Reina — character information
Every Reina move in Tekken 8: 58 rows, 4 lows, 4 throws, 8 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Reina is stance-based (5 stances: SEN, SSH, UNS, WGS, WRA) and fast in the mid range (4 mids at i13 or faster), with 3 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws417th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Reina: 4 throws from neutral — 17th of 41. The roster median is 4.
Plus on block10.7%23rd of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Reina: 10.7% of the movelist is plus on block — 23rd of 41. The roster median is 11%.
Lows11.4%33rd of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Reina: 11.4% of the movelist is lows — 33rd of 41. The roster median is 13.8%.
CH launchers1513th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Reina: 15 moves launch on counter hit — 13th of 41. The roster median is 12.
Stances53rd of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Reina: 5 stances: SEN, SSH, UNS, WGS, WRA — 3rd of 41. The roster median is 2.
Homing314th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Reina: 3 homing strikes — 14th of 41. The roster median is 3.
Wall / balcony24.8%20th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Reina: 24.8% of the movelist carries a balcony break or wall crush — 20th of 41. The roster median is 24.8%.
Floor breakers221st of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Reina: 2 strikes break the floor — 21st of 41. The roster median is 2.
Side switches126th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Reina: 1 move switch sides on hit — 26th of 41. The roster median is 2.
Chip damage18.1%10th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Reina: 18.1% do chip damage on block — 10th of 41. The roster median is 14.5%.
Power crushes44th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Reina: 4 power crushes — 4th of 41. The roster median is 3.
Fast mids43rd of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Reina: 4 mids at i13 or faster — 3rd of 41. The roster median is 2.
Parries / sabaki45th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Reina: 4 parries or sabaki — 5th of 41. The roster median is 2.
Launchable lows68.8%1st of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Reina: 68.8% of their lows are -15 or worse — 1st of 41. The roster median is 37.5%.
Launchable mids/highs15.7%11th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Reina: 15.7% of their highs and mids are -15 or worse — 11th of 41. The roster median is 10.9%.
Turn-keeping pokes32.8%25th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Reina: 32.8% of their pokes stay plus on hit and safe on block — 25th of 41. The roster median is 35.5%.
Duckable highs21.5%19th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Reina: 21.5% of the movelist is highs — 19th of 41. The roster median is 21.3%.
Low crushes14.1%16th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Reina: 14.1% of the movelist jumps over lows — 16th of 41. The roster median is 12.8%.
High crushes14.1%5th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Reina: 14.1% of the movelist ducks under highs — 5th of 41. The roster median is 9.7%.
Safe evasions47.4%16th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Reina: 47.4% of their evasive moves are still safe when blocked — 16th of 41. The roster median is 45.5%.
Fast plus on block2%20th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Reina: 2% of the movelist is plus on block at i15 or faster — 20th of 41. The roster median is 2%.
Safe poke damage15.33rd of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Reina: their average safe poke does 15.3 damage — 3rd of 41. The roster median is 13.2.
Follow-ups per move0.5529th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Reina: 0.55 follow-ups per standalone move — 29th of 41. The roster median is 0.61.
Shading shows where Reina sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Reina reaches it on 5 of 23.
Your back to the wall
24.8% of their moves carry wall or balcony properties, about the roster middle.
Their back to the wall
1 move switches sides on hit, below the roster middle, so they have an out but not a reliable one.
Centre stage
3 homing strikes, a little above the roster middle — but 2 of them are highs. Reina is not hard to step so much as hard to duck: crouching beats most of what punishes a sidestep.
On a breakable floor
2 strikes break the floor, about the roster middle.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 1,2,2 | 25 | — | |
| −12 or worse | 2,2,2,2 | 56 launches | ws4,4 | 25 |
| −13 or worse | 2,2,2,2 | 56 launches | ws4,4 | 25 |
| −15 or worse | 2,2,2,2 | 56 launches | ws3,4 | 33 launches |
Duck it and the whole string whiffs
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Documented gaps you can hit
Do not try to duck these
Jailing is unrecorded on 70% of Reina’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Reina there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
SEN — 8 moves out of it
WRA — 14 moves out of it
UNS — 3 moves out of it
WGS — 8 moves out of it
SSH — 5 moves out of it
WDS — 1 move out of it
No move in the movelist names WDS as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
5 of 6 stances in Reina’s movelist have a documented way in. The rest are shown with nothing under them on purpose: wavu never records where a move cannot be used, so silence there means undocumented, not unreachable.
