Ironfist Insights
no data — import yours

Lidia — character information

Every Lidia move in Tekken 8: 58 rows, 6 lows, 3 throws, 10 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.

How they play

On the numbers, Lidia is stance-based (4 stances: CAT, HAE, HRS, WLF) and fast and plus (4.4% of the movelist is plus on block at i15 or faster). Everything else about them sits inside the roster's normal range.

  • Neutral throws329th of 41

    Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.

    Lidia: 3 throws from neutral — 29th of 41. The roster median is 4.

  • Plus on block13.2%9th of 41

    How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.

    Lidia: 13.2% of the movelist is plus on block — 9th of 41. The roster median is 11%.

  • Lows10.7%35th of 41

    How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.

    Lidia: 10.7% of the movelist is lows — 35th of 41. The roster median is 13.8%.

  • CH launchers1415th of 41

    Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.

    Lidia: 14 moves launch on counter hit — 15th of 41. The roster median is 12.

  • Stances44th of 41

    Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.

    Lidia: 4 stances: CAT, HAE, HRS, WLF — 4th of 41. The roster median is 2.

  • Homing45th of 41

    Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.

    Lidia: 4 homing strikes — 5th of 41. The roster median is 3.

  • Wall / balcony27%9th of 41

    How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.

    Lidia: 27% of the movelist carries a balcony break or wall crush — 9th of 41. The roster median is 24.8%.

  • Floor breakers221st of 41

    Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.

    Lidia: 2 strikes break the floor — 21st of 41. The roster median is 2.

  • Side switches126th of 41

    Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.

    Lidia: 1 move switch sides on hit — 26th of 41. The roster median is 2.

  • Chip damage11.3%33rd of 41

    How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.

    Lidia: 11.3% do chip damage on block — 33rd of 41. The roster median is 14.5%.

  • Power crushes44th of 41

    Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.

    Lidia: 4 power crushes — 4th of 41. The roster median is 3.

  • Fast mids217th of 41

    Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.

    Lidia: 2 mids at i13 or faster — 17th of 41. The roster median is 2.

  • Parries / sabaki45th of 41

    Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.

    Lidia: 4 parries or sabaki — 5th of 41. The roster median is 2.

  • Launchable lows37.5%21st of 41

    How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.

    Lidia: 37.5% of their lows are -15 or worse — 21st of 41. The roster median is 37.5%.

  • Launchable mids/highs5.4%37th of 41

    How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.

    Lidia: 5.4% of their highs and mids are -15 or worse — 37th of 41. The roster median is 10.9%.

  • Turn-keeping pokes40.3%10th of 41

    How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.

    Lidia: 40.3% of their pokes stay plus on hit and safe on block — 10th of 41. The roster median is 35.5%.

  • Duckable highs25.2%10th of 41

    How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.

    Lidia: 25.2% of the movelist is highs — 10th of 41. The roster median is 21.3%.

  • Low crushes11.9%23rd of 41

    How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.

    Lidia: 11.9% of the movelist jumps over lows — 23rd of 41. The roster median is 12.8%.

  • High crushes6.3%34th of 41

    How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.

    Lidia: 6.3% of the movelist ducks under highs — 34th of 41. The roster median is 9.7%.

  • Safe evasions44%24th of 41

    How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.

    Lidia: 44% of their evasive moves are still safe when blocked — 24th of 41. The roster median is 45.5%.

  • Fast plus on block4.4%3rd of 41

    Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.

    Lidia: 4.4% of the movelist is plus on block at i15 or faster — 3rd of 41. The roster median is 2%.

  • Safe poke damage13.614th of 41

    What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.

    Lidia: their average safe poke does 13.6 damage — 14th of 41. The roster median is 13.2.

  • Follow-ups per move0.4735th of 41

    Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.

    Lidia: 0.47 follow-ups per standalone move — 35th of 41. The roster median is 0.61.

Shading shows where Lidia sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Lidia reaches it on 2 of 23.

Your back to the wall

27% of their moves carry wall or balcony properties, a little above the roster middle.

Their back to the wall

1 move switches sides on hit, below the roster middle, so they have an out but not a reliable one.

Centre stage

4 homing strikes, in the top fifth of the roster, of which 1 is a mid. That is the one that beats a step without giving you a ducking answer.

On a breakable floor

2 strikes break the floor, about the roster middle.

