Raven — character information
Every Raven move in Tekken 8: 55 rows, 7 lows, 4 throws, 6 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Raven is hard to interrupt (55.3% of their pokes stay plus on hit and safe on block) and good at ducking highs (17% of the movelist ducks under highs), with 1 further axis also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws417th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Raven: 4 throws from neutral — 17th of 41. The roster median is 4.
Plus on block7.4%38th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Raven: 7.4% of the movelist is plus on block — 38th of 41. The roster median is 11%.
Lows15.3%14th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Raven: 15.3% of the movelist is lows — 14th of 41. The roster median is 13.8%.
CH launchers932nd of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Raven: 9 moves launch on counter hit — 32nd of 41. The roster median is 12.
Stances132nd of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Raven: 1 stance: SZN — 32nd of 41. The roster median is 2.
Homing137th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Raven: 1 homing strike — 37th of 41. The roster median is 3.
Wall / balcony22.7%29th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Raven: 22.7% of the movelist carries a balcony break or wall crush — 29th of 41. The roster median is 24.8%.
Floor breakers221st of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Raven: 2 strikes break the floor — 21st of 41. The roster median is 2.
Side switches217th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Raven: 2 moves switch sides on hit — 17th of 41. The roster median is 2.
Chip damage6.8%40th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Raven: 6.8% do chip damage on block — 40th of 41. The roster median is 14.5%.
Power crushes313th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Raven: 3 power crushes — 13th of 41. The roster median is 3.
Fast mids136th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Raven: 1 mid at i13 or faster — 36th of 41. The roster median is 2.
Parries / sabaki310th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Raven: 3 parries or sabaki — 10th of 41. The roster median is 2.
Launchable lows26.9%35th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Raven: 26.9% of their lows are -15 or worse — 35th of 41. The roster median is 37.5%.
Launchable mids/highs5%39th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Raven: 5% of their highs and mids are -15 or worse — 39th of 41. The roster median is 10.9%.
Turn-keeping pokes55.3%1st of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Raven: 55.3% of their pokes stay plus on hit and safe on block — 1st of 41. The roster median is 35.5%.
Duckable highs18.2%30th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Raven: 18.2% of the movelist is highs — 30th of 41. The roster median is 21.3%.
Low crushes17.6%11th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Raven: 17.6% of the movelist jumps over lows — 11th of 41. The roster median is 12.8%.
High crushes17%3rd of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Raven: 17% of the movelist ducks under highs — 3rd of 41. The roster median is 9.7%.
Safe evasions46.9%17th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Raven: 46.9% of their evasive moves are still safe when blocked — 17th of 41. The roster median is 45.5%.
Fast plus on block1.7%24th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Raven: 1.7% of the movelist is plus on block at i15 or faster — 24th of 41. The roster median is 2%.
Safe poke damage12.426th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Raven: their average safe poke does 12.4 damage — 26th of 41. The roster median is 13.2.
Follow-ups per move0.87th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Raven: 0.8 follow-ups per standalone move — 7th of 41. The roster median is 0.61.
Shading shows where Raven sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Raven reaches it on 3 of 23.
Your back to the wall
22.7% of their moves carry wall or balcony properties, below the roster middle.
Their back to the wall
2 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.
Centre stage
Stepping is largely available. Only 1 strike of 176 moves is marked homing, among the lowest on the roster, and 1 of those is a mid — a short enough list to learn by sight.
On a breakable floor
2 strikes break the floor, about the roster middle.
Plus on block
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 2,3 | 19 | — | |
| −12 or worse | 4,1 | 29 | ws4 | 18 |
| −13 or worse | 4,1 | 29 | ws4 | 18 |
| −15 or worse | f,F+2 | 26 launches | ws1 | 14 launches |
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Documented gaps you can hit
Do not try to duck these
Jailing is unrecorded on 92% of Raven’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Raven there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
SZN — 14 moves out of it
1 of the 1 stance in Raven’s movelist has a documented way in.
Raven has 4 throws that can start from neutral.
Default break: 1. It covers 3 of 4 breakable throws (75%).