Reina has 4 throws that can start from neutral.
Default break: 2. It covers 3 of 4 breakable throws (75%).
What 2 does not cover, most damaging first:
uf+1+2Stonehead — breaks with 1+2, 35 damage
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Gekka Hyojin | 1 or 2 | 35 | FUFA off-axis | On a breakable floorAgainst sidestepping |
2+4 | Saijin Ikkoku | 1 or 2 | 35 | FUFA | Against sidesteppingTo escape a corner |
qcb,f+2 | Raidou Hitsumetsu | 2 | 40 | FUFT | At a wall |
uf+1+2 | Stonehead | 1+2 | 35 | — | At a wall |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 158 moves
158 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
1 | Jab | High | 10 | +1 | +8 | — | 5 | ||
1,1 | — | High | i15 rel | -1 | +8 | — | ,6 | — | |
1,1,2 | Flash Punch Combo | Mid | i13 rel | -17 | +11 | — | ,12 | ||
1,2 | One Two Strike | High | i10 rel | -3 | +8 | — | ,6 | — | |
1,2,2 | Back Fist Combo | High | i17 rel | -14 | +0 | — | ,14 | — | |
1,2,3 | — | Mid | i21~22 rel | -10 | +1 | — | ,10 | ||
1,2,3,4 | Sting the Works | High | i22~23 rel | -4 | +21a (+12) | — | ,21 | ||
1+2 | Demon Breath | Mid | 12~13 | -10~-9 | +24a (+14) | — | 25 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Gekka Hyojin | Throw | 12~14 | -3 | +0 | — | 35 | ||
1+4 | Fukuteki | — | — | — | — | — | — | ||
2 | — | High | 12 | -4 | +7 | — | 5 | ||
2,2 | — | High | i14~15 rel | -11 | +0 | — | ,5 | — | |
2,2,1 | Ganzan Basara | Mid | i22~23 rel | -14 | +12a | — | ,20 | ||
2,2,2 | — | Mid | i29 rel | -6 | +6 | — | ,21 | — | |
2,2,2,1 | Bishamon Massacre | Mid | i35~37 rel | -15~-13 | +30a (+20) | — | ,20 | ||
2,2,2,2 | Raging Bishamon | Mid | i31 rel | -14 | +21a (+0) | — | ,25 | ||
2,2,2,3 | — | Low | i30~31 rel | -18 | -7 | — | ,8 | — | |
2,2,2,3,1 | — | High | i36 rel | -20 | -10 | — | ,6 | — | |
2,2,2,3,1,1 | — | Mid | i22 rel | -19 | -13 | — | ,6 | — | |
2,2,2,3,1,1,3 | — | Mid | i15~17 rel | -16 | -5 | — | ,6 | — | |
2,2,2,3,1,1,3,3 | — | Mid | i32 rel | -26 | -12 | — | ,10 | — | |
2,2,2,3,1,1,3,3,1 | — | Mid | i35~36 rel | -22 | +24 (+14) | — | ,12 | — | |
2,2,2,3,1,1,3,3,1,3 | — | Mid | i26~30 rel | -16 | +14 (-21) | — | ,15 | — | |
2,2,2,3,1,1,3,3,1,4 | — | High | i23~27 rel | -12 | -4 (-5) | — | ,18 | — | |
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+3+4 | Taunt | — | — | — | — | — | — | — | |
2+4 | Saijin Ikkoku | Throw | 12~14 | -6 | +0 | — | 35 | ||
2~1 | Ondeko | Mid ⋯ | 11 | -14 | +31d (+23) | — | 4,18 | ||
3 | — | High | 18~19 | -11 | +5 | — | 12 | ||
3,2 | Senjo-zuki | High | i20 rel | -9 | +8 | +66a (+50) | ,16 | ||
3,4 | Senjo-manji | Mid | i20 rel | -14 | +50 (+19) | +54a | ,20 | — | |
3,4,H.4 | Senjomanji Lethal Fury | Mid | i27 rel | -8 | +23a (+3) | — | ,28 | ||
