Shaheen — character information
Every Shaheen move in Tekken 8: 44 rows, 6 lows, 3 throws, 7 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Shaheen is hard to corner (5 moves switch sides on hit) and unusually duckable (29.7% of the movelist is highs). Everything else about them sits inside the roster's normal range.
Neutral throws329th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Shaheen: 3 throws from neutral — 29th of 41. The roster median is 4.
Plus on block13.2%9th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Shaheen: 13.2% of the movelist is plus on block — 9th of 41. The roster median is 11%.
Lows14.3%18th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Shaheen: 14.3% of the movelist is lows — 18th of 41. The roster median is 13.8%.
CH launchers736th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Shaheen: 7 moves launch on counter hit — 36th of 41. The roster median is 12.
Stances132nd of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Shaheen: 1 stance: SNK — 32nd of 41. The roster median is 2.
Homing224th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Shaheen: 2 homing strikes — 24th of 41. The roster median is 3.
Wall / balcony19.8%35th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Shaheen: 19.8% of the movelist carries a balcony break or wall crush — 35th of 41. The roster median is 24.8%.
Floor breakers414th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Shaheen: 4 strikes break the floor — 14th of 41. The roster median is 2.
Side switches55th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Shaheen: 5 moves switch sides on hit — 5th of 41. The roster median is 2.
Chip damage12.1%29th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Shaheen: 12.1% do chip damage on block — 29th of 41. The roster median is 14.5%.
Power crushes232nd of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Shaheen: 2 power crushes — 32nd of 41. The roster median is 3.
Fast mids136th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Shaheen: 1 mid at i13 or faster — 36th of 41. The roster median is 2.
Parries / sabaki125th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Shaheen: 1 parry or sabaki — 25th of 41. The roster median is 2.
Launchable lows30.8%32nd of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Shaheen: 30.8% of their lows are -15 or worse — 32nd of 41. The roster median is 37.5%.
Launchable mids/highs11%20th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Shaheen: 11% of their highs and mids are -15 or worse — 20th of 41. The roster median is 10.9%.
Turn-keeping pokes36.2%19th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Shaheen: 36.2% of their pokes stay plus on hit and safe on block — 19th of 41. The roster median is 35.5%.
Duckable highs29.7%5th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Shaheen: 29.7% of the movelist is highs — 5th of 41. The roster median is 21.3%.
Low crushes13.2%19th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Shaheen: 13.2% of the movelist jumps over lows — 19th of 41. The roster median is 12.8%.
High crushes8.8%27th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Shaheen: 8.8% of the movelist ducks under highs — 27th of 41. The roster median is 9.7%.
Safe evasions31.6%37th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Shaheen: 31.6% of their evasive moves are still safe when blocked — 37th of 41. The roster median is 45.5%.
Fast plus on block1.1%36th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Shaheen: 1.1% of the movelist is plus on block at i15 or faster — 36th of 41. The roster median is 2%.
Safe poke damage13.515th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Shaheen: their average safe poke does 13.5 damage — 15th of 41. The roster median is 13.2.
Follow-ups per move0.4437th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Shaheen: 0.44 follow-ups per standalone move — 37th of 41. The roster median is 0.61.
Shading shows where Shaheen sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Shaheen reaches it on 2 of 23.
Your back to the wall
Less dangerous than most corners. 19.8% of the movelist carries wall or balcony properties against a roster median of 24.8%, so being cornered costs you position more than it costs you health.
Their back to the wall
Expect a side switch. 5 of their moves swap positions on hit, in the top fifth of the roster — cornering Shaheen is a temporary state, and the move that undoes it is often the one they were saving.
Centre stage
Stepping is largely available. Only 2 strikes of 91 moves are marked homing, below the roster middle, and 1 of those is a mid — a short enough list to learn by sight.
On a breakable floor
4 strikes break the floor, a little above the roster middle.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 2,3 | 23 | — | |
| −12 or worse | f+2,3 | 33 launches | ws4 | 16 |
| −13 or worse | f+2,3 | 33 launches | ws4 | 16 |
| −15 or worse | df+4,3 | 36 launches | ws1 | 17 |
Nothing in Shaheen’s movelist branches in a way this can read. That is a gap in what wavu publishes, not a claim that their strings are safe.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Shaheen there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
SNK — 8 moves out of it
1 of the 1 stance in Shaheen’s movelist has a documented way in.
Shaheen has 3 throws that can start from neutral.
Default break: 1. It covers 2 of 3 breakable throws (67%).
What 1 does not cover, most damaging first:
uf+1+2Wezen — breaks with 1+2, 40 damage
From a stance:
- SNK — uf+1+2. Every throw documented from here breaks with 1+2.
