Panda — character information
Every Panda move in Tekken 8: 57 rows, 12 lows, 4 throws, 5 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Panda is low-heavy (18.4% of the movelist is lows) and punishable on their mids (18.4% of their highs and mids are -15 or worse). Everything else about them sits inside the roster's normal range.
Neutral throws417th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Panda: 4 throws from neutral — 17th of 41. The roster median is 4.
Plus on block11.2%18th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Panda: 11.2% of the movelist is plus on block — 18th of 41. The roster median is 11%.
Lows18.4%4th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Panda: 18.4% of the movelist is lows — 4th of 41. The roster median is 13.8%.
CH launchers1028th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Panda: 10 moves launch on counter hit — 28th of 41. The roster median is 12.
Stances216th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Panda: 2 stances: HBS, ROL — 16th of 41. The roster median is 2.
Homing224th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Panda: 2 homing strikes — 24th of 41. The roster median is 3.
Wall / balcony24.8%20th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Panda: 24.8% of the movelist carries a balcony break or wall crush — 20th of 41. The roster median is 24.8%.
Floor breakers317th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Panda: 3 strikes break the floor — 17th of 41. The roster median is 2.
Side switches126th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Panda: 1 move switch sides on hit — 26th of 41. The roster median is 2.
Chip damage17.6%12th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Panda: 17.6% do chip damage on block — 12th of 41. The roster median is 14.5%.
Power crushes313th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Panda: 3 power crushes — 13th of 41. The roster median is 3.
Fast mids217th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Panda: 2 mids at i13 or faster — 17th of 41. The roster median is 2.
Parries / sabaki035th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Panda: 0 parries or sabaki — 35th of 41. The roster median is 2.
Launchable lows50%11th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Panda: 50% of their lows are -15 or worse — 11th of 41. The roster median is 37.5%.
Launchable mids/highs18.4%5th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Panda: 18.4% of their highs and mids are -15 or worse — 5th of 41. The roster median is 10.9%.
Turn-keeping pokes23.1%41st of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Panda: 23.1% of their pokes stay plus on hit and safe on block — 41st of 41. The roster median is 35.5%.
Duckable highs12%41st of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Panda: 12% of the movelist is highs — 41st of 41. The roster median is 21.3%.
Low crushes11.2%27th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Panda: 11.2% of the movelist jumps over lows — 27th of 41. The roster median is 12.8%.
High crushes8.8%27th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Panda: 8.8% of the movelist ducks under highs — 27th of 41. The roster median is 9.7%.
Safe evasions50%10th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Panda: 50% of their evasive moves are still safe when blocked — 10th of 41. The roster median is 45.5%.
Fast plus on block2.4%13th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Panda: 2.4% of the movelist is plus on block at i15 or faster — 13th of 41. The roster median is 2%.
Safe poke damage13.318th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Panda: their average safe poke does 13.3 damage — 18th of 41. The roster median is 13.2.
Follow-ups per move0.440th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Panda: 0.4 follow-ups per standalone move — 40th of 41. The roster median is 0.61.
Shading shows where Panda sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Panda reaches it on 2 of 23.
Your back to the wall
24.8% of their moves carry wall or balcony properties, about the roster middle.
Their back to the wall
1 move switches sides on hit, below the roster middle, so they have an out but not a reliable one.
Centre stage
Stepping is largely available. Only 2 strikes of 125 moves are marked homing, below the roster middle, and 1 of those is a mid — a short enough list to learn by sight.
On a breakable floor
3 strikes break the floor, a little above the roster middle.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 2,1 | 21 | — | |
| −12 or worse | f+2,1 | 31 launches | ws4 | 20 |
| −13 or worse | f+2,1 | 31 launches | ws4 | 20 |
| −15 or worse | f+2,1 | 31 launches | ws2 | 20 launches |
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Documented gaps you can hit
Do not try to duck these
Jailing is unrecorded on 97% of Panda’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Panda there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
HBS — 18 moves out of it
ROL — 5 moves out of it
2 of 2 stances in Panda’s movelist have a documented way in.
Panda has 4 throws that can start from neutral.
Default break: 1+2. It covers 2 of 4 breakable throws (50%).
