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Miary Zo — character information

Every Miary Zo move in Tekken 8: 51 rows, 4 lows, 3 throws, 5 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.

How they play

On the numbers, Miary Zo is a chip-damage character (23.3% do chip damage on block) and good at jumping lows (36.2% of the movelist jumps over lows). Everything else about them sits inside the roster's normal range.

  • Neutral throws329th of 41

    Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.

    Miary Zo: 3 throws from neutral — 29th of 41. The roster median is 4.

  • Plus on block12.1%14th of 41

    How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.

    Miary Zo: 12.1% of the movelist is plus on block — 14th of 41. The roster median is 11%.

  • Lows6.9%41st of 41

    How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.

    Miary Zo: 6.9% of the movelist is lows — 41st of 41. The roster median is 13.8%.

  • CH launchers178th of 41

    Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.

    Miary Zo: 17 moves launch on counter hit — 8th of 41. The roster median is 12.

  • Stances36th of 41

    Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.

    Miary Zo: 3 stances: BAO, MOR, WAL — 6th of 41. The roster median is 2.

  • Homing314th of 41

    Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.

    Miary Zo: 3 homing strikes — 14th of 41. The roster median is 3.

  • Wall / balcony25.9%14th of 41

    How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.

    Miary Zo: 25.9% of the movelist carries a balcony break or wall crush — 14th of 41. The roster median is 24.8%.

  • Floor breakers610th of 41

    Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.

    Miary Zo: 6 strikes break the floor — 10th of 41. The roster median is 2.

  • Side switches217th of 41

    Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.

    Miary Zo: 2 moves switch sides on hit — 17th of 41. The roster median is 2.

  • Chip damage23.3%5th of 41

    How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.

    Miary Zo: 23.3% do chip damage on block — 5th of 41. The roster median is 14.5%.

  • Power crushes313th of 41

    Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.

    Miary Zo: 3 power crushes — 13th of 41. The roster median is 3.

  • Fast mids217th of 41

    Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.

    Miary Zo: 2 mids at i13 or faster — 17th of 41. The roster median is 2.

  • Parries / sabaki125th of 41

    Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.

    Miary Zo: 1 parry or sabaki — 25th of 41. The roster median is 2.

  • Launchable lows50%11th of 41

    How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.

    Miary Zo: 50% of their lows are -15 or worse — 11th of 41. The roster median is 37.5%.

  • Launchable mids/highs10.5%24th of 41

    How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.

    Miary Zo: 10.5% of their highs and mids are -15 or worse — 24th of 41. The roster median is 10.9%.

  • Turn-keeping pokes32.1%27th of 41

    How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.

    Miary Zo: 32.1% of their pokes stay plus on hit and safe on block — 27th of 41. The roster median is 35.5%.

  • Duckable highs24.1%15th of 41

    How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.

    Miary Zo: 24.1% of the movelist is highs — 15th of 41. The roster median is 21.3%.

  • Low crushes36.2%1st of 41

    How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.

    Miary Zo: 36.2% of the movelist jumps over lows — 1st of 41. The roster median is 12.8%.

  • High crushes9.5%22nd of 41

    How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.

    Miary Zo: 9.5% of the movelist ducks under highs — 22nd of 41. The roster median is 9.7%.

  • Safe evasions46.3%18th of 41

    How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.

    Miary Zo: 46.3% of their evasive moves are still safe when blocked — 18th of 41. The roster median is 45.5%.

  • Fast plus on block2.6%10th of 41

    Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.

    Miary Zo: 2.6% of the movelist is plus on block at i15 or faster — 10th of 41. The roster median is 2%.

  • Safe poke damage14.111th of 41

    What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.

    Miary Zo: their average safe poke does 14.1 damage — 11th of 41. The roster median is 13.2.

  • Follow-ups per move0.6121st of 41

    Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.

    Miary Zo: 0.61 follow-ups per standalone move — 21st of 41. The roster median is 0.61.

Shading shows where Miary Zo sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Miary Zo reaches it on 2 of 23.

Your back to the wall

25.9% of their moves carry wall or balcony properties, a little above the roster middle.

Their back to the wall

2 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.

Centre stage

3 homing strikes, a little above the roster middle, of which 2 are mids. Those are the ones that beat a step without giving you a ducking answer.

On a breakable floor

6 strikes break the floor, a little above the roster middle.

