Paul — character information
Every Paul move in Tekken 8: 59 rows, 6 lows, 8 throws, 8 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Paul is throw-heavy (8 throws from neutral) and built on plus frames (14% of the movelist is plus on block), with 3 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws85th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Paul: 8 throws from neutral — 5th of 41. The roster median is 4.
Plus on block14%6th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Paul: 14% of the movelist is plus on block — 6th of 41. The roster median is 11%.
Lows14.7%17th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Paul: 14.7% of the movelist is lows — 17th of 41. The roster median is 13.8%.
CH launchers194th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Paul: 19 moves launch on counter hit — 4th of 41. The roster median is 12.
Stances36th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Paul: 3 stances: CS, DPD, SWA — 6th of 41. The roster median is 2.
Homing314th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Paul: 3 homing strikes — 14th of 41. The roster median is 3.
Wall / balcony34.3%3rd of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Paul: 34.3% of the movelist carries a balcony break or wall crush — 3rd of 41. The roster median is 24.8%.
Floor breakers129th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Paul: 1 strike break the floor — 29th of 41. The roster median is 2.
Side switches48th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Paul: 4 moves switch sides on hit — 8th of 41. The roster median is 2.
Chip damage16.8%15th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Paul: 16.8% do chip damage on block — 15th of 41. The roster median is 14.5%.
Power crushes313th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Paul: 3 power crushes — 13th of 41. The roster median is 3.
Fast mids136th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Paul: 1 mid at i13 or faster — 36th of 41. The roster median is 2.
Parries / sabaki125th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Paul: 1 parry or sabaki — 25th of 41. The roster median is 2.
Launchable lows52.4%8th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Paul: 52.4% of their lows are -15 or worse — 8th of 41. The roster median is 37.5%.
Launchable mids/highs18.4%5th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Paul: 18.4% of their highs and mids are -15 or worse — 5th of 41. The roster median is 10.9%.
Turn-keeping pokes31.4%30th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Paul: 31.4% of their pokes stay plus on hit and safe on block — 30th of 41. The roster median is 35.5%.
Duckable highs19.6%27th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Paul: 19.6% of the movelist is highs — 27th of 41. The roster median is 21.3%.
Low crushes9.8%34th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Paul: 9.8% of the movelist jumps over lows — 34th of 41. The roster median is 12.8%.
High crushes9.1%23rd of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Paul: 9.1% of the movelist ducks under highs — 23rd of 41. The roster median is 9.7%.
Safe evasions30.4%39th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Paul: 30.4% of their evasive moves are still safe when blocked — 39th of 41. The roster median is 45.5%.
Fast plus on block1.4%32nd of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Paul: 1.4% of the movelist is plus on block at i15 or faster — 32nd of 41. The roster median is 2%.
Safe poke damage13.417th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Paul: their average safe poke does 13.4 damage — 17th of 41. The roster median is 13.2.
Follow-ups per move0.7215th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Paul: 0.72 follow-ups per standalone move — 15th of 41. The roster median is 0.61.
Shading shows where Paul sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Paul reaches it on 5 of 23.
Your back to the wall
This is where Paul wants you. Roughly 49 moves carry a balcony break or wall crush, in the top fifth of the roster — most of what they throw at a cornered opponent converts.
Their back to the wall
4 moves switch sides on hit, in the top fifth of the roster, so they have an out but not a reliable one.
Centre stage
3 homing strikes, a little above the roster middle, of which 2 are mids. Those are the ones that beat a step without giving you a ducking answer.
On a breakable floor
1 strike breaks the floor, below the roster middle.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 1,2,3 | 24 | — | |
| −12 or worse | b+1,2 | 31 | ws4 | 18 |
| −13 or worse | f+2 | 34 | ws3,2 | 37 |
| −15 or worse | f,F+3,4 | 27 launches | ws2 | 20 launches |
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Do not try to duck these
Jailing is unrecorded on 94% of Paul’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Paul there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
DPD — 6 moves out of it
SWA — 8 moves out of it
CS — 5 moves out of it
3 of 3 stances in Paul’s movelist have a documented way in.
Paul has 8 throws that can start from neutral.
Default break: 1. It covers 4 of 8 breakable throws (50%).
