Flower PowerMidi23 rel-12-1—,12
AOP.While in the Air 3Jumping PirouetteMid14-2+29d—30
b+1Great Wall LeftMid8~13-12+1~+6—10—
b+1+2Cross Lifting PalmsMid ⋯15~16-13+29a (+19)—8,12—
b+1+3High Mid Parry———+6——
b+2—Mid15~16-6+5—13
b+2,2Seven Star FistLowi21~23 rel-7+4+22a,15—
b+3Peacock KickHigh18~19+3+8c+32d22
b+3+4Rain Dance———————
b+4—Mid13~14-9+0—10—
b+4,1Moonhare PalmMidi27 rel-14 HD+40d (-18)—,20
Back ThrowCrank upThrow12—+0d—50—
BT.1—Mid16~18-5+4+64a17
BT.1,2Waking ProminenceMidi24~25 rel-13+17a—,20
BT.1+2—Mid ⋯16~18-6+8—6,6—
BT.1+2,1+2Battering WindsMid ⋯i17~18i4~5 rel-13+8d—,6,6—
BT.1+2,4Battering StormHighi23~24 rel+3+19a (+10)—,20
BT.2—High12+0+6—9—
BT.2,1—Highi14 rel-1+6+10,8—
BT.2,1,4Dark & StormyMidi18~20 rel-18+33a (+23)—,15—
BT.2,2—Midi21~23 rel-7+5—,12—
BT.2,2,1Turn of FortuneMid ⋯i12~14i17~19i21~27 rel-11+5c—,7,7,7—
BT.3Peg LegMid16-5+12—13
BT.3+4Monkey KickMid18~19-16+10a (+1)+33a25
BT.4MistrustMid13~15-18+33a (+23)—13—
BT.b+1+2Scorched Feather TackleMid17~18-14+21a (+16)—25
BT.d+1+3Reverse Low Parry———+51a (+35)——
BT.d+3—Low16-12+7c—12—
BT.d+3,4Spinning CraneHighi19 rel-5+20a (+11)+37a,20
BT.d+3+4Spin Tornado Up (Down)———————
BT.d+4Hou Sao TuiLow20~22-26-1+27d19
BT.db+4Reverse Knee CrackerLow15+2+2c+140—
BT.f,F+3+4Back LayoutMid39+4+39d—15 (43)
BT.f+1+2Spinning Push HandsMid23-8+3+521
BT.f+1+3Bei Shen Zhuan WuThrow31~33-6+1d—35
BT.f+2+3Wang's Waning Moon (BT)Throw31~33-2+20a—20
BT.f+3+4———————
BT.f+3+4,3+4Cyclone LeftMidi12 rel-11+40a (+30)—23
BT.uf+1Silver NeedleLow33-7+12g c—15
CH AOP.d+1Return to the NestLow19-12+0—40
d+1Sunset FanMid ⋯17~19-5+8c+9c7,7,7—
d+1+2Phoenix——————
d+2—Low sl11-4+7—8
d+3—Low14-12-3+112
d+3,4Giant SlayerHighi25~26 rel+0+26a (+17)—,21
d+3+4Spinner———————
d+4—Low12-15-4—6—
db+1Storming FlowerMid18-9 HD+14a (+5)—22
db+1+2Hypnotist——————
db+2Feathered FanLow18~19-8+5c+1213
db+3Knee CrackerLow15+2+2c+140—
db+4NutcrackerLow18-12+4c+1414—
df+1Belly ChopMid14-2+9—13
df+2—Mid14-6+7—15—
df+2,1+2Moon Scorched Feather TackleMidi24~25 rel-14+21a (+16)—,25
df+2,3Moon SwallowHighi23~24 rel-1+35a (+9)—,23
df+2+4Dragon FallThrow12-2+0d—38
df+3Phoenix TailLow29~30-23+71a (+55)—23
df+4—Mid12-4+7—12—
f,f,F+3Diving FalconMid23~307~+14 g+29a (+19)—20
f,F+1—Mid15-11+7c—13
f,F+1,3Poison FlowerHighi18~19 rel-1+20a (+11)—,20
f,F+1,4Eclipsing MoonMidi21~22 rel-12+22d—,20—
f,F+1,H.2Bai Lian Yan Di PoMidi26~28 rel+6+24d+50a20
f,F+1+2—Mid14~16-9+5—12—
f,F+1+2,1+2X Marks the SpotMidi19~20 rel-8+7c+43a,20
f,F+2—Mid15-5+6—12—
