Lee — character information
Every Lee move in Tekken 8: 55 rows, 9 lows, 3 throws, 8 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Lee is a counter-hit character (18 moves launch on counter hit) and unusually duckable (40% of the movelist is highs), with 3 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws329th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Lee: 3 throws from neutral — 29th of 41. The roster median is 4.
Plus on block10%29th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Lee: 10% of the movelist is plus on block — 29th of 41. The roster median is 11%.
Lows16.7%11th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Lee: 16.7% of the movelist is lows — 11th of 41. The roster median is 13.8%.
CH launchers186th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Lee: 18 moves launch on counter hit — 6th of 41. The roster median is 12.
Stances216th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Lee: 2 stances: HMS, MS — 16th of 41. The roster median is 2.
Homing224th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Lee: 2 homing strikes — 24th of 41. The roster median is 3.
Wall / balcony19.3%36th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Lee: 19.3% of the movelist carries a balcony break or wall crush — 36th of 41. The roster median is 24.8%.
Floor breakers512th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Lee: 5 strikes break the floor — 12th of 41. The roster median is 2.
Side switches126th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Lee: 1 move switch sides on hit — 26th of 41. The roster median is 2.
Chip damage11.3%33rd of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Lee: 11.3% do chip damage on block — 33rd of 41. The roster median is 14.5%.
Power crushes232nd of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Lee: 2 power crushes — 32nd of 41. The roster median is 3.
Fast mids217th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Lee: 2 mids at i13 or faster — 17th of 41. The roster median is 2.
Parries / sabaki125th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Lee: 1 parry or sabaki — 25th of 41. The roster median is 2.
Launchable lows36%25th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Lee: 36% of their lows are -15 or worse — 25th of 41. The roster median is 37.5%.
Launchable mids/highs14.9%12th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Lee: 14.9% of their highs and mids are -15 or worse — 12th of 41. The roster median is 10.9%.
Turn-keeping pokes31.5%29th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Lee: 31.5% of their pokes stay plus on hit and safe on block — 29th of 41. The roster median is 35.5%.
Duckable highs40%1st of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Lee: 40% of the movelist is highs — 1st of 41. The roster median is 21.3%.
Low crushes15.3%15th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Lee: 15.3% of the movelist jumps over lows — 15th of 41. The roster median is 12.8%.
High crushes11.3%15th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Lee: 11.3% of the movelist ducks under highs — 15th of 41. The roster median is 9.7%.
Safe evasions63.6%4th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Lee: 63.6% of their evasive moves are still safe when blocked — 4th of 41. The roster median is 45.5%.
Fast plus on block3.3%6th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Lee: 3.3% of the movelist is plus on block at i15 or faster — 6th of 41. The roster median is 2%.
Safe poke damage11.632nd of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Lee: their average safe poke does 11.6 damage — 32nd of 41. The roster median is 13.2.
Follow-ups per move0.854th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Lee: 0.85 follow-ups per standalone move — 4th of 41. The roster median is 0.61.
Shading shows where Lee sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Lee reaches it on 5 of 23.
Your back to the wall
Less dangerous than most corners. 19.3% of the movelist carries wall or balcony properties against a roster median of 24.8%, so being cornered costs you position more than it costs you health.
Their back to the wall
1 move switches sides on hit, below the roster middle, so they have an out but not a reliable one.
Centre stage
Stepping is largely available. Only 2 strikes of 150 moves are marked homing, below the roster middle, and 1 of those is a mid — a short enough list to learn by sight.
On a breakable floor
5 strikes break the floor, a little above the roster middle.
Plus on block
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 2,1 | 18 | ws3,3 | 27 |
| −12 or worse | 4,3 | 28 | ws3,3 | 27 |
| −13 or worse | f+1+2 | 32 launches | ws1:4 | 35 |
| −15 or worse | f+3,3,3,3,3,4 | 43 launches | ws2,3 | 36 launches |
Duck it and the whole string whiffs
All high, but you have to block first
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Do not try to duck these
Jailing is unrecorded on 91% of Lee’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Lee there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
HMS — 10 moves out of it
MS — 5 moves out of it
2 of 2 stances in Lee’s movelist have a documented way in.
