Leroy — character information
Every Leroy move in Tekken 8: 56 rows, 8 lows, 3 throws, 5 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Leroy is fast in the mid range (5 mids at i13 or faster) and a turn-stealer (12 parries or sabaki), with 1 further axis also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws329th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Leroy: 3 throws from neutral — 29th of 41. The roster median is 4.
Plus on block8.5%36th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Leroy: 8.5% of the movelist is plus on block — 36th of 41. The roster median is 11%.
Lows13.8%20th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Leroy: 13.8% of the movelist is lows — 20th of 41. The roster median is 13.8%.
CH launchers1028th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Leroy: 10 moves launch on counter hit — 28th of 41. The roster median is 12.
Stances132nd of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Leroy: 1 stance: HRM — 32nd of 41. The roster median is 2.
Homing224th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Leroy: 2 homing strikes — 24th of 41. The roster median is 3.
Wall / balcony18.5%38th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Leroy: 18.5% of the movelist carries a balcony break or wall crush — 38th of 41. The roster median is 24.8%.
Floor breakers031st of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Leroy: 0 strikes break the floor — 31st of 41. The roster median is 2.
Side switches126th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Leroy: 1 move switch sides on hit — 26th of 41. The roster median is 2.
Chip damage16.2%17th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Leroy: 16.2% do chip damage on block — 17th of 41. The roster median is 14.5%.
Power crushes232nd of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Leroy: 2 power crushes — 32nd of 41. The roster median is 3.
Fast mids52nd of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Leroy: 5 mids at i13 or faster — 2nd of 41. The roster median is 2.
Parries / sabaki121st of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Leroy: 12 parries or sabaki — 1st of 41. The roster median is 2.
Launchable lows22.2%38th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Leroy: 22.2% of their lows are -15 or worse — 38th of 41. The roster median is 37.5%.
Launchable mids/highs10.9%21st of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Leroy: 10.9% of their highs and mids are -15 or worse — 21st of 41. The roster median is 10.9%.
Turn-keeping pokes39.6%12th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Leroy: 39.6% of their pokes stay plus on hit and safe on block — 12th of 41. The roster median is 35.5%.
Duckable highs24.6%14th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Leroy: 24.6% of the movelist is highs — 14th of 41. The roster median is 21.3%.
Low crushes9.2%35th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Leroy: 9.2% of the movelist jumps over lows — 35th of 41. The roster median is 12.8%.
High crushes5.4%36th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Leroy: 5.4% of the movelist ducks under highs — 36th of 41. The roster median is 9.7%.
Safe evasions68.4%2nd of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Leroy: 68.4% of their evasive moves are still safe when blocked — 2nd of 41. The roster median is 45.5%.
Fast plus on block2.3%15th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Leroy: 2.3% of the movelist is plus on block at i15 or faster — 15th of 41. The roster median is 2%.
Safe poke damage12.327th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Leroy: their average safe poke does 12.3 damage — 27th of 41. The roster median is 13.2.
Follow-ups per move0.6719th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Leroy: 0.67 follow-ups per standalone move — 19th of 41. The roster median is 0.61.
Shading shows where Leroy sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Leroy reaches it on 3 of 23.
Your back to the wall
Less dangerous than most corners. 18.5% of the movelist carries wall or balcony properties against a roster median of 24.8%, so being cornered costs you position more than it costs you health.
Their back to the wall
1 move switches sides on hit, below the roster middle, so they have an out but not a reliable one.
Centre stage
Stepping is largely available. Only 2 strikes of 130 moves are marked homing, below the roster middle, and 1 of those is a mid — a short enough list to learn by sight.
On a breakable floor
Only the grab. No strike of Leroy's breaks the floor, but 1 throw does — so on these stages the floor is a reason to respect the throw, not the buttons.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 1,2,4 | 25 | — | |
| −12 or worse | 4,4 | 28 | ws4 | 16 |
| −13 or worse | 4,4 | 28 | ws1,4 | 30 |
| −15 or worse | uf+3+4,1+2 | 35 launches | ws2 | 21 launches |
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Do not try to duck these
Jailing is unrecorded on 79% of Leroy’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Leroy there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
HRM — 18 moves out of it
1 of the 1 stance in Leroy’s movelist has a documented way in.
