Law — character information
Every Law move in Tekken 8: 63 rows, 10 lows, 6 throws, 6 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Law is unusually duckable (29.3% of the movelist is highs) and fast and plus (3.3% of the movelist is plus on block at i15 or faster). Everything else about them sits inside the roster's normal range.
Neutral throws67th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Law: 6 throws from neutral — 7th of 41. The roster median is 4.
Plus on block10.7%23rd of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Law: 10.7% of the movelist is plus on block — 23rd of 41. The roster median is 11%.
Lows16%13th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Law: 16% of the movelist is lows — 13th of 41. The roster median is 13.8%.
CH launchers1415th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Law: 14 moves launch on counter hit — 15th of 41. The roster median is 12.
Stances132nd of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Law: 1 stance: DSS — 32nd of 41. The roster median is 2.
Homing45th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Law: 4 homing strikes — 5th of 41. The roster median is 3.
Wall / balcony26.7%11th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Law: 26.7% of the movelist carries a balcony break or wall crush — 11th of 41. The roster median is 24.8%.
Floor breakers031st of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Law: 0 strikes break the floor — 31st of 41. The roster median is 2.
Side switches126th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Law: 1 move switch sides on hit — 26th of 41. The roster median is 2.
Chip damage12%32nd of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Law: 12% do chip damage on block — 32nd of 41. The roster median is 14.5%.
Power crushes232nd of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Law: 2 power crushes — 32nd of 41. The roster median is 3.
Fast mids217th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Law: 2 mids at i13 or faster — 17th of 41. The roster median is 2.
Parries / sabaki215th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Law: 2 parries or sabaki — 15th of 41. The roster median is 2.
Launchable lows41.7%19th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Law: 41.7% of their lows are -15 or worse — 19th of 41. The roster median is 37.5%.
Launchable mids/highs9.5%26th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Law: 9.5% of their highs and mids are -15 or worse — 26th of 41. The roster median is 10.9%.
Turn-keeping pokes37.5%16th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Law: 37.5% of their pokes stay plus on hit and safe on block — 16th of 41. The roster median is 35.5%.
Duckable highs29.3%6th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Law: 29.3% of the movelist is highs — 6th of 41. The roster median is 21.3%.
Low crushes17.3%12th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Law: 17.3% of the movelist jumps over lows — 12th of 41. The roster median is 12.8%.
High crushes8.7%30th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Law: 8.7% of the movelist ducks under highs — 30th of 41. The roster median is 9.7%.
Safe evasions34.2%35th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Law: 34.2% of their evasive moves are still safe when blocked — 35th of 41. The roster median is 45.5%.
Fast plus on block3.3%6th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Law: 3.3% of the movelist is plus on block at i15 or faster — 6th of 41. The roster median is 2%.
Safe poke damage11.632nd of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Law: their average safe poke does 11.6 damage — 32nd of 41. The roster median is 13.2.
Follow-ups per move0.6121st of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Law: 0.61 follow-ups per standalone move — 21st of 41. The roster median is 0.61.
Shading shows where Law sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Law reaches it on 2 of 23.
Your back to the wall
26.7% of their moves carry wall or balcony properties, a little above the roster middle.
Their back to the wall
1 move switches sides on hit, below the roster middle, so they have an out but not a reliable one.
Centre stage
4 homing strikes, in the top fifth of the roster, of which 2 are mids. Those are the ones that beat a step without giving you a ducking answer.
On a breakable floor
Only the grab. No strike of Law's breaks the floor, but 1 throw does — so on these stages the floor is a reason to respect the throw, not the buttons.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 2,b+2 | 16 | — | |
| −12 or worse | 3,4 | 32 launches | ws4 | 14 |
| −13 or worse | 3,4 | 32 launches | ws4 | 14 |
| −15 or worse | b+4,3 | 34 launches | ws2 | 20 launches |
Duck it and the whole string whiffs
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Do not try to duck these
Jailing is unrecorded on 95% of Law’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Law there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
DSS — 8 moves out of it
1 of the 1 stance in Law’s movelist has a documented way in.
Law has 6 throws that can start from neutral.
Default break: 1. It covers 3 of 6 breakable throws (50%).
