Lidia — character information
Every Lidia move in Tekken 8: 58 rows, 6 lows, 3 throws, 10 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Lidia is stance-based (4 stances: CAT, HAE, HRS, WLF) and fast and plus (4.4% of the movelist is plus on block at i15 or faster). Everything else about them sits inside the roster's normal range.
Neutral throws329th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Lidia: 3 throws from neutral — 29th of 41. The roster median is 4.
Plus on block13.2%9th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Lidia: 13.2% of the movelist is plus on block — 9th of 41. The roster median is 11%.
Lows10.7%35th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Lidia: 10.7% of the movelist is lows — 35th of 41. The roster median is 13.8%.
CH launchers1415th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Lidia: 14 moves launch on counter hit — 15th of 41. The roster median is 12.
Stances44th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Lidia: 4 stances: CAT, HAE, HRS, WLF — 4th of 41. The roster median is 2.
Homing45th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Lidia: 4 homing strikes — 5th of 41. The roster median is 3.
Wall / balcony27%9th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Lidia: 27% of the movelist carries a balcony break or wall crush — 9th of 41. The roster median is 24.8%.
Floor breakers221st of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Lidia: 2 strikes break the floor — 21st of 41. The roster median is 2.
Side switches126th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Lidia: 1 move switch sides on hit — 26th of 41. The roster median is 2.
Chip damage11.3%33rd of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Lidia: 11.3% do chip damage on block — 33rd of 41. The roster median is 14.5%.
Power crushes44th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Lidia: 4 power crushes — 4th of 41. The roster median is 3.
Fast mids217th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Lidia: 2 mids at i13 or faster — 17th of 41. The roster median is 2.
Parries / sabaki45th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Lidia: 4 parries or sabaki — 5th of 41. The roster median is 2.
Launchable lows37.5%21st of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Lidia: 37.5% of their lows are -15 or worse — 21st of 41. The roster median is 37.5%.
Launchable mids/highs5.4%37th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Lidia: 5.4% of their highs and mids are -15 or worse — 37th of 41. The roster median is 10.9%.
Turn-keeping pokes40.3%10th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Lidia: 40.3% of their pokes stay plus on hit and safe on block — 10th of 41. The roster median is 35.5%.
Duckable highs25.2%10th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Lidia: 25.2% of the movelist is highs — 10th of 41. The roster median is 21.3%.
Low crushes11.9%23rd of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Lidia: 11.9% of the movelist jumps over lows — 23rd of 41. The roster median is 12.8%.
High crushes6.3%34th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Lidia: 6.3% of the movelist ducks under highs — 34th of 41. The roster median is 9.7%.
Safe evasions44%24th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Lidia: 44% of their evasive moves are still safe when blocked — 24th of 41. The roster median is 45.5%.
Fast plus on block4.4%3rd of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Lidia: 4.4% of the movelist is plus on block at i15 or faster — 3rd of 41. The roster median is 2%.
Safe poke damage13.614th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Lidia: their average safe poke does 13.6 damage — 14th of 41. The roster median is 13.2.
Follow-ups per move0.4735th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Lidia: 0.47 follow-ups per standalone move — 35th of 41. The roster median is 0.61.
Shading shows where Lidia sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Lidia reaches it on 2 of 23.
Your back to the wall
27% of their moves carry wall or balcony properties, a little above the roster middle.
Their back to the wall
1 move switches sides on hit, below the roster middle, so they have an out but not a reliable one.
Centre stage
4 homing strikes, in the top fifth of the roster, of which 1 is a mid. That is the one that beats a step without giving you a ducking answer.
On a breakable floor
2 strikes break the floor, about the roster middle.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 1,2,2 | 23 | — | |
| −12 or worse | f+2,4 | 33 launches | ws4,2 | 25 |
| −13 or worse | f+2,4 | 33 launches | ws1,4 | 32 launches |
| −15 or worse | f+2,4 | 33 launches | ws1,4 | 32 launches |
Duck it and the whole string whiffs
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Do not try to duck these
Jailing is unrecorded on 86% of Lidia’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Lidia there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
HAE — 3 moves out of it
WLF — 8 moves out of it
CAT — 12 moves out of it
HRS — 9 moves out of it
4 of 4 stances in Lidia’s movelist have a documented way in.
Lidia has 3 throws that can start from neutral.
Default break: 1. It covers 2 of 3 breakable throws (67%).
