Kunimitsu — character information
Every Kunimitsu move in Tekken 8: 61 rows, 6 lows, 4 throws, 7 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Kunimitsu is a floor-breaker (15 strikes break the floor) and hard to corner (7 moves switch sides on hit), with 4 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws417th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Kunimitsu: 4 throws from neutral — 17th of 41. The roster median is 4.
Plus on block11.8%15th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Kunimitsu: 11.8% of the movelist is plus on block — 15th of 41. The roster median is 11%.
Lows14.9%15th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Kunimitsu: 14.9% of the movelist is lows — 15th of 41. The roster median is 13.8%.
CH launchers1415th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Kunimitsu: 14 moves launch on counter hit — 15th of 41. The roster median is 12.
Stances36th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Kunimitsu: 3 stances: KAT, MUS, SET — 6th of 41. The roster median is 2.
Homing137th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Kunimitsu: 1 homing strike — 37th of 41. The roster median is 3.
Wall / balcony18%39th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Kunimitsu: 18% of the movelist carries a balcony break or wall crush — 39th of 41. The roster median is 24.8%.
Floor breakers152nd of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Kunimitsu: 15 strikes break the floor — 2nd of 41. The roster median is 2.
Side switches73rd of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Kunimitsu: 7 moves switch sides on hit — 3rd of 41. The roster median is 2.
Chip damage11.2%35th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Kunimitsu: 11.2% do chip damage on block — 35th of 41. The roster median is 14.5%.
Power crushes313th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Kunimitsu: 3 power crushes — 13th of 41. The roster median is 3.
Fast mids43rd of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Kunimitsu: 4 mids at i13 or faster — 3rd of 41. The roster median is 2.
Parries / sabaki215th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Kunimitsu: 2 parries or sabaki — 15th of 41. The roster median is 2.
Launchable lows54.2%7th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Kunimitsu: 54.2% of their lows are -15 or worse — 7th of 41. The roster median is 37.5%.
Launchable mids/highs9.3%28th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Kunimitsu: 9.3% of their highs and mids are -15 or worse — 28th of 41. The roster median is 10.9%.
Turn-keeping pokes41.7%7th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Kunimitsu: 41.7% of their pokes stay plus on hit and safe on block — 7th of 41. The roster median is 35.5%.
Duckable highs20.5%25th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Kunimitsu: 20.5% of the movelist is highs — 25th of 41. The roster median is 21.3%.
Low crushes24.2%6th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Kunimitsu: 24.2% of the movelist jumps over lows — 6th of 41. The roster median is 12.8%.
High crushes12.4%10th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Kunimitsu: 12.4% of the movelist ducks under highs — 10th of 41. The roster median is 9.7%.
Safe evasions31.5%38th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Kunimitsu: 31.5% of their evasive moves are still safe when blocked — 38th of 41. The roster median is 45.5%.
Fast plus on block1.9%22nd of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Kunimitsu: 1.9% of the movelist is plus on block at i15 or faster — 22nd of 41. The roster median is 2%.
Safe poke damage11.239th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Kunimitsu: their average safe poke does 11.2 damage — 39th of 41. The roster median is 13.2.
Follow-ups per move0.5824th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Kunimitsu: 0.58 follow-ups per standalone move — 24th of 41. The roster median is 0.61.
Shading shows where Kunimitsu sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Kunimitsu reaches it on 6 of 23.
Your back to the wall
Less dangerous than most corners. 18% of the movelist carries wall or balcony properties against a roster median of 24.8%, so being cornered costs you position more than it costs you health.
Their back to the wall
Expect a side switch. 7 of their moves swap positions on hit, in the top fifth of the roster — cornering Kunimitsu is a temporary state, and the move that undoes it is often the one they were saving.
Centre stage
1 homing strike, among the lowest on the roster — but every one of them is a high. Kunimitsu is not hard to step so much as hard to duck: crouching beats most of what punishes a sidestep.