What 1 does not cover, most damaging first:
uf+1+2,1,2,1+2Headlock Drop — breaks with 1+2, 40 damageuf+1+2Headlock Punch — breaks with 1+2, 35 damagef,F+3+4Knee Lift — breaks with 1+2, 10 damage
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Dragon's Fire | 1 or 2 | 35 | — | Against sidestepping |
2+4 | Hopping Frog | 1 or 2 | 35 | — | Against sidestepping |
f,F+3+4 | Knee Lift | 1+2 | 10 | — | — |
f+2+3 | Run Up > Drop | 1 | 35 | — | — |
uf+1+2 | Headlock Punch | 1+2 | 35 | — | — |
uf+1+2,1,2,1+2 | Headlock Drop | 1+2 | 40 | — | On a breakable floor |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 162 moves
162 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(Back to wall).b,b,ub | Wall Jump Divekick | Mid | 29~33 | -1 | +19c | — | 25 | ||
(While down, facing up).1+2+3+4 | Taunt | — | — | — | — | — | — | — | |
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,1 | — | High | i18 rel | -8 | -6 | +6 | ,5 | — | |
1,1,1 | Furious Rush | Mid | i20 rel | -12 HD | +15cg | — | ,20 | ||
1,1,2 | Knuckle Barrage Combo | High | i17 rel | -6 | +6 | — | ,12 | — | |
1,2 | Left Right Combo | High | i12 rel | -3 | +6 | +6 | ,8 | — | |
1,2,2 | — | Mid | i20 rel | -8 | +4 | +4 | ,10 | — | |
1,2,2,1+2 | Left Right Blazing Fist Combo | Mid | i19 rel | -13 | +5a (-4) | — | ,23 | ||
1,2,2,2 | Left Right Dragon Fist Combo | High | i13 rel | -9 | +4 | +9d | ,15 | — | |
1,2,3 | Left Right > Knee | Mid | i15 rel | -5 | +13g | — | ,10 | ||
1,2,uf+3,4 | Left Right Combo > Somersault Feint | High | 15 | -12 | +31a (+21) | — | 20 | — | |
1+2 | Tornado Claw | Mid | 16~17 | -13~-12 | +12a (+5) | +66a (+50) | 20 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+2+3+4,1+2* | Ki Charge (Hold) | — | — | — | — | — | — | — | |
1+2+3+4,1+2*,2 | Cloud Gates | High | i14 rel | +1 | +15a | +50a | 22 | ||
1+2+3+4~1 | Blackout | High | 12 | -5 | +6 | — | 10 | — | |
1+2+3+4~1,3 | Blackout > Muggin' | Low | i19 rel | -13 | -1 | — | ,10 | — | |
1+3 | Dragon's Fire | Throw | 12~14 | -3 | +0d | — | 35 | ||
10 String | 10 Hit Combo | — | — | — | — | — | — | — | |
2 | Right Jab | High | 10 | +0 | +6 | — | 8 | — | |
2,2 | — | Mid | i20 rel | -8 | +4 | — | ,10 | — | |
2,2,1+2 | Blazing Fist Combo | Mid | i19 rel | -13 | +5a (-4) | — | ,20 | ||
2,2,2 | Rave War Combo | High | i13 rel | -9 | +4 | +9d | ,10 | — | |
2,b+2 | — | High | i17 rel | -4 | +7 | — | ,8 | ||
2,b+2,1 | — | High | i23 rel | -3 | +3 | — | ,8 | — | |
2,b+2,1,2 | Rage Dragon Combo | Mid | i20 rel | -3 | +20a | +55a | ,21 | — | |
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+3+4 | Taunt | — | — | — | — | — | — | — | |
2+4 | Hopping Frog | Throw | 12~14 | — | +0d | — | 35 | ||
3 | High Kick | High | 12 | -9 | +2 | — | 12 | — | |
3,3 | Feint > Middle Kick | Mid | i27 rel | -14 | -3 | +53a (+22) | ,17 | — | |