Leroy has 3 throws that can start from neutral.
Default break: 1. It covers 2 of 3 breakable throws (67%).
What 1 does not cover, most damaging first:
uf+1+2Lian Jin Xuan Feng Jiao — breaks with 1+2, 35 damage
From a stance:
- HRM — uf+1+2. Every throw documented from here breaks with 1+2.
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Devastating Chain Punch | 1 or 2 | 35 | FUFT off-axis | On a breakable floorAgainst sidestepping |
2+4 | Corkscrew Strike | 1 or 2 | 35 | FUFA | Against sidesteppingTo escape a corner |
uf+1+2from HRM | Lian Jin Xuan Feng Jiao | 1+2 | 35 | FUFA off-axis | — |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 136 moves
136 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(back to wall).b,b,UB | Wall Jump Backflip | Mid | 35~38 | +1 | +34d | — | 21 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,1 | — | Mid | i18~19 rel | -9~-8 | +2~+3 | — | ,7 | — | |
1,1,1+2 | — | High | i19~20 rel | -9~-8 | -2~-1 | — | ,12 | — | |
1,1,1+2,1 | Chain Punch: Sheath | Mid | i23~24 rel | -16~-15 | +20a(+15)~+21a(+17) | — | ,15 | — | |
1,2 | Front Palm | High | i12 rel | -3 | +7 | — | ,9 | — | |
1,2,1 | Front Palm Pulsing Fist | High | i27~28 rel | -6~-5 | +8~+9 | — | ,17 | ||
1,2,3 | Front Palm Xuan Feng Jiao | High | i23~24 rel | -6~-5 | +20a(+11)~+21a(+13) | — | ,21 | ||
1,2,4 | Front Palm Snap Kick | Mid | i16 rel | -9 | +3 | — | ,11 | — | |
1+2 | — | High | 14 | -2 | 4 | — | 9 | — | |
1+2,1+2 | — | High | i9 rel | -2 | 7 | — | ,9 | — | |
1+2,1+2,1 | Chain Punch: Stem | Mid | i17~18 rel | -17~-16 HD | +7a(-2)~+8a(-1) | — | ,20 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Devastating Chain Punch | Throw | 12~14 | -3 | — | — | 35 | ||
1+3+4 | Taunt | — | — | — | — | — | — | ||
1+4 | Go Sugar | Low | 100~279 | -26 to +153 | +24~+203 | — | 16 | ||
2 | — | High | 12 | +0 | +9 | — | 10 | — | |
2,1 | — | Mid | i12~13 rel | -7~-6 | +4~+5 | — | ,12 | ||
2,1,2 | — | High | i20~21 rel | -7~-6 | +4~+5 | — | ,17 | ||
2,1,2,1 | Claws of Fury | Mid | i21~23 rel | -13~-11 | +16a(-1)~+18a(+3) | +30a(+20) | ,21 | ||
2,2 | Needle Elbow | High | i25~26 rel | -7~-6 | +7~+8 | — | ,20 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Corkscrew Strike | Throw | 12~14 | -3 | — | — | 35 | ||
3 | — | Mid | 15 | -8 | +3 | — | 14 | ||
3,3 | Hissing Snake | Low | i18 rel | -14 | +2 | +15d | ,13 | — | |
3+4 | Hermit | — | — | — | — | — | — | ||
3+4 | Hermit | — | — | — | — | — | — | ||
4 | — | High | 12 | -11 | 0 | — | 15 | — | |
