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Shaheen — character information

Every Shaheen move in Tekken 8: 44 rows, 6 lows, 3 throws, 7 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.

How they play

On the numbers, Shaheen is hard to corner (5 moves switch sides on hit) and unusually duckable (29.7% of the movelist is highs). Everything else about them sits inside the roster's normal range.

  • Neutral throws329th of 41

    Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.

    Shaheen: 3 throws from neutral — 29th of 41. The roster median is 4.

  • Plus on block13.2%9th of 41

    How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.

    Shaheen: 13.2% of the movelist is plus on block — 9th of 41. The roster median is 11%.

  • Lows14.3%18th of 41

    How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.

    Shaheen: 14.3% of the movelist is lows — 18th of 41. The roster median is 13.8%.

  • CH launchers736th of 41

    Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.

    Shaheen: 7 moves launch on counter hit — 36th of 41. The roster median is 12.

  • Stances132nd of 41

    Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.

    Shaheen: 1 stance: SNK — 32nd of 41. The roster median is 2.

  • Homing224th of 41

    Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.

    Shaheen: 2 homing strikes — 24th of 41. The roster median is 3.

  • Wall / balcony19.8%35th of 41

    How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.

    Shaheen: 19.8% of the movelist carries a balcony break or wall crush — 35th of 41. The roster median is 24.8%.

  • Floor breakers414th of 41

    Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.

    Shaheen: 4 strikes break the floor — 14th of 41. The roster median is 2.

  • Side switches55th of 41

    Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.

    Shaheen: 5 moves switch sides on hit — 5th of 41. The roster median is 2.

  • Chip damage12.1%29th of 41

    How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.

    Shaheen: 12.1% do chip damage on block — 29th of 41. The roster median is 14.5%.

  • Power crushes232nd of 41

    Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.

    Shaheen: 2 power crushes — 32nd of 41. The roster median is 3.

  • Fast mids136th of 41

    Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.

    Shaheen: 1 mid at i13 or faster — 36th of 41. The roster median is 2.

  • Parries / sabaki125th of 41

    Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.

    Shaheen: 1 parry or sabaki — 25th of 41. The roster median is 2.

  • Launchable lows30.8%32nd of 41

    How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.

    Shaheen: 30.8% of their lows are -15 or worse — 32nd of 41. The roster median is 37.5%.

  • Launchable mids/highs11%20th of 41

    How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.

    Shaheen: 11% of their highs and mids are -15 or worse — 20th of 41. The roster median is 10.9%.

  • Turn-keeping pokes36.2%19th of 41

    How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.

    Shaheen: 36.2% of their pokes stay plus on hit and safe on block — 19th of 41. The roster median is 35.5%.

  • Duckable highs29.7%5th of 41

    How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.

    Shaheen: 29.7% of the movelist is highs — 5th of 41. The roster median is 21.3%.

  • Low crushes13.2%19th of 41

    How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.

    Shaheen: 13.2% of the movelist jumps over lows — 19th of 41. The roster median is 12.8%.

  • High crushes8.8%27th of 41

    How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.

    Shaheen: 8.8% of the movelist ducks under highs — 27th of 41. The roster median is 9.7%.

  • Safe evasions31.6%37th of 41

    How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.

    Shaheen: 31.6% of their evasive moves are still safe when blocked — 37th of 41. The roster median is 45.5%.

  • Fast plus on block1.1%36th of 41

    Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.

    Shaheen: 1.1% of the movelist is plus on block at i15 or faster — 36th of 41. The roster median is 2%.

  • Safe poke damage13.515th of 41

    What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.

    Shaheen: their average safe poke does 13.5 damage — 15th of 41. The roster median is 13.2.

  • Follow-ups per move0.4437th of 41

    Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.

    Shaheen: 0.44 follow-ups per standalone move — 37th of 41. The roster median is 0.61.

Shading shows where Shaheen sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Shaheen reaches it on 2 of 23.

Your back to the wall

Less dangerous than most corners. 19.8% of the movelist carries wall or balcony properties against a roster median of 24.8%, so being cornered costs you position more than it costs you health.

Their back to the wall

Expect a side switch. 5 of their moves swap positions on hit, in the top fifth of the roster — cornering Shaheen is a temporary state, and the move that undoes it is often the one they were saving.

Centre stage

Stepping is largely available. Only 2 strikes of 91 moves are marked homing, below the roster middle, and 1 of those is a mid — a short enough list to learn by sight.

On a breakable floor

4 strikes break the floor, a little above the roster middle.