3,4 | High Kick > Bloody Cleaver | High | i22 rel | -10 | +19a (+10) | — | ,20 | ||
3+4 | — | Mid ⋯ | 14~15 | -13 | +3 | — | 5,10 | ||
3+4,4 | Wild Dragon's Flight | High | i30 rel | +7 | +5c | — | ,25 | ||
4 | Right High Kick | High | 13 | -9 | +7 | +7s | 15 | — | |
4,3 | — | High | i18~19 rel | -8 | +1 | — | ,12 | — | |
4,3,4 | Shaolin Spin Kicks | High | i20 rel | -6 | -1 | +31a (+24) | ,14 | — | |
4,u+3 | Crescent Kick Combo | Mid | i33 rel | -1 | +30a (+13) | — | ,23 | ||
b,B+2+3 | Charge Power Punch | Mid | 78 | — | +0d | — | 60 | — | |
b+1 | — | Mid | 14 | -9 | +2 | — | 12 | — | |
b+1,2 | — | Mid | i19 rel | -12 | +2 | — | ,12 | — | |
b+1,2,2 | Dragon Storm | Mid | i18 rel | -14 HD | +12a (+5) | — | ,22 | ||
b+1+2 | Dragon Stinger | Mid | 20 | -14 | +31a (+23) | — | 21 | ||
b+1+3 | Parry | — | — | — | +7 | — | — | ||
b+2 | — | Mid | 16 | -8 | +4 | — | 12 | — | |
b+2,1 | Vortex Rush | Mid | i26 rel | -15 | +11a | — | ,16 | ||
b+2,2 | Knuckle Rush | High | i13 rel | -9 | +4 | +9d | ,15 | — | |
b+2,3 | — | Low | i23 rel | -12 | -1 | — | ,10 | — | |
b+2,3,4 | Junkyard Kick | Mid | i23 rel | -7 | +36a (+26) | — | ,23 | ||
b+2,3,d+4 | Dragon Rush Combo | Low | i34 rel | -37 | +11a | — | ,23 | ||
b+2+4 | Dragon Parry | Throw | — | — | +0d | — | 34 | ||
b+3 | Dragon Spin Kick | Mid | 23 | -12 | +17a (+8) | — | 27 | ||
b+3+4 | Dragon Arrow | Mid | 23 | -18 | +16a (+6) | — | 25 | ||
b+4 | — | Mid | 14 | -7 | +3 | — | 13 | ||
b+4,3 | Tiger Fang | High | i32 rel | -5 | +24a (+15) | — | ,21 | ||
Back throw | Dragon Bites | Throw | 12~14 | — | +0d | — | 50 | — | |
BT.1 | Turning Knuckles | High | 10 | +1 | +8 | — | 7 | — | |
BT.1+2 | Dragon Back Blow | High | 15~16 | +1 | +16g | — | 20 | ||
BT.2 | — | Mid | 15 | -14 | -1 | +52a | 17 | ||
BT.2,2 | Blind Elbow Combo | Mid | i14 rel | -14 | +5c | — | ,20 | ||
BT.3 | — | High | 10 | -8 | +8 | — | 18 | — | |
BT.4 | — | High | 11 | -9 | +2 | — | 14 | — | |
BT.4,3 | Wolf Fang | Mid | i24 rel | -12 | +12a (+3) | — | ,24 | ||
BT.d+3 | — | Low | 12 | -15 | -4 | — | 6 | — | |
BT.d+3+4 | Frogman | Mid | 26 | -15 | +0 | — | 25 | — | |
BT.d+4 | Reverse Low | Low | 23 | -13 | +6c | +26d | 17 | — | |
d+1 | Low Backhand | Low | 19~20 | -12 | -1 | — | 15 | ||
d+1,3 | Low Backhand > High Kick | High | i24 rel | -9 | +20a (+11) | — | ,21 | ||
d+1+2 | Dragon Charge | — | — | — | — | — | — | — | |
d+2 | Body Blow | Low sl | 11 | -4 | +7 | — | 8 | ||
d+2,3 | Body Blow > Dragon Lift | Mid | i23 rel | -15 | +30a (+20) | — | ,21 | ||
d+3 | Dragon Low | Low | 16 | -14 | -3 | — | 8 | — | |
d+3,3 | Dragon Low > Hook Kick | High | i16 rel | -7 | +20a | +46CS | ,17 | — | |
d+3+4 | Low Kick | Low | 12 | -15 | -2 | — | 7 | ||
d+3+4,3 | Low Kick > Somersault | Mid | i29 rel | -14 | +14a | — | ,23 | ||