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Desert Fang | 1 or 2 | 35 | FUFA | Against sidestepping |
2+4 | Aldebaran | 1 or 2 | 35 | FUFA | On a breakable floorAgainst sidesteppingTo escape a corner |
uf+1+2from SNK | Wezen | 1+2 | 40 | FUFA | On a breakable floorTo escape a corner |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 97 moves
97 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(back to wall).b,b,UB | Wall Jump Backflip | Mid | 35~38 | +1 | +34d | — | 21 | ||
1 | — | High | 10 | +1 | +8 | — | 5 | — | |
1,2 | Spica | High | i12 rel | -3 | +8 | — | ,9 | — | |
1,2,2 | Spica Gut Punch | Mid | i20~21 rel | -11 | +3 | +58a | ,17 | — | |
1,2,3 | Spica Blinding Sands | High | i20 rel | -8 | +3 | — | ,18 | — | |
1,2,4 | Spica Wheel Spin | Mid | i24~26 rel | -13 | +33a (+18) | — | ,20 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Desert Fang | Throw | 12~14 | -3 | +0d | — | 35 | ||
2 | — | High | 10 | +0 | +6 | — | 10 | — | |
2,1 | Cut In | Mid | i17~18 rel | -4 | +2 | — | ,7 | — | |
2,1,4 | — | High | — rel | -18 | -7 | — | ,8 | — | |
2,1,4,1 | — | High | — rel | -14 | -7 | — | ,6 | — | |
2,1,4,1,3 | — | Mid | — rel | -21 | -10 | — | ,7 | — | |
2,1,4,1,3,3 | — | Mid | — rel | -22 | -11c | — | ,7 | — | |
2,1,4,1,3,3,3 | — | Low | — rel | -15 | -1 | — | ,5 | — | |
2,1,4,1,3,3,3,3+4 | — | Mid ⋯ | — rel | -22 | +9a | — | ,4,10 | — | |
2,1,4,1,3,3,3,3+4,4 | — | Mid | — rel | -18 | +29 (+11) | — | ,14 | — | |
2,3 | Porrima Blinding Sands | High | i20 rel | -8 | +3 | — | ,13 | — | |
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Aldebaran | Throw | 12~14 | -6 | +0d | — | 35 | ||
3 | Blinding Sands | High | 14 | -8 | +3 | — | 18 | — | |
3+4 | Wheel Spin | Mid | 18~20 | -9 | +19a (+2) | — | 20 | ||
4 | Hallux Kick | High | 13 | -10 | +1 | +1s | 16 | — | |
4,1 | Hallux Kick > Algenib | High | i18 rel | -5 | +5 | — | ,14 | — | |
4,3 | Hallux Kick > High Slashing Kick | High | i31 rel | -1 | +26a (+17) | +71a (51) | ,21 | ||
4,4 | Hallux Kick > Ra'd | Mid | i24~25 rel | -13 | +20d | — | ,25 | ||
b+1 | Achernar | Mid | 19~20 | +0 | +6c | — | 20 | ||
b+1+3 | Silent Death Trap | — | — | — | — | — | 15 (15) | ||
b+2 | Dust Storm | Mid ⋯ | 14~15 | -9 | -2d | — | 12,16 | ||
b+3 | Heel Strike | Mid | 19 | +1 | +3c | +14c | 17 | ||
b+3+4 | Elnath | High | 16 | -9 | +19a (+9) | — | 25 | ||
b+4 | Broken Mirage | Mid | 17 | -15 | +4 | +29a (+23) | 23 | — | |
Back throw | Silent Death | Throw | 12~14 | — | +0d | — | 50 | ||
BT.2 | Reverse Edge | Mid | 14~15 | -3 | +42a | — | 20 | — | |
D*,u+2 | Al-Ghul | High | 17~18 | +6 | +30d | — | 35 | ||
d+1 | Hermit Needle | Low | 20~21 | -13 | +4 | +28g | 16 | ||
d+2 | Gut Impact | Mid | 18~19 | -6 | +8 | — | 15 | — | |
d+3 | Silent Rigel | Low | 16~17 | -14 | +0 | — | 12 | ||
d+3+4 | Crouch Shin Kick | Low | 12 | -15 | -4 | — | 6 | ||
d+4 | Vicious Stomp | Low | 19 | -12 | +1 | — | 10 | — | |
db+1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
db+1+2 | Shaula | Mid | 64~65 | — | +42 (+11) | — | 40 | — | |
db+2 | — | Mid | 14 | -10 | +1 | — | 11 | — | |
db+2,1 | Rapid Strikes | High | i20 rel | -11 | +15c | — | ,24 | ||
db+3 | Snake's Bite | Low | 20~21 | -17 | -6 | — | 12 | — | |
