Steve — character information
Every Steve move in Tekken 8: 46 rows, 8 lows, 4 throws, 4 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Steve is a counter-hit character (22 moves launch on counter hit) and stance-based (8 stances: ALB, DCK, EXD, FLK, LNH, LWV, PAB, RWV), with 1 further axis also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws417th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Steve: 4 throws from neutral — 17th of 41. The roster median is 4.
Plus on block9.5%31st of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Steve: 9.5% of the movelist is plus on block — 31st of 41. The roster median is 11%.
Lows9.5%36th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Steve: 9.5% of the movelist is lows — 36th of 41. The roster median is 13.8%.
CH launchers222nd of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Steve: 22 moves launch on counter hit — 2nd of 41. The roster median is 12.
Stances81st of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Steve: 8 stances: ALB, DCK, EXD, FLK, LNH, LWV, PAB, RWV — 1st of 41. The roster median is 2.
Homing137th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Steve: 1 homing strike — 37th of 41. The roster median is 3.
Wall / balcony15.8%41st of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Steve: 15.8% of the movelist carries a balcony break or wall crush — 41st of 41. The roster median is 24.8%.
Floor breakers221st of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Steve: 2 strikes break the floor — 21st of 41. The roster median is 2.
Side switches217th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Steve: 2 moves switch sides on hit — 17th of 41. The roster median is 2.
Chip damage8.9%38th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Steve: 8.9% do chip damage on block — 38th of 41. The roster median is 14.5%.
Power crushes313th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Steve: 3 power crushes — 13th of 41. The roster median is 3.
Fast mids136th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Steve: 1 mid at i13 or faster — 36th of 41. The roster median is 2.
Parries / sabaki215th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Steve: 2 parries or sabaki — 15th of 41. The roster median is 2.
Launchable lows13.3%40th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Steve: 13.3% of their lows are -15 or worse — 40th of 41. The roster median is 37.5%.
Launchable mids/highs7.2%33rd of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Steve: 7.2% of their highs and mids are -15 or worse — 33rd of 41. The roster median is 10.9%.
Turn-keeping pokes27.9%38th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Steve: 27.9% of their pokes stay plus on hit and safe on block — 38th of 41. The roster median is 35.5%.
Duckable highs24.7%12th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Steve: 24.7% of the movelist is highs — 12th of 41. The roster median is 21.3%.
Low crushes5.1%41st of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Steve: 5.1% of the movelist jumps over lows — 41st of 41. The roster median is 12.8%.
High crushes10.1%19th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Steve: 10.1% of the movelist ducks under highs — 19th of 41. The roster median is 9.7%.
Safe evasions19%41st of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Steve: 19% of their evasive moves are still safe when blocked — 41st of 41. The roster median is 45.5%.
Fast plus on block2.5%12th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Steve: 2.5% of the movelist is plus on block at i15 or faster — 12th of 41. The roster median is 2%.
Safe poke damage155th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Steve: their average safe poke does 15 damage — 5th of 41. The roster median is 13.2.
Follow-ups per move0.7612th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Steve: 0.76 follow-ups per standalone move — 12th of 41. The roster median is 0.61.
Shading shows where Steve sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Steve reaches it on 3 of 23.
Your back to the wall
Less dangerous than most corners. 15.8% of the movelist carries wall or balcony properties against a roster median of 24.8%, so being cornered costs you position more than it costs you health.
Their back to the wall
2 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.
Centre stage
1 homing strike, among the lowest on the roster — but every one of them is a high. Steve is not hard to step so much as hard to duck: crouching beats most of what punishes a sidestep.