4,4 | Falling Bamboo | Mid | i15~16 rel | -13~-12 | +3~+4 | — | 13 | — | |
b+1 | Hermit's Fist | High | 13 | -6 | +5 | — | 17 | — | |
b+1+2 | Outcast Arrow | Mid | 12 | -10 | +2 | +60a | 17 | — | |
b+2 | Twin Dragon Gate | — | — | — | — | — | — | ||
b+3 | Beheading Back Kick | High | 22~23 | 9~+10 | +16~+17c | — | 27 | ||
b+3+4 | Earth Sunder Chain | Mid ⋯ | 18~19 | -8 | +7 | — | 21,25 | ||
b+4 | Zhuan Shen Jiao | Mid | 17~18 | -9 | +4 | — | 16 | ||
Back throw | Lone Dragon's Rage | Throw | 12~14 | — | — | — | 50 | ||
CH b+1 | Knee Snap | High ⋯ | 13 | — | +0d | — | 20,25 | — | |
d+1 | — | Low sl | 10 | -5 | +6 | — | 5 | ||
d+1,2 | — | Mid | i15~16 rel | -10~-9 | -1~0 | — | ,8 | — | |
d+1,2,4 | Ru Huan Snap Kick | Mid | i15 rel | -9 | +3 | — | ,11 | — | |
d+1+2 | Chanhui Zhang | Mid | 17~18 | -4~-3 HD | +6c | — | 21 | ||
d+2 | — | Low | 15~16 | -13~-12 | -2~-1 | +3~+4 | 11 | ||
d+2,4 | Falling Fist Sweep | Low | i24~25 rel | -13~-12 | -2c | +38d | ,11 | ||
d+3 | — | Low | 16 | -13 | -2 | — | 8 | — | |
d+3,2 | Twin Snake Strike | High | i24~25 rel | -3~-2 | +8~+9 | — | ,11 | — | |
d+4 | — | Low | 14~15 | -12~-11 | -1~0 | — | 9 | — | |
d+4,4 | Razor Kick | Mid | i18~19 rel | -11~-10 | +1~+2 | — | ,16 | — | |
db+1 | — | Mid | 16~17 | -9~-8 | +1~+2 | — | 12 | — | |
db+1,1+2 | Shadow Double Fist Punch | Mid | i21~22 rel | -10~-9 | +23a (+18) | +41a | ,25 | ||
db+1,2 | Shadow Ram Punch | Mid | i21~22 rel | -12~-11 | +17a(+0) | — | ,20 | ||
db+1,3 | Shadow Raccoon Swing | High | i18~19 rel | 0~+1 | +8~+9 | +31a | ,17 | — | |
db+1+2 | Tan Sau Shui Yue Tu | Mid | 32~33 | -11~-10 HD | +36d (+15) | — | 25 | ||
db+2+3 | Master's Sermon | Low ⋯ | 20~21 | -14 | +67a (+51) | — | 10,14 (9) | ||
db+3 | Amputation Kick | Low | 20~21 | -8~-7 | +5~+6 | +14c | 12 | ||
db+4 | Fan Sweep | Low | 17 | -15 | -4c | +36d | 13 | ||
df+1 | — | Mid | 13~14 | -6 | +5 | — | 10 | ||
df+1,1+2 | — | High ⋯ | i14i6 (i7)i6 (i7) rel | -2 | +4 | — | ,3,3,3 | ||
df+1,1+2,2 | Admonishment Whirl | Mid | i24 rel | -10 | +3 | +33a (+25) | ,17 | ||
df+1,4 | Chopping Snap Kick | Mid | i18 rel | -9 | +3 | — | ,16 | — | |
df+2 | — | Mid | 15~16 | -6 | +6 | — | 7 | — | |
df+2,1+2 | Rising Dragons | High ⋯ | i19~20i11~12 rel | -18 | +33a (+23) | — | ,5,10 | — | |
df+3 | — | Mid | 16 | -11 | +0 | — | 14 | — | |
df+3,1 | — | High | i16~17 rel | +0 | +6 | — | ,12 | — | |
df+3,1,1+2 | Poison Strike | Mid | i20~21 rel | -13 | +34d (+13) | — | ,25 | ||