f,F+2,1FortuneMidi27~28 rel-12+16a (+7)—,20
f,F+3Raccoon SwingMid14~15-5+6+1212—
f,F+3+4Front LayoutMid37~45-3+39a—23
f,F+4Soaring BlazeHigh20~23+9+13g c+58a (+38)20
f+1+2Clouded PeakMid12-16+15d (+10)—30
f+2—Mid16~17-5+4—12—
f+2,1—Highi20 rel-6+5+7,14—
f+2,1,4Bai Yang Zhuan WuMidi26~27 rel-13+17a (+8)+62a (+42),20
f+2,1,H.2Bai Yang Yan Di PoMidi26~28 rel+6+23d+50a,20
f+2+3Wang's Waning MoonThrow14-2+20a—20
f+3—Mid16~18-9+2—14
f+3,1—Midi22~23 rel-3+8—,8—
f+3,1,1+2Wings of FuryMid ⋯i16~18i5~6 rel-12+7c—,6,20
f+3,1,4Talons of FuryMidi26 rel-22+62a (+46)—,20
f+3+4Forward Roll——————
f+3+4,3+4Forward Roll > Phoenix TalonMid ⋯i20~21i4~5i5~8 rel+8+2d—8,8,14
f+4Swivel KickHigh19+1+13—23
FC.db+3+4Low Back Turn——————
FC.df+2—Low19-8+3—8
FC.df+2,1Lotus TwistLowi18 rel-8+5c—,10
FC.df+4—Low18~20-7+4—13
FC.df+4,4Flower GardenLowi27~29 rel-6+5—,13
H.2+3Divine Shooting StarMid15~16+9+0d—50
H.BT.2+3Innumerable MoonsMid15~16+9+20g—51
hFC.1—Low sl10-5+6—5
hFC.2—Low sl11-4+7—8
hFC.3—Low15~17-15-4—11
hFC.3,2—Highi18 rel+0+7—,6—
hFC.3,2,1—Highi14 rel-1+6+10g,6—
hFC.3,2,1,4Fire DancerMidi18~20 rel-18+33a (+23)—,12—
hFC.4—Low12-15-4—6
HYP.1+2Hypnotist——————
HYP.2Spin StickerMid18-4 HD+22 (-13)—25
HYP.2+3Thunder StrikeMid61—+10d—40—
HYP.3Blue Luan SweepLow20-13+7c—17
HYP.3+4Deadly OrchidHigh25+8+30a—20
HYP.4Falling Tiger KickHigh14-2+57a—20
Left ThrowArm FlipThrow12-3+0d—45—
R.df+1+2Wang's Celestial EpicMid20-18+0d—55+
Right ThrowDump the BucketThrow12-3+0d—45—
ss4Street SweeperLow18-13-2+29a19
u+1+2—Mid ⋯16~18-11+0c—5,5—
u+1+2,2—Midi27 rel-12-1—,12—
u+1+2,2,1Fortune CookieMidi27~28 rel-12+16a (+7)—,20
u+41st HitMid23~26-7+4c+24a20
u+4,12nd HitHighi18 rel-10-4-1,4—
u+4,1,23rd HitHighi11 rel-10+1—,7—
ub+3From the AshesMid20~21-13+36a (+26)—23
ub+4Born of FireMid22~24-13+13d (-4)—20
uf,n,4Delayed Rising Toe KickMid23~24-18+27a (+17)—20
uf+1Silver NeedleLow33-7+10g c—15
uf+1+2DislocatorThrow12+0+0d—40—
uf+2Phoenix FlightMid26~27+6+7c+49a23
uf+3Bolting RabbitMid16~17-13+29a (+19)—13
uf+3+4Shooting StarMid ⋯16~17-1+4d—8,10,12
uf+4Flare KickMid23~26-7+4c+24a20
While in the air 4Crane KickMid8-8+23a (+13)—25
While landing 3Sky KickLow15-18+27a—19—
ws+1+2—Mid14~16-9+5—12—
ws+1+2,1+2X Marks the SpotMidi19~20 rel-8+7c+43a,20
ws1—Mid12~13-7+4—8—
ws1,4Whirlwind Cross KickMidi22~23 rel-10+12g—,16
ws2SunflowerMid13~14-3+7+38a (+28)17—
ws2*Jasmine BlossomMid22~23-3+38a (+28)—20—
ws3Rising Axe KickMid22~23+3+6c+51a22—
ws4Skyscraper KickMid11~13-10+20a (+13)—20—