On a breakable floor
A stage that rewards them. 15 strikes break the floor, among the highest on the roster — on these stages the floor is a resource Kunimitsu is holding and you are not.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | f,F+4,2 | 34 | — | |
| −12 or worse | f,F+4,2 | 34 | ws1,1 | 26 |
| −13 or worse | f+2,3 | 32 launches | ws2,1 | 34 launches |
| −15 or worse | uf+3 | 33 launches | ws2,1 | 34 launches |
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Documented gaps you can hit
Do not try to duck these
Jailing is unrecorded on 81% of Kunimitsu’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Kunimitsu there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
SET — 15 moves out of it
KAT — 9 moves out of it
MUS — 3 moves out of it
No move in the movelist names MUS as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
2 of 3 stances in Kunimitsu’s movelist have a documented way in. The rest are shown with nothing under them on purpose: wavu never records where a move cannot be used, so silence there means undocumented, not unreachable.
Kunimitsu has 4 throws that can start from neutral.
Default break: 1. It covers 3 of 4 breakable throws (75%).
What 1 does not cover, most damaging first:
uf+1+2Manji Cartwheel — breaks with 1+2, 40 damage
From a stance:
- BT — 1+3, 2+4. Every throw documented from here breaks with 1 or 2.
- SET — f+1+4, uf+1+2. No single input breaks all of them.
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3from BT | Tamaki | 1 or 2 | 35 | FUFL off-axis | Against sidestepping |
2+4from BT | Mizore | 1 or 2 | 35 | FDFA | On a breakable floorAgainst sidesteppingTo escape a corner |
f+1+4from SET | Manji Rana | 1 | 38 | FUFA | To escape a corner |
uf+1+2from SET | Manji Cartwheel | 1+2 | 40 | FDFT | To escape a corner |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 169 moves
169 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(Airborne).ub+3+4 | Hiryu Falling Sakura | Mid ⋯ | 19 | -17 | -5d | — | 15,15 | ||
(Back to wall).b,b,UB | Wall Jump Attack | Mid | 37~38 | -3 | +15a | — | 21 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,1 | Memai Tsuki | Mid | i21 rel | -5 | +6 | — | ,12 | — | |
1,1,1 | Memai Tsuki > Ryu Enko | Mid | i21~22 rel | -11 | +15a (-2) | — | ,18 | ||
1,1,2 | Memai Tsuki > Dark Clutch | Mid | i19~20 rel | -9 | +14a (+5) | +46a (-1) | ,24 | ||
1,1,4 | Memai Tsuki > Pouncing Strike | Mid | i26~27 rel | +3 | +5a | — | ,23 | ||
1,2 | Multi-palm Strike | High | i12 rel | -3 | +7 | — | ,8 | — | |
1,2,2 | Spinning Slash | High | i20~21 rel | -12 | +5 | — | ,10 | ||