What 1 does not cover, most damaging first:
2+4~bChest Crusher — breaks with 2, 40 damageuf+1+2Twist and Shout — breaks with 1+2, 40 damagef,F+1+2Push Away — breaks with 1+2, 38 damagehFC.1+2Ultimate Tackle — breaks with 1+2, 0 damage
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Over The Shoulder | 1 or 2 | 35 | — | Against sidesteppingTo escape a corner |
2+4 | Shoulder Pop | 1 or 2 | 35 | — | Against sidesteppingTo escape a corner |
2+4~b | Chest Crusher | 2 | 40 | — | Against sidestepping |
b+1+4 | Foot Launch | 1 | 40 | — | To escape a corner |
df+1+3 | Kongo Blast | 1 | 22 | — | — |
f,F+1+2 | Push Away | 1+2 | 38 | — | At a wallTo escape a corner |
hFC.1+2 | Ultimate Tackle | 1+2 | 0 | — | — |
uf+1+2 | Twist and Shout | 1+2 | 40 | — | — |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 158 moves
158 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
1 | Left Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,2 | Left Right Combo | High | i10 rel | -3 | +8 | — | ,12 | — | |
1,2,3 | — | Mid | i16~17 rel | -25 | -14 | — | ,7 | — | |
1,2,3,1 | — | Mid | i29~30 rel | -22 | -22c | — | ,9 | — | |
1,2,3,1,2 | — | Mid | i34 rel | -28 | -2d (-11) | — | ,30 | ||
1,2,3,1,4 | — | Low | i19 rel | -32 | -21 | — | ,7 | — | |
1,2,3,1,4,2 | — | Mid | i21 rel | -28 | -17 | — | ,8 | — | |
1,2,3,1,4,2,1 | — | High | i21~22 rel | -11 | 0 | — | ,5 | — | |
1,2,3,1,4,2,1,4 | — | Mid | i23~24 rel | -14 | +7 | — | ,8 | — | |
1,2,3,1,4,2,1,4,2 | — | Low | i37~38 rel | -25 | +20d | — | ,10 | — | |
1,2,3,1,4,2,1,4,2,1 | — | Low | i37~38 rel | -29 | +21d | — | ,17 | ||
1,2,3,2 | — | High | i25 rel | -10 | +1 | — | ,5 | — | |
1,2,3,2,1 | — | Mid | i24~25 rel | -12 | -1 | — | ,7 | — | |
1,2,3,2,1,2 | — | High | i30 rel | -10 | +1 | — | ,4 | — | |
1,2,3,2,1,2,1 | — | High | i14 rel | -10 | +1 | — | ,5 | — | |
1,2,3,2,1,2,1,4 | — | Low | i23 rel | -32 | -21 | — | ,7 | — | |
1,2,3,2,1,2,1,4,2 | — | Mid | i22 rel | -28 | -7 | — | ,8 | — | |
1,2,3,2,1,2,1,4,2,1 | — | Mid | i37 rel | -35 | -10d (-19) | — | ,25 | ||
1,4 | Reverse PDK Combo | Low | i23 rel | -11 | +1 | — | ,8 | ||
1+2 | Half-Step Phoenix Smasher | Mid | 28 | -10 | +20d (+10) | — | 30 | ||
1+2* | Half-Step Phoenix Smasher (Hold) | Mid | 46 | +3 | +20d (+10) | — | 35 | ||
1+2** | Burning Fist | Mid | 71 | — | +20d (+10) | — | 40 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Over The Shoulder | Throw | 12~14 | -6 | +1d FUFA | — | 35 | ||
2 | Right Jab | High | 10 | +0 | +6 | — | 8 | — | |
2,3 | Goodnight | High | i19 rel | -2 | +8 | — | ,14 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | 12 | ||
2+4 | Shoulder Pop | Throw | 12~14 | -3 | +1d FUFA | — | 35 | ||
2+4~b | Chest Crusher | Throw | 12~14 | -2 | +0d | — | 40 | ||
3 | Left Kick | Mid | 15~16 | -7 | +4 | — | 14 | — | |
3,2 | Piston Fire | High | i23 rel | -3 | +7 | +50a | ,17 | — | |
3,2~b | — | — | — | +4 | +14g | +57a | — | — | |