What 1 does not cover, most damaging first:
uf+1+2Undertaker — breaks with 1+2, 40 damage
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Grave Digger | 1 or 2 | 35 | — | Against sidestepping |
2+4 | Salamander | 1 or 2 | 35 | — | Against sidesteppingTo escape a corner |
df+1+4 | Orbiting Moon | 1 | 35 | — | On a breakable floor |
uf+1+2 | Undertaker | 1+2 | 40 | — | To escape a corner |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 185 moves
185 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(Back to wall).b,b,UB | Wall Jump Attack | Mid | 40~43 | 6~+9 | +28a (+19) | — | 21 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,2 | Left Right Combo | High | i12 rel | -3 | +7 | — | ,12 | — | |
1,2,4 | Left Right Combo > Black Hole | Mid | i23~25 rel | -14~-12 | +15a (-2) | — | ,20 | ||
1+2 | Crusader | Mid | 14 | -9 HD | +15a | — | 20 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+2+3+4,b,f,1+2 | Dead End | Mid | i59~61 rel | — | +21a (+11) | — | ,60 | ||
1+3 | Grave Digger | Throw | 12~14 | -6 | +0d | — | 35 | ||
2 | Right Jab | High | 10 | -1 | +8 | — | 9 | — | |
2,3 | PDK Combo | Low | i22 rel | -13 | -2 | — | ,10 | ||
2,4 | PK Combo | High | i18~19 rel | -8~-7 | +8 | — | ,16 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Salamander | Throw | 12~14 | -3 | +0d | — | 35 | ||
3 | — | Mid | i14~15 rel | -8~-7 | +3~+4 | — | 10 | — | |
3,3 | — | High | i17~18 rel | -8~-7 | +5~+6 | — | ,16 | — | |
3,3,4 | Valkyrie Lance Combo | High | i26~27 rel | -9 | +13c | +66a (+50) | ,20 | ||
3+4 | Soulzone | — | — | — | — | — | — | — | |
3~4 | Chariot | Mid ⋯ | 25~26 | -9~-4 | +19a | — | 10,16 | ||
3~4,F | Chariot to Blind Roll | — | — rel | -39~-36 | -8 | — | — | ||
4 | High Kick | High | 12~13 | -7~-6 | +3~+4 | — | 16 | — | |
4,1 | Brocken Connect | High | i19~20 rel | -3~-2 | +7~+8 | — | ,13 | — | |
4~3 | Hydra Bite | Mid ⋯ | 16 | -16~-15 | +31a (+21) | — | 8,10 | ||
4~3,1 | Hydra Bite Low | Low | i34~35 rel | -13~-2 | +4~+5 | — | ,15 | ||
4~3,3 | Hydra Bite High | High | i24~27 rel | -3~+0 | +14a | — | ,18 | ||
4~3,4 | Hydra Bite Mid | Mid | i33~34 rel | -14~-13 | +15a | — | ,20 | ||
b,B+2 | War Hound | Mid ⋯ | 17~18 | -10~-9 | +5~+6 | — | 15,21 | ||
b,B+2,P | Blind Ghost | Throw | i15~25 rel | -8 to +2 | +0d | — | ,35 | — | |
b+1 | Elbow Strike | High | 16~17 | 7~+8 | +10c~+11c | +33d | 21 | ||
b+1+2 | Alternating Smash | Mid | 28~30 | -15~-13 | +20a (+10) | — | 30 | ||
b+1+3 | Utsusemi Escape | — | — | — | — | — | — | ||
b+1+3,P | Utsusemi Escape | — | — rel | — | -31 | — | — | ||
b+2 | — | High | 15~17 | -14~-12 | -3~-1 | — | 12 | — | |
b+2,2 | — | Mid | i22 rel | -3 | +6 | +8 | ,17 | ||