On a breakable floor
2 strikes break the floor, about the roster middle.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 1,1,2 | 25 | — | |
| −12 or worse | 2,2 | 29 | WS.1,2 | 29 |
| −13 or worse | 2,2 | 29 | WS.2,2 | 32 |
| −15 or worse | 1+2 | 28 launches | WS.2,2 | 32 |
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Do not try to duck these
Jailing is unrecorded on 72% of Steve’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Steve there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
DCK — 9 moves out of it
FLK — 14 moves out of it
LWV — 9 moves out of it
RWV — 4 moves out of it
SWY — 4 moves out of it
PAB — 24 moves out of it
LNH — 3 moves out of it
ALB — 5 moves out of it
EXD — 4 moves out of it
9 of 9 stances in Steve’s movelist have a documented way in.
Steve has 4 throws that can start from neutral.
Default break: 2. It covers 3 of 4 breakable throws (75%).
What 2 does not cover, most damaging first:
uf+1+2Armlock Throw — breaks with 1+2, 40 damage
From a stance:
- LNH — uf+1+2. Every throw documented from here breaks with 1+2.
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Gut Wrencher | 1 or 2 | 35 | FUFA | Against sidestepping |
2+4 | Brain Pulverizer | 1 or 2 | 35 | FDFT | On a breakable floorAgainst sidestepping |
qcb+2+4 | Spinning Elbow Drop | 2 | 40 | FUFA | — |
uf+1+2from LNH | Armlock Throw | 1+2 | 40 | FUFA | — |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 171 moves
171 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,1 | Double Jab | High | i15 rel | -3 | +3 | — | ,7 | — | |
1,1,2 | Lightning Combo | High | i13-14 rel | -7 | +4 | — | ,13 | — | |
1,1,d+1 | Double Jab > Body Blow | Mid | i25 rel | -6 | +0 | +5 | ,15 | — | |
1,2 | Left Right | High | i10 rel | -3 | +8 | — | ,10 | — | |
1,2,1 | — | High | i14 rel | -3 | +3 | — | ,15 | — | |
1,2,1,2 | British Edge Combo | Mid | i18-19 rel | -10 | +16a (+7) | — | ,15 | ||
1,2,1,d+2 | British Edge Combo 2 | Low | i26-27 rel | -12 | +1c | +14d | ,19 | ||
1,d+1 | Jab > Body Blow | Mid | i25 rel | -6 | +0 | +5 | ,15 | — | |
1+2 | Sonic Fang | Mid ⋯ | 14 | -12 HD | +18a (+11) | — | 7,21 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+2+4 | Taunt | — | — | — | — | — | — | — | |
1+3 | Gut Wrencher | Throw | 12~14 | -6 | +0d | — | 35 | ||
2 | — | High | 12 | -1 | +5 | — | 12 | — | |
2,1 | — | High | i19 rel | -5 | +6 | — | ,14 | — | |
2,1,2 | Vanguard Rush | Mid | i25 rel | -11 | +13a (+4) | — | ,22 | ||
