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Victor — character information

Every Victor move in Tekken 8: 50 rows, 6 lows, 3 throws, 5 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.

How they play

On the numbers, Victor is a chip-damage character (22.4% do chip damage on block) and punishable on their mids (17.9% of their highs and mids are -15 or worse). Everything else about them sits inside the roster's normal range.

  • Neutral throws329th of 41

    Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.

    Victor: 3 throws from neutral — 29th of 41. The roster median is 4.

  • Plus on block8.8%34th of 41

    How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.

    Victor: 8.8% of the movelist is plus on block — 34th of 41. The roster median is 11%.

  • Lows12.8%25th of 41

    How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.

    Victor: 12.8% of the movelist is lows — 25th of 41. The roster median is 13.8%.

  • CH launchers178th of 41

    Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.

    Victor: 17 moves launch on counter hit — 8th of 41. The roster median is 12.

  • Stances216th of 41

    Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.

    Victor: 2 stances: IAI, PRF — 16th of 41. The roster median is 2.

  • Homing224th of 41

    Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.

    Victor: 2 homing strikes — 24th of 41. The roster median is 3.

  • Wall / balcony24.8%20th of 41

    How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.

    Victor: 24.8% of the movelist carries a balcony break or wall crush — 20th of 41. The roster median is 24.8%.

  • Floor breakers031st of 41

    Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.

    Victor: 0 strikes break the floor — 31st of 41. The roster median is 2.

  • Side switches126th of 41

    Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.

    Victor: 1 move switch sides on hit — 26th of 41. The roster median is 2.

  • Chip damage22.4%6th of 41

    How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.

    Victor: 22.4% do chip damage on block — 6th of 41. The roster median is 14.5%.

  • Power crushes313th of 41

    Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.

    Victor: 3 power crushes — 13th of 41. The roster median is 3.

  • Fast mids38th of 41

    Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.

    Victor: 3 mids at i13 or faster — 8th of 41. The roster median is 2.

  • Parries / sabaki215th of 41

    Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.

    Victor: 2 parries or sabaki — 15th of 41. The roster median is 2.

  • Launchable lows35.7%27th of 41

    How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.

    Victor: 35.7% of their lows are -15 or worse — 27th of 41. The roster median is 37.5%.

  • Launchable mids/highs17.9%8th of 41

    How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.

    Victor: 17.9% of their highs and mids are -15 or worse — 8th of 41. The roster median is 10.9%.

  • Turn-keeping pokes30.8%31st of 41

    How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.

    Victor: 30.8% of their pokes stay plus on hit and safe on block — 31st of 41. The roster median is 35.5%.

  • Duckable highs24.8%11th of 41

    How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.

    Victor: 24.8% of the movelist is highs — 11th of 41. The roster median is 21.3%.

  • Low crushes7.2%39th of 41

    How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.

    Victor: 7.2% of the movelist jumps over lows — 39th of 41. The roster median is 12.8%.

  • High crushes7.2%32nd of 41

    How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.

    Victor: 7.2% of the movelist ducks under highs — 32nd of 41. The roster median is 9.7%.

  • Safe evasions40%30th of 41

    How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.

    Victor: 40% of their evasive moves are still safe when blocked — 30th of 41. The roster median is 45.5%.

  • Fast plus on block0.8%38th of 41

    Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.

    Victor: 0.8% of the movelist is plus on block at i15 or faster — 38th of 41. The roster median is 2%.

  • Safe poke damage11.239th of 41

    What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.

    Victor: their average safe poke does 11.2 damage — 39th of 41. The roster median is 13.2.

  • Follow-ups per move0.5232nd of 41

    Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.

    Victor: 0.52 follow-ups per standalone move — 32nd of 41. The roster median is 0.61.

Shading shows where Victor sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Victor reaches it on 2 of 23.

Your back to the wall

24.8% of their moves carry wall or balcony properties, about the roster middle.

Their back to the wall

1 move switches sides on hit, below the roster middle, so they have an out but not a reliable one.

Centre stage

Stepping is largely available. Only 2 strikes of 125 moves are marked homing, below the roster middle, and 1 of those is a mid — a short enough list to learn by sight.

On a breakable floor

Only the grab. No strike of Victor's breaks the floor, but 1 throw does — so on these stages the floor is a reason to respect the throw, not the buttons.