b+2,2,1+2 | Deadly Talon | Low | i20~21 rel | -30~-29 | +3d | — | ,20 | ||
b+2,2,3 | Unicorn's Tail | Mid | i21~22 rel | -19~-18 | +12a (-5) | +26a (+16) | ,20 | ||
b+2,4 | Missing Worm | High | i24~25 rel | -7~-6 | +4~+5 | — | ,13 | — | |
b+2,4,2 | Missing Worm > Phantom Halberd | Mid sm | i19~20 rel | -13 | +24a (+9) | — | ,21 | ||
b+2,4,H.2 | Missing Worm > Phantom Halberd | Mid sm ⋯ | i19~20i39~-41 rel | -3~-1 | +24a (+9) | — | ,21,30 | ||
b+3 | Hades Heel | Mid | 27~29 | 4~+6 | +15a | — | 23 | ||
b+3+4 | Labyrinth | — | — | — | — | — | — | — | |
b+4 | — | Mid | 14~15 | -9~-8 | -1~+0 | — | 13 | ||
b+4,4 | Skull Smasher | Mid | i17~19 rel | -8~-6 | +6c~+8c | — | ,20 | ||
b+4,B+4 | Skull Smasher Feint | Mid | i37~42 rel | 1~+6 | +2c~+7c | +12a | ,24 | ||
b+4,B+4~3 | Skull Smasher Feint Low | Low | i20 rel | -11 | +0 | — | ,11 | ||
b+4,B+4~3,3+4 | Skull Spin | Mid | i26~30 rel | -25~-21 | +6a | — | ,15 | — | |
Back throw | Dark Matter | Throw | — | — | -4d | — | 50 | ||
BT.1 | Blind Axe | High | 8 | -1~+0 | +5~+6 | — | 7 | — | |
BT.1,4 | Blind Lance | High | i16~17 rel | -8~-7 | +14c | +67a (+51) | ,23 | ||
BT.1+2 | Crusader | Mid | 15~16 | -13 | +30a (+22) | — | 23 | ||
BT.2 | Backfist | High | 10 | +0 | +7 | — | 9 | — | |
BT.2,1 | Backfist > Straight | High | i14 rel | -1 | +3 | — | ,10 | ||
BT.2,2 | Blinding Knife | Mid | i21~22 rel | -9~-8 | +2~+3 | — | ,12 | — | |
BT.2,2,1 | Blinding Knife > Phantom Javelin | Mid sm | i18~19 rel | -13 | +2a (-7) | — | ,24 | ||
BT.2,2,H.1 | Blinding Knife > Phantom Javelin | Mid sm ⋯ | i18~19i39~47 rel | -3 | +2a (-7) | — | ,24,30 | ||
BT.3 | — | High | 10 | -11 | +0 | — | 10 | — | |
BT.3,4 | — | Mid | i28~30 rel | 0~+2 | +1~+3 | +11g~+13g | ,17 | — | |
BT.3,4,3 | Crescent Mirage | Mid | i27~30 rel | -6~-3 | +18a | — | ,22 | ||
BT.3,4,4 | Fafnir | Mid | i32~34 rel | -9~-8 | +5a | — | ,21 | ||
BT.3,4,4,F | Fafnir to Blind Roll | — | — rel | -36 | — | — | — | ||
BT.3+4 | Spiral Cannon | Mid ⋯ | 15 | -14 | +34a (+24) | — | 5,16 | ||
BT.4 | Chronos Lathe | Mid | 19~20 | -5~-4 | +18c | — | 21 | ||
BT.b+2 | — | Mid | 16~17 | -2~-1 | +6~+7 | — | 14 | ||
BT.b+2,3 | Abyss Cannon | Mid ⋯ | i20i39~40 rel | -14 | +34a (+24) | — | ,5,16 | ||
BT.b+2,4 | Abyss Spear | High | i17~18 rel | +0 | +5 | — | ,13 | — | |
BT.b+3 | Cannon Tail | High | 18~19 | 4~+5 | +41a | — | 22 | ||
BT.b+3+4 | Labyrinth to Front | — | — | — | — | — | — | — | |
BT.d+1 | Crouch Spin Knuckle | Low sl | 10 | -5 | +6 | — | 5 | ||
BT.d+2 | Revenant Stab | Low | 20~21 | -12 | +4 | +13g | 20 | ||
BT.d+3 | Shinobi Cyclone | Low | 25~27 | -26~-24 | +0~+2 | — | 16 | ||
BT.d+4 | Crouch Spin Kick | Low | 12 | -15 | -4 | — | 6 | ||
BT.f,f,f | Blind Roll | — | — | — | — | — | — | ||