Key Lidia moves

Plus on block

  • df+4~3Rapturei20, high, +8 on block
  • HRS.4Muramasastancei28, mid, +8 on block
  • qcf+1+2,2*Red Poppy (charged)from qcf+1+2 (i16), mid, +8 on block
  • df+4~4Triangle Kicki12, high, +7 on block at best

Plus you cannot ignore

  • f,F+2Lightning Seikenzukii13, mid, +5 on block
  • HAE.2Heaven's Sword: Wreath Puncturestancei13, mid, +2 on block
  • b+1Stalwart Governancei18, mid, +2 on block

Fastest mids

  • df+1i13, mid, -5 on block
  • f,F+2Lightning Seikenzukii13, mid, +5 on block

Lows, safest first

  • CAT.4stancei19, low, -6 on block, too fast to see coming
  • db+3Adjourning Sweepi16, low, -11 on block, too fast to see coming
  • db+4Shin Splinteri22, low, -13 on block, borderline — some players react to it
  • 1,2,4Flurry > Low Right Kickfrom 1 (i10), low ending a string that opens high, -13 on block

Special lows

  • hFC.2situationali11, special low, -4 on block, too fast to see coming
  • db+1Down Jabi10, special low, -5 on block, too fast to see coming
  • hFC.1situationali10, special low, -5 on block, too fast to see coming

Panic buttons

  • b+1+2Iron Ladyi20, absorbs a hit, -13 on block
  • b+1+3parries, block frames unpublished
  • db+3+4For the Peoplei22, parries, -3 on block
  • uf+1Gyrei23, parries, -6 on block

Launches on counter-hit

  • CAT.2,2Rising Carpstancefrom CAT.2 (i14), counter-hit +73a (+57)
  • ws3Bridging the Gapsituationali14, counter-hit +71a (+55)
  • HRS.1+2Low Chopstancei20, counter-hit +67a (+51)
  • b+2,3Crushing Left Kneefrom b+2 (i13), counter-hit +63a

Homing

  • HRS.3+4Higekiristancei20, homing, +6 on block
  • qcf+4Helm Splitteri17, homing, +5 on block
  • HRS.1Hachi-waristancei17, homing, +1 on block
  • b+4Back Spin Kicki16, homing, -3 on block

Parries and sabaki

  • db+3+4For the Peoplei22, Has low parry effect
  • uf+1Gyrei23, Parries high punches or kicks
  • b+1+3Parries high or mid punches
  • H.CAT.UCat Stance > Heaven and EarthsituationalParries all highs or mids, needs Heat

Free launches for you

  • d+4i12, -15 on block
  • hFC.4situationali12, -15 on block
  • b+3,4,1+2Birds and Beastsfrom b+3 (i17), -15 on block
  • f+1+2,3,1+2Political Stormfrom f+1+2 (i14), -15 on block, +5 instead if they Heat Dash
What Lidia punishes you with
Lidia’s hardest-hitting punish at each speed
You areStanding punishDamageFrom crouchDamage
−10 or worse1,2,223—
−12 or worsef+2,433 launchesws4,225
−13 or worsef+2,433 launchesws1,432 launches
−15 or worsef+2,433 launchesws1,432 launches
What you get to do about Lidia’s strings

Duck it and the whole string whiffs

  • 12 follow-ups, all high

Fuzzy guard candidates

  • df+1,2high, 7f before df+1,3
  • b+3,4high, 3f before b+3,1

Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.

Do not try to duck these

  • 1,2jails — you stay in blockstun
  • CAT.4,3+4jails — you stay in blockstun
  • d+3,1jails — you stay in blockstun
  • f+1+2,3jails — you stay in blockstun
  • f+1+2,3,1+2jails — you stay in blockstun
  • …and 2 more

Jailing is unrecorded on 86% of Lidia’s string continuations, so a string missing from the last list was probably never checked.

Getting into Lidia’s stances

The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Lidia there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.

HAE — 3 moves out of it

  • P.HAEHeaven and Earthblock frames unpublished
  • H.f,f,F+1Swift High Seikenzuki > Heaven and Earthsituationali13, +5 on block
  • H.2+3Efflorescent Blizzardsituationali18, +10 on block, they can guard out
  • H.WLF.1Bassai-zuki > Heaven and Earthsituationali22, +6 on block, they can guard out
  • H.1+2Heian Shodan Seikenzuki > Heaven and Earthsituationali31, +1 on block
  • H.WLF.1*Bassai-zuki (Hold) > Heaven and Earthsituationali36, +10 on block, they can guard out
  • …and 6 more