What 1 does not cover, most damaging first:
uf+1+2Trifecta — breaks with 1+2, 40 damage
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Moonlit Frost | 1 or 2 | 35 | — | Against sidestepping |
2+4 | Parched Valley | 1 or 2 | 35 | FUFA | On a breakable floorAgainst sidesteppingTo escape a corner |
uf+1+2 | Trifecta | 1+2 | 40 | FUFA | — |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 166 moves
166 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(airborne).f,F+4,3 | Celestial Comet Punch | Mid ⋯ | 18 | — | -1 | — | 8,8,8 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | ||
1,2 | Flurry | High | i10 rel | -3 | +4 | — | ,8 | — | |
1,2,2 | Flurry > Mid Chaser | Mid | i22 rel | -8 | +8 | — | ,10 | — | |
1,2,3 | Flurry > Gale Kick | High | i26~27 rel | -6 | +20a (+11) | — | ,27 | ||
1,2,4 | Flurry > Low Right Kick | Low | i26 rel | -13 | +3 | +26a | ,15 | — | |
1,4 | High Jab > High Right Kick | High | i19 rel | -8 | +1 | — | ,17 | — | |
1+2 | Heian Shodan Seikenzuki | Mid | 31 | -9 | +17g | — | 20 | ||
1+2* | Heian Shodan Seikenzuki (Slight Hold) | Mid | 42~64 | -5 | +32a (+24) | — | 25 | ||
1+2** | Heian Shodan Seikenzuki: Digress | Mid | 65 | +7 | +55a | — | 30 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Moonlit Frost | Throw | 12~14 | -3 | +4 | — | 35 | ||
1+3+4 | Bow | — | — | — | — | — | — | — | |
2 | — | High | 11 | +0 | +8 | — | 8 | ||
2,1 | — | High | i20~21 rel | — | +1 | — | ,10 | — | |
2,1,4 | — | High | i22 rel | — | +2 | — | ,15 | — | |
2,1,4,4 | — | Low | i24~25 rel | — | — | — | ,5 | ||
2,1,4,4,1 | — | Mid | i23~24 rel | — | — | — | ,5 | — | |
2,1,4,4,1,2 | — | High | i22 rel | — | — | — | ,8 | — | |
2,1,4,4,1,2,1 | — | High | i18~19 rel | — | — | — | ,8 | — | |
2,1,4,4,1,2,1,3 | — | Mid | i22 rel | — | — | — | ,5 | — | |
2,1,4,4,1,2,1,3,2 | — | Mid | i14 rel | — | — | — | ,4 | — | |
2,1,4,4,1,2,1,3,2,1 | 10 Hit Combo | Mid | 22 rel | — | +11a (+6) | — | ,27 | — | |
2,2 | Double Twisting Chop | High | i20 rel | -4 | +11g | — | ,20 | ||
2,4 | High Right Reverse Jab > Mid Right Front Kick | Mid | i21 rel | -8 | +4 | — | ,13 | — | |
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | 12 | ||
2+4 | Parched Valley | Throw | 12~14 | -6 | +0d | — | 35 | ||
3 | — | High | 15 | -9 | +7 | — | 9 | — | |
3,2 | Gankaku | High | i22 rel | -4 | +58a | — | ,10 | ||
3+4 | Floret Maelstrom | Mid ⋯ | 20~21 | +0 | +23g | — | 6,20 | ||
4 | — | High | 13 | -8 | +1 | — | 14 | — | |
4,3 | High Right Roundhouse Kick > Jumping Back Spin Kick | Mid | i29~30 rel | -14 | +27a | — | ,20 | ||
b+1 | Stalwart Governance | Mid | 18 | +2 | +22c | — | 24 | ||
b+1+2 | Iron Lady | Mid | 20 | -13 | +11a (+2) | — | 25 | ||
b+1+3 | — | — | — | — | — | — | — | ||
b+1+4 | Gekisai Ura-uchi | Mid | 60~61 | — | +9a | — | 35 | ||
b+2 | Ruling Party | High | 13 | -9 | +1 | — | 14 | — | |
b+2,3 | Crushing Left Knee | Mid | i22 rel | -10 | +6 | +63a | ,14 | ||