BT.f,F+3 | Gremlin Smasher | Mid | 21~22 | -9~-8 | +8a | — | 25 | ||
BT.f,F+3+4 | Vermillion | Low | 23~30 | -18~-11 | +24a | — | 17 | ||
BT.f+1 | Soul Steal | Mid | 16 | -8 | +6 | — | 18 | ||
BT.f+1+2 | Sixth Sense | — | — | — | — | — | — | ||
BT.f+1+2,P | — | Throw | — rel | — | +5d | — | 25 | — | |
BT.f+2 | — | Mid | 17~18 | -5~-4 | +6~+7 | — | 13 | — | |
BT.f+2,3 | Cold Massacre | Mid | i24~25 rel | -7~-6 | +14c~+15c | — | ,15 | ||
BT.f+2,4 | Cold Worm | High | i20~21 rel | -7~-6 | +4~+5 | — | ,17 | — | |
BT.f+2,4,2 | Cold Worm > Phantom Halberd | Mid sm | i19~20 rel | -13 | +24a (+9) | — | ,21 | ||
BT.f+3 | Demon Knee | Mid | 13~14 | -5~-4 | +6 | +14 | 17 | ||
BT.f+3+4 | Reverse Chakram | Mid | 25~27 | -9~-7 | +5a | — | 24 | ||
BT.f+3+4,F | Reverse Chakram to Blind Roll | — | — rel | -36 | -22 | — | — | ||
BT.f+4 | Kama Kick | Low | 16 | -9 | +4 | — | 13 | — | |
BT.f+4,1 | Trick Bang | High | i22~23 rel | -9~-8 | +5~+6 | — | ,15 | ||
d+1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
d+2 | Crouch Straight | Low sl | 11 | -4 | +7 | — | 8 | ||
d+3 | Stinging Low | Low | 15 | -11 | +0 | — | 10 | — | |
d+4 | Basilisk Fang | Low | 21 | -13 | -2 | +13g | 18 | ||
db+2 | Assassin's Sting | Mid | 13~14 | -4~-3 | +5~+6 | — | 13 | ||
db+2,1 | Assassin's Sting Combo | High | i22~23 rel | -1~+0 | +8~+9 | — | ,15 | — | |
db+2,1,1 | Assassin's Sting > Phantom Javelin | Mid sm | i18~19 rel | -13 | +2a (-7) | — | ,24 | ||
db+2,1,H.1 | Assassin's Sting > Phantom Javelin | Mid sm ⋯ | i18~19i39~47 rel | -3 to +5 | +2a (-7) | — | ,24,30 | ||
db+3 | Killer Bee | Low | 28~29 | -12~-11 | +5~+6 | +39d | 19 | ||
db+4 | Shinobi Cyclone | Low | 24~25 | -14~-13 | +4c~+5c | +37a | 21 | ||
df+1 | Body Blow | Mid | 14~15 | -2~-1 | +8~+9 | — | 13 | ||
df+1,4 | Body Blow > Phantom Mace | Mid sm | i18~27 rel | -13 | +6c | — | ,25 | ||
df+1,H.4 | Body Blow > Phantom Mace | Mid sm ⋯ | i18~27i44~45 rel | -3~-2 | +6c | — | ,25,30 | ||
df+1+4 | Orbiting Moon | Throw | 11 | -2 | +0d | — | 35 | ||
df+2 | Uppercut | Mid | 16~18 | -13~-11 | +30a (+20) | — | 15 | ||
df+2,3 | Meat Hook | High | i12~13 rel | -8~-7 | +28a (+19) | — | ,17 | ||
df+2,4 | Bolt Stunner | Mid | i12~13 rel | -15~-14 | +11a (+2) | — | ,24 | ||
df+3 | Shadow Snap Kick | High | 16~17 | -9~-8 | +12a | +46a (+36) | 17 | ||
df+3+4 | Crouch Step | — | — | — | — | — | — | ||
df+4 | — | Mid | 15~16 | -9~-8 | +2~+3 | — | 15 | — | |
df+4,4 | Pendulum Kick | Mid | i22~25 rel | -14~-13 | +6a | — | ,16 | ||
df+4,4,3 | Pendulum Shadow | Mid | i27~30 rel | -6~-3 | +18a | — | ,22 | ||
f,f,F+3 | Typhon Fang | Mid | 22~24 | 4~+6 | +6a | — | 20 | ||
f,f,F+3,H.4 | Typhon Fang Phantom | Mid sm | i43~44 rel | 7~+8 | +72a (+56) | — | ,20 | ||