2,2 | Cromwell Combination | Mid | i22-24 rel | -14 | +6 | — | ,17 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Brain Pulverizer | Throw | 12~14 | -3 | +0d | — | 35 | ||
3 | Ducking Left | — | — | — | — | — | — | — | |
3+4 | Quick Spin | — | — | — | — | — | — | — | |
4 | Ducking Right | — | — | — | — | — | — | — | |
after-2steps+1 | Sliding Low Punch | Low | 16 | -12 | +17d | — | 23 | ||
ALB.2 | Cyclone Punch | Mid | 23 | -3 | +16a (+7) | — | 22 | ||
ALB.d | Cyclone Left (Right) | — | 13 | — | — | — | — | — | |
ALB.d,1 | Double Cyclone Punch | Mid | i12 rel | -3 | +16a (+7) | — | 34 | ||
ALB.d,d+1 | Double Cyclone Knee Punch | Low | i22 rel | -12 | +14d | — | 30 | ||
ALB.d+2 | Cyclone Knee Clip | Low | 34 | -12 | +1c | +14d | 17 | ||
b+1 | Quick Hook | High | 13 | -14 | +2 | +61a | 10 | — | |
b+1,2 | Quick Draw | High | i17~18 rel | +3 | +8 | — | ,17 | ||
b+1,2~1 | Swindler | Mid | i30~31 rel | -8 | +4 | +63a | ,17 | — | |
b+1,d+2 | — | Low | i27~28 rel | -11 | +0 | — | ,10 | ||
b+1,d+2,1 | Frigate Combo | Mid | i25~27 rel | -9 | +35a (+20a) | — | ,10 | ||
b+1+2 | Fox Fury | Mid ⋯ | 16 | -8 | +19d | — | 8,20 | ||
b+1+2,H.1+2 | Five Fox Fury | Mid ⋯ | 16 | -4 | +36a (+10) | — | 8,4,3,3,20 | ||
b+1+3 | Parry | — | — | — | — | — | — | ||
b+2 | Body Bomb | Mid | 17 | -13 | +14 | — | 20 | — | |
b+3_4 | Swaying | — | — | — | — | — | — | ||
b+3+4 | Flicker Stance | — | — | — | — | — | — | — | |
Back throw | Schoolyard Bully | Throw | — | — | +5d | — | 55 | — | |
d+1 | Knee Blaster | Low | 16 | -13 | -2 | — | 12 | ||
d+2 | — | Low | 17 | -18 | -5 | — | 11 | ||
d+2,1 | — | Mid | i14~15 rel | -11 | -5 | +0 | ,8 | — | |
d+2,1,2 | Wildman Combo | High | i24~25 rel | -2 | +27a (+18) | +56a | ,17 | ||
db+1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
db+1+2 | Stun Gun | Mid | 28 | -13 | +29a (+21) | — | 21 | ||
db+2 | Knee Clipper | Low | 26 | -12 | +1c | +14d | 21 | ||
db+3 | — | Low | 16 | -13 | +0 | — | 10 | — | |
db+3,2 | Foot Stomp Right Hook | High | i15~16 rel | -6 | +8 | — | ,10 | — | |
DCK.1 | Fox Hunt | Mid | 19 | -7 | +58a (+27) | +34a (+24) | 17 | — | |
DCK.1+2 | — | Mid ⋯ | 16 | -9 | +2 | — | 3,3 | — | |
DCK.1+2,1+2 | — | Mid ⋯ | i5i2 rel | -9 | +2 | — | ,3,3 | — | |
DCK.1+2,1+2,1+2 | — | Mid ⋯ | i5i2 rel | -9 | +2 | — | ,2,2 | — | |
DCK.1+2,1+2,1+2,1+2 | Gatling Gun | Mid ⋯ | i7i9 rel | -12 | +32a (+22) | — | ,2,12 | — | |
DCK.2 | Skyscraper | Mid | 19 | -14 | +35a (+25) | — | 15 | — | |
DCK.f+2 | Punisher | High | 15~16 | +5 | +14c | +55a | 21 | ||
DCK.f+2~1 | Swindler | Mid | 28~29 | -8 | +4 | +63a | 17 | — | |
DCK.f+3_4 | Ducking In | — | — | — | — | — | — | — | |