1,2,4 | Flash Kick Combination | Mid | i23~24 rel | -14 | +12d | — | ,20 | ||
1,b+2,1,4,4,4 | — | Low | i33~34 rel | -16 | -5 | — | 5 | ||
1+2 | Katon | — | — | — | — | — | — | — | |
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Tamaki | Throw | 12~14 | +0 | +0d | — | 35 | ||
1+3+4 | Taunt 1 | — | — | — | — | — | — | — | |
2 | — | High | 12 | -5 | +1 | — | 12 | ||
2,2 | Lotus Blade | Mid | i12~13 rel | -6 | +5 | — | ,14 | ||
2,2,2 | Shrouded Lotus Blade | High | i18~19 rel | -9 | +2 | — | ,16 | ||
2,2,2,2 | — | High | i15~16 rel | -6 | +3 | — | ,16 | ||
2,2,2,2,2 | Shadow Lotus Blade | Mid | i19~20 rel | -12 | +19a (+2) | +33a (+23) | ,18 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+3+4 | Taunt 2 | — | — | — | — | — | — | — | |
2+4 | Mizore | Throw | 12~14 | +0 | -3d | — | 35 | ||
3 | Crescent Kick | High | 16~17 | -7 | +7 | — | 17 | ||
3,4 | Getsurin Renkyaku | High | i25~27 rel | -5 | +20a | +46a | ,21 | — | |
3+4 | Growling Jewel | High | 21~22 | -1 | +21a (+12) | — | 18 | ||
4 | — | High | 12~13 | -9 | -3 | — | 15 | — | |
4,2 | Kagenade Slash | High | i19~20 rel | -3 | +6 | — | ,13 | ||
b+1 | — | High | 17 | +1 | +7 | +12 | 8 | — | |
b+1,1 | — | High | i12 rel | +5 | +6 | +11 | ,9 | — | |
b+1,1,1 | — | High | i12 rel | +5 | +6 | +11 | ,10 | — | |
b+1,1,1,1 | — | High | i12 rel | +5 | +6 | +11 | ,12 | — | |
b+1,1,1,1,1 | — | High | i12 rel | +5 | +6 | +11 | ,14 | — | |
b+1,1,1,1,1,1 | Slap U Silly | High | i12 rel | -72 | -71 | -66 | ,16 | — | |
b+1+2 | Burning Petals | Mid ⋯ | 15~16 | -7 | -3a | — | 13,25 | — | |
b+1+3 | Secret Flower | Mid | 19~20 | — | +3a | — | 25 | ||
b+2 | Hakkouen | Mid | 17~18 | -9 | +5 | +57 | 17 | ||
b+3 | — | Mid | 21~24 | -10~-7 | +1c~+4c | — | 10 | ||
b+3,4 | Kodama Flip | Mid | i17~18 rel | -20 | +9a (+2) | — | ,23 | ||
b+3+4 | Disengage | — | — | — | — | — | — | — | |
b+4 | Tenrou | Mid | 18~19 | -8 | +6 | — | 15 | ||
b+4,3 | Uratenrou | Mid | i17~18 rel | -16 | +25a (+10) | +34a (+24) | ,20 | ||
Back Throw | Yamikazan | Throw | — | — | +0d | — | 50 | — | |
BT.1 | — | High | 11 | -8 | +8 | — | 10 | ||
BT.1,2 | Aratama Slash | Mid | i21~22 rel | -8 | +3 | — | ,14 | ||
BT.1,2,1 | Aratama Slash > Ryu Enko | Mid | i21~22 rel | -11 | +15a (-2) | — | ,18 | ||
BT.1,2,2 | Aratama Slash > Dark Clutch | Mid | i19~20 rel | -9 | +14a (+5) | +46a (-1) | ,24 | ||
BT.1,2,4 | Aratama Slash > Pouncing Strike | Mid | i26~27 rel | +3 | +5d | — | ,23 | ||
BT.1,3 | Aratama Kick | Mid | i22~23 rel | -5 | +2 | +11 | ,12 | ||
BT.1,4 | Aratama Crusher | High | i21 rel | +3 | +15c | — | ,20 | ||