Key Shaheen moves

Plus on block

  • H.D*,u+2Al-Ghul Mastersituationali17, high, +13 on block, needs Heat
  • D*,u+2Al-Ghuli17, high, +6 on block
  • f,f,F+2Antaresi17, mid, +5 on block
  • H.f+1+2Rumh al-Dawlasituationali16, mid, +4 on block, needs Heat

Plus you cannot ignore

  • f,f,F+2Antaresi17, mid, +5 on block
  • b+3Heel Strikei19, mid, +1 on block
  • SNK.1+2Al-Sayfstancei19, mid, +4 on block

Fastest mids

  • df+1i13, mid, -1 on block

Lows, safest first

  • d+4Vicious Stompi19, low, -12 on block, too fast to see coming
  • SS.2Nisif Kamarsituationali29, low, -12 on block, slower in practice than its published startup
  • d+1Hermit Needlei20, low, -13 on block, borderline — some players react to it
  • f+2,4from f+2 (i12), low ending a string that opens high, -13 on block

Special lows

  • db+1Crouch Jabi10, special low, -5 on block, too fast to see coming

Panic buttons

  • b+3+4Elnathi16, absorbs a hit, -9 on block
  • b+1+3Silent Death Trapparries, block frames unpublished
  • uf+4Altairi15, jumps lows, -13 on block
  • f,F+3Hunting Falcon Divei17, jumps lows, -12 on block

Launches on counter-hit

  • 4,3Hallux Kick > High Slashing Kickfrom 4 (i13), counter-hit +71a (51)
  • 1,2,2Spica Gut Punchfrom 1 (i10), counter-hit +58a
  • ws3,3Double Scorpionsituationalfrom ws3 (i13), counter-hit +43a (-4)
  • SS.1+2Haboobsituationali28, counter-hit +35a, slower in practice than its published startup

Homing

  • f+4Piercing Taloni15, homing, +0 on block
  • df+3Whirlwind Kicki17, homing, -13 on block

Parries and sabaki

  • b+1+3Silent Death TrapPunch parry

Free launches for you

  • d+3+4Crouch Shin Kicki12, -15 on block
  • b+4Broken Miragei17, -15 on block
  • 2,1,4,1,3,3,3from 2 (i10), -15 on block
  • ws2Hawk Edgesituationali16, -17 on block
What Shaheen punishes you with
Shaheen’s hardest-hitting punish at each speed
You areStanding punishDamageFrom crouchDamage
−10 or worse2,323—
−12 or worsef+2,333 launchesws416
−13 or worsef+2,333 launchesws416
−15 or worsedf+4,336 launchesws117
What you get to do about Shaheen’s strings

Nothing in Shaheen’s movelist branches in a way this can read. That is a gap in what wavu publishes, not a claim that their strings are safe.

Getting into Shaheen’s stances

The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Shaheen there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.

SNK — 8 moves out of it

  • 1,2,3Spica Blinding Sandsfrom 1 (i10), -8 on block
  • 2,3Porrima Blinding Sandsfrom 2 (i10), -8 on block
  • f+2,4from f+2 (i12), -13 on block
  • 3Blinding Sandsi14, -8 on block
  • db+2i14, -10 on block
  • df+4,1from df+4 (i14), -9 on block
  • …and 8 more

1 of the 1 stance in Shaheen’s movelist has a documented way in.

Throws and breaks

Shaheen has 3 throws that can start from neutral.

Default break: 1. It covers 2 of 3 breakable throws (67%).

What 1 does not cover, most damaging first:

  • uf+1+2 Wezen — breaks with 1+2, 40 damage

From a stance:

  • SNK — uf+1+2. Every throw documented from here breaks with 1+2.
Shaheen neutral throws with break inputs
ThrowNameBreakDamageLeaves youLikely used
1+3Desert Fang1 or 235FUFAAgainst sidestepping
2+4Aldebaran1 or 235FUFAOn a breakable floorAgainst sidesteppingTo escape a corner
uf+1+2from SNKWezen1+240FUFAOn a breakable floorTo escape a corner

Five questions from the vetted quiz corpus, scoped to this character.

Frame data

What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.

Filters · 97 moves
Level
Properties

97 moves

Search any column from its heading.