df+1 | Left Uppercut | Mid | 13 | -2 | +5 | — | 12 | — | |
df+1,2 | Uppercut Cross Combo | High | i19 rel | -6 | +3 | +5 | ,13 | — | |
df+1,2~1 | Uppercut Psyche-out Hook | High | i30~31 rel | -2 | +2 | +61a | ,20 | — | |
df+1,2~2 | Uppercut Psyche-out Body | Mid | i37 rel | -10 | +36d (+28) | — | ,12 | ||
df+1,2~f+1+2 | Uppercut Psyche-out Left Right Combo | High ⋯ | i34i9 rel | -3 | +0 | +3 | ,8,12 | — | |
df+1,2~f+1+2,1 | 3rd hit | Mid | i17~18 rel | -19 | -8 | — | ,7 | — | |
df+1,2~f+1+2,1,1 | 4th hit | Mid | i23~26 rel | -25 | -17 | — | ,8 | — | |
df+1,2~f+1+2,1,1,2 | 5th hit | Mid | i22~23 rel | — | -8 | — | ,8 | — | |
df+1,2~f+1+2,1,1,2,1 | 6th hit | High | i15~15 rel | -9 | +5 | — | ,8 | — | |
df+2 | Crescent Hook | Mid | 16~17 | -11 | +6 | +10c | 10 | — | |
EXD.1 | Power Fox Hunt | Mid | 19 | -7 | +44d (+36) | +41a (+31) | 21 | ||
EXD.2 | Power Skyscraper | Mid | 19 | -14 | +61a (+51) | — | 21 | ||
EXD.f+2 | Power Punisher | High | 15~16 | +5 | +56a | — | 28 | ||
EXD.f+2~1 | Swindler | Mid | 28~29 | -8 | +4 | +63a | 17 | — | |
f,f,F+2 | Eraser | Mid | 20~24 | +6 | +10d | — | 30 | ||
f,F+2 | Beat Down | Mid | 14~17 | -13 | +12d | — | 24 | ||
f+1+2 | — | Mid ⋯ | 15~16 | -14 | -3 | — | 10,12 | — | |
f+1+2,2 | Shotgun Combination | Mid | i18~19 rel | -13 | +3d | — | ,20 | — | |
f+2 | — | Mid | 21~22 | -6 | +5 | — | 11 | — | |
f+2,1 | Ducking Body Blow > Left Hook | High | i15 rel | -5 | +1 | — | ,12 | — | |
f+2,1~2 | Ducking Psyche-out Body | Mid | i31 rel | -10 | +36d (+28) | — | ,20 | ||
f+2,2 | — | Mid | i16~17 rel | -6 | +11g | — | ,15 | — | |
f+2,2,1+2 | Conqueror Combination | Mid ⋯ | i18~19i7~8i16 rel | -12 | +5c | — | ,5,8,20 | ||
f+3_4 | Ducking | — | — | — | — | — | — | ||
f+3+4 | Peekaboo | — | — | — | — | — | — | — | |
FC.df+2 | Finishing Blow | Mid | 16~17 | -15 | +34a (+24) | — | 20 | ||
FLK.1 | — | High | 12 | -4 | +7 | — | 14 | — | |
FLK.1,1 | — | High | i15 rel | -9 | +0 | — | ,8 | — | |
FLK.1,1,1 | — | High | i15 rel | -9 | +0 | — | ,8 | — | |
FLK.1,1,1,2 | Spiteful Combination | Mid | i20~22 rel | -12 | +17a (+0) | — | ,22 | ||
FLK.1,1,2 | — | Mid | i20~22 rel | -12 | +17a (+0) | — | ,22 | ||
FLK.1,1,d+1 | — | High | i15~17 rel | +0 | +18g | +42a | ,23 | ||
FLK.1,1,f+1 | — | Mid | i15 rel | -5 | +0c | +10d | ,17 | ||
FLK.1,2 | — | Mid | i20~22 rel | -12 | +17a (+0) | — | ,22 | ||
FLK.1,d+1 | Power Hook Combo | High | i15~17 rel | +0 | +18g | +42a | ,23 | ||
FLK.1,f+1 | Tempest Combo | Mid | i15 rel | -5 | +0c | +10d | ,17 | ||