Key Victor moves

Plus on block

  • PRF.1+2Hengroenstancei25, mid, +6 on block
  • H.db+1+2Monsieur Samuraisituationali28, mid, +6 on block, needs Heat
  • H.IAI.d+2Longinussituationali23, mid, +5 on block, needs Heat
  • IAI.d+2Rhongomyniadstancei23, mid, +4 on block

Plus you cannot ignore

  • f,f,F+2Asterism of Virtuei18, mid, +2 on block

Fastest mids

  • df+1i13, mid, -2 on block
  • df+4i13, mid, -9 on block
  • uf+1i13, mid, -9 on block

Lows, safest first

  • IAI.4stancei18, low, -12 on block, too fast to see coming
  • PRF.1Macerationstancei19, low, -12 on block, too fast to see coming
  • 1,3Basic Mannersfrom 1 (i10), low ending a string that opens high, -12 on block
  • d+4Fine Salutei16, low, -13 on block, too fast to see coming

Special lows

  • db+2Crouch Straighti11, special low, -4 on block, too fast to see coming

Panic buttons

  • b+1+2Failnaughti19, absorbs a hit, -9 on block
  • f+3Perfumeri20, parries, block frames unpublished
  • uf+4Chatoyant Couragei15, jumps lows, -19 on block
  • uf+3Peaceful Shoesi18, jumps lows, -9 on block

Launches on counter-hit

  • 1,2,1Briolette Cutfrom 1 (i10), counter-hit +72a (+56a)
  • ub+2*Fancy Cut (charged)i28, counter-hit +66a (+50)
  • f,f,F+2Asterism of Virtuei18, counter-hit +61a (+45a)
  • PRF.2,2,1Top Notestancefrom PRF.2 (i12), counter-hit +55a

Homing

  • IAI.1+2Hauteclairestancei20, homing, +3 on block
  • IAI.1,1+2Chastiefolstancefrom IAI.1 (i13), homing, +3 on block
  • b+4Cordial Circuiti18, homing, -2 on block
  • PRF.4Cordial Circuitstancei18, homing, -2 on block

Parries and sabaki

  • f+3Perfumeri20, Punch parry only
  • IAI.fMove ForwardstanceParries low attacks

Free launches for you

  • 2,1,3,1,1,4,2,1from 2 (i12), -15 on block
  • f+2,2from f+2 (i13), -15 on block
  • f+2,2,1,1Gorlagonfrom f+2 (i13), -15 on block
  • ws1Oval Cutsituationali15, -16 on block
What Victor punishes you with
Victor’s hardest-hitting punish at each speed
You areStanding punishDamageFrom crouchDamage
−10 or worse1,1,222—
−12 or worse2,2,232ws416
−13 or worse2,2,232ws1+222
−15 or worsef+4,136 launchesws3,239 launches
What you get to do about Victor’s strings

Fuzzy guard candidates

  • f+4,1high, 3f before f+4,2
  • IAI.1,1+2high, 2f before 2 slower branches

Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.

Do not try to duck these

  • 1,1jails — you stay in blockstun
  • 1,1,2jails — you stay in blockstun
  • 1,2jails — you stay in blockstun
  • d+1,1jails — you stay in blockstun

Jailing is unrecorded on 91% of Victor’s string continuations, so a string missing from the last list was probably never checked.

Getting into Victor’s stances

The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Victor there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.

IAI — 18 moves out of it

  • 2,2,2Crybaby Sophiafrom 2 (i12), -3 on block
  • df+4,2Selfish Mirandafrom df+4 (i13), -3 on block
  • f+4,2Carving Intagliofrom f+4 (i14), -12 on block
  • f,f,F+1+2Tear Drop Cuti18, -14 on block
  • f,f,F+2Asterism of Virtuei18, +2 on block
  • qcf+2Amour Shafti22, -3 on block
  • …and 5 more

PRF — 11 moves out of it

  • 1,1,2Double Cabochon Cutfrom 1 (i10), -12 on block
  • 2,1Cutlery Etiquettefrom 2 (i12), -6 on block
  • uf+1,1Gringoletfrom uf+1 (i13), -14 on block
  • b+1i14, -13 on block
  • db+1,1Emerald Cutfrom db+1 (i14), -7 on block
  • ub+2Fancy Cuti17, -5 on block
  • …and 4 more

2 of 2 stances in Victor’s movelist have a documented way in.

Throws and breaks

Victor has 3 throws that can start from neutral.

Default break: 1. It covers 2 of 3 breakable throws (67%).

What 1 does not cover, most damaging first:

  • uf+1+2 Romancing Chaser — breaks with 1+2, 40 damage
Victor neutral throws with break inputs
ThrowNameBreakDamageLeaves youLikely used
1+3One Night Miracle1 or 235FDFTAgainst sidestepping
2+4Je Te Veux1 or 235FDFT off-axisAgainst sidestepping
uf+1+2Romancing Chaser1+240FUFAOn a breakable floor

Five questions from the vetted quiz corpus, scoped to this character.

