Jun — character information
Every Jun move in Tekken 8: 52 rows, 7 lows, 5 throws, 7 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Jun is hard to interrupt (46.6% of their pokes stay plus on hit and safe on block). Everything else about them sits inside the roster's normal range.
Neutral throws510th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Jun: 5 throws from neutral — 10th of 41. The roster median is 4.
Plus on block11.1%20th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Jun: 11.1% of the movelist is plus on block — 20th of 41. The roster median is 11%.
Lows16.7%11th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Jun: 16.7% of the movelist is lows — 11th of 41. The roster median is 13.8%.
CH launchers178th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Jun: 17 moves launch on counter hit — 8th of 41. The roster median is 12.
Stances36th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Jun: 3 stances: GEN, IZU, MIA — 6th of 41. The roster median is 2.
Homing45th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Jun: 4 homing strikes — 5th of 41. The roster median is 3.
Wall / balcony22.9%27th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Jun: 22.9% of the movelist carries a balcony break or wall crush — 27th of 41. The roster median is 24.8%.
Floor breakers031st of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Jun: 0 strikes break the floor — 31st of 41. The roster median is 2.
Side switches126th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Jun: 1 move switch sides on hit — 26th of 41. The roster median is 2.
Chip damage13.2%26th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Jun: 13.2% do chip damage on block — 26th of 41. The roster median is 14.5%.
Power crushes44th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Jun: 4 power crushes — 4th of 41. The roster median is 3.
Fast mids38th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Jun: 3 mids at i13 or faster — 8th of 41. The roster median is 2.
Parries / sabaki45th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Jun: 4 parries or sabaki — 5th of 41. The roster median is 2.
Launchable lows29.2%33rd of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Jun: 29.2% of their lows are -15 or worse — 33rd of 41. The roster median is 37.5%.
Launchable mids/highs10.7%22nd of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Jun: 10.7% of their highs and mids are -15 or worse — 22nd of 41. The roster median is 10.9%.
Turn-keeping pokes46.6%6th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Jun: 46.6% of their pokes stay plus on hit and safe on block — 6th of 41. The roster median is 35.5%.
Duckable highs20.8%22nd of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Jun: 20.8% of the movelist is highs — 22nd of 41. The roster median is 21.3%.
Low crushes10.4%30th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Jun: 10.4% of the movelist jumps over lows — 30th of 41. The roster median is 12.8%.
High crushes12.5%9th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Jun: 12.5% of the movelist ducks under highs — 9th of 41. The roster median is 9.7%.
Safe evasions50%10th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Jun: 50% of their evasive moves are still safe when blocked — 10th of 41. The roster median is 45.5%.
Fast plus on block1.4%32nd of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Jun: 1.4% of the movelist is plus on block at i15 or faster — 32nd of 41. The roster median is 2%.
Safe poke damage10.341st of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Jun: their average safe poke does 10.3 damage — 41st of 41. The roster median is 13.2.
Follow-ups per move0.789th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Jun: 0.78 follow-ups per standalone move — 9th of 41. The roster median is 0.61.
Shading shows where Jun sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Jun reaches it on 1 of 23.
Your back to the wall
22.9% of their moves carry wall or balcony properties, below the roster middle.
Their back to the wall
1 move switches sides on hit, below the roster middle, so they have an out but not a reliable one.
Centre stage
4 homing strikes, in the top fifth of the roster, of which 2 are mids. Those are the ones that beat a step without giving you a ducking answer.
On a breakable floor
Only the grab. No strike of Jun's breaks the floor, but 1 throw does — so on these stages the floor is a reason to respect the throw, not the buttons.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | uf+1 | 36 | — | |
| −12 or worse | uf+1 | 36 | ws4 | 21 launches |
| −13 or worse | 1+2 | 26 launches | ws2,1 | 32 launches |
| −15 or worse | 1+2 | 26 launches | ws2,1 | 32 launches |
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Documented gaps you can hit
Do not try to duck these
Steps out of a string, in wavu’s words
Jailing is unrecorded on 95% of Jun’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Jun there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
MIA — 4 moves out of it
GEN — 6 moves out of it
IZU — 10 moves out of it
3 of 3 stances in Jun’s movelist have a documented way in.