Lee has 3 throws that can start from neutral.
Default break: 1. It covers 2 of 3 breakable throws (67%).
What 1 does not cover, most damaging first:
uf+1+2Knee Drive — breaks with 1+2, 20 damage
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Forearm Drop | 1 or 2 | 35 | — | Against sidestepping |
2+4 | Axle Throw | 1 or 2 | 35 | — | Against sidestepping |
uf+1+2 | Knee Drive | 1+2 | 20 | — | — |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 157 moves
157 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(back to wall).b,b,UB | Wall Jump Backflip | Mid | 35~38 | +1 | +34d | — | 21 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,2 | Left Right Combo | High | i12 rel | -3 | +7 | — | ,9 | — | |
1,2,2 | — | Mid | i20~21 rel | -13 | -2 | — | ,14 | — | |
1,2,2,3 | Left Right Combo > Revolution Zwei | High | i21 rel | -3 | +17a (+8) | — | ,23 | ||
1,2,4 | Left Right Mid Kick | Mid | i18 rel | -12 | -1 | +58a | ,10 | — | |
1,2:4 | Left Right Mid Kick | Mid | i18 rel | -12 | +5 | +58a | ,12 | — | |
1,3 | — | High | i16 rel | -11 | +0 | — | ,5 | — | |
1,3:3 | — | Mid | i9 rel | -11 | +0 | — | ,4 | — | |
1,3:3:3 | Acid Rain | High | i21 rel | -17 | +14 | — | ,14 | ||
1+2 | Pirouette Punch | Mid | 21 | -1 | +3 | +26a | 20 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Forearm Drop | Throw | 12~14 | -3 | -2d | — | 35 | ||
2 | Right Cross | High | 10 | +1 | +7 | — | 10 | — | |
2,1 | — | High | i15 rel | -5 | +6 | — | ,8 | — | |
2,1,1 | Combination Drei | Mid | i20 rel | -12 | +3 | +26a | ,18 | — | |
2,1,3 | Combination Fünf | High | i24 rel | -4 | +20a (+11) | +65a (+45) | ,20 | ||
2,1,4 | Combination Vier | Low | i25 rel | -15 | +1 | +11 | ,18 | — | |
2,2 | — | Mid | i20 rel | -13 | -2 | — | ,14 | — | |
2,2,3 | Right Cross > Revolution Zwei | High | i21 rel | -3 | +17a (+8) | — | ,23 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+3+4 | Taunt | — | — | — | — | — | — | — | |
2+4 | Axle Throw | Throw | 12~14 | -6 | -2d | — | 35 | ||
3 | — | Mid | 14 | -8 | +7 | — | 16 | — | |
3,3 | Mist Wolf Combination | High | i17 rel | -10 | +1 | — | ,18 | — | |
3+4 | Hitman | — | — | — | — | — | — | — | |
3~3 | Mist Trap | High | 30 | -9 | +2 | — | 18 | — | |
3~3:4 | Mist Trap Throw | Throw | — rel | ! | +0d | — | ,20 | — | |
4 | Magic Four | High | 11 | -9 | +2 | +2s | 14 | — | |
4,3 | — | High | i18 rel | -14 | -3 | +2 | ,14 | — | |
4,3,3 | Spinning Hammer Kick | Mid | i19 rel | -13 | +8d | — | , | ||
4,3,4 | Spin Kick Somersault Combo | Mid | i30 rel | -9 | +42d | — | , | ||
4,4 | — | High | i10 rel | -13 | -2 | — | ,5 | — | |