b+3 | — | Mid | 17~18 | -7 | +4 | — | 16 | — | |
b+3,1 | Birds of Prey | Mid | i23~24 rel | -11~-10 | +5 | +14 | ,10 | — | |
b+3,4 | — | High | i20 rel | -11 | +0s | — | ,16 | — | |
b+3,4,1+2 | Birds and Beasts | Mid | i20 rel | -15 | +21a (+11) | — | ,19 | ||
b+3+4 | Cat Stance | — | — | — | — | — | — | — | |
b+4 | Back Spin Kick | High | 16 | -3 | +6 | +31a | 21 | ||
Back throw | Smear Campaign | Throw | — | — | +0d | — | 50 | ||
CAT.1 | Mid Left Thrust | Mid | 17 | -4 | +18a (+9) | +38a (+30) | 26 | ||
CAT.1+2 | Gojushiho | Mid | 16 | -1 | +27g | +37 (+29) | 25 | ||
CAT.2 | — | High | 14~15 | -10 | +1 | — | 12 | — | |
CAT.2,2 | Rising Carp | Mid | i26~27 rel | -10 | +19a (+12) | +73a (+57) | ,18 | ||
CAT.2,3 | — | Mid | i18~19 rel | -10 | +1 | — | ,13 | — | |
CAT.2,3,1 | Enlightenment | Mid | i18 rel | -10 | +12a (+3) | — | ,22 | ||
CAT.3 | High Left Reverse Hook Kick | High | 13~14 | -4 HD | +11g | — | 20 | ||
CAT.4 | — | Low | 19~20 | -6 | +8c | +33a | 14 | ||
CAT.4,3+4 | Crouching Tiger, Rising Dragon | Mid | i38~39 rel | -18 | +5a | — | ,25 | ||
CAT.b | Cat Stance > Cancel | — | — | — | — | — | — | — | |
CAT.b,B | Cat Stance > Vacuity | — | — | — | — | — | — | ||
CAT.F | Cat Stance > Stalking Wolf Stance | — | — | — | — | — | — | — | |
CH.db+3 | Red Tape | Throw ⋯ | 16~17 | — | -2 | — | 20/24,17/19/21/27 | — | |
d+1 | Chop | Mid | 19~20 | -7 | +6c | +21d | 20 | ||
d+2 | Lame Duck | Low | 18 | -14 | -4 | +12 | 12 | ||
d+3 | — | Low | 15 | -16 | -5 | +5 | 9 | — | |
d+3,1 | Kansetsu-geri | High | i18 rel | -3 | +4 | — | ,8 | — | |
d+3,1,2 | Majority Rules | High | i17 rel | -6 | +17c | — | ,20 | ||
d+4 | — | Low | 12 | -15 | -4 | — | 6 | ||
db+1 | Down Jab | Low sl | 10 | -5 | +6 | — | 5 | — | |
db+2 | Valley Breeze | Mid | 16~17 | -7 | +7 | — | 14 | — | |
db+3 | Adjourning Sweep | Low | 16~17 | -11 | +7 | — | 17 | ||
db+3+4 | For the People | Mid | 22 | -3 | +5 | — | 21 | ||
db+3+4,P.1 | For the Nation | High | i16 rel | — | +33a (+25) | — | ,21 | ||
db+4 | Shin Splinter | Low | 22 | -13 | +0 | — | 15 | ||
df+1 | — | Mid | 13 | -5 | +2 | — | 13 | ||
df+1,2 | Mid Left Hook Thrust > Reverse Chop | High | i16~17 rel | -4 | +4 | — | ,10 | — | |
df+1,3 | Mid Left Hook Thrust > Mid Left Sidekick | Mid | i23 rel | -13 | +10a (+1) | +55a | ,17 | ||
df+2 | Coiled Elbow Slam | Mid | 15 | +0 | +11 | +14 (+24g) | 17 | ||
df+3 | — | Mid | 14~15 | -8 | +5 | — | 15 | ||
df+3,4 | Mid Left Knee > Mid Right Sidekick | Mid | i22 rel | -12 | +31a (+23) | — | ,20 | ||
df+3+4 | Tourbillion | Mid | 22~23 | -9 | +12g | — | 25 | ||
df+4 | — | Mid | 15 | -4 | +6 | — | 12 | ||
df+4,2 | Crescent Kick > High Elbow Strike | High | i26 rel | -8 | +11d | — | ,20 | ||
df+4~3 | Rapture | High | 20~21 | +8 | +57a | — | 24 | ||
df+4~4 | Triangle Kick | High | 12~13 | 6~+7 | +15a | — | 27 | ||
f,f,F+1 | Swift High Seikenzuki | High | 13~15 | +6 | +24a (+19) | — | 24 | ||