df+3,1,4 | — | Low | i23~24 rel | -18 | -7 | — | ,7 | — | |
df+3,1,4,1+2 | — | High | i25 rel | -16 | -3 | — | ,15 | — | |
df+3,1,4,1+2,2 | — | Mid | i23~24 rel | -17 | -5 | — | ,7 | — | |
df+3,1,4,1+2,2,1+2 | — | Mid | i19~20 rel | -26 | KND(+15) | — | ,15 | — | |
df+3,1,4,1+2,2,1+2,1+2 | — | Mid | i58 rel | -19 | +1 (0) | — | ,17 | — | |
df+3+4 | Jawbreaker Bow Kick | High | 18~19 | -2 | +70a(+54)~+71a(+55) | — | 23 | ||
df+4 | — | Mid | 13 | -6 | +6 | — | 14 | ||
df+4,3 | Snap Kick Knee | Mid | i20~21 rel | -9 | +7 | +37d (+29) | ,14 | ||
f,f,F+3 | Dragon's Heel | Mid | 24~27 | 6~+9 | +15c | — | 30 | ||
f,F+2 | — | Mid | 14~15 | -11~-10 | 0~+1 | — | 8 | — | |
f,F+2,2 | Cleansing Arrow | Mid | i17~18 rel | -15~-14 | +55~+56 | — | ,13 | — | |
f,F+3 | Viper Bow Kick | High | 18~23 | -2 to +3 | +33d | — | 20 | ||
f,F+4 | — | Mid | 16~17 | -4~-3 | +9~+10g | — | 16 | — | |
f,F+4,2 | Sacrum Severance | Mid | i27~28 rel | -14~-13 | +34a (+19) | +43a (-33) | ,21 | ||
f+1+2 | Dragon Elbow Crash | Mid | 17~18 | -13 | +20a (+15) | — | 20 | ||
f+2 | — | High | 14~16 | -9~-7 | +2~+4 | — | 15 | ||
f+2,3 | — | Mid | i18 rel | -10 | +2 | — | 15 | — | |
f+2,3,4 | Lone Dragon Storm | Mid | i21~22 rel | -9 | +8 | +14 | 20 | ||
f+2+3 | Master's Lesson | Mid ⋯ | 16~17 | -7 | +73a | — | 10,10,15 | ||
f+3 | — | Mid | 14~15 | -7~-6 | +7~+8 | — | 14 | ||
f+3,1+2 | — | High ⋯ | i13i9i7 rel | -8 | -6 | — | ,5,5,5 | ||
f+3,1+2,4 | Strike of the Five Precepts | Mid | i20~21 rel | -16~-15 | +13a (+6) | — | ,20 | ||
f+4 | — | Mid | 16~17 | -9~-8 | +4 | — | 14 | — | |
f+4,4 | Lao Weng Xuan Feng Jiao | High | i28~30 rel | -6 HD | +20a (+11) | — | ,24 | ||
FC.df+4 | — | Low | 15~16 | -13~-12 | -2~-1 | +3~+4 | 14 | ||
FC.df+4,1 | Reverse Cross Kick | Mid | i20~21 rel | -13~-12 | +31a (+21) | — | ,15 | — | |
H.2+3 | Twin Dragon Thunderclap | Mid | 15 | +6 | +0 / +5 | — | 50 (25) | ||
H.b+1+2 | Outcast Dark Deluge | — | — | -9 | +35a (+27) | — | 20 | ||
HRM.1 | Tan Zhang | Mid | 24~25 | -10~-9 | +0~+1 | — | 17 | ||
HRM.1,2 | Tan Zhang Lian Zhao | High | i20~21 rel | -3 | +28g | +59a | ,17 | ||
HRM.1+2 | — | Mid ⋯ | 14 | -2 | +5 | — | 3,3,3,3 | ||
HRM.1+2,1 | Chain Punch: Root | Mid | i17~18 rel | -17 HD | +7a(-2) | — | ,20 | ||
HRM.2 | — | High | 12~13 | -2 | +5~+6 | — | 14 | — | |
HRM.2,3 | Double Jawbreaker | High | i24~25 rel | -9~-8 | +16a (-1) | +34a | ,23 | ||
HRM.3 | — | Low | 16 | -13 | -2 | — | 8 | — | |
HRM.3,4 | Stampeding Dragon | Mid | i22~23 rel | -15~-14 | +1~+2 | — | ,16 | — | |