f,F+2 | Shadow Spear | Mid | 15~16 | -12~-11 | +15a (+5) | — | 26 | ||
f,F+3 | Sudden Strike | Mid | 15~18 | -14~-11 | +43a (+29) | — | 20 | ||
f,F+4 | Iron Maul | Mid | 15~17 | -10~-8 | +21a (+4) | — | 21 | ||
f+1+2 | Minos Typhoon | High ⋯ | 18~19 | -13 | +30a (+4) | — | 10,20 | ||
f+2 | — | Mid | 15~16 | -12~-11 | -1~+0 | — | 10 | — | |
f+2,3 | Tartaros | Mid | i21~22 rel | -9~-8 | +6c~+7c | — | ,13 | ||
f+3 | — | Mid | 17 | -9 | +3 | — | 18 | ||
f+3,2 | Circling Winds | Mid | i30 rel | -14 | +10a (+1) | +30a (+22) | ,21 | ||
f+4 | Lance Kick | High | 15~16 | -12 | +67a (+51) | — | 17 | ||
FC.1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
FC.2 | Crouch Straight | Low sl | 11 | -4 | +7 | — | 8 | ||
FC.3 | Crouch Spin Kick | Low | 16 | -17 | -6 | — | 10 | ||
FC.4 | Crouch Chin Kick | Low | 12 | -15 | -4 | — | 6 | ||
FC.df,d,DF | Crouch Step | — | — | — | — | — | — | ||
FC.df,d,df,f | Crouch Step to Shadow Sprint | — | — rel | — | — | — | — | — | |
FC.df+3 | Aqua Spider | Low | 20~22 | -9~-7 | +2~+4 | +30d | 17 | ||
FC.df+3+4 | Tornado Destruction | Low ⋯ | 18~20 | -23~-21 | -5a | — | 17,25 | ||
H.2+3 | Pandemonium | Mid ⋯ | 18~20 | +14 g | +3a | — | 20,35 | ||
H.BT.f+2,4,2 | Cold Worm > Phantom Halberd | Mid sm ⋯ | i19~20i39~41 rel | -3~-1 | +24a (+9) | — | ,21,30 | ||
Left throw | Neck Ringer | Throw | — | -3 | -3d | — | 40 | ||
qcf | Shadow Sprint | — | — | — | — | — | — | — | |
qcf+1 | Fatal Elbow | Mid | 16 | -6 | +9 | +13 | 15 | ||
qcf+1,2 | Fatal Elbow > Phantom Halberd | Mid sm | i19~20 rel | -13 | +24a (+9) | — | ,21 | ||
qcf+1,H.2 | Fatal Elbow > Phantom Halberd | Mid sm ⋯ | 19~2039~41 rel | -3~-1 | +24a (+9) | — | ,21,30 | ||
qcf+1+2 | Hellhound | Mid ⋯ | 24 | +0 | +11a (+2) | — | 10,20 | ||
qcf+2 | Buzzsaw | Low | 22~23 | -12~-11 | +5~+6 | +14~+15 | 18 | ||
qcf+2~1 | Laevateinn | Mid | 20~21 | -9~-8 | +24a (+14) | — | 25 | ||
qcf+3 | Poison Needle > Nightmare | High ⋯ | 16~17 | -7~-6 | -4d | — | 16,14 | ||
qcf+4 | Black Hole | Mid | 18~20 | -14~-12 | +32a (+22) | — | 15 | ||
R.df+1+2 | Wild Hunt X-ecutor | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Swift Assassin | Throw | — | -3 | -4d | — | 40 | ||
SZN.1 | Swift Blade | High | 14~15 | +1 | +8~+9 | +13 | 12 | — | |
SZN.1,4 | Swift Blade > Phantom Mace | Mid sm | i18~27 rel | -13 | +6c | — | ,25 | ||
SZN.1,H.4 | Swift Blade > Phantom Mace | Mid sm ⋯ | i18~27i44~45 rel | -3~-2 | +6c | — | ,25,30 | ||
SZN.1+2 | Oceanus Fissure | High | 15~16 | 0~+1 | +23a | +69a (+53) | 25 | ||
SZN.2 | Dual Thanatos | Mid ⋯ | 18 | -9 | +7a (-2) | — | 20,10 | ||
SZN.3 | Radius Flail | Mid | 16~17 | -1 | +5~+6 | — | 16 | ||