4 | Right Kick | High | 12 | -7 | +7 | +32d | 17 | — | |
b+1 | — | High | 12~13 | -9 | +2 | — | 10 | — | |
b+1,2 | Double Wing | Mid | i20~21 rel | -14 | +16d (-1) FDFA | — | ,21 | ||
b+1+2 | Hassou Strike | High | 24 | -9 | +21d (+16) | — | 28 | ||
b+1+3 | Attack Reversal | — | — | — | +1d FUFA | — | 25 | ||
b+1+4 | Foot Launch | Throw | 11 | -2 | +6d FUFA | — | 40 | — | |
b+2 | — | Mid | 18 | -5 | +4c | — | 22 | ||
b+2,1 | Crushing Wind | Mid | i36 rel | -12 | 0c | +16d | ,22 | — | |
b+2,1* | Crushing Wind (Hold) | Mid | i60~61 rel | +8 | +20d | +56a | ,27 | ||
b+3 | Lights Out | High | 14~15 | -6 | +31a (+25) | — | 16 | ||
b+3+4 | Sway | — | — | — | — | — | — | — | |
b+4 | Leg Sweep | Low | 20~21 | -12 | +4 | +17g | 14 | — | |
Back Throw.1+3 | Reverse Neck Throw | Throw | 12~14 | — | -14d FUFA | — | 50 | — | |
Back Throw.2+4 | Piggyback Throw | Throw | 12~14 | — | +1d FDFA | — | 50 | ||
cd | Crouch Dash | — | — | — | — | — | — | ||
CS.1 | Thruster | High | 16~17 | -4 | +33a (+26) | — | 21 | ||
CS.1+2 | Gunba | Low | 32~33 | -12 | +71a (+55) T! | — | 20 | ||
CS.2 | Phoenix Smasher | Mid | 13~14 | -17 | +26a (-10) FDFA | — | 45 | ||
CS.3 | Gengetsu | Low | 18~19 | -14 | +0 | +20a FUFA | 18 | ||
CS.3+4 | Mountain Raze | Mid | 19~20 | -9 | +35a (+27) | +74a (+58) T! | 22 | ||
d,db,b | Sway | — | — | — | — | — | — | ||
d+1 | Hammer Punch | Mid | 14~15 | -9 | +2 | +3c | 16 | ||
d+1,2 | Phoenix Smasher | Mid | i29 rel | -17 | +20d (+10) | — | ,26 | ||
d+1,2* | Phoenix Smasher (Hold) | Mid | i43 rel | +9 | +20d (+10) | — | ,39 | ||
d+1,4 | — | Low | i19 rel | -31 | -17 | +14a FUFA | ,15 | — | |
d+1,4,2 | Hang Over | Mid | i21 rel | -14 | +3d (-6) | +35a (-12) | ,21 | ||
d+1+2 | Shoulder Smash | Mid | 12~13 | -18 | +16d (+11) | +24d (+16) | 28 | ||
d+2 | — | Low sl | 11 | -4 | +7 | — | 8 | ||
d+4 | — | Low | 15 | -31 | +14a FUFA | +14a | 9 | — | |
d+4,2 | Bone Breaker | Mid | i21 rel | -18 | -9 | — | ,23 | ||
d+4,2,1+2 | Demolition Man | Mid | i26~27 rel | -17 | +3d (-6) | +35a (-12) | ,26 | ||
d+4,2:1+2 | Demolition Man (Perfect Input) | Mid | i26~27 rel | -17 | +3d (-6) | +35a (-12) | ,30 | ||
db+1 | Dickjab | Low sl | 10 | -5 | +6 | — | 5 | ||
db+1+2 | Chain Breaker | Mid | 20~21 | -14 | +30a (+22) | — | 21 | ||
db+2 | Shoot the Moon | Mid | 19~20 | -11 | +14d (-3) FDFA | +28a (+18) | 21 | ||
db+3 | — | Low | 15 | -18 | -4 | — | 12 | ||
db+4 | — | Low | 12 | -15 | -4 | — | 6 | ||
df+1 | — | Mid | 14 | -2 | +4 | — | 11 | — | |
df+1,1 | — | High | i20~21 rel | -5 | +5 | +8 | ,9 | — | |
df+1,1,2 | Lion's Roar | Mid | i22~23 rel | -9 | +32a (+24) | — | ,22 | ||
df+1+3 | Kongo Blast | Throw | 12~13 | -2 | +9 | — | 22 | — | |
df+1+3,qcf+2 | Kongo Blast > Phoenix Smasher | Mid | i13~14 rel | — | +16d (-20) FDFA | — | ,15 | ||
df+1+3:qcf+2 | Phoenix Smasher (Perfect Input) | Mid | i13~14 rel | — | +16d (-20) FDFA | — | ,20 | ||