d+4 | — | Low | 15 | -11 | +0 | — | 7 | — | |
d+4,3 | Construct Kick | High | i12 rel | -12 | +0 | +5 | ,12 | ||
db+1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
db+1+2 | — | Mid ⋯ | 17 | -4 | +7 | — | 8,8,8 | — | |
db+1+2,1 | Dragon Judgment | Mid | i22 rel | -16 | +16d (+6) | — | ,28 | ||
db+2 | — | Mid | 14 | -4 | +7 | — | 15 | ||
db+2,4 | Elbow Spring Kick | Mid | i33 rel | -15 | +1d | — | ,25 | ||
db+3 | Shin Crusher | Low | 17 | -13 | +3c | +13g | 15 | — | |
db+4 | Dragon's Tail | Low | 26 | -37 | +15a | — | 20 | ||
db+4,4 | Dragon's Tail > Somersault Kick | Mid | i37 rel | -8 | +30a (+12) | — | ,27 | ||
df+1 | — | Mid | 13 | -1 | +5 | — | 10 | — | |
df+1,2 | Blast Claw | High | i20~21 rel | -8 | +9 | — | ,24 | ||
df+1,3 | — | Low | i20 rel | -16 | -5 | — | ,6 | — | |
df+1,3,2 | — | Mid | i28 rel | -12 | -1 | — | ,6 | — | |
df+1,H.2 | Blast Claw | High | i20~21 rel | -5 | +16a (+7) | — | ,27 | ||
df+2 | Dragon Raise | Mid | 15~16 | -7 | +34a (+24) | — | 12 | — | |
df+3 | Dragon Lance | Mid | 21 | -13 | +52a (+21) | — | 23 | ||
df+3+4 | Banana Peel | Low | 18 | -15 | +4c | +6a | 12 | ||
df+4 | Right Middle Kick | Mid | 13 | -8 | +3 | — | 15 | — | |
df+4,3 | Right Middle Kick > Somersault Kick | Mid | i29~31 rel | -14 | +68a (+52) | — | ,23 | ||
DSS.1 | Dragon Knuckle | High | 12 | +3 | +7 | +17c | 14 | ||
DSS.2 | Cloud Gates | High | 14 | +1 | +15a | +50a | 20 | ||
DSS.3 | Dragon Charge Spin Kick | High | 19 | +3 | +40a | — | 25 | ||
DSS.4 | Dragon Charge Kick | Low | 21 | -13 | +6c | +38a | 21 | — | |
DSS.f+1 | Dragon Roar | Mid | 14 | -11 | +12c | — | 20 (24) | ||
DSS.f+3 | Dragon Cannon | Mid | 20 | -9 HD | +22d (+12) | — | 27 (32) | ||
DSS.f+4 | Dragon's Flight | High | 19 | +7 | +5c | — | 36 (40) | ||
DSS.uf+1+2 | Facelift | Throw | 12 | -2 | +0d | — | 35 | — | |
f,f,F+3 | Running Side Kick | Mid | 20~28 | +6 | +9c | — | 30 | ||
f,F+2 | Dragon's Poke | Mid | 14~16 | -6 | +2 | +7 | 12 | — | |
f,F+2,1 | — | High | i22~23 rel | -4 | +2 | — | ,12 | — | |
f,F+2,1,3 | Dragon Strike Combo | Mid | i28~30 rel | -13 | +11a | — | ,23 | ||
f,F+2,3 | Dragon Dagger | High | i16 rel | -14 | +11c | — | ,20 | ||
f,F+2,f+1+2 | Dragon's Poke > Poison Arrow | Mid | i31~32 rel | +4 | +30a (+4) | +54a | ,24 | ||
f,F+3 | Dragon Divide | Mid | 23~26 | +0 | +7d | — | 30 | ||
f,F+3+4 | Knee Lift | Throw | 14 | -3 | +55a (+28) | — | 10 | — | |
f,F+4 | Dragon's Leap Shot | Mid | 20~21 | -9 | +19cg | — | 17 | ||
f+1+2 | Dragon Hammer | Mid | 20 | +3 | +8c | +55a | 20 | — | |
f+2 | — | High | 12 | +0 | +6 | — | 10 | — | |
f+2+3 | Run Up > Drop | Throw | 12 | -2 | +6d | — | 35 | — | |
f+2~1 | Poison Arrow | Mid | 19~20 | +4 | +30a (+4) | +54a | 24 | ||
f+3 | — | Mid | 18 | -10 | +1 | — | 12 | — | |
f+3,1 | Plunging Knock | Mid | i20 rel | -2 | +8 | — | ,15 | — | |