3+4 | — | Mid ⋯ | 18 | -8 | +3c | — | 5,10 | ||
3+4,4 | Aerial Manji-geri | Mid | i16 rel | -14 | +50 (+19) | +54a | ,20 | — | |
3+4,4,H.4 | Aerial Manji Lethal Fury | Mid | i27 rel | -8 | +23a (+3) | — | ,28 | ||
4 | Nobility Hunter | High | 13~14 | -8 | +11g | +35a | 20 | ||
b,b,UB | Wall Jump | Mid | 39 | +4 | +22a | — | 21 | ||
b+1 | — | High | 18 | -4 | +6 | — | 14 | ||
b+1,1 | — | Mid | i22 rel | -10 | -4 | — | ,15 | — | |
b+1,1,3 | — | Mid | i15~17 rel | -10 | +3 | — | ,13 | — | |
b+1,1,3,3 | Hen-in 4 Hit Combo | Mid | i32 rel | -16 | +48 (+17) | +53a | ,20 | — | |
b+1+2 | Kugai Dachi | Mid | 18 | -13 | +14g | — | 20 | ||
b+1+3 | Tatenashi | — | — | — | — | — | — | ||
b+1+4 | Clairvoyant Fatal Violet | Mid | 64 | — | +20d (-1) | — | 50 | ||
b+2 | Sin Smiter | Mid | 16~17 | -9 | +3 | — | 14 | ||
b+3 | Unsoku Gen | — | — | — | — | — | — | — | |
b+4 | Ebi-geri | High | 18 | -8 | +35a | +71a (+55) | 20 | ||
Back throw | Trailokyavijaya | Throw | 12~14 | — | +0 | — | 50 | — | |
BT.4 | Rear Manji-geri | Mid | 17 | -14 | +54a | — | 20 | ||
CH.df+3+4 | Nen Dougarami | Mid ⋯ | 16 | — | +0 | — | 6,35 | ||
d+1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
d+1+2 | Heaven's Wrath | — | — | — | — | — | — | — | |
d+2 | Tecchuu-ate | Mid | 15 | +0 | +3c | +33d | 17 | ||
d+2,H.1+2 | Demon's Lethal Fury | Mid | i12~13 rel | +5 | +33a (+7) | — | ,28 | ||
d+3 | Unsoku Kou | — | — | — | — | — | — | ||
d+4 | Crouch Shin Kick | Low | 12 | -15 | -4 | — | 6 | ||
db+2 | Eisaimon | Low ⋯ | 20~21 | -16 | -3 | +3c | 10,12 | ||
db+4 | — | Low | 16 | -13 | -2 | +2 | 7 | ||
db+4,1+2 | Un Oshi-kuzushi | Mid | i15 rel | -12 | +39d (-19) | — | ,20 | ||
df+1 | — | Mid | 13~14 | -3 | +4 | — | 8 | ||
df+1,1 | Muso Tensho | High | i20 rel | -4 | +7 | — | ,10 | — | |
df+1,2 | Muso Basara | Mid | i22~23 rel | -14 HD | +12a | — | ,20 | ||
df+2 | Queen Bee Stinger | Mid | 15~16 | -12 | +30a (+20) | — | 13 | ||
df+3 | Wind God Step | — | — | — | — | — | — | — | |
df+3+4 | — | Mid ⋯ | 16 | -15 | +2 | — | 5,10 | ||
df+3+4,4 | Kasho Maki-manji | Mid | i20 rel | -14 | +50 (+19) | +54a | ,20 | — | |
df+4 | — | Mid | 15 | -4 | +7 | — | 14 | ||
df+4,2 | — | Mid | i18 rel | -8 | +6 | — | ,10 | — | |
df+4,2,3 | Gekirosatsu | High | i27 rel | -8 | +35a | +71a (+55) | ,20 | ||
f,f,F+3 | Ten Chuten-geri | Mid | 24~27 | +6 | +32a (+24) | — | 22 | ||
f,f,F+4 | Un Tobi Kaijo-geri | High | 26~27 | +4 | +31a (+5) | — | 23 | ||
f,F+2 | Raiden | Mid | 12 | -9 | +2 | — | 14 | — | |
f,F+3 | Trailokya Splits Kick | Mid | 20~22 | -3 HD | +20a | — | 20 | ||
f,F+3+4 | Un Hien-geri | High | 16~19 | -2 | +23c | +49a | 22 | ||
f,n | Wind Step | — | — | — | — | — | — | ||