Key Miary Zo moves

Plus on block

  • f,f,F+3Dakan'ny Vazimbai23, mid, +9 on block at best
  • H.2+3Fitahin-d Ratovantanysituationali17, mid, +6 on block, needs Heat
  • MOR.1+2Tafika Maitsostancei26, mid, +6 on block
  • BAO.1stancei13, high, +4 on block

Plus you cannot ignore

  • ws3Daka Manoranasituationali20, mid, +4 on block
  • WAL.4Dakan'ny Famadihanastancei12~20, mid, +2 on block

Fastest mids

  • 3i13, mid, -9 on block
  • df+1Mid Checki13, mid, -2 on block

Lows, safest first

  • MOR.4stancei17, low, -12 on block, too fast to see coming
  • db+4Daka Tanyi18, low, -12 on block, too fast to see coming
  • d+3Diavolanai20, low, -14 on block, borderline — some players react to it
  • uf+2,3Vavaka Marainafrom uf+2 (i17), low ending a string that opens high, -14 on block

Panic buttons

  • b+1+2Ampinga Afoi18, absorbs a hit, -13 on block
  • f+2Sabatra Afoi20, parries, -13 on block
  • uf+4i15, jumps lows, -15 on block
  • u+4Daka Sifakai16, jumps lows, -13 on block

Launches on counter-hit

  • MOR.1+2Tafika Maitsostancei26, counter-hit +84a (+64)
  • MOR.2Daroka Mangastancei15, counter-hit +72a (+56)
  • 1,2,2Lefon'heryfrom 1 (i10), counter-hit +67a (+51)
  • 2,2Lefon'ainafrom 2 (i11), counter-hit +67a (+51)

Homing

  • BAO.3Hiran'ny Ravinystancei19, homing, -9 on block
  • df+3i20, homing, -9 on block
  • f,F+3Mandrivotrai20, homing, -9 on block
  • b+2i13, homing, -12 on block

Parries and sabaki

  • f+2Sabatra Afoi20, Punch Sabaki, +30d (+22) and Balcony Break on successful parry

Free launches for you

  • uf+4i15, -15 on block
  • ub+1Fiderana avy any Avaratrai17, -15 on block
  • uf+1Fiderana avy any Atsimoi17, -15 on block
  • df+3+4Daka Fanalai21, -15 on block
What Miary Zo punishes you with
Miary Zo’s hardest-hitting punish at each speed
You areStanding punishDamageFrom crouchDamage
−10 or worse1,1,222—
−12 or worseb+1,431 launchesws415
−13 or worse3,232 launchesws1,432 launches
−15 or worsef,F+2,242 launchesws1,432 launches
What you get to do about Miary Zo’s strings

Fuzzy guard candidates

  • f+4,4high, 5f before 2 slower branches

Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.

Do not try to duck these

  • 1,1jails — you stay in blockstun
  • 1,2jails — you stay in blockstun
  • 3,1jails — you stay in blockstun
  • 3,1,2jails — you stay in blockstun
  • 4,4jails — you stay in blockstun
  • …and 6 more

Jailing is unrecorded on 74% of Miary Zo’s string continuations, so a string missing from the last list was probably never checked.

Getting into Miary Zo’s stances

The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Miary Zo there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.

BAO — 7 moves out of it

  • 4,4Maki Roafrom 4 (i12), -13 on block
  • df+1,4Sifaka An'alafrom df+1 (i13), -13 on block
  • db+2,4Sifaka Roafrom db+2 (i15), -13 on block
  • u+4Daka Sifakai16, -13 on block
  • f,f,F+3Dakan'ny Vazimbai23, +9 on block at best
  • H.2+3Fitahin-d Ratovantanysituationali17, +6 on block
  • …and 3 more

WAL — 3 moves out of it

  • 1+3Angano avy any Tandrefanai12, -9 on block
  • b+3+4Mikisaka Malakyblock frames unpublished
  • H.b+3+4Zanahary Mihirasituationalblock frames unpublished

MOR — 11 moves out of it

  • WAL.4Dakan'ny Famadihanafrom a stancei12~20, +2 on block
  • WAL.FTromba > Morengy Mirosofrom a stanceblock frames unpublished

3 of 3 stances in Miary Zo’s movelist have a documented way in.

Throws and breaks

Miary Zo has 3 throws that can start from neutral.

Default break: 1. It covers 2 of 3 breakable throws (67%).

What 1 does not cover, most damaging first:

  • uf+1+2 Honohono avy any Avaratra — breaks with 1+2, 40 damage

From a stance:

  • MIR — 1+3, 2+4. Every throw documented from here breaks with 1 or 2.
Miary Zo neutral throws with break inputs
ThrowNameBreakDamageLeaves youLikely used
1+3from MIRAngano avy any Tandrefana1 or 235—On a breakable floorAgainst sidestepping
2+4from MIRTantara avy an Tatsinanana1 or 235—On a breakable floorAgainst sidesteppingTo escape a corner
uf+1+2Honohono avy any Avaratra1+240—At a wall

Five questions from the vetted quiz corpus, scoped to this character.