Frame data

What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.

Filters · 131 moves
Level
Properties

131 moves

Search any column from its heading.

Victor frame data — 131 moves
DetailsProperties
1JabHigh10+1+8—5—
1,1—Highi16 rel-3+8—,5
1,1,2Double Cabochon CutHigh ⋯i17~18i9~10 rel-12+3—,5,7
1,2Basic EtiquetteHighi10 rel-3+8—,12
1,2,1Briolette CutMidi26~27 rel-12+18a (+1)+72a (+56a),20
1,3Basic MannersLowi21~22 rel-12-1—,11—
1+2EdenMid15-9+4+46a17
1+2+3+4Ki Charge———————
1+3One Night MiracleThrow12~14-3-2—35
2Right JabHigh12~13-12-2—10
2,1Cutlery EtiquetteHighi16 rel-6+5—,12
2,1,3—Lowi23~24 rel-18-7—,6—
2,1,3,1—Lowi23~24 rel-17-6—,6—
2,1,3,1,1—Highi18 rel-23-12—,8—
2,1,3,1,1,4—Midi22 rel-20-10—,8—
2,1,3,1,1,4,2—Midi26~27 rel-18-1c—,8—
2,1,3,1,1,4,2,1—Midi23~24 rel-15-2—,8—
2,1,3,1,1,4,2,1,2—Midi22~24 rel-19KND(+10)—,10—
2,1,3,1,1,4,2,1,2,2—Midi23~24 rel-38-12 (-47)—,17—
2,2—Mid ⋯i17~18i7 rel-10-2—,5,5
2,2,2Crybaby SophiaHighi22 rel-3+4—,12
2+3Heat BurstMid16+1+2c—[12;12]
2+3+4Taunt———————
2+4Je Te VeuxThrow12~14-3-4—35
3—High12~13-9+2—11—
3,1+2Good CommunicationHigh ⋯i19~20i8~9 rel-9+5—,9,10—
3+4Iai Stance—30—————
3+4Iai Stance—30—————
4—High13~14-9+1—15—
4,3—Midi23~24 rel-10+5—,17—
4,3,2Asterism of BenevolenceMidi25~26 rel-13+34d (+13)—,25
b,B+2+3Montjoie TakemikazuchiMid65~66—+2a (-8)—50
b+1—Mid14-13-3—11
b+1,2Vanity LoveHighi20 rel-8+0—,16(15)—
b+1+2FailnaughtHigh19~20-9+16cg—25
b+1+4Dun StallionMid26~27-21+37a (+6)—24
b+2Strobing MemoriesHigh10-6+5+145
b+3—Mid17-9+4—15—
b+3,1CavalMidi25~26 rel-13+21a (+16)—,25
b+4Cordial CircuitHigh18~19-2+14—20
Back throwFarewell in Taj MahalThrow12~14—-3—50—
CH.d+4Guilty MarikoLow ⋯16——+0d12,18—
CH.db+4Musk-Scented NatashaLow ⋯20~21——+49a20,4—
d+1—Low16-17-6—7
d+1,1Concave CutHighi18 rel-7+6—,15
d+1+2Iridescence of ProwessMid sm19~21-9+17a (+10)+35a21
d+2LlawfrodeddMid18+0+4c—21
d+3Good MannersLow18~19-13-2—11—
d+4Fine SaluteLow16-13-2+0d10—
db+1—Mid14~15-9-2—9
db+1,1Emerald CutMidi21~22 rel-7+2—,9
db+2Crouch StraightLow sl11-4+7—8
db+3Polite GreetingsHigh19~20-11+67a (+51a)—20
db+4Welcome SweepLow20~21-26+4c+49a17
df+1—Mid13~14-2+4—10—
df+1,1Trilliant CutHigh ⋯i20 rel-4+7—,7,7
df+2ArcadiaMid15~16-14+31a (+21)—14
df+3—Mid16-9+2—10—
df+3,4—Midi21 rel-9+2—,14
df+3,4,2Iridescence of LoyaltyMid smi32~34 rel-9+17a (+10)+35a,23
df+3+4LlamreiMid14~15-17+16 (+11)—28
df+4—Mid13~14-9+5—15
df+4,2Selfish MirandaHighi22 rel-3+4—,16
f,f,F+1+2Tear Drop CutLow ⋯18-14+4 IAI+15g IAI10,14