FLK.1+2 | Griffin Throw | Throw | 12~14 | -6 | +0d | — | 40 | — | |
FLK.2 | Fly Swatter | Mid | 18~19 | -5 | +7d | +42a | 21 | ||
FLK.b+2 | British Lancer | High | 14~15 | -9 | +35d (+27) | — | 21 | ||
FLK.u+2 | Dreadnought Uppercut | Mid | 17~19 | -15 | +34a (+24) | — | 14 | ||
H.2+3 | Bretwalda | Mid ⋯ | 16 | +8 | +0 | — | 10,4,2,3,3,3,25 | ||
H.df+3+4 | — | — | — | — | — | — | — | ||
H.EXD.1+3 | Two-Faced (TFA) | High | 18~19 | — | — | — | — | ||
H.EXDThrow.1 | Dominion Rush | Throw | — | +0 | +14 | — | 15 | — | |
H.EXDThrow.2 | Debutante Ball | Throw | — | +0 | +0d | — | 50 (60) | — | |
H.LNH.P | Two-Faced | Mid | — | — | — | — | 15 | ||
Left throw | Choke Slam | Throw | — | -3 | +0d | — | 40 | — | |
LNH.1 | Vigilant Blow | Mid | 14 | -9 HD | +15g | — | 21 | ||
LNH.1+2 | Swingfire Advance | High | 18 | +12 | +51a (+31) | — | 24 | ||
LNH.2 | Bloodhound | Mid | 16 | -13 | +61a (+51) | — | 22 | ||
LWV.1 | — | Mid | 14 | -10 | +1 | — | 14 | — | |
LWV.1,1 | Double Stinger | Mid | i24~26 rel | -13 | +28a (+19) | — | ,22 | ||
LWV.1,2 | Bee Sting Combo | High | i22~23 rel | +3 | +8 | — | ,14 | ||
LWV.1,2~1 | Swindler | Mid | i30~31 rel | -8 | +4 | +63a | ,17 | — | |
LWV.1,f+1 | — | Mid | i17 rel | -3 | +3 | — | ,9 | — | |
LWV.1,f+1,1 | Centurion Rush | High | i16 rel | +3 | +7 | +68a | ,8 | — | |
LWV.1+2 | Nemesis Hook | High | 14 | -9 | +8 | +35d (+27) | 20 | ||
LWV.2 | — | Mid | 14~16 | -5 | +4 | — | 13 | — | |
LWV.2,1 | Right Shoulder Rush > Billy Club | Mid | i19 rel | -8 | +4c | +7d | ,21 | ||
OTG.d+1+2 | Cheapshot | Low | 17 | -11 | +2 | — | 16 | — | |
PAB.1 | — | High | 12~13 | -2 | +9 | — | 10 | — | |
PAB.1,2 | — | High | i15~16 rel | +0 | +8 | — | ,14 | — | |
PAB.1,2,1 | Albion Combination | Mid | i18~20 rel | -13 | +8c | +44a | ,21 | ||
PAB.1+2 | Ten Count | Throw | 11 | +0 | +0d | — | 45 | — | |
PAB.2 | Spite Hook | High | 14 | +5 | +14c | — | 19 | ||
PAB.2~1 | Swindler | Mid | 27~28 | -8 | +4 | +63a | 17 | — | |
PAB.b+1 | — | Mid | 17~18 | -19 | -6 | — | 15 | — | |
PAB.b+1,1 | — | High | i18~19 rel | -7 | -1 | — | ,10 | — | |
PAB.b+1,1,2 | — | Mid | i18~20 rel | -11 | -5 | — | ,12 | — | |
PAB.b+1,1,2,1 | Lancaster Combination | Mid | i21 rel | -10 | +16a (+7) | — | ,21 | ||
PAB.b+2 | Swaying Hook | Mid | 28~29 | -13 | +11a (+2) | — | 25 | ||
PAB.d+1 | Patella Smash | Low | 15~16 | -12 | +2 | — | 11 | ||
PAB.d+2 | Knuckle Plow | Low | 28~29 | -12 | +7 | +32a | 25 | ||
PAB.df+1 | — | Mid | 15~16 | -9 | +2 | — | 12 | — | |
PAB.df+1,1 | — | Mid | i19~20 rel | -10 | +1 | — | ,14 | — | |