f,f,F+3 | Flying Blade | Mid | 23~25 | +6 | +11c | — | 30 | ||
f,F+1+2 | White Whale | Mid | 15~16 | -13 | +13a (+4) | — | 26 | ||
f,F+2 | Lightning Seikenzuki | Mid | 13 | +5 | +15g | +17 | 20 | — | |
f,F+3 | Flying Forward Kick | Mid | 19~20 | -14 | +30a (+20) | — | 21 | ||
f,F+4 | — | Mid | 18 | -13 | -2 | — | 12 | — | |
f,F+4,3 | Hazy Moon Double Kick | Mid | i24~25 rel | -27 | +17a (+2) | — | ,16 | ||
f+1+2 | — | High ⋯ | 14 | -10 | +1 | — | 5,4 | — | |
f+1+2,3 | — | Mid | i16 rel | -13 | -2 | — | ,5 | ||
f+1+2,3,1+2 | Political Storm | Mid ⋯ | i14i22 rel | -15 HD | +20d (+15) | — | ,4,20 | ||
f+2 | — | High | 12 | -7 | +4 | — | 10 | ||
f+2,4 | Horned Lark | High | i18 rel | -13 | +16a (+7) | — | ,23 | ||
f+3 | — | Mid | 17~18 | -11 | -4 | +6 | 12 | ||
f+3,2 | Viola Mandshurica | Mid | i24~25 rel | -4 | +24g | +59cs | ,20 | ||
f+3,4 | Jumping Front Kick > Helm Splitter | High | i21~23 rel | +5 | +17 | — | ,21 | ||
f+3+4 | Horse Stance | — | — | — | — | — | — | — | |
f+4 | — | Mid | 17 | -4 | +1 | — | 8 | — | |
f+4,3 | — | Mid | i13~14 rel | -10 | +0 | — | ,10 | ||
f+4,3,1 | Kusanku Double Kick > Uraken-uchi | Mid | i21~22 rel | -12 | +17a | — | ,24 | ||
f+4,3,4 | Kusanku Triple Kick | Mid | i27~28 rel | -10 | +19a (+12) | +28a (+22) | ,23 | ||
FC.df+2 | Flash Elbow | Mid | 12 | -14 HD | +9a | — | 22 | ||
FC.df+3 | Odd-tooth Snake | Low | 20 | -26 | +2c | — | 16 | ||
H.1+2 | Heian Shodan Seikenzuki > Heaven and Earth | Mid | 31 | +1 | +37a (+29) | — | 25 | ||
H.1+2* | Heian Shodan Seikenzuki (Slight Hold) > Heaven and Earth | Mid | 42~64 | +6 g | +37a (+29) | — | 35 | ||
H.1+2** | Heian Shodan Seikenzuki: Digress > Heaven and Earth | Mid | 65 | +10 g | +63a | — | 55 | ||
H.2+3 | Efflorescent Blizzard | Mid | 18 | +10 g | +0d | — | 55 | ||
H.CAT.U | Cat Stance > Heaven and Earth | — | — | — | — | — | — | ||
H.f,f,F+1 | Swift High Seikenzuki > Heaven and Earth | High | 13~15 | +5 | +31a (+23) | — | 37 | ||
H.f,F+2 | Lightning Seikenzuki | Mid | 13 | +5 | +17 | — | 22 | ||
H.HRS.U | Horse Stance > Heaven and Earth | — | — | — | — | — | — | ||
H.WLF.1 | Bassai-zuki > Heaven and Earth | Mid | 22 | +6 g | +38a (+30) | — | 24 | ||
H.WLF.1* | Bassai-zuki (Hold) > Heaven and Earth | Mid | 36 | +10 g | +66 | — | 34 | ||
H.WLF.U | Stalking Wolf Stance > Heaven and Earth | — | — | — | — | — | — | ||
HAE.1 | Heaven's Gavel: Injustice Banish | Mid | 18~19 | -11 | +80a (+60) | — | 21/23 | ||
HAE.1+2 | Heaven's Cannon: Crushing Defamation | High | 16 | — | +0a | — | 35/38/41 | ||
HAE.2 | Heaven's Sword: Wreath Puncture | Mid ⋯ | 13 | +2 | +14a | — | 10,20/24/28 | ||
hFC.1 | — | Low sl | 10 | -5 | +6 | — | 5 | ||
hFC.2 | — | Low sl | 11 | -4 | +7 | — | 8 | ||
hFC.3 | — | Low | 16 | -17 | -6 | — | 10 | ||
hFC.4 | — | Low | 12 | -15 | -4 | — | 6 | ||
HRS.1 | Hachi-wari | High | 17 | +1 | +16g | — | 22 | ||