SZN.3,2 | Radius Flail > Phantom Halberd | Mid sm | i19~20 rel | -13 | +24a (+9) | — | ,21 | ||
SZN.3,H.2 | Radius Flail > Phantom Halberd | Mid sm ⋯ | i19~20i39~-41 rel | -3~-1 | +24a (+9) | — | ,21,30 | ||
SZN.3+4 | Blind Strike | Mid | 27~30 | -6 | +18a | — | 25 | ||
SZN.4 | Cocytus Glide | Low | 17~24 | -14~-7 | +4~+11g | +13a~+20a | 21 | ||
SZN.B | Blind Labyrinth | — | — | — | — | — | — | ||
SZN.D | Blind Fall to Crouching State | — | — | — | — | — | — | ||
SZN.F | Shadow Sprint | — | — | — | — | — | — | — | |
SZN.U | Blind Fall | — | — | — | — | — | — | ||
u+3 | Deathbringer | High | 27~28 | +2 | +6~+7 | — | 23 | ||
u+3,3 | Deathbringer Low | Low | i31~32 rel | -16~-15 | +16a | — | ,18 | ||
u+3,3,3 | Deathbringer Low > Shadow | Mid | i27~30 rel | -6~-4 | +18a | — | ,22 | ||
UB,b | Back Handspring | — | — | — | — | — | — | ||
UB,b,3+4 | Pandora Spin | Mid ⋯ | i38~40i46~49i51~54 rel | — | -19a | — | ,20,20,20 | ||
ub+1 | — | Mid | 16 | -6 | +5 | — | 11 | — | |
ub+1,2 | Gate Keeper | Mid | i18~19 rel | -13~-12 | -2c~-1c | — | ,13 | ||
ub+1,2,2 | — | Mid | — rel | — | — | — | ,5 | — | |
ub+1,2,2,2 | — | High | — rel | — | — | — | ,5 | — | |
ub+1,2,2,2,4 | — | High | — rel | — | — | — | ,8 | — | |
ub+1,2,2,2,4,2 | — | Mid | — rel | — | — | — | ,8 | — | |
ub+1,2,2,2,4,2,3 | — | Mid | — rel | — | — | — | ,9 | — | |
ub+1,2,2,2,4,2,3,4 | — | Low | — rel | — | — | — | ,5 | — | |
ub+1,2,2,2,4,2,3,4,2 | — | Mid | — rel | — | — | — | ,6 | — | |
ub+1,2,2,2,4,2,3,4,2,1+2 | — | Mid | — rel | — | — | — | ,35 | — | |
uf,n,4 | Delayed Rising Toe Kick | Mid | 23~25 | -13~-11 | +32a (+22) | — | 20 | ||
uf+1+2 | Undertaker | Throw | 12 | -2 | +0d | — | 40 | — | |
uf+3 | Shadow Scythe | Mid | 29~30 | -9 | +20a | — | 20 | ||
uf+3+4 | — | Mid | 23~25 | -13 | +17a | — | 17 | ||
uf+3+4,3+4 | Spinning Chakram | Mid | i20~24 rel | -25~-21 | +6a | — | ,15 | — | |
uf+3+4,4 | — | Low | i21~22 rel | -11~-10 | +0~+1 | — | ,9 | ||
uf+3+4,4,2 | Chakram | Mid | i21 rel | -13 | +10a | — | ,21 | — | |
uf+4 | — | Mid | 20~21 | -9~-8 | +22a (+12) | — | 14 | ||
uf+4,4 | Stormbringer | Mid | i16~19 rel | -15 | +9g~12g | +21a | ,20 | ||
ws1 | Rising Uppercut | Mid | 14~15 | -14~-13 | +35a (+25) | — | 14 | — | |
ws2 | Jackknife Elbow | Mid | 13~14 | -8~-7 | +8~+9 | +37a (+27) | 17 | ||
ws3 | Trident Kick | Mid | 16~17 | -8~-7 | +0s | — | 18 | — | |
ws3,2 | Trident Kick > Phantom Halberd | Mid sm | i19~20 rel | -13 | +65a (+49) | — | ,21 (14) | ||
ws3,H.2 | Trident Kick > Phantom Halberd | Mid sm ⋯ | i19~20i39~41 rel | -3~-1 | +65a (+49) | — | ,21 (14),30 | ||
ws3+4 | Spinning Middle Kick | Mid | 16~18 | -12 HD | +7~+9 | — | 20 | ||
ws4 | Shadow Snap Kick | Mid | 11~12 | -7~-6 | +7~+8 | — | 18 | — |