PAB.df+1,1,2 | — | Mid | i22 rel | -11 | -3 | — | ,12 | — | |
PAB.df+1,1,2,1 | Argos Rush | Mid | i16 rel | -13 | +17d | — | ,20 | ||
PAB.df+1,2 | Cross Cut | High | i17-18 rel | +3 | +8 | — | ,20 | ||
PAB.df+1,2~1 | Swindler | Mid | i30~31 rel | -8 | +4 | +63a | ,17 | — | |
PAB.df+2 | Cutting Elbow | Mid | 16~17 | -10 | +31a (+21) | — | 16 | ||
PAB.f+1+2 | Nimrod Combination | High ⋯ | 12 | -5 | +24a (+15) | — | 12,23 | ||
PAB.f+2 | — | Mid | 18~19 | -13 | +31a (+16) | — | 18 | — | |
PAB.f+2,1 | Straight Punch Combination | Mid | i34~35 rel | +1 | +24a (+14) | — | ,24 | ||
PAB.uf+2 | Dreadnought Uppercut | Mid | 17~19 | -15 | +34a (+24) | — | 23 | ||
qcb+2+4 | Spinning Elbow Drop | Throw | 12~14 | -2 | +0d | — | 40 | — | |
qcf+1 | Rocket Launcher | Mid | 16 | -10 | +16a (+7) | — | 21 | ||
qcf+2 | Low Cross Blaster | Low | 19 | -18 | +2c | — | 18 | ||
R.df+1+2 | Dear Land of Hope | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Throw Down | Throw | — | -3 | +0d | — | 40 | — | |
RWV.1 | — | Mid | 14~16 | -5~-3 | +4~+6 | — | 13 | — | |
RWV.1,2 | Hawk Swoop Combo | High | i22~23 rel | +3 | +8 | — | ,17 | ||
RWV.1,2~1 | Swindler | Mid | i30~31 rel | -8 | +4 | +63a | ,17 | — | |
RWV.2 | Gut Drill | Mid | 14 | -13 | +10a (+1) | +31a (+5) | 22 | ||
SWY.1 | Billy Club | Mid | 16~17 | -1~+0 | +14c~+15c | — | 26 | ||
SWY.1+2 | Position Change | Throw | 10~15 | -2 | +1 / +10~17wc | — | — | — | |
SWY.1+2~b_u_d | — | Throw | 10~15 | -2 | +1 / +13~23?wc | — | — | — | |
SWY.2 | Snake Charmer | Mid | 17~18 | -18 | +36a | — | 30 | ||
u+2 | Dreadnought Uppercut | Mid | 17~19 | -15 | +34a (+24) | — | 14 | ||
ub+1+2 | Hellfire | Mid | 66~69 | — | +12a (+1) | — | 70 | ||
ub+2 | Bounty Hunter | High | 17 | +5 | +14c | — | 17 | ||
ub+2~1 | Swindler | Mid | 30~31 | -8 | +4 | +63a | 17 | — | |
ub+3 | Lion Heart | — | — | — | — | — | — | — | |
uf+1 | Over the Top | Mid | 19~21 | -6 | +5 | — | 18 | ||
uf+1+2 | Armlock Throw | Throw | 12~13 | +0 | +0d | — | 40 | — | |
uf+2 | Burst Hammer | Mid | 22~25 | -14 | +52a | — | 20 | ||
uf+3 | — | Low | 36~37 | -12 | +9 | — | 20 | ||
uf+3,2 | Jump-in Foot Stomp Right Hook | High | i15~16 rel | -6 | +8 | — | ,10 | — | |
uf+4 | Jumping Duck Kick | Mid | 23 | -9 | +22a (+5) | +36a (+26) | 20 | ||
WS.1 | — | Mid | 11~12 | -3 | +3 | +8 | 12 | — | |
WS.1,1 | Eagle Jab | High | i15 rel | -3 | +3 | — | ,7 | — | |
WS.1,2 | Wildman | Mid | i13~14 rel | -13 | +3c | +23d | ,17 | ||
WS.2 | — | Mid | 13~15 | -7 | +4 | — | 17 | — | |
WS.2,2 | Nighthawk Combination | Mid | i16~17 rel | -6 | +11 | — | ,15 | — |