f,n,d,df#2 | Electric Wind God Fist | High | 11~12 | +5 | +35a (+25) | — | 23 | ||
f,n,d,df#3 | Electric War God Kick | Mid | 15~17 | -9 | +13a (-4) | +23a (+17) | 23 | ||
f+1+2 | Senshin-zuki | Mid | 32 | -11 | +7 | — | 22 | ||
f+2 | — | High | 13 | -9 | -3 | — | 8 | ||
f+2,3 | Sousoku Rengeki | Mid | i18~19 rel | -9 | +2 | +6 | ,16 | — | |
f+3 | Sentai | — | — | — | — | — | — | — | |
f+3+4 | Ouhen Manji-geri | Mid | 43 | -14 | +50 (+19) | +55a | 25 | ||
f+3+4,H.4 | Ouhen Manji Lethal Fury | Mid | i27 rel | -8 | +23a (+3) | — | ,28 | ||
f+3+4* | Ouhen Fubi Manji-geri | Mid | 67 | +10 | +52a | — | 30 | ||
f+3+4*,H.4 | — | Mid | i27 rel | -8 | +23a (+3) | — | ,28 | ||
f+4 | Kamadhatu Splits Kick | Mid | 19~20 | +2 | +5c | +29d | 20 | ||
FC.d+3 | — | Low | 16 | -17 | -6 | — | 10 | ||
FC.df+3 | Nen Hangetsu-ate | Mid | 20 | -17 | +54a (+34) | — | 25 | ||
FC.df+4 | Manji-geri | Mid | 15 | -14 | +54a | — | 20 | ||
H.2+3 | Divine Dominance of Annihilation | Mid ⋯ | 21 | +8 | +0d | — | 20,35 | ||
H.WRA | Charging Hard | — | — | — | — | — | — | ||
H.WRA.d+3+4 | Divine Wrath of Annihilation | Low ⋯ | 18~19 | -17 | +0 | — | 12,8,3,12 | ||
Left throw | Gekka Hyojin | Throw | 12~14 | -3 | +0 | — | 40 | — | |
OTG.d+4 | — | Low | 19 | -19 | -8 / -8a (-16) | — | 14 (11) | — | |
OTG.d+4,1 | Totetsu Jyurin | Low | i20~21 rel | -26 | -10 / -15a (-23) | — | ,17 (20) | — | |
qcb,f+2 | Raidou Hitsumetsu | Throw | 12 | -3 | +0 | — | 40 | ||
R.df+1+2 | Sacred Dismantle Spark | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Saijin Ikkoku | Throw | 12~14 | -3 | +0 | — | 40 | — | |
SEN.1 | — | Mid | 16 | -14 | +1 | — | 12 | ||
SEN.1,2 | Furin Kazan | Mid | i26 rel | -16 | +21a (+0) | — | ,25 | ||
SEN.1+2 | Inverse Deva Laser | Mid ⋯ | 14~15 | -6 | +31a (+23) | — | 13,17 | ||
SEN.1+3 | Haburi-kaze | Throw | 16 | — | -3 | — | 12 | — | |
SEN.2 | Rashomon | Mid | 13 | -6 | +8 | — | 20 | ||
SEN.3 | Sen Kaijo-geri | High | 12~13 | +1 | +7 | — | 22 | ||
SEN.3+4 | Yaksha Sweep | Low ⋯ | 20~21 | -29~-11 | +4 | — | 10,12 | ||
SEN.4 | Kandachi-geri | Mid | 26~27 | +4 | +12d | — | 24 | ||
SS.4 | Jirin Sweep | Low | 18~19 | -13 | +0 | +13g | 17 | — | |
SSH.3 | Senshin Karami-ate | Low | 22 | -26 | -4c | — | 26 | — | |
SSH.CH.3 | Nen Ashigarami | Low ⋯ | 22 | — | +0d | — | 33,18 | ||
SSH.uf | Senshin Hiei | — | — | — | — | — | — | ||
SSH.uf+3 | Senshin Chuten-geri | Mid | 30~33 | +6 | +32a (+24) | — | 22 | ||
SSH.uf+4 | Senshin Tobi Kaijo-geri | High | 32~33 | +4 | +31a (+5) | — | 28 | ||
u+1+2 | Swift Shadow | — | — | — | — | — | — | ||
u+3 | Unsoku Kou | — | — | — | — | — | — | ||
ub+1+2 | Fading Shadow | — | — | — | — | — | — | ||
ub+4 | Silver Gleam | Mid | 17~18 | -13 | +16a (-1) | — | 13 | ||