Shaheen frame data — 97 moves
DetailsProperties
(back to wall).b,b,UBWall Jump BackflipMid35~38+1+34d—21
1—High10+1+8—5—
1,2SpicaHighi12 rel-3+8—,9—
1,2,2Spica Gut PunchMidi20~21 rel-11+3+58a,17—
1,2,3Spica Blinding SandsHighi20 rel-8+3—,18—
1,2,4Spica Wheel SpinMidi24~26 rel-13+33a (+18)—,20
1+2+3+4Ki Charge———————
1+3Desert FangThrow12~14-3+0d—35
2—High10+0+6—10—
2,1Cut InMidi17~18 rel-4+2—,7—
2,1,4—High— rel-18-7—,8—
2,1,4,1—High— rel-14-7—,6—
2,1,4,1,3—Mid— rel-21-10—,7—
2,1,4,1,3,3—Mid— rel-22-11c—,7—
2,1,4,1,3,3,3—Low— rel-15-1—,5—
2,1,4,1,3,3,3,3+4—Mid ⋯— rel-22+9a—,4,10—
2,1,4,1,3,3,3,3+4,4—Mid— rel-18+29 (+11)—,14—
2,3Porrima Blinding SandsHighi20 rel-8+3—,13—
2+3Heat BurstMid16+1+2c—[12;12]
2+4AldebaranThrow12~14-6+0d—35
3Blinding SandsHigh14-8+3—18—
3+4Wheel SpinMid18~20-9+19a (+2)—20
4Hallux KickHigh13-10+1+1s16—
4,1Hallux Kick > AlgenibHighi18 rel-5+5—,14—
4,3Hallux Kick > High Slashing KickHighi31 rel-1+26a (+17)+71a (51),21
4,4Hallux Kick > Ra'dMidi24~25 rel-13+20d—,25
b+1AchernarMid19~20+0+6c—20
b+1+3Silent Death Trap—————15 (15)
b+2Dust StormMid ⋯14~15-9-2d—12,16
b+3Heel StrikeMid19+1+3c+14c17
b+3+4ElnathHigh16-9+19a (+9)—25
b+4Broken MirageMid17-15+4+29a (+23)23—
Back throwSilent DeathThrow12~14—+0d—50
BT.2Reverse EdgeMid14~15-3+42a—20—
D*,u+2Al-GhulHigh17~18+6+30d—35
d+1Hermit NeedleLow20~21-13+4+28g16
d+2Gut ImpactMid18~19-6+8—15—
d+3Silent RigelLow16~17-14+0—12
d+3+4Crouch Shin KickLow12-15-4—6
d+4Vicious StompLow19-12+1—10—
db+1Crouch JabLow sl10-5+6—5
db+1+2ShaulaMid64~65—+42 (+11)—40—
db+2—Mid14-10+1—11—
db+2,1Rapid StrikesHighi20 rel-11+15c—,24
db+3Snake's BiteLow20~21-17-6—12—
db+3,4Snake's Bite > Rising ScimitarHighi18 rel-13+68a (+52)—,20
db+4Rising ScimitarHigh20-13+28 (+18)—23
df+1—Mid13~14-1+5—12
df+2Rising FalconMid15~16-7+34a (+24)—13—
df+3Whirlwind KickMid17-13+21d—20
df+3+4Stealth Step———————
df+4—Mid14-7+0—13—
df+4,1—Midi22~23 rel-9+2—,10—
df+4,1,3Al-FarasMidi27~28 rel-13+19a (+9)—,28
df+4,3Al-Fard al-ShujaHighi23~24 rel-4+23a (+14)—,23
f,b+2HornetHigh14-4+0d—42
f,f,F+2AntaresMid17~18+5+13c—30
f,F+3Hunting Falcon DiveMid17-12+63 (+48)—23
f:b+2HornetHigh13-4+0d—42
f+2—High12-8-2—10—
f+2,3Silent StingHighi18 rel-12+21a (+16)—,23
f+2,4—Lowi22~23 rel-13+2+29a,16—
f+2,4,4Silent FlowHighi26~27 rel-7+10g+14c,21
f+3Crescent MoonMid20-5+6+13c17
f+3+4SkylineMid22~23+3+11c—20
f+4Piercing TalonHigh15~16+0+13g—24
FC.df,d,DFSlide Step——————
FC.df,d,DF+3Sand StormLow16~20-23+7a—17
FC.df+2JanbiyaMid18~19-9+17a (+8)—21
FC.df+4—Low16~17-14+1—16—
FC.df+4,1SerpensHighi26 rel-2+24a (+15)—,20
H.2+3Rumh al-MuzaffarLow20~21-14+24a (+14)—40
H.D*,u+2Al-Ghul MasterHigh17~18+13+63a (+47)—35
H.f+1+2Rumh al-DawlaMid ⋯16~17+4+27d (-8)—15,25 (17)
Left throwChasm DropThrow12~14-3+0d—40—
R.df+1+2Najm AlshamalMid20-18+0d—55+
Right throwAxel SpinnerThrow12~14-3+0d—40
SNK.1Blinding SnakeHigh12-1+5+1410—
SNK.1+2Al-SayfMid19+4+8c—21
SNK.2Crimson TempestMid15~16-9+8+23a (+6)17
SNK.3Hunting Falcon DiveMid20-12+63 (+48)—23
SNK.4Sliding ShaveLow20~22-14+3c+14c20—
SNK.df+1—Mid15~16-5+6—12—
SNK.df+1,2Flash HornetHighi20 rel-40—,40
SNK.df+1,3Flash DenebMidi27~28 rel-13+19a (+9)—,28
SS.1+2HaboobMid19~20+3+22g+35a23
SS.2Nisif KamarLow20-12+1c—14
uf,n,4Delayed Rising Toe KickMid23~25-13+32 (+22)—20
uf+1VegaMid24~25+1+20d—25
uf+1+2WezenThrow12~14-3+0d—40
uf+3Crescent CleaverMid25~26-7+24—22
uf+4AltairMid15~17-13+33 (+23)—13
ws1AlbireoMid14-2+4+1417—
ws2Hawk EdgeMid16-17+57—21—
ws3—Mid13-110—9—
ws3,3Double ScorpionMidi17 rel-13+11a (+2)+43a (-4),25
ws4Jaw SmashMid11~12-6+5—16—