df+1~b | — | — | — | +3 | +9 | — | — | — | |
df+2 | Kurenai | Mid | 15~16 | -8 | +33a (+23) | — | 13 | — | |
df+3 | — | Mid | 16 | -9 | +2 | — | 14 | — | |
df+3,4 | Phoenix Wings | Mid | i21~22 rel | -10 | +6 | +59a | ,17 | — | |
df+3+4 | Deep Dive | — | — | — | — | — | — | — | |
df+4 | Tiger Claw | Mid | 17~18 | -2 | +8 | +14 | 17 | ||
DPD | Deep Dive | — | — | — | — | — | — | ||
DPD.df+1 | Phoenix Axe | High | 17 | -1 | +59a FUFA | — | 19 | ||
DPD.df+2 | — | Mid | 14 | -10 | +6 | — | 10 | ||
DPD.df+2,1 | Quick Petal Strike | High | i18~19 rel | +4 | +23d FUFA | — | ,30 | ||
DPD.df+2,3 | Quick Lightning Breaker | Mid | i25~26 rel | -13 | +10d FDFA | +46a | ,22 | ||
DPD.df+3+4 | Incomplete Somersault | Mid ⋯ | 18~23 | -49 | -9d (-24) | — | 32,10 | ||
DPD.df+4 | Eigetsu | Low | 17 | -13 | +3 | +24d | 17 | — | |
f,f,F+2 | Turbulent Hammer | Mid ⋯ | 18~19 | -9 | +0d FDFA | +35a FUFA | 19,29 | ||
f,F+1+2 | Push Away | Throw | 12 | +0 | +20d | — | 38 | ||
f,F+2 | — | Mid | 15~17 | -17 | -7 | — | 14 | ||
f,F+2,1 | Juggernaut | Mid | i26 rel | -12 | +14d | — | ,20 | ||
f,F+2,2 | Bulldozer | Low | i36~38 rel | -19 | +27a | — | ,21 | ||
f,F+2,H.1+2 | Phoenix Demolisher | Mid | i29~30 rel | +1 | +25a (-1) | — | ,31 | ||
f,F+2:1 | Phoenix Bone Breaker | High | i15 rel | -1 | +37d (+11) | — | ,24 | ||
f,F+3 | — | Mid | 15~16 | -17 | +24a (+14) | — | 17 | ||
f,F+3,4 | — | Mid | i13~14 rel | -16 | +30a (+20) | — | ,10 | ||
f,F+3,4,4 | Double Hop Kick High | High | i23~25 rel | -5 | +62a (+42) | — | ,25 | ||
f,F+3,4,d+4 | Double Hop Kick Low | Low | i27~28 rel | -17 | -6 | — | ,15 | ||
f,F+3,4,f+4 | Triple Kick Combo | Mid | i27~29 rel | -14 | +12d (+3) | — | ,18 | ||
f,F+4 | Neutron Bomb | Mid | 27~34 | +2 | +18a | — | 20 | ||
f+1+2 | Hammer of the Gods | Mid | 20~21 | +3 | +8c | +35d (+27) | 22 | ||
f+1+2* | Hammer of the Gods (Hold) | Mid | 29~30 | +7 | +20d FDFA | +55a | 26 | ||
f+1+4 | Shoulder Tackle | Mid | 21~23 | -14 | +15cg | — | 25 | ||
f+2 | Phoenix Hook, Tiger Claw | High ⋯ | 13 | -5 HD | +9 | — | 12,22 | ||
f+3 | — | High | 16~17 | -14 | +0 | — | 11 | ||
f+3,1 | Lion's Tempest | Mid | i17 rel | -13 | +12a (+3) | — | ,21 | ||
f+3,2 | Lion's Claw | High | i18~19 rel | -7 | +17a (+8) | +32a (+24) | ,24 | ||
f+3+4 | Cormorant Step | — | — | — | — | — | — | — | |
f+4 | Stone Lion | Mid | 22 | -5 HD | +6 | — | 24 | ||
FC.D | Somersault Kick Warm-Up Moves | — | — | — | — | — | — | — | |
FC.D,U+4 | Incomplete Somersault | Mid | i13~18 rel | -49 | -9d (-24) | — | 40 | — | |
H.1+2 | Half-Step Phoenix Smasher | Mid | 28 | -9 | +30d (-6) FDFA | — | 35 | ||
H.1+2* | Half-Step Phoenix Smasher (Hold) | Mid | 46 | +13 g | +30d (-6) FDFA | — | 40 | ||
H.1+2** | Burning Fist | Mid | 71 | — | +30d (-6) FDFA | — | 50 | ||
H.2+3 | Demolition Ball | Low ⋯ | 18 | -14 | +3d | — | 9,23,25 | ||
H.b+2,1* | Crushing Wind (Hold) | Mid | i60~61 rel | +12 | +56a | — | ,35 | ||