uf+1 | Seigan Ugachi | High | 13 | -9 | +8 | +17 | 15 | ||
uf+1+2 | Stonehead | Throw | 12 | -6 | +25 (+8) | — | 35 | ||
uf+2 | — | High | 15 | -12 | +9 | — | 17 | — | |
uf+3 | — | High | 21~22 | -10 | +1 | — | 10 | ||
uf+3,1 | Tobisenzuki | Mid | i16 rel | -5 | +5 | — | ,15 | — | |
uf+3+4 | — | Mid ⋯ | 20 | -10 | -1 | — | 10,10 | ||
uf+3+4,1+2 | Un Hiensatsu | Mid | i17 rel | -14 | -4 | — | ,20 | — | |
uf+4 | Silver Gleam | Mid | 17~18 | -13 | +70a (+54) | — | 15 | ||
UNS.2 | Stone Cutter | High | 13 | -3 | +8 | +14c | 15 | ||
UNS.4 | Unpu Tobi-Manji | Mid | 18~19 | -8 HD | +43a (-15) | — | 23 | ||
UNS.d+4 | Santei Gedan-Geri | Low | 20 | -12 | +3 SEN | +13 SEN | 14 | ||
WDS.3 | Fusenkyaku | Mid | 16~17 | -6 | +4 | +58a | 17 | — | |
WGS.1 | Thunder God Fist | Mid | 19~21 | -22 | +24a (+14) | — | 24/26 | ||
WGS.1,3 | Lightning Splits Kick | Mid | i26~30 rel | -12 | +14a / +18d (-17) | — | ,22 (15) | ||
WGS.1,4 | Lightning Wheel | High | i23~27 rel | -7 | +13a (-13) / +1a (+0) | — | ,26 (18) | ||
WGS.2 | Wind God Fist | High | 11~12 | -10 | +35a (+25) | — | 15/20 | ||
WGS.DF+3 | War God Kick | Mid | 15~17 | -13 | +13a (-4) | +23a (+17) | 17/21 | ||
WGS.DF+4 | — | Low | 16 | -23 | +2c | — | 6/8 | ||
WGS.DF+4,2 | Ruthless Demon | High | i24 rel | -22 | -1 | — | ,20 | — | |
WGS.DF+4,4 | Spinning Demon | Low | i17~18 rel | -23 | +2 | +23a | ,16 | ||
WRA.1 | — | High | 12 | -4 | +8 | +14c | 12 | ||
WRA.1,4 | Funkei Goma | Mid | i25~26 rel | -9 | +9d | — | ,22 | ||
WRA.1+2 | Demon Bolt | Mid | 15~16 | -13~-12 | +16g | — | 30 | ||
WRA.1+3 | Heaven's Roar | Throw | 16 | — | +10d | — | 20 | — | |
WRA.2 | Iron Hand | Mid | 15~16 | -9 HD | +11a (+2) | — | 30 | ||
WRA.3 | — | Mid | 28 | -6 | +22a (+12) | — | 17 | ||
WRA.3,4 | Hell Axle | Mid | i18~19 rel | +6 | +17a (+16) | — | ,20 | ||
WRA.3+4 | Goma-sai | Mid | 18~19 | 0~+1 | +5d | — | 26 | ||
WRA.4 | — | Mid ⋯ | 17~18 | -10 | +7c | — | 6,8 | ||
WRA.4,2 | — | Mid | i15 rel | -18 | -7 | — | ,8 | — | |
WRA.4,2,2 | — | High | i15 rel | -12 | -1 | — | ,4 | — | |
WRA.4,2,2,1+2 | Kongo Gekimetsujin | Mid | i24~25 rel | -20 | +24a (+3) | — | ,22 | ||
WRA.d+4 | — | Low | 16~17 | -15 | -4 | +2 | 9 | ||
WRA.d+4,3 | Harai Kuzushi-manji | Mid | i21~22 rel | -16 | +48 (+17) | +53a | ,20 | ||
ws1 | Jewel Snatcher | Mid | 13 | -13 | +13 SEN | — | 12 | — | |
ws2 | Benten Thrust | Mid | 18 | -8 | +9 | +14c | 20 | ||
ws3 | — | Mid | 15~16 | -10 | +1 | — | 14 | — | |
ws3,4 | Twin Stingers | High | i22~23 rel | -4 | +21a (+12) | — | ,19 | ||
ws3+4 | Hen Gyakujo-geri | Mid | 14~15 | -8 | +14 | — | 14 | ||
ws4 | — | Mid | 11~12 | -6 | +5 | — | 10 | — | |
ws4,4 | Seven Seas Splits Kick | Mid | i17~18 rel | -17 | -1c | — | ,15 | — |