4,4,4 | Machinegun Kicks | High | i10 rel | -13 | -2 | — | ,5 | — | |
4,4:4 | Machinegun Kicks Cardinal | High | i20~21 rel | -9 HD | +15a (+6) | — | ,12 | ||
4,u+3 | Lee Somersault | Mid | i33 rel | -1 | +48d | js | ,23 | — | |
b,B+4 | Lee Cutter | High | 19 | +2 | +25a | — | 23 | ||
b+1 | — | High | 14 | +0 | +6 | — | 9 | — | |
b+1,1 | — | Mid | i20 rel | -5 | +6 | — | ,6 | — | |
b+1,1,2 | Triple Fang | High | i20 rel | -11 | +1 | — | ,18 | — | |
b+1:1 | — | High ⋯ | 14 | -5 | +6 | — | 12,6 | — | |
b+1:1,2 | Triple Fang Cardinal | High | i20~21 rel | -6 | +39d (-19) | — | ,23 | ||
b+1:1+2 | Double Fang Cardinal | High ⋯ | 14 | -6 | +39d (-19) | — | 12,25 | ||
b+1+3 | Mist Illusion | — | — | — | +14BT | — | — | ||
b+1+3,4 | Illusion Edge | Mid | i20 rel | — | +22a (+13) | — | 35 | ||
b+2 | Rear Cross Punch | High | 14 | -5 | +1 | — | 9 | — | |
b+2,4 | — | High | i27 rel | -9 | +6 | — | ,16 | ||
b+2,4,3 | Super High Combination | High | i27 rel | +0 | +22a (+13) | +51a | ,21 | ||
b+3 | — | Low | 15 | -14 | -3 | — | 9 | — | |
b+3,3 | Stinging Rush | High | i19 rel | -12 | -1 | — | ,12 | — | |
b+3+4 | Silver Revolution | High | 20 | -9 | +15a (+6) | — | 23 | ||
b+4 | Silver Heel | Mid | 20 | -3 | +7c | +64a | 20 | ||
Back Throw | Face Crusher | Throw | 12~14 | ! | -5d | — | 50 | — | |
d+2 | Gut Polisher | Mid | 18 | -6 | +8 | +13 | 17 | — | |
d+3 | Silver Low | Low | 16 | -15 | -1 | +17a | 17 | ||
d+4 | Shin | Low | 12 | -13 | -14 | -2 | 7 | — | |
D+4 | — | Low | 12 | -13 | -14 | -2 | 7 | — | |
D+4,4 | — | Low | i20 rel | -15 | -16 | -4 | ,8 | — | |
D+4,4,4 | — | Low | i20 rel | -15 | -16 | -4 | ,5 | — | |
D+4,4,4,4 | Laser Edge Kick Combo | Mid | i24 rel | -20 | +11a (+2) | — | ,21 | ||
d+4,n,4 | Shin > Head Kick | High | i23 rel | -9 | +2 | +27a (+17) | ,16 | — | |
db+1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
db+2 | — | Low sl | 11 | -4 | +7 | — | 8 | ||
db+3 | Bump Kick | Low | 20 | -12 | -1 | — | 12 | — | |
db+3+4 | Grass Snake | Low | 21 | -13 | +4 | +38a | 19 | — | |
db+4 | — | Low | 12 | -15 | -4 | — | 6 | ||
df+1 | — | Mid | 13 | -1 | +5 | — | 10 | — | |
df+1,2 | 2nd Hit | High | i20 rel | -10 | +1 | — | ,5 | — | |
df+1,2,2 | 3rd Hit | High | i22 rel | -18 | -7 | — | ,6 | — | |
df+1,2,2,1 | 4th Hit | High | i13 rel | -10 | +1 | — | ,5 | — | |
df+1,2,2,1,3 | 5th Hit | High | i22~23 rel | -26~-25 | -15~-14 | — | ,7 | — | |
df+1,2,2,1,3,3 | 6th Hit | Low | i24 rel | -25 | -14 | — | ,6 | — | |
df+2 | Silver Uppercut | Mid | 15 | -7 | +34a (+24) | — | 12 | — | |
df+3 | — | Mid | 14~15 | -8 | +3 | — | 13 | — | |
df+3,2 | — | High | i19 rel | -10 | +5 | — | ,13 | — | |