H.CS.2 | Phoenix Smasher | Mid | 13~14 | -13 HD | +26a (-10) FDFA | — | 51 | ||
H.d+1,2 | Phoenix Smasher | Mid | i29 rel | -13 | +29d (-7) FDFA | — | ,32 | ||
H.d+1,2* | Phoenix Smasher (Hold) | Mid | i43 rel | +12 | +30d (-6) FDFA | — | ,45 | ||
H.df+1+3,qcf+2 | Phoenix Smasher | Mid | i13~14 rel | — | +16d (-20) FDFA | — | ,21 | ||
H.df+1+3:qcf+2 | Phoenix Smasher (Perfect Input) | Mid | i13~14 rel | — | +16d (-20) FDFA | — | ,26 | ||
H.f+1+2* | Hammer of the Gods (Hold) | Mid | 29~30 | +5 | +55a | — | 30 | ||
hFC.1+2 | Ultimate Tackle | Throw | 26 | -5 | +3d | — | 0 | — | |
Left Throw | Dragon Screw | Throw | 12~14 | -3 | +1d FUFA | — | 45 | — | |
OTG.d+2 | Down Strike | Low | 18 | -12 | -1d (-9) | — | 16 | ||
qcf | Cormorant Step | — | — rel | — | — | — | — | — | |
R.df+1+2 | Big Bang Phoenix Smasher | Mid | 20 | -18 | +0d | — | 55+ | ||
Right Throw | Fall Away | Throw | 12~14 | -3 | -2d FUFA | — | 40 | — | |
SS.1 | Turn Thruster | High | 20 | +8 | +35a (+27) | — | 21 | ||
SS.3 | Pump In Pedal | Low | 19 | -12 | +4 | +12c | 17 | — | |
SWA.1 | God Hammer Punch | Mid | 21~22 | +0 | +27d FDFA | +53a | 24 | ||
SWA.1+2 | Unseen Gust | Mid | 16~17 | -14 | +37a (+27) | — | 22 | ||
SWA.2 | Rubber Band Attack | Mid | 15 | -9 HD | +39d (-19) | — | 27 | ||
SWA.3 | Rapid Fire | Low | 18~19 | -21 | -10g | +21a | 14 | ||
SWA.3,2 | — | Mid | i27~28 rel | -10 | +6 | — | ,20 | — | |
SWA.3,2,1 | Petal Strike | High | i18~19 rel | -5 | +21d (-5) | — | ,25 | ||
SWA.3,2,3 | Lightning Breaker | Mid | i25~26 rel | -13 | +10d FDFA | +46a | ,22 | ||
SWA.4 | Kawaragoma | High | 15~16 | +1 | +23d (+14) | +59a | 17 | ||
Takedown.1+2,1+2 | Arm Breaker | Throw | i26 rel | -9 | +1d | — | 25 | — | |
Takedown.1+2,2,1,2,1 | Ultimate Punch | Throw | i26 rel | — | +0d | — | 30 | — | |
Takedown.1+2,2,d+1,1,1+2 | Ultimate Punishment | Throw | i26 rel | — | +0d FDFA | — | 50 | — | |
ub+2 | Wrecking Ball | Mid | 18 | -5 | +14d | — | 22 | ||
ub+2* | Wrecking Ball (charged) | Mid | 27 | +1 | +17a | — | 30 | ||
uf,n,4 | Delayed Rising Toe Kick | Mid | 23~25 | -13 | +32a (+22) | — | 20 | ||
uf+1 | Burning Spear | High | 28~31 | -6 | +24a (+14) | — | 26 | ||
uf+1+2 | Twist and Shout | Throw | 12 | -6 | +0d | — | 40 | ||
uf+2 | Moonfall | High | 22~23 | +5 | +17d FDFA | — | 26 | ||
uf+3 | — | Mid | 15~16 | -16 | +25a (+15) | — | 15 | ||
uf+3,4 | Shredder | Mid | i13~14 rel | -13 | +32a (+22) | — | ,10 | ||
uf+4 | Rising Toe Kick | Mid | 15~17 | -13 | +33a (+23) | — | 13 | ||
ws1 | — | Mid | 15~16 | -10 | -7 | +1 | 16 | — | |
ws1,2 | Enfolding Dragon | Mid | i20 rel | -11 | +2 | +3 | ,17 | — | |
ws1,2~b | — | — | — | +1 | +14g | +15 | — | — | |
ws2 | Thunder Palm | Mid | 15~16 | -14 | +27a (+17) | — | 20 | — | |
ws3 | — | Mid | 13~14 | -8 | +6 | — | 16 | ||
ws3,2 | Shioh | High | i21~22 rel | -9 | +17d (+8) | +46a | ,21 | ||
ws4 | Toe Smash | Mid | 11~12 | -6 | +5 | — | 18 | — |