What 1+2 does not cover, most damaging first:
1+3Bear's Bite — breaks with 1 or 2, 35 damage2+4Bear Hug — breaks with 1 or 2, 35 damage
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Bear's Bite | 1 or 2 | 35 | FUFT | Against sidestepping |
2+4 | Bear Hug | 1 or 2 | 35 | FUFT | Against sidesteppingTo escape a corner |
hcb,f+1+2 | Rock'n Roll Circus | 1+2 | 50 | FUFA | — |
uf+1+2 | Headbutt | 1+2 | 35 | FUFT | At a wall |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 134 moves
134 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,1 | — | Mid | i22~23 rel | -15 | -4c | — | ,8 | — | |
1,1,1 | G-Clef Cannon | Mid | i22~23 rel | -16 | +69a (+23) | — | ,14 | ||
1,2 | Angry Lumberjack | High | i22~24 rel | -5 | +11 (+2) | — | ,25 | ||
1+2 | Demon Bear Breath | Mid | 13~14 | -13 HD | +18g | — | 25 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Bear's Bite | Throw | 12~14 | -3 | +1 | — | 35 | ||
1+3+4 | You're Welcome | — | — | — | — | — | — | — | |
2 | — | High | 10 | -1 | +6 | — | 10 | — | |
2,1 | — | Mid | i16 rel | -3 | +2 | — | ,11 | — | |
2,1,2 | Bear Combo Middle | Mid | i33~34 rel | -14 | +31a (+21) | — | ,22 | — | |
2,1,3 | Bear Combo Low | Low | i18 rel | -13 | -2 | — | ,13 | — | |
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Bear Hug | Throw | 12~14 | -6 | +1 | — | 35 | ||
3 | — | High | 18 | -5 | +21a (+11) | — | 25 | ||
3+4 | Hunting | — | — | — | — | — | — | — | |
3+4 | Hunting | — | — | — | — | — | — | — | |
4 | — | High | 14 | -6 | +5 | +30a | 20 | ||
b,f+2 | Anger Hook | High | 15~17 | -5 | +17a (+8) | +62a (+42) | 26 | ||
b+1 | Bear Slash | Mid | 22~23 | -13 | +13a | — | 24 | ||
b+1+2 | Bear X | High ⋯ | 18~19 | -8 | +13d / HE | — | 10,20 | ||
b+1+4 | Deadly Claw | Mid | 60~62 | — | +16a/+21a HBS | — | 25 | — | |
b+1+4,f,f | Rolling Bear | Mid sm | 55 | -20 to +55 | +42a~+117a | — | 40 | — | |
b+2 | — | Mid | 15 | -9 | +2 | — | 12 | — | |
b+2,1 | — | High | i23 rel | -14 to +4 | +8 / +7 HBS / -3 ROL | — | ,14 | — | |
b+2,1,1+2 | Howling Bear | Mid | i26 rel | -11 | +15a (+6) | — | ,20 | ||
b+2,2 | — | Mid | i25 rel | -10 | +6 | — | ,15 | — | |
b+2,2,1 | Salmon Massacre | Mid | i35~39 rel | -15 | +25a (+15) | — | ,25 | ||
b+3+4 | High Jinks | Mid | 22~23 | -28 | +61a | — | 20 | ||
Back throw | Swing Swung | Throw | 12~14 | — | +1 | — | 70 | — | |
d+1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
d+1+2 | Hip Smash | Mid | 14~15 | -15 | +13d (+3) | — | 23 | ||
d+2 | Crouch Straight | Low sl | 11 | -4 | +7 | — | 8 | ||
d+3+4 | Bear Sit | — | — | — | — | — | — | ||
d+3+4 | Bear Sit | — | — | — | — | — | — | — | |
d+4 | Crouch Shin Kick | Low | 16 | -15 | -4 | — | 10 | ||
d3 | Crouch Spin Kick | Low | 20 | -17 | -6 | — | 12 | ||
db+1 | — | High | 14~15 | -10 | +4 | +9 | 11 | — | |
db+1,2 | Double Wild Slap | Mid | i22~23 rel | -13 | +4 | +13c | ,20 | ||
db+1,2* | Double Wild Slap | Mid | i33~34 rel | -12 | +13c | +42a | ,20 | ||
db+1,2** | Fresh Wild Slap | Mid | i47~48 rel | +3 | +42a | — | ,30 | ||
db+1+2 | — | Mid ⋯ | 14~15 | -9 | +2~3 | — | 4,4 | — | |
db+1+2,1+2 | — | Mid ⋯ | i15~16 rel | -11 | 0 | — | ,4,4 | — | |