db+3,4 | Snake's Bite > Rising Scimitar | High | i18 rel | -13 | +68a (+52) | — | ,20 | ||
db+4 | Rising Scimitar | High | 20 | -13 | +28 (+18) | — | 23 | ||
df+1 | — | Mid | 13~14 | -1 | +5 | — | 12 | ||
df+2 | Rising Falcon | Mid | 15~16 | -7 | +34a (+24) | — | 13 | — | |
df+3 | Whirlwind Kick | Mid | 17 | -13 | +21d | — | 20 | ||
df+3+4 | Stealth Step | — | — | — | — | — | — | — | |
df+4 | — | Mid | 14 | -7 | +0 | — | 13 | — | |
df+4,1 | — | Mid | i22~23 rel | -9 | +2 | — | ,10 | — | |
df+4,1,3 | Al-Faras | Mid | i27~28 rel | -13 | +19a (+9) | — | ,28 | ||
df+4,3 | Al-Fard al-Shuja | High | i23~24 rel | -4 | +23a (+14) | — | ,23 | ||
f,b+2 | Hornet | High | 14 | -4 | +0d | — | 42 | ||
f,f,F+2 | Antares | Mid | 17~18 | +5 | +13c | — | 30 | ||
f,F+3 | Hunting Falcon Dive | Mid | 17 | -12 | +63 (+48) | — | 23 | ||
f:b+2 | Hornet | High | 13 | -4 | +0d | — | 42 | ||
f+2 | — | High | 12 | -8 | -2 | — | 10 | — | |
f+2,3 | Silent Sting | High | i18 rel | -12 | +21a (+16) | — | ,23 | ||
f+2,4 | — | Low | i22~23 rel | -13 | +2 | +29a | ,16 | — | |
f+2,4,4 | Silent Flow | High | i26~27 rel | -7 | +10g | +14c | ,21 | ||
f+3 | Crescent Moon | Mid | 20 | -5 | +6 | +13c | 17 | ||
f+3+4 | Skyline | Mid | 22~23 | +3 | +11c | — | 20 | ||
f+4 | Piercing Talon | High | 15~16 | +0 | +13g | — | 24 | ||
FC.df,d,DF | Slide Step | — | — | — | — | — | — | ||
FC.df,d,DF+3 | Sand Storm | Low | 16~20 | -23 | +7a | — | 17 | ||
FC.df+2 | Janbiya | Mid | 18~19 | -9 | +17a (+8) | — | 21 | ||
FC.df+4 | — | Low | 16~17 | -14 | +1 | — | 16 | — | |
FC.df+4,1 | Serpens | High | i26 rel | -2 | +24a (+15) | — | ,20 | ||
H.2+3 | Rumh al-Muzaffar | Low | 20~21 | -14 | +24a (+14) | — | 40 | ||
H.D*,u+2 | Al-Ghul Master | High | 17~18 | +13 | +63a (+47) | — | 35 | ||
H.f+1+2 | Rumh al-Dawla | Mid ⋯ | 16~17 | +4 | +27d (-8) | — | 15,25 (17) | ||
Left throw | Chasm Drop | Throw | 12~14 | -3 | +0d | — | 40 | — | |
R.df+1+2 | Najm Alshamal | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Axel Spinner | Throw | 12~14 | -3 | +0d | — | 40 | ||
SNK.1 | Blinding Snake | High | 12 | -1 | +5 | +14 | 10 | — | |
SNK.1+2 | Al-Sayf | Mid | 19 | +4 | +8c | — | 21 | ||
SNK.2 | Crimson Tempest | Mid | 15~16 | -9 | +8 | +23a (+6) | 17 | ||
SNK.3 | Hunting Falcon Dive | Mid | 20 | -12 | +63 (+48) | — | 23 | ||
SNK.4 | Sliding Shave | Low | 20~22 | -14 | +3c | +14c | 20 | — | |
SNK.df+1 | — | Mid | 15~16 | -5 | +6 | — | 12 | — | |
SNK.df+1,2 | Flash Hornet | High | i20 rel | -4 | 0 | — | ,40 | ||
SNK.df+1,3 | Flash Deneb | Mid | i27~28 rel | -13 | +19a (+9) | — | ,28 | ||
SS.1+2 | Haboob | Mid | 19~20 | +3 | +22g | +35a | 23 | ||
SS.2 | Nisif Kamar | Low | 20 | -12 | +1c | — | 14 | ||
uf,n,4 | Delayed Rising Toe Kick | Mid | 23~25 | -13 | +32 (+22) | — | 20 | ||
uf+1 | Vega | Mid | 24~25 | +1 | +20d | — | 25 | ||
uf+1+2 | Wezen | Throw | 12~14 | -3 | +0d | — | 40 | ||
uf+3 | Crescent Cleaver | Mid | 25~26 | -7 | +24 | — | 22 | ||
uf+4 | Altair | Mid | 15~17 | -13 | +33 (+23) | — | 13 | ||
ws1 | Albireo | Mid | 14 | -2 | +4 | +14 | 17 | — | |
ws2 | Hawk Edge | Mid | 16 | -17 | +57 | — | 21 | — | |
ws3 | — | Mid | 13 | -11 | 0 | — | 9 | — | |
ws3,3 | Double Scorpion | Mid | i17 rel | -13 | +11a (+2) | +43a (-4) | ,25 | ||
ws4 | Jaw Smash | Mid | 11~12 | -6 | +5 | — | 16 | — |