Frame data

What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.

Filters · 122 moves
Level
Properties

122 moves

Search any column from its heading.

Miary Zo frame data — 122 moves
DetailsProperties
1JabHigh10+1+8—5—
1,1—Highi16 rel-4+3—,5—
1,1,2Mandihy ny Aye-ayeHigh ⋯i15~16i11~12 rel-11+2—,4,8
1,2One Two PunchHighi13 rel-3+8—,6—
1,2,2Lefon'heryHighi28~30 rel-7+14d+67a (+51),20
1,3Gidro RoaMidi20 rel-6+0—,10—
1+2ManafikaMid ⋯15-9 HD+4—8,16
1+2+3+4Ki Charge———————
1+3Angano avy any TandrefanaThrow12~14-9-5d—35
1+3+4Taunt——————
2Right JabHigh11-2+9—10—
2,2Lefon'ainaHighi28~30 rel-7+14d+67a (+51),20
2+3Heat BurstMid16+1+2c—[12;12]
2+4Tantara avy an TatsinananaThrow12~14-6-3d—35
3—Mid13~14-9+5—12—
3,1—Midi18~19 rel-10+1—,10—
3,1,2Mandihy ny FosaMidi16~18 rel-14+28a (+13)—,22—
3,2Basy LelafoHighi26~28 rel-6 HD+24a (+14)—,20
3+4Baobab Mihira——————
4—High12-12-2—12—
4,4Maki RoaHighi29~30 rel-13+6—,20
b,B+2+3Afo'n AndrianerinerinaMid62~63—-6d—30
b+1—High12~13-9+4+4s10
b+1,4Vavaky ny AvanaHighi22~23 rel-13+16a (-1)—,21
b+1+2Ampinga AfoMid18-13+20a (+15)—25
b+2—High13-12+0—10
b+2,3—Highi18~19 rel-9+2—,16—
b+2,3,2Tondradrano MasinaHigh ⋯i27~29i4~5i5~6 rel-6+21d—,5,8,12
b+3—Mid16~17-13-2—9—
b+3,4—Highi24 rel-13-5—,13
b+3,4,2Mandihy ny IndryHighi28~29 rel-13+7a (-2)—,19
b+3+4Mikisaka Malaky——————
b+4Daka RahonaMid19-2+22a (+13)+39a19
Back ThrowFinoana avy any AtsimoThrow12~14!+0d—50
BAO.1—High13~14+4+9—12
BAO.1,4Hiran'ny VonikazoMid ⋯i25~26i7~8 rel-5+24d—,5,20
BAO.2Hiran'ny FakanyMid23~25-18+33a (+23)—24
BAO.3Hiran'ny RavinyMid ⋯19~20-9 HD+15d (+5)—15,25
BAO.4Hiran'ny RavinyLow ⋯18~19-24-2d+66a (+50)18,20
BAO.FBaobab Mihira > Morengy Miroso——————
BAO.ufBaobab Mihira > Move Forward——————
d+1+2Dandrok'adyMid19~20-17+35a (+25)—23
d+2Famakin'nainaMid26-4+8d+53a20
d+3DiavolanaLow20-14+1+12g14
db+1+2Maritoa AfoHigh18+3+13c—18—
db+2—Mid15-11+2—10—
db+2,3Tsingy RoaMidi23~24 rel-11+2—,10
db+2,4Sifaka RoaMidi22~23 rel-13+6+35a (+25),17
db+3Daka ZavonaLow22~23-26+5c+44a21
db+4Daka TanyLow18-12+1—13—
df+1Mid CheckMid13-2+5—10—
df+1,1—Highi19 rel-3+5—,17—
df+1,1,1+2Tandrokin'ny AlaMidi27~28 rel-17+35a (+25)—,23
df+1,1,2Famakin'ny AlaMidi30 rel-12+5a+50a,20
df+1,4Sifaka An'alaMidi18~19 rel-13+6+35a (+25),17
df+2Sifaka An'alaMid15~16-7+34a (+24)—12—
df+3—Mid20~21-9+4—15
df+3,3MasoandroMid.i26~27 rel-13+15a (+6)—,20
df+3+4Daka FanalaLow21-15-4+6a17
df+4Daka VaratraMid16-4+5+57a17
f,f,F+2—High14-9-3—12—
f,f,F+2,1MangatsiakaHighi17~18 rel+1+33d (+25)—,14