df+3,2,3 | Mercury Drive | Mid | i22 rel | -14 HD | +13c g | — | ,20 | ||
df+4 | — | Mid | 13 | -9 | +5 | — | 14 | — | |
df+4,4 | Fabulous Whip | High | i22-23 rel | -9 HD | +10g | — | ,22 | ||
f,f,F+3 | — | Mid | 14 | -9 | +16a (+9) | — | 14 | ||
f,f,F+3,4 | Waxing Crescent | Mid | i20 rel | +3 | +19d | — | ,26 | ||
f,F+2 | Jostle Wolf | High | 15 | +2 | +18gc | +69a (+53) | 23 | ||
f,F+3 | Pulse Blast | Mid | 14~15 | -9 HD | +21d (+11) | — | 23 | ||
f,F+4 | Deadly Edge | High | 16 | -5 | +29a | — | 22 | ||
f,n | Mist Step | — | — | — | — | — | — | ||
f:F+2 | Jostle Wolf Cardinal | High | 15 | +2 | +18gc | +69a (+53) | 26 | ||
f+1+2 | Aggressive One-Two | High ⋯ | 13 | -13 | +18a (+9) | — | 12,20 | ||
f+2 | — | Mid | 14 | -9 | +2 | — | 12 | — | |
f+2,1 | Double Signal | High | i19 rel | -10 | +16c | — | ,22 | ||
f+3 | — | Mid | 15 | -18 | -7 | — | 6 | — | |
f+3,3 | — | Mid | i8 rel | -18 | -7 | — | ,3 | — | |
f+3,3,3 | — | High | i8 rel | -18 | -7 | — | ,3 | — | |
f+3,3,3,3 | — | High | i8 rel | -18 | -7 | — | ,3 | — | |
f+3,3,3,3,3 | — | High | i8 rel | -18 | +13a (+3) | — | ,3 | — | |
f+3,3,3,3,3,4 | Acid Storm | High | i23 rel | -9 | +69a (+53) | — | ,25 | ||
f+3,3,3,3,3:4 | Acid Storm Cardinal | High | i23 rel | -9 | +69a (+53) | — | ,26 | ||
f+3+4 | Feather Landing | Mid ⋯ | 30 | +4 | +8c | — | 10,20 | ||
f+4 | — | High | 11 | -7 | +4 | — | 13 | — | |
f+4,1 | Deadly Revolution | High | i24 rel | -5 | +20a (+3) | — | ,24 | ||
f+4,3 | Deadly Arc | Mid | i21 rel | -8 | +6c | +63a | ,18 | — | |
f+4:1 | Deadly Revolution Cardinal | High | i24 rel | +5 | +20a (+3) | — | ,27 | ||
FC.1 | — | Low sl | 10 | -5 | +6 | — | 5 | ||
FC.2 | — | Low sl | 11 | -4 | +7 | — | 5 | ||
FC.3 | — | Low | 13 | -17 | -6 | — | 10 | ||
FC.4 | — | Low | 12 | -15 | -4 | — | 6 | ||
FC.df,d,DF | Slide Step | — | — | — | — | — | — | ||
FC.df,d,DF#3 | Friction Spear Cardinal | Low | 18~24 | -15~-9 | +5c | +5d | 26 | ||
FC.df,d,DF+3 | Friction Spear | Low | 18~24 | -15~-9 | +5c | +5d | 20 | ||
FC.df+4 | Silver Tail | Low | 16~17 | -14 | +3c | +25d | 17 | ||
FC.UF+3+4 | Catapult Drop | Mid | 46~49 | -4 | +18a (+8) | — | 30 | ||
FC.UF+4 | Catapult Kick | Mid | 18~28 | -17 | +28a (+18) | — | 25 | ||
H.2+3 | Paradigm Breaker | Low | 20 | -14 | +0d | — | 40 | ||
H.d+1+2 | Phantom Rose | Mid | 18 | +4 | +21a (+11) | — | 25 | ||
H.df+3+4 | Crimson Howl | Mid | 16~17 | +2 | +26a | +26a | 35 | ||
HMS.1 | Freaker Jab | High | 12 | +2 | +9 | — | 7 | — | |
HMS.1,1 | — | High | i14 rel | -2 | +8 | — | ,7 | — | |
HMS.1,1,1 | Amazing Swipe | High | i20 rel | -7 HD | +44d (-14) | — | ,20 | ||