WLF — 8 moves out of it

  • qcf+1+2,2Red Poppyfrom qcf+1+2 (i16), -4 on block
  • qcf+1+2,2*Red Poppy (charged)from qcf+1+2 (i16), +8 on block
  • f+3,2Viola Mandshuricafrom f+3 (i17), -4 on block
  • CAT.1+2Gojushihofrom a stancei16, -1 on block
  • HRS.1Hachi-warifrom a stancei17, +1 on block
  • CAT.4from a stancei19, -6 on block
  • …and 2 more

CAT — 12 moves out of it

  • 1,2,2Flurry > Mid Chaserfrom 1 (i10), -8 on block
  • 2,2Double Twisting Chopfrom 2 (i11), -4 on block
  • df+2Coiled Elbow Slami15, +0 on block
  • uf+4Cleaving Spiriti15, -5 on block
  • 3+4Floret Maelstromi20, +0 on block
  • ws4,2Caustic Retortsituationalfrom ws4 (i11), +0 on block
  • …and 1 more

HRS — 9 moves out of it

  • f,F+2Lightning Seikenzukii13, +5 on block
  • db+3Adjourning Sweepi16, -11 on block
  • f+3,4Jumping Front Kick > Helm Splitterfrom f+3 (i17), +5 on block
  • qcf+4Helm Splitteri17, +5 on block
  • H.f,F+2Lightning Seikenzukisituationali13, +5 on block
  • SS.2Elbow Slamsituationali18, -1 on block

4 of 4 stances in Lidia’s movelist have a documented way in.

Throws and breaks

Lidia has 3 throws that can start from neutral.

Default break: 1. It covers 2 of 3 breakable throws (67%).

What 1 does not cover, most damaging first:

  • uf+1+2 Trifecta — breaks with 1+2, 40 damage
Lidia neutral throws with break inputs
ThrowNameBreakDamageLeaves youLikely used
1+3Moonlit Frost1 or 235—Against sidestepping
2+4Parched Valley1 or 235FUFAOn a breakable floorAgainst sidesteppingTo escape a corner
uf+1+2Trifecta1+240FUFA—

Five questions from the vetted quiz corpus, scoped to this character.

Frame data

What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.

Filters · 166 moves
Level
Properties

166 moves

Search any column from its heading.