HRS.1+2 | Low Chop | Low | 20~21 | -18 | -1c | +67a (+51) | 17 | ||
HRS.2 | Unanimous Consent | Mid ⋯ | 16 | -10 HD | +8 | — | 18,10 | ||
HRS.3 | Kumo-geri | Mid | 22~24 | -4 | +14 | — | 21 | ||
HRS.3+4 | Higekiri | High | 20~21 | +6 | +32d | — | 28 | ||
HRS.4 | Muramasa | Mid | 28 | +8 | +22d | +44a | 20 | ||
HRS.b | Horse Stance > Cancel | — | — | — | — | — | — | — | |
HRS.b,B | Horse Stance > Vacuity | — | — | — | — | — | — | ||
HRS.F | Horse Stance > Stalking Wolf Stance | — | — | — | — | — | — | — | |
Left throw | Moonlit Frost | Throw | — | -3 | +4 | — | 40 | — | |
OTG.d+1+2 | Veto | Low | 18~19 | -13 | +6c | — | 24 | ||
P.b+1+3 | Law of the Land | High ⋯ | 16 | — | +23a (+18) | — | 5,5,20 | ||
P.HAE | Heaven and Earth | — | — | — | — | — | — | ||
qcf+1+2 | — | Mid | 16~17 | -12 | +2 | +2 | 18 | — | |
qcf+1+2,2 | Red Poppy | Mid | i24~25 rel | -4 | +24g | +58a | ,20 | ||
qcf+1+2,2* | Red Poppy (charged) | Mid | i35~36 rel | +8 | +34d (+26) | +58a | ,26 | ||
qcf+2 | — | Mid | 16 | -8 | +0 | — | 12 | — | |
qcf+2,2 | — | Mid | i20 rel | -14 | -1 | — | ,17 | — | |
qcf+2,2,1+2 | Blossom Fury | Mid | i20~21 rel | -17 | +18a (+13) | — | ,25 | — | |
qcf+4 | Helm Splitter | High | 17~19 | +5 | +17 | — | 21 | ||
R.df+1+2 | Scarlet Valor: Martial Devotion | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Parched Valley | Throw | — | -3 | +0d | — | 40 | ||
SS.2 | Elbow Slam | Mid | 18 | -1 | +10c | +17c | 18 | ||
SS.4 | Evasive High Right Back Kick | High | 16~17 | -6 | +16g | +14 | 21 | ||
uf,n,4 | Delayed Rising Toe Kick | Mid | 23~25 | -13 | +32a (+22) | — | 20 | ||
uf+1 | Gyre | Mid | 23 | -6 | +3 | — | 18 | ||
uf+1,P | Vortex | High | i16 rel | — | +11g | — | ,20 | ||
uf+1+2 | Trifecta | Throw | 12 | -6 | +0d | — | 40 | — | |
uf+3 | Willow Branch | Mid | 25~27 | -9 | +15c | — | 28 | ||
uf+4 | Cleaving Spirit | Mid ⋯ | 15~16 | -5 | +69a (+53) | — | 10,16 | ||
WLF.1 | Bassai-zuki | Mid | 22~36 | +2 | +30a (+22) | — | 24 | ||
WLF.1* | — | Mid | 36 | +7 | +57a | — | 36 | ||
WLF.2 | Jion Upward Thrust | Mid | 15~16 | -7 | +22a (+5) | +22a (+5) | 21 | ||
WLF.3 | — | Mid | 17 | -6 | +4 | — | 10 | — | |
WLF.3,1 | Mid Left Kick > Nimble Thrust | Mid | i26 rel | -6 | +37a (+29) | — | ,21 | ||
WLF.4 | Serpent Incision | Low ⋯ | 20 | -14 | +5c | — | 10,20 | ||
WLF.b | Stalking Wolf Stance > Cancel | — | — | — | — | — | — | — | |
WLF.b,B | Stalking Wolf Stance > Vacuity | — | — | — | — | — | — | ||
ws1 | — | Mid | 13~14 | -3 | +4 | — | 12 | — | |
ws1,2 | White-tailed Eagle | High | i21~22 rel | +0 | +11 | — | ,18 | — | |
ws1,4 | Wild Eagle | Mid | i21~22 rel | -13 | +21a (+16) | — | ,20 | ||
ws2 | Upward Thrust | Mid | 15~16 | -12 | +29a (+19) | — | 15 | ||
ws3 | Bridging the Gap | Mid | 14~15 | -12 | +32a (+24) | +71a (+55) | 20 | ||
ws4 | — | Mid | 11~12 | -4 | +7 | — | 13 | — | |
ws4,2 | Caustic Retort | High | i18 rel | +0 | +8 | — | ,12 | — |