BT.1+2 | Lycoris Radiata | Mid ⋯ | 14 | -2 | +7 | — | 10,15 | ||
BT.1+4 | Skybound Falling Sakura | Throw | 12~14 | +0 | -5d | — | 45 | — | |
BT.2 | Cross Strike | High ⋯ | 19~20 | -7 | -4d | — | 10,20 | ||
BT.3 | Tobitengu | Mid | 24~26 | -3 | +11d | — | 20 | ||
BT.3+4 | Secret Flower Ura | Mid | 19~20 | — | +3a | — | 25 | ||
BT.4 | Graceful Tail Whip | High | 16~17 | +6 | +35d | — | 20 | ||
BT.d+2 | Sinking Thrust | Low | 17~18 | -13 | +4 | +8d | 20 | ||
BT.d+4 | Araremaki | Low ⋯ | 20~21 | -14 | +5c | — | 10,18 | ||
BT.f+1+2 | Shadow Strike | Mid | 16~17 | -13 | +54a | — | 21 | ||
CH.SET.2 | Souenzan | Mid ⋯ | 12 | — | — | +55a (+48) | 20,10 | ||
d+1 | Sakumaishi | Mid | 19 | +3 | +6 | +13c | 23 | ||
d+1+2 | Seneizan | Low | 20 | -14 | +0 | +15g | 17 | ||
d+2 | — | Mid | 16 | -9 | +2c | — | 11 | ||
d+2,1 | — | Mid | i16~17 rel | -12 | -1 | — | ,7 | — | |
d+2,1,2 | — | Mid | i11~12 rel | -12 | +4 | — | ,7 | ||
d+2,1,2,1+2 | Amamikanameishi | Mid | i23~24 rel | -13 | +7a | — | ,20 | — | |
d+3 | — | Low | 16~17 | -14 | -3 | — | 11 | — | |
d+3,4 | — | High | i21~22 rel | -9 | +0 | — | ,12 | — | |
d+3,4,1 | Rinbu Kick > Savage Kunai Throw | Mid sm ⋯ | i26~37 rel | -13 | -4d | — | ,10,28 | ||
d+3,4,1,F | Rinbu Kick > Piercing Kunai Throw | Mid sm ⋯ | i26~37 rel | -13 | -4d | — | ,10,28 | ||
d+3+4 | Blazing Fire Lilies | Mid | 20~23 | -13 | +12a (-5) | — | 22 | ||
db+2 | — | Mid | 16~17 | -6 | +7 | — | 10 | ||
db+2,4 | — | Mid | i24~25 rel | -9 | +2 | — | ,15 | — | |
db+2,4,2 | Kousa Renbu | Mid | i35 rel | -8 | +15a | — | ,23 | ||
db+3 | — | Low | 18 | -15 | -14 | — | 8 | ||
db+3,3 | — | Low | i15~17 rel | -19 | -7 | — | ,7 | ||
db+3,3,3 | — | Low | i15~17 rel | -19 | -7 | — | ,7 | ||
db+3,3,3,3 | — | Low | i15~17 rel | -19 | -7 | — | ,5 | ||
db+3,3,3,3,3 | — | Low | i15~17 rel | -19 | -7 | — | ,5 | ||
db+3,3,3,3,3,3 | Manji Spin Low Kicks | Low | i15~17 rel | -47 | -35 | — | ,5 | ||
db+3,3,3,3,3,4 | Manji Spin Low Kicks Front Kick | Mid | i12~13 rel | -8 | +23a (+13) | — | ,15 | ||
db+4 | Yamashiro Kuzushi | Low | 17 | -12 | +0 | +8 | 13 | — | |
df+1 | — | Mid | 13~14 | -2 | +5 | — | 10 | — | |
df+1,2 | — | Mid | i18~19 rel | -10 | +1 | — | ,12 | ||
df+1,2,2 | Unmuzan > Oboro Engetsu | Mid | i22~23 rel | -14 | +8a | — | ,20 | ||
df+1,3 | Muten Cannon | High | i21 rel | -9 | +5 | +44a (+34) | ,20 | ||
df+2 | Rising Moon Slash | Mid | 15~16 | -14 | +30a (+20) | — | 13 | ||
df+3 | — | Mid | 17~18 | -6 | +2 | +4 | 14 | — | |
df+3,2 | Ice Cleaver | Low | i28~29 rel | -15 | +1c | — | ,20 | ||
df+3+4 | Falling Hail | Mid ⋯ | 17~18 | -2 | +5 | — | 8,12 | ||