db+1+2,1+2,2 | Drum Roll | Mid | i20~21 rel | -15 | +22a (+12) | — | ,18 | — | |
db+2 | Bear Lariat | Low | 18 | -15 | -1 | — | 10 | ||
db+2+3 | Salmon Hunter | Low | 32~34 | -12 | +39a | — | 30 | ||
db+2+3* | Salmon Hunter | Low | 45~47 | -12 | +39a | — | 40 | ||
db+2+3** | Fresh Salmon Hunter | Low | 60~62 | -4 | +43a | — | 60 | ||
db+3 | Bear Pump in Pedal | Low | 18 | -12 | +1 | — | 12 | — | |
db+4 | Spinning Kuma | Low | 21~22 | -23 | +6 | +74a (+58) | 20 | ||
db+4,H.1 | Spinning Panda Flight | Mid | i27~28 rel | — | +17a (-18) | — | ,14 | ||
df+1 | — | Mid | 15~16 | -6 | +2 | — | 6 | — | |
df+1,2 | — | Mid | i22~23 rel | -11 | -2 | — | ,9 | — | |
df+1,2,1+2 | Grizzly Rampage | Mid | i25~26 rel | -14 | +17d | — | ,20 | — | |
df+2 | — | Mid | 15~16 | -9 | +2 | — | 10 | — | |
df+2,1 | Kuma Musou | Mid | i20~21 rel | -16 | +35a (+25) | — | ,12 | — | |
df+3 | — | Mid | 16 | -9 | +2 | — | 13 | — | |
df+3,2 | Honey Trap | High | i27~28 rel | -5 | +22a | — | ,24 | ||
df+4 | — | Mid | 12 | -4 | +7 | — | 15 | — | |
f,f,F+1+2 | Rabid Bear | Mid | 20~24 | +3 | +35d (-23) | — | 30 | ||
f,f,F+3 | Leaping Side Kick | Mid | 22~23 | +6 | +13a (+3) | — | 30 | ||
f,F+1+2 | Falling Bear | Mid | 37~38 | 5~+8 | 52a HBS / +49a ROL | — | 30 | ||
f,F+2 | Demon Uppercut | Mid | 19~21 | -19 | +45a (+35) | — | 23 | — | |
f+1+2 | — | Mid | 18 | -15 | +18a | — | 16 | — | |
f+1+2,1+2 | Bear Claw Cross | Mid | i30~31 rel | -14 | +65a (+49) | — | ,20 | ||
f+2 | — | High | 12 | -13 | +3 | — | 11 | — | |
f+2,1 | Wild Lumberjack | High | i20 rel | -5 | +36a (+10) | — | ,20 | ||
f+3 | — | High | 20 | -5 | +21a (+11) | — | 30 | ||
f+3+4 | Shape-Up Kick | Low | 28~30 | -23 | +6a | — | 20 | ||
f+3+4,1+2 | Shape-Up Hip | Mid | i50~i60 rel | -16 | -13a | — | ,30 (24) | ||
f+4 | — | High | 15 | -6 | +5 | +30a | 22 | ||
FDFA.1+2 | Bear Butterfly | Low | 14~16 | -12 | +6 | +6 | 10 | — | |
FUFA.1+2 | Bear Backstroke | Mid | 17~19 | -2 | +6 (+6) | +6 (+6) | 15 | — | |
FUFT.d+1+2 | Get Up Punch | Mid | 30 | +17 | +37a | +37a | 21 | — | |
H.2+3 | Panda Super Attack | Mid | 15~16 | +9 | -3d | — | 50 | ||
H.db+1+3 | So Shoe Me (Panda Style) | Throw | 15 | — | +12 | — | 10 | — | |
H.uf+3+4 | Panda Shooting Star | Mid | 16~17 | +12 g | +7a | — | 21 (8) | ||
HBS.1 | — | Mid | 12~13 | -13 | +2 | +12 | 10 | — | |
HBS.1,2 | Honeycomb Spike | Mid | i24~25 rel | -13 | +4 | +13c | ,20 | — | |
HBS.1,2* | Honeycomb Spike | Mid | i33~34 rel | -12 | +13c | +49a | ,20 | ||
HBS.1,2** | Fresh Honeycomb Spike | Mid | i44~45 rel | +3 | +49a | — | ,30 | ||
HBS.1+2 | Bear Fling | Mid | 19~22 | -15 | +79a | — | 24 | ||
HBS.2 | Bear Claw | Low | 21~24 | -15 | +21g | — | 16 | ||
HBS.3 | Hunting to Roll Over | — | — | — | — | — | — | — | |
HBS.3+4 | Bear Tackle | Mid | 20~24 | -14 HD | +9a (-1) | — | 21 | ||
HBS.b,b | Backward Roll | — | — | — | — | — | — | — | |
HBS.b+1+2 | — | Low | 26~29 | -25 | +14a | — | 16 | — | |
HBS.b+1+2,1+2 | Break'n | Low | i22~24 rel | -29 | +8a / -3a (-10) | — | ,33 | ||
HBS.d+1+2 | Frolicking Bear | Mid | 16~20 | -3 | +4 | +76a (+60) | 22 | ||