HMS.1,4 | Excellent Combo | Mid | i15 rel | -8 | +4 | +57a | ,17 | — | |
HMS.1+2 | Poison Touch | Mid ⋯ | 15 | -5 | +6 | — | 10,15 | — | |
HMS.2 | Scatter Blow | Mid | 19 | -13 | +39a (+29) | — | 23 | ||
HMS.3 | Scatter Kick | High ⋯ | 18 | -3 | +0d | — | 21,20 | ||
HMS.4 | Shin Slicer | Low | 22 | -13 | +4c | +72a (+56) | 20 | ||
HMS.u+3 | Silver Slash | Mid | 20~22 | -9 | +23d (+13) | — | 32 | ||
HMS.u+4 | Silver Circle | Mid | 26~29 | +5 | +8c | — | 20 | ||
Left throw | Lee Harassment | Throw | 12~14 | -3 | -3d | — | 40 | — | |
MS.3 | — | Mid | 15 | -12 | -1 | — | 10 | ||
MS.3,4 | Inverted Axle | Mid | i15 rel | -13 | +32a (+22) | — | ,10 | — | |
MS.3+4 | Friction Spear | Low | 25~31 | -15~-9 | +5c | +5d | 20 | ||
MS.b,n | Sway | — | — | — | — | — | — | — | |
MS.b,n,4 | Axe Sweep | Low | i21 rel | -13 | +3 | +12 | 20 | ||
qcf+4 | Blazing Kick | Mid | 22 | -17 | +50a (+40) | — | 24 | ||
R.df+1+2 | The Marvelous Rose | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Lee Stunner | Throw | 12~14 | -3 | +0d | — | 40 | ||
u+3 | Fake | — | — | — | — | — | — | ||
ub,b | Back Handspring > Hitman | — | — | — | — | — | — | ||
ub+3 | Wheel of Fate | Mid | 18 | -13 | +20a (+13) | +74a (+58) | 20 | ||
ub+3+4 | Silver Cyclone | High | 60 | — | +9a (+0) | — | 60 | ||
uf,n,4 | Delayed Rising Toe Kick | Mid | 23 | -13 | +32a (+22) | — | 20 | ||
uf+1+2 | Knee Drive | Throw | 12~14 | -3 | +23d | — | 20 | — | |
uf+3 | — | Mid | 25 | -9 | +2 | — | 12 | ||
uf+3,1 | Brilliant Rosé | Mid | i21 rel | -12 | +3 | +26a | ,18 | — | |
uf+3,4 | Double Mazurek | High | i25 rel | -3 | +25a | — | ,23 | — | |
uf+3+4 | Silver Bullet | High | 22 | +5 | +28d (+20) | — | 30 | ||
uf+4 | Silver Arrow | Mid | 15 | -13 | +31a (+21) | — | 14 | ||
ws1 | — | Mid | 13~14 | -2 | +7 | — | 12 | — | |
ws1,2 | Wonderful Spin Blow | High | i20 rel | -7 | +2 | +7 | ,17 | — | |
ws1,4 | Wonderful Combo | High | i20 rel | -5 | +4 | — | ,20 | — | |
ws1:4 | Wonderful Combo Cardinal | High | i20 rel | -5 | +15g | — | ,23 | ||
ws2 | — | Mid | 14 | -8 | +3 | — | 12 | — | |
ws2,3 | Rocket Heel | Mid | i20 rel | -13 | +32a (+22) | — | ,24 | ||
ws2,4 | Twister Heel | High | i27 rel | -2 | +13g | +37a | ,23 | ||
ws3 | — | Mid | 10 | -21 | -10 | — | 16 | — | |
ws3,3 | — | Mid | i15 rel | -15 | -4c | — | ,11 | — | |
ws3,3,D+3 | — | Low | i26 rel | -19 | -8 | — | ,8 | — | |
ws3,3,D+3,3 | Infinite Kick Chain: Low | High | i24 rel | -16 | -5 | — | ,10 | — | |
ws3,3,DF+3 | — | Mid | i26 rel | -19 | -8 | — | ,10 | — | |
ws3,3,DF+3,3 | Infinite Kick Chain: Middle | High | i26 rel | -16 | -8 | — | ,10 | — | |
ws4 | Toe Smash | Mid | 11 | -6 | +5 | — | 16 | — |