f,f,F+3Dakan'ny VazimbaMid23~266~+9+19a (+9)—30
f,F+2—Mid15~16-9+7—14—
f,F+2,2Rano MasinaMid ⋯i22~23i5i5 rel-9+32a (+6)—,14,4,10
f,F+2,H.2Rano Masini'i ZanaharyMidi22~23 rel-1+40a (+14)—,33
f,F+3MandrivotraMid20~21-9+6—19
f+1+2Claw RainMid ⋯i14~15i8~9 rel-10-4—,3,3—
f+1+2,1+2Lightning ClawsMid ⋯i14~15i7~8i7~8 rel-13+3—,3,2,2—
f+1+2,1+2,3+4Oram-BaratraMid ⋯i16~17i6~7 rel-22+6a (-11)—,5,12
f+2Sabatra AfoMid20-13+5—23
f+3Morengy Miroso——————
f+3+4—Mid18-9+3—10
f+3+4,2Fanasin'ny MpamsavyMidi29~30 rel-20+64a (+48)—,20
f+4—Mid18-6+2—12
f+4,2Fombafomban'ny MenaranaMidi31 rel-9+16a (+7)—,20
f+4,4—Highi26 rel-5+9—,15
f+4,4,4Fomba'ny VazimbaHighi30~31 rel-9+14d—,30
f+4,H.2Fombafomban'ny ZanaharyMidi31 rel+2+16a (+7)—25
FC.df+4Mpiady MieronaLow18~19-26+4c—16
H.2+3Fitahin-d RatovantanyMid17~18+6-5d—52
H.b+3+4Zanahary Mihira———————
Left ThrowAngano avy any TandrefanaThrow12~14-3-6d—40
MOR.1—Mid13-4+8—14—
MOR.1,2Bibilava FotsyHigh ⋯i21~23i4~5i5~6 rel-3 HD+24d—,5,8,12
MOR.1,4Sifaka FotsyMidi22~23 rel-13+6+35a (+25),20
MOR.1+2Tafika MaitsoMid26+6+29d+84a (+64)23
MOR.2Daroka MangaMid15~17-6+18a (+1)+72a (+56)20
MOR.3Tosika MenaMid17-13+12a (+3)—20
MOR.3+4Morengy Miroso > Baobab Mihira——————
MOR.4—Low17-12-1—10
MOR.4,3Lako MavoHighi22~23 rel-13+6—,14—
MOR.4,3,H.1+2Tandrok'i ZanaharyMidi29~30 rel-17+14a (-3)—,20
MOR.u+1+2Arahaba tsy MilokoMid16~17-2+4—16
qcf+1RanomandryMid17-9+25a (+15)—25
R.df+1+2Hazon'n Andriamanitry ny Hay-adyMid20-18+0d—55+
Right ThrowTantara avy an TatsinananaThrow12~14-3-3d—40
SS.2Antsy AfoMid20+1+3+59a22
TrombaTromba——————
u+1+2Tora-batoMid22+4+13c—20
u+3HazavanaMid17~18-9+27g+40a17
u+3,H.2Hazavan'i ZanaharyMidi30~32 rel-9+65a (+49)—,27
u+4Daka SifakaMid16~17-13+6+35a (+25)17
ub+1Fiderana avy any AvaratraMid ⋯17-15-5d—13,8,29
uf+1Fiderana avy any AtsimoMid ⋯17-15-5d—13,8,29
uf+1+2Honohono avy any AvaratraThrow12-3+0d—40
uf+2—High17-2+2+314—
uf+2,3Vavaka MarainaLowi27~28 rel-14+2c—,14—
uf+2,4Vavak'arivaMidi31~32i5~6 rel-11+6c—,20
uf+3LanitraHigh ⋯18~19-7+6—6,6,12
uf+3,H.2Lanitry ZanaharyMidi24~25 rel+4+17a (+7)—,22
uf+3+4Dakan'ny KalanoroMid25~16-5+20a—18
uf+4—Mid15~16-15-7s—10
uf+4,4Varika RoaMidi24~25 rel-13+67a (+51)—,23
WAL.4Dakan'ny FamadihanaMid12~20+2+10a (+34)—40
WAL.FTromba > Morengy Miroso——————
WAL.ufTromba > Baobab Mihira——————
ws1—Mid13~14-8+7—12—
ws1,4Volamena RoaMidi20 rel-13 HD+18a (+9)—,20
ws2Daroka HenjanaMid15~16-13+32a (+22)—15—
ws3Daka ManoranaMid20+4+7c+54a20
ws4Toe SmashMid11~12-4+7—15—