Lidia frame data — 166 moves
DetailsProperties
(airborne).f,F+4,3Celestial Comet PunchMid ⋯18—-1—8,8,8
1JabHigh10+1+8—5
1,2FlurryHighi10 rel-3+4—,8—
1,2,2Flurry > Mid ChaserMidi22 rel-8+8—,10—
1,2,3Flurry > Gale KickHighi26~27 rel-6+20a (+11)—,27
1,2,4Flurry > Low Right KickLowi26 rel-13+3+26a,15—
1,4High Jab > High Right KickHighi19 rel-8+1—,17—
1+2Heian Shodan SeikenzukiMid31-9+17g—20
1+2*Heian Shodan Seikenzuki (Slight Hold)Mid42~64-5+32a (+24)—25
1+2**Heian Shodan Seikenzuki: DigressMid65+7+55a—30
1+2+3+4Ki Charge———————
1+3Moonlit FrostThrow12~14-3+4—35
1+3+4Bow———————
2—High11+0+8—8
2,1—Highi20~21 rel—+1—,10—
2,1,4—Highi22 rel—+2—,15—
2,1,4,4—Lowi24~25 rel———,5
2,1,4,4,1—Midi23~24 rel———,5—
2,1,4,4,1,2—Highi22 rel———,8—
2,1,4,4,1,2,1—Highi18~19 rel———,8—
2,1,4,4,1,2,1,3—Midi22 rel———,5—
2,1,4,4,1,2,1,3,2—Midi14 rel———,4—
2,1,4,4,1,2,1,3,2,110 Hit ComboMid22 rel—+11a (+6)—,27—
2,2Double Twisting ChopHighi20 rel-4+11g—,20
2,4High Right Reverse Jab > Mid Right Front KickMidi21 rel-8+4—,13—
2+3Heat BurstMid16+1+2c—12
2+4Parched ValleyThrow12~14-6+0d—35
3—High15-9+7—9—
3,2GankakuHighi22 rel-4+58a—,10
3+4Floret MaelstromMid ⋯20~21+0+23g—6,20
4—High13-8+1—14—
4,3High Right Roundhouse Kick > Jumping Back Spin KickMidi29~30 rel-14+27a—,20
b+1Stalwart GovernanceMid18+2+22c—24
b+1+2Iron LadyMid20-13+11a (+2)—25
b+1+3———————
b+1+4Gekisai Ura-uchiMid60~61—+9a—35
b+2Ruling PartyHigh13-9+1—14—
b+2,3Crushing Left KneeMidi22 rel-10+6+63a,14
b+3—Mid17~18-7+4—16—
b+3,1Birds of PreyMidi23~24 rel-11~-10+5+14,10—
b+3,4—Highi20 rel-11+0s—,16—
b+3,4,1+2Birds and BeastsMidi20 rel-15+21a (+11)—,19
b+3+4Cat Stance———————
b+4Back Spin KickHigh16-3+6+31a21
Back throwSmear CampaignThrow——+0d—50
CAT.1Mid Left ThrustMid17-4+18a (+9)+38a (+30)26
CAT.1+2GojushihoMid16-1+27g+37 (+29)25
CAT.2—High14~15-10+1—12—
CAT.2,2Rising CarpMidi26~27 rel-10+19a (+12)+73a (+57),18
CAT.2,3—Midi18~19 rel-10+1—,13—
CAT.2,3,1EnlightenmentMidi18 rel-10+12a (+3)—,22
CAT.3High Left Reverse Hook KickHigh13~14-4 HD+11g—20
CAT.4—Low19~20-6+8c+33a14
CAT.4,3+4Crouching Tiger, Rising DragonMidi38~39 rel-18+5a—,25
CAT.bCat Stance > Cancel———————
CAT.b,BCat Stance > Vacuity——————
CAT.FCat Stance > Stalking Wolf Stance———————
CH.db+3Red TapeThrow ⋯16~17—-2—20/24,17/19/21/27—
d+1ChopMid19~20-7+6c+21d20
d+2Lame DuckLow18-14-4+1212
d+3—Low15-16-5+59—
d+3,1Kansetsu-geriHighi18 rel-3+4—,8—
d+3,1,2Majority RulesHighi17 rel-6+17c—,20
d+4—Low12-15-4—6
db+1Down JabLow sl10-5+6—5—
db+2Valley BreezeMid16~17-7+7—14—
db+3Adjourning SweepLow16~17-11+7—17
db+3+4For the PeopleMid22-3+5—21
db+3+4,P.1For the NationHighi16 rel—+33a (+25)—,21
db+4Shin SplinterLow22-13+0—15
df+1—Mid13-5+2—13
df+1,2Mid Left Hook Thrust > Reverse ChopHighi16~17 rel-4+4—,10—
df+1,3Mid Left Hook Thrust > Mid Left SidekickMidi23 rel-13+10a (+1)+55a,17
df+2Coiled Elbow SlamMid15+0+11+14 (+24g)17
df+3—Mid14~15-8+5—15
df+3,4Mid Left Knee > Mid Right SidekickMidi22 rel-12+31a (+23)—,20
df+3+4TourbillionMid22~23-9+12g—25
df+4—Mid15-4+6—12
df+4,2Crescent Kick > High Elbow StrikeHighi26 rel-8+11d—,20
df+4~3RaptureHigh20~21+8+57a—24
df+4~4Triangle KickHigh12~136~+7+15a—27
f,f,F+1Swift High SeikenzukiHigh13~15+6+24a (+19)—24
f,f,F+3Flying BladeMid23~25+6+11c—30
f,F+1+2White WhaleMid15~16-13+13a (+4)—26
f,F+2Lightning SeikenzukiMid13+5+15g+1720—
f,F+3Flying Forward KickMid19~20-14+30a (+20)—21