df+4 | — | Mid | 12 | -9 | +2 | — | 13 | — | |
f,d,df+2 | Tensho Kaisen | Mid ⋯ | 14~15 | -17~-16 | +73a (+57) | — | 15,21 | ||
f,f,F+2 | Sword Smash | High ⋯ | 15~17 | +6 | +0d | — | 20,20 | ||
f,f,F+3 | Kuga | Mid | 23~27 | 3~+7 | +18c | — | 30 | ||
f,F+2 | Climbing Shadow | Mid | 19~20 | -12 | +19a (+2) | +33a (+22) | 18 | ||
f,F+4 | — | Mid | 9~11 | -17~-15 | -1~+1 | — | 11 | ||
f,F+4,2 | Raging Blizzard | High | i13~14 rel | -17~-16 | +10c | — | ,23 | ||
f+1+2 | Gozuryu | Mid | 17~18 | -6 HD | +9a (+0) | — | 23 | ||
f+1+4 | Manji Rana | Throw | 11 | -3 | +0d | — | 38 | — | |
f+2 | — | High | 13 | -9 | +2 | — | 12 | — | |
f+2,3 | Phoenix Tail | High | i16~18 rel | -6 | +20a (+11) | — | ,20 | — | |
f+3 | Setsunagake | — | — | — | — | — | — | — | |
f+3+4 | Whirling Snapdragon | Mid ⋯ | 15 | -5 | +23a (+6) | — | 10,13 | ||
f+4 | Kusabiyuki | Mid | 15 | -5 | -1 | +7 | 12 | ||
H.2+3 | Flame Riot: Lunar Mirror | Mid | 14~15 | +3 | -5d | — | 50 | ||
H.db+1+2 | Flame Dance: Waxing Moon | Mid ⋯ | 18~19 | -9 | +59a (+43) | — | 10,15 | ||
H.KAT.d+1+2 | Flame Dance: Waning Moon | Low ⋯ | 20~21 | -14 | +23a (+5) | — | 8,8,14 | ||
H.u+1+2 | Flame Dance: Izayoi Moon | Mid ⋯ | 16 | +5 | +25a (+1) | — | 8,10,20 | ||
hFC.1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
hFC.1+2 | Yakouga | Low ⋯ | 18 | -12 | +5 BT | — | 8,15 | ||
hFC.2 | — | Low sl | 11 | -4 | +7 | — | 8 | ||
hFC.3 | — | Low | 16 | -17 | -6 | — | 10 | ||
hFC.4 | — | Low | 12 | -15 | -4 | — | 6 | ||
KAT.1 | — | High | 11 | -7 | +4 | — | 12 | — | |
KAT.1,2 | Severing Snow | Mid | i21 rel | -9 HD | +9g | — | ,20 | ||
KAT.1+2 | Fire Blossom Breath | High | 24~36 | — | +0d~+12d | — | 20 | — | |
KAT.2 | Veil of Night | Mid | 23~24 | +5 | +20d | +80a (+60) | 21 | ||
KAT.3 | — | Mid | 18~25 | -12~-5 | +2c~+9c | — | 8 | ||
KAT.3,2 | Leaping Moon Blade | Mid | i20~22 rel | -16 | +34a (+24) | — | ,8 | ||
KAT.4 | — | Low | 22~28 | -16~-10 | -2~+4 | — | 16 | ||
KAT.4,2 | Moonlight Assassin | High | i23~24 rel | -9 | +15a (+6) | — | ,23 | ||
KAT.U | Cumulonimbi | — | — | — | — | — | — | ||
Left Throw | Avalanche | Throw | — | -3 | -2d | — | 40 | — | |
MUS.2 | Sasabi Barai | Low | 25 | -18 | +21d | +39a | 25 | ||
MUS.3+4 | Sasabi Tobikage | — | — | — | — | — | — | ||
MUS.4 | Sasabi Kujiki | Mid | 13~15 | -14 | -8a | — | 30 | ||
qcf+1 | Savage Kunai Throw | Mid sm ⋯ | 15~26 | -13 | -4d | — | 10,28 | ||
qcf+1,F | Piercing Kunai Throw | Mid sm ⋯ | 15~26 | -13 | -4d | — | 10,28 | ||
qcf+1+2 | Ensa Sogetsu | Mid | 20~21 | -9 | +6a | — | 25 | ||