HRM.4 | — | Mid | 11~12 | -7~-6 | +7~+8 | — | 13 | — | |
HRM.4,1+2 | Cautious Dragon | Mid ⋯ | i24~25i8~9 rel | -14~-13 | +27a (+12) | — | ,5,20 | ||
HRM.b+1 | Prayer Fist | Mid | 20~22 | +4 | +7c | +52a | 21 | ||
HRM.b+3 | — | Low | 20~21 | -26 | -9 | — | 12 | — | |
HRM.b+3,2 | Twin Dragon Acceptance | Mid | i31~32 rel | -16 | +4a (-5) / +0a (-1) | — | ,27 (18) | ||
HRM.b+4 | Razor Sweep | Low | 20~21 | -13 | +4c | +28a | 17 | ||
HRM.d | Nimble Shift | — | — | — | — | — | — | — | |
HRM.f+1 | Villain Slayer | High | 14~15 | +0 | +15g | — | 17 | ||
HRM.f+4 | Duan Tou Xuan Feng Jiao | Mid | 26~29 | +0 | +40a | — | 21 | ||
HRM.P | — | — | — | — | +16 | — | 15 | ||
Left throw | Devastating Chain Punch | Throw | 12~14 | -3 | — | — | 40 | ||
OTG.db+2 | — | Low | 17~18 | -16 | -5 | — | — | — | |
OTG.db+2,1+2 | Tremor Punch | Low | — rel | -13 | -2 | — | — | — | |
P:b+2 | Superior Twin Dragon Gate | — | — | — | — | — | — | — | |
P:b+2,1 | Superior Chain Punch: Branch | Mid | 13 | -10 | +29a | — | 40 | ||
P.b+2,1 | Chain Punch: Branch | Mid | 13 | -10 | +21g | — | 35 | ||
qcf+2 | Chakra Elbow | High | 16~17 | -6~-5 | +29a (+22) | — | 20 | ||
qcf+3+4,F | Piercing Charge | Mid | 56~57 | — | -1~0d | — | 80 | ||
R.df+1+2 | Dark Dragon Commandment | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Corkscrew Strike | Throw | 12~14 | -3 | — | — | 40 | — | |
SS.1+2 | Chain Punch: Seed | High ⋯ | 14 | +7 | +25g | — | 3, 3, 20 | ||
SS.3+4 | Lone Dragon Tempest | Mid ⋯ | 20~21 | +3 | +8 | — | 20,6 | ||
SS.4 | Lone Dragon Slice | Low | 18~19 | -12 | +4 | +14 | 17 | — | |
ub+2 | Enter the Dragon | Mid | 20 | -10 | +3 | +33d (+25) | 17 | ||
uf,n,4 | Delayed Rising Toe Kick | Mid | 23~25 | -13 | +32a (+22) | — | 20 | ||
uf+1 | Pulsing Fist | High | 16~17 | -9 | +5 | — | 17 | ||
uf+1+2 | Lian Jin Xuan Feng Jiao | Throw | 12~14 | -2 | — | — | 35 | — | |
uf+2 | Zhuan Shen Long Fang Quan | Mid | 24~25 | +1 | +10a (+1) | — | 25 | ||
uf+3 | Floating Kick | Mid | 20~24 | -8 | +14a (+5) | — | 25 | ||
uf+3+4 | — | Mid ⋯ | 14~15 | -14 | +16a | — | 8,10 | ||
uf+3+4,1+2 | Biting Dragons | Mid | i30~31 rel | -13 | +23a (+13) | — | ,17 (11) | ||
uf+4 | Floating Axe Drop | Mid | 23~25 | -8~-6 | +21a | — | 22 | ||
ws1 | — | Mid | 13~14 | -7 | +3 | — | 14 | ||
ws1,4 | Elbow Slash Snap Kick | Mid | i21 rel | -9 | +3 | — | ,16 | — | |
ws2 | Arrow Shower | Mid | 15~16 | -14 | +51a | — | 21 | — | |
ws4 | Toe Smash | Mid | 11~12 | -6 | +5 | — | 16 | — |