f,F+4—Mid18-13-2—12—
f,F+4,3Hazy Moon Double KickMidi24~25 rel-27+17a (+2)—,16
f+1+2—High ⋯14-10+1—5,4—
f+1+2,3—Midi16 rel-13-2—,5
f+1+2,3,1+2Political StormMid ⋯i14i22 rel-15 HD+20d (+15)—,4,20
f+2—High12-7+4—10
f+2,4Horned LarkHighi18 rel-13+16a (+7)—,23
f+3—Mid17~18-11-4+612
f+3,2Viola MandshuricaMidi24~25 rel-4+24g+59cs,20
f+3,4Jumping Front Kick > Helm SplitterHighi21~23 rel+5+17—,21
f+3+4Horse Stance———————
f+4—Mid17-4+1—8—
f+4,3—Midi13~14 rel-10+0—,10
f+4,3,1Kusanku Double Kick > Uraken-uchiMidi21~22 rel-12+17a—,24
f+4,3,4Kusanku Triple KickMidi27~28 rel-10+19a (+12)+28a (+22),23
FC.df+2Flash ElbowMid12-14 HD+9a—22
FC.df+3Odd-tooth SnakeLow20-26+2c—16
H.1+2Heian Shodan Seikenzuki > Heaven and EarthMid31+1+37a (+29)—25
H.1+2*Heian Shodan Seikenzuki (Slight Hold) > Heaven and EarthMid42~64+6 g+37a (+29)—35
H.1+2**Heian Shodan Seikenzuki: Digress > Heaven and EarthMid65+10 g+63a—55
H.2+3Efflorescent BlizzardMid18+10 g+0d—55
H.CAT.UCat Stance > Heaven and Earth——————
H.f,f,F+1Swift High Seikenzuki > Heaven and EarthHigh13~15+5+31a (+23)—37
H.f,F+2Lightning SeikenzukiMid13+5+17—22
H.HRS.UHorse Stance > Heaven and Earth——————
H.WLF.1Bassai-zuki > Heaven and EarthMid22+6 g+38a (+30)—24
H.WLF.1*Bassai-zuki (Hold) > Heaven and EarthMid36+10 g+66—34
H.WLF.UStalking Wolf Stance > Heaven and Earth——————
HAE.1Heaven's Gavel: Injustice BanishMid18~19-11+80a (+60)—21/23
HAE.1+2Heaven's Cannon: Crushing DefamationHigh16—+0a—35/38/41
HAE.2Heaven's Sword: Wreath PunctureMid ⋯13+2+14a—10,20/24/28
hFC.1—Low sl10-5+6—5
hFC.2—Low sl11-4+7—8
hFC.3—Low16-17-6—10
hFC.4—Low12-15-4—6
HRS.1Hachi-wariHigh17+1+16g—22
HRS.1+2Low ChopLow20~21-18-1c+67a (+51)17
HRS.2Unanimous ConsentMid ⋯16-10 HD+8—18,10
HRS.3Kumo-geriMid22~24-4+14—21
HRS.3+4HigekiriHigh20~21+6+32d—28
HRS.4MuramasaMid28+8+22d+44a20
HRS.bHorse Stance > Cancel———————
HRS.b,BHorse Stance > Vacuity——————
HRS.FHorse Stance > Stalking Wolf Stance———————
Left throwMoonlit FrostThrow—-3+4—40—
OTG.d+1+2VetoLow18~19-13+6c—24
P.b+1+3Law of the LandHigh ⋯16—+23a (+18)—5,5,20
P.HAEHeaven and Earth——————
qcf+1+2—Mid16~17-12+2+218—
qcf+1+2,2Red PoppyMidi24~25 rel-4+24g+58a,20
qcf+1+2,2*Red Poppy (charged)Midi35~36 rel+8+34d (+26)+58a,26
qcf+2—Mid16-8+0—12—
qcf+2,2—Midi20 rel-14-1—,17—
qcf+2,2,1+2Blossom FuryMidi20~21 rel-17+18a (+13)—,25—
qcf+4Helm SplitterHigh17~19+5+17—21
R.df+1+2Scarlet Valor: Martial DevotionMid20-18+0d—55+
Right throwParched ValleyThrow—-3+0d—40
SS.2Elbow SlamMid18-1+10c+17c18
SS.4Evasive High Right Back KickHigh16~17-6+16g+1421
uf,n,4Delayed Rising Toe KickMid23~25-13+32a (+22)—20
uf+1GyreMid23-6+3—18
uf+1,PVortexHighi16 rel—+11g—,20
uf+1+2TrifectaThrow12-6+0d—40—
uf+3Willow BranchMid25~27-9+15c—28
uf+4Cleaving SpiritMid ⋯15~16-5+69a (+53)—10,16
WLF.1Bassai-zukiMid22~36+2+30a (+22)—24
WLF.1*—Mid36+7+57a—36
WLF.2Jion Upward ThrustMid15~16-7+22a (+5)+22a (+5)21
WLF.3—Mid17-6+4—10—
WLF.3,1Mid Left Kick > Nimble ThrustMidi26 rel-6+37a (+29)—,21
WLF.4Serpent IncisionLow ⋯20-14+5c—10,20
WLF.bStalking Wolf Stance > Cancel———————
WLF.b,BStalking Wolf Stance > Vacuity——————
ws1—Mid13~14-3+4—12—
ws1,2White-tailed EagleHighi21~22 rel+0+11—,18—
ws1,4Wild EagleMidi21~22 rel-13+21a (+16)—,20
ws2Upward ThrustMid15~16-12+29a (+19)—15
ws3Bridging the GapMid14~15-12+32a (+24)+71a (+55)20
ws4—Mid11~12-4+7—13—
ws4,2Caustic RetortHighi18 rel+0+8—,12—