qcf+2 | Oboro Engetsu | Mid | 13~14 | -12 | +8a | — | 24 | ||
R.df+1+2 | Nine-Tailed Razing Lily | Mid | 20 | -18 | +0d | — | 55+ | ||
Right Throw | Tornado | Throw | — | -3 | +0d | — | 40 | — | |
SET.1 | — | High | 10~11 | -1 | +8 | — | 8 | ||
SET.1,2 | Gekka Renzan | High | i17~18 rel | -6 | +8 | — | ,13 | ||
SET.1,2,1 | Gekka Renzan > Ryu Enko | Mid | i21~22 rel | -11 | +15a (-2) | — | ,18 | ||
SET.1,2,2 | Gekka Renzan > Dark Clutch | Mid | i19~20 rel | -9 | +14a (+5) | +46a (-1) | ,24 | ||
SET.1,2,3 | Gekka Renzan > Moon Light Dance | Mid | i33~34 rel | -4 | +25d | — | ,23 | ||
SET.1,2,4 | Gekka Renzan > Pouncing Strike | Mid | i26~27 rel | +3 | +5a | — | ,23 | ||
SET.1+2 | Twin Crescent Slash | Mid ⋯ | 15 | -5 HD | +22a (+12) | — | 8,18 | ||
SET.1+4 | — | — | 15 | — | — | — | — | — | |
SET.2 | Kasumi Slash | Mid | 12 | -9 | +8 | +55a (+48) | 17 | ||
SET.3 | Frost Slide | Low | 18~23 | -16~-11 | +0c~+5c | +25a | 17 | ||
SET.4 | — | Mid | 18~19 | -8 | +6 | — | 13 | — | |
SET.4,3 | Into the Dark | Mid | i22 rel | -13 | +5a | — | ,21 | ||
SET.B | Sliding Sweep | — | — | — | — | — | — | — | |
SET.uf+1+2 | — | — | 16 | — | — | — | — | — | |
SET.uf+4 | Chakra Drop | Mid ⋯ | 13~14 | -14 | +0d | — | 8,16 | ||
SS.2 | — | Mid | 17~18 | -5 | +6 | +11 | 13 | ||
SS.2,1+2 | Spiral Sunder | Mid ⋯ | i22~23i9~10 rel | -12 | +5c | — | ,10,20 | ||
SS.4 | Will-O-the-Wisp | Low | 20~22 | -37 | +4c | — | 16 | ||
u+2 | Kurama Itto | Low | 35~36 | -16 | +6 | +25a | 25 | ||
u+3+4 | Guillotine Crow Kick | Mid ⋯ | 39~42 | +1 | +24a | — | 10,12 | ||
ub+2 | Tenton | Mid | 51 | — | +10a | — | 21 | ||
ub+3 | Nigemizu | — | — | — | — | — | — | ||
ub+3+4 | Hiryu Scorching Blossoms | Mid ⋯ | 19 | -17 | +31a (+26) | — | 15,7,13 | ||
uf,n,3 | — | Mid | 31 | -29 | +2a (-8) | — | 25 | ||
uf,n,4 | — | Mid | 24 | -14 | +17a (+7) | — | 15 | ||
uf+1 | Cloud Scorching Blossoms | High ⋯ | 16~27 | — | +31a (+26) | — | 22,20 | ||
uf+1+2 | Manji Cartwheel | Throw | 12 | +0 | +0d | — | 40 | — | |
uf+2 | Ashura Blade | Mid ⋯ | 17~18 | -14~-12 | +11a | — | 9,20 | ||
uf+3 | Double Rising Knee | Mid ⋯ | 15~16 | -13~-12 | +25a (+18) | — | 13,20 | ||
uf+3+4 | Musasabi (MUS) | — | — | — | — | — | — | ||
uf+4 | Crescent Moon Kick | Mid | 24~25 | -8 | +20a | — | 22 | ||
ws1 | — | Mid | 12 | -7 | +4 | — | 11 | — | |
ws1,1 | Shigure | Mid | i15 rel | -12 | +8c | +13d | ,15 | ||
ws2 | — | Mid | 13~14 | -9 | +1 | — | 14 | ||
ws2,1 | Kaisen Ryujin | Mid | i20 rel | -13 HD | +18a (+9) | — | ,20 | ||
ws3 | Kaede | Mid | 15~16 | -13 | +32a (+22) | — | 16 | ||
ws4 | Fox Toe Smash | Mid | 11~12 | -6 | +5 | — | 15 | — |