f,f,F+2Asterism of VirtueMid18~19+2+8cg+61a (+45a)21
f,F+2CarnwennanMid18~20-16+33a (+23a)—24
f+1+2DurandalMid24~25+3+1a—30
f+2—High13~14-11+5—10—
f+2,2—Highi11 rel-15-4—,10
f+2,2,1—Midi13~14 rel-11+0—,12
f+2,2,1,1GorlagonMidi20~21 rel-15+20 (+15)—,25
f+2,2,2Radiant CutHigh ⋯i14i12~13i7~8 rel-13+20a—,7,5,20
f+3Perfumer—20————
f+4—Mid14-10+0—15—
f+4,1Carving CameoHighi23~24 rel-4 HD+18a (+9)—,21
f+4,2Carving IntaglioMidi26~27 rel-12+5c+7d,20
H.2+3Élimination SamouraïLow20-14th—39
H.db+1+2Monsieur SamuraiMid28~29+6+6a (-4)—30
H.IAI.d+2LonginusMid23~24+5+20 (+2)—45
H.u+1+2ExcaliburMid31~32-4+0a (-1)—46
hFC.1+2Shangri-LaLow ⋯16-23~-13+0—10,10
IAI.1—Mid13~14-9+4—9
IAI.1,1SpumadorMidi25~26 rel-14+15g—,21
IAI.1,1+2ChastiefolHighi20~21 rel+3+20a (-6)+21a,23
IAI.1,2—Midi22~24 rel-19+25a (+10)+25a (+10),15
IAI.1,2,2ClarentMidi23~24 rel-18+8a (-27)+8a (-27),16
IAI.1+2HauteclaireHigh20~21+3+20 (-6)+21a30
IAI.2AlmaceMid16~17-9+15 (+5)+26a23
IAI.3SequenceMid17-13+25 (+10)—13 (25)
IAI.4—Low18~19-12+4+917—
IAI.4,2MurgleysHighi26~27 rel-5+26 (+0)+55a (+35a),20
IAI.bMove Backward———————
IAI.dTake a Bow——————
IAI.d+1PasselandeMid18+0+24a (+9)—25
IAI.d+1+2Espee AventureuseLow ⋯20~21-29-3—10,20
IAI.d+2RhongomyniadMid23~24+4+0 (-7)—31
IAI.fMove Forward——————
IAI.P.fGwenMid16~17—+60a (+44)—21
IAI.uPrydwen——————
Left throwOne Night MiracleThrow12~14-3-2—40—
PRF.1MacerationLow19~20-12+4c+14g15
PRF.1+2HengroenMid25~27+6+14a—25
PRF.2—Mid12~13-8+1+19
PRF.2,2—Midi13~14 rel-4+5 IAI—,13
PRF.2,2,1Top NoteHighi12~13 rel-1+12+55a,20
PRF.2,2,1+2Last NoteMidi12 rel-13+7d—,31
PRF.3Flying GentlemanMid15~17-8 HD+15c—21
PRF.3+4Iai Stance———————
PRF.4Cordial CircuitHigh18~19-2+14—20
PRF.b+2Strobing MemoriesHigh10-6+5+145
PRF.dfSillage—21————
qcf+2Amour ShaftHigh22-3+4—16
R.df+1+2Coup de ChevalierMid20-18+0d—55+
Right throwJe Te VeuxThrow12~14-3-4—40—
SS.1+2Dandy BlowMid18~19-9+15 (+5)—25
u+1+2CaliburnusMid31~32-20+1a—32
ub,bLe Blanc———————
ub+2Fancy CutMid17~18-5+8+32a17
ub+2*Fancy Cut (charged)Mid28~29+3+32a+66a (+50)22
uf+1—Mid13-9+4—9
uf+1,1GringoletMidi25~26 rel-14+15gc—,21
uf+1+2Romancing ChaserThrow12~14-3-4—40
uf+2Marquise CutMid19~20-9+7—15
uf+3Peaceful ShoesMid18~19-9+3+36d17
uf+4Chatoyant CourageMid ⋯15~17-19+73a (+57a)—12,16
ws1Oval CutMid15~16-16+53a—20
ws1+2Pearly GatesMid ⋯13~14-8+8—10,12
ws2Baguette CutMid14~15-8+6+35a (+25)15
ws3—High14~15-14+6—16—
ws3,2Iridescence of FaithMid smi30~32 rel-9+17a (+10a)+35a,23
ws4Praise SmashMid11~12-6+5—16—