HBS.d+3+4 | Hunting to Play Dead | — | — | — | — | — | — | — | |
HBS.df+1 | Hornet Buster | Mid | 25~27 | -7 | +20a (+11) | — | 23 | ||
HBS.df+2 | Big Tree | Mid | 15~16 | -17 | +35a (+25) | — | 20 | ||
HBS.f,f | Bear Roll | — | 26 | -6 to +6 | +7~+12 / 0~+5 HBS | — | — | — | |
HBS.f+1+2 | Bear Toss | Throw | 26~27 | — | -2d | — | 30 | ||
HBS.f+3+4 | Hunting Hip Smash | — | — | — | — | — | — | — | |
hcb,f+1+2 | Rock'n Roll Circus | Throw | 11 | +0 | +5 | — | 50 | — | |
hFC.1 | Watch Your Feet | Low | 19~21 | -8 | +2c | — | 12 | ||
hFC.1+2 | Bear Roll | — | 26 | 1~+6 | +7~+12 | — | — | ||
Left throw | Bear Slam | Throw | 12~14 | -3 | +1 | — | 50 | ||
OTG.d+1+4 | Dance With Me | Low ⋯ | 55~110 | N/A | 8 (0) / +14 | — | 16 (11),48 (33) | — | |
qcf+2 | — | Mid | 17~18 | -8 | +3 | — | 15 | — | |
qcf+2,1 | Grizzly Claws | Mid | i27 rel | -10 | +33a (+7) / HE | — | ,25 | ||
qcf+2,2 | Grizzly Claw Smash | Low | i33~34 rel | -18 | +21d | — | ,22 | ||
R.df+1+2 | Close Call! Panda Storming Flower | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Choke Slam | Throw | 12~14 | -3 | +1 | — | 40 | — | |
ROL.1 | Bear Shove | High | 15~16 | +4 | +35d (+27) | — | 31 | ||
ROL.1+2 | Giant Roll | Mid sm | 10~40 | -30 | +45a | — | 22 | — | |
ROL.2 | Bear Backhand | Mid | 17~19 | -17 | +28a (+18) | — | 21 | — | |
ROL.3 | Bear Slide | Low | 18~26 | -18 | +33a | — | 20 | — | |
ROL.4 | Bear Rolling Kick | Mid | 26~30 | +7 | +26a | — | 20 | — | |
SIT.1 | — | Low | 21~22 | -12 | +4 | +9 | 15 | — | |
SIT.1,1 | Double Trout Sweep | Low | i25~26 rel | -12 | +6 | — | ,13 | — | |
SIT.2 | Trout Smash | Mid | 19~21 | -12 | +73a (+57) | — | 18 | ||
SIT.3+4 | Rebound | Mid | 25 | -12~-10 | -4a / -2a ROL | — | 20 | — | |
SIT.f | Bear Roll | — | 26 | -6 to +6 | +7~+12 / 0~+5 HBS | — | — | — | |
SS.1+2 | Salmon Swipe | Mid | 22~23 | -3 | +6c | — | 23 | ||
u+1+2 | Big Bear Attack | Mid | 18~23 | -8~-7 | +6 / +7 HBS | +8a / +9a | 24 | ||
u+3+4 | Pancake Press | Mid | 34~39 | +14 g | +20d | — | 21 | ||
ub+1+2 | Bear Skip | Low | 31~32 | -17 | +12a | — | 25 | ||
uf+1 | Hornet Sweep | Mid | 26~28 | -6 | +22a | — | 20 | ||
uf+1+2 | Headbutt | Throw | 12~14 | +0 | +26d (+7) | — | 35 | ||
uf+2 | Ultra Kuma | Mid | 28~30 | -6 | +30a | +65a (+45) | 20 | ||
uf+3 | — | Mid | 16~17 | -13 | +30a (+20) | — | 13 | ||
uf+3,4 | — | Mid | i10~12 rel | -11 | +30a (+20) / +21a (+14) | — | ,13 | ||
uf+3,4,1+2 | Bear Double Hop Kick Combo | Mid | i18~19 rel | -15 | +16a / -2a | — | ,22 | ||
uf+4 | — | Mid | 29~30 | -6 | -10a (-20) | — | 20 | ||
uf+4,3 | Kuma Hell Axle | Mid | i20~21 rel | +7 | +21a (+14) | — | ,25 | ||
ws1 | — | Mid | 13~15 | -11 | +2 | +7 | 13 | — | |
ws1,2 | Killing Claws | Mid | i18~19 rel | -13 | +6 (+20g) | +18 | ,20 | ||
ws1,2* | Killing Claws | Mid | i35 rel | -12 | +18c | +33a (-2) | ,28 | ||
ws1,2** | Fresh Killing Claws | Mid | i44 rel | +3 | +27a (-9) | — | ,38 | ||
ws2 | Mad Angler | Mid | 15~16 | -12 | +29a (+19) | — | 20 | — | |
ws3 | Spinning Bear Kick | Mid | 18~20 | -9 | +17 (+8) | — | 21 | ||
ws4 | Paw Smash | Mid | 11~12 | -6 | +5 | — | 20 | — |