f+3+4 | Dragon Killer | Mid | 25~26 | -2 | +7c | +49a | 20 | ||
FC.df,d,df+3 | Slide Kick | Low | 16~20 | -23 | +13 | — | 17 | — | |
FC.UF+3+4 | Rainbow Kick | Mid | 46~49 | -4 | +17a (+7) | — | 30 | ||
H.1+2 | — | — | — | -8~-7 | +30a | +66a (+50) | — | ||
H.2+3 | Heavenly Dragon | Mid ⋯ | 14 | +11 g | +5 | — | 24,4,5,5,5,7 (50) | ||
H.DSS,P | Dragon Parry | Throw | — | — | +0d | — | 38 | ||
H.uf+2 | Gale Claw | High | 19~20 | +4 | +21d | — | 21 | ||
hFC.1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
hFC.2 | Body Blow | Low sl | 11 | -4 | +7 | — | 8 | ||
hFC.3 | — | Low | 16 | -17 | -6 | — | 10 | ||
hFC.3,4 | Double Impact | Mid | i29 rel | -14 | +14a (-3) | — | ,27 | ||
hFC.4 | Low Kick | Low | 12 | -15 | -2 | — | 7 | ||
hFC.4,3 | Low Kick > Somersault | Mid | i29 rel | -14 | +14a | — | ,23 | ||
Left throw | Headlock Kick | Throw | 12~14 | -3 | +0d | — | 40 | — | |
R.df+1+2 | Fate of the Dragon | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Ball Breaker | Throw | 12~14 | -3 | +0d | — | 42 | — | |
ss2 | Spinning Dragon Blow | Mid | 18 | +0 | +16d (+6) | — | 23 | ||
ss3 | Low Crush | Low | 18 | -13 | +7 | +16c | 17 | — | |
ss3+4 | Double Dragon | Mid ⋯ | 15 | -12 | +63a (+43) | — | 9,10 | ||
u+4 | Rising Toe Kick | Mid | 15 | -13 | +19a (+9) | +33a (+23) | 12 | ||
ub+1,1+2,2 | Fury Fist Rush | High ⋯ | 12 | -14 | +28a (+13) | — | 3,3,3,25 | — | |
ub+1+2 | Dragon Back Blow | High | 16~17 | +1 | +16g | — | 20 | ||
ub+2 | generic hook | High | 15 | -12 | +9 | — | 17 | — | |
ub+3 | Somersault | — | — | — | — | — | — | ||
ub+3,4 | Somersault Fake | Mid | i15 rel | -12 | +31a (+21) | — | 20 | — | |
uf,n,4 | Dragon's Rising Cannon | Mid | 19 | -15 | +30a (+20) | — | 20 | ||
uf+1 | Blackout | High | 12 | -5 | +6 | — | 10 | — | |
uf+1,3 | Blackout > Muggin' | Low | i19 rel | -13 | -1 | — | 10 | — | |
uf+1+2 | Headlock Punch | Throw | 12 | -6 | +3d | — | 35 | — | |
uf+1+2,1,2,1+2 | Headlock Drop | Throw | 12 | -6 | -6d | — | 40 | ||
uf+2 | Gale Claw | High | 19~20 | -1 | +9 | +21d | 21 | ||
uf+3 | Dragon's Fury | Mid | 18 | -8 HD | +16c | — | 20 | ||
uf+3+4 | Dragon's Descent | Low | 29 | -24 | +5 | — | 27 | ||
uf+4 | Dragon's Rising Kick | Mid | 15 | -13 | +33a (+23) | — | 14 | ||
UF+4 | Somersault Kick | Mid | 18 | -17 | +28a (+18) | — | 23 | ||
UF+4,3 | Backflipper | Mid | i19 rel | -14 | +78a (+62) | — | 16 | ||
ws1 | — | Mid | 13 | -7 | -1 | — | 10 | — | |
ws1,2 | Flash Fist | High | i16 rel | -9 | +14c | — | ,25 | ||
ws2 | Dragon Uppercut | Mid | 15 | -18 | +31a (+21) | — | 20 | — | |
ws3 | Side Kick | High | 16 | +16 g | +18 | — | 16 | — | |
ws3+4 | Catapult Kick | Mid | 14 | -21 | +0a (-17) | — | 30 | ||
ws4 | — | Mid | 11 | -4 | +4 | +5 | 14 | — | |
ws4,3 | Front Kick Somersault Variation | Mid | i27 rel | -14 | +68a (+52) | — | ,23 |