Jun has 5 throws that can start from neutral.
Default break: 2. It covers 3 of 5 breakable throws (60%).
What 2 does not cover, most damaging first:
uf+1+2Riai — breaks with 1+2, 40 damageFC.db+1+2Falling Rain — breaks with 1+2, 15,15,15 damage
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Shiho Nage | 1 or 2 | 35 | — | Against sidestepping |
2+4 | Katanuki | 1 or 2 | 35 | — | Against sidesteppingTo escape a corner |
df+2+3 | White Mountain | 2 | 40 | — | On a breakable floor |
FC.db+1+2 | Falling Rain | 1+2 | 15,15,15 | — | — |
uf+1+2 | Riai | 1+2 | 40 | — | — |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 156 moves
156 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(Back to wall).b,b,UB | Wall Jump Attack | Mid | 39~41 | 4~+6 | +22a | — | 21 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,1 | Suikei > Izumo Smash | Mid | i25 rel | -1 | +8 | +13 | ,15 | — | |
1,2 | Spear Step | High | i16 rel | -3 | +6 | — | ,8 | — | |
1,2,2 | Spear Step > Izumo Strike | High | i16~17 rel | +4 | +11 | +20c | ,12 | ||
1,2,4 | Spear Step > Spin Kick | Mid | i27~28 rel | -12 | +5 | +15a (+6) | ,16 | ||
1,3 | Suiren Leg Scythe | Low | i23 rel | -12 | +2 | +6c | ,12 | — | |
1+2 | Shunkei | Mid | 13 | -12 HD | +28a | — | 26 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Shiho Nage | Throw | 12~14 | +0 | +0d | — | 35 | ||
1+4 | — | Low sl ⋯ | 14 | -3 | -3 | +4 | 5,8 | — | |
1+4,2 | — | High | i19 rel | -2 | +9 | — | ,10 | — | |
1+4,2,4 | White Heron Dance | Mid | i24 rel | -15 | +11a (+2) | — | ,23 | — | |
1+4,2,d+4 | White Heron Lower Dance | Low | i24~25 rel | -23~-22 | +27a | — | ,15 | ||
1+4,3 | — | Mid | i24~25 rel | -11~-10 | +1~+2 | — | ,15 | — | |
1+4,3,1 | White Heron Sun Palm | Mid | i33~34 rel | -13~-12 | +17a (+10) | — | ,20 | — | |
1+4,3,4 | White Heron Moon Kick | Low | i25~26 rel | -13~-12 | +4c~+5c | +26a | ,17 | — | |
2 | Right Jab | High | 12 | -4 | +7 | — | 7 | — | |
2,1 | — | Mid | i21 rel | -6 | +7 | — | ,9 | ||
2,1,1+2 | Byakuren Misogi | High | i22 rel | +2 | +22c | — | ,21 | ||
2,1,4 | — | Mid | i10 rel | -12 | -1 | — | ,12 | ||
2,1,4,1 | Byakuren Tsukinuki | Mid | i30 rel | -9 | +10a (+1) | +42a (-5) | ,30 | ||
2,1,4,3 | Byakuren Tamasudare | High | i25 rel | -9 | +13a (+4) | — | ,21 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Katanuki | Throw | 12~14 | — | +0d | — | 35 | ||
3 | Shion | Mid | 14~15 | -10 | +2 | — | 14 | ||
3,1 | Shion Kannagi | High | i14~15 rel | -4 | +22d | — | ,20 | ||
3+4 | Ryuuntsui - Misogi | Mid ⋯ | 23~24 | -6 | +26a (+8) | — | 6,18,20 | ||
4 | Magic Four | High | 12 | -9 | +7 | +32d | 17 | — | |
b+1 | Violet | Low | 29~30 | -10~-9 | +6~+7 | +0d | 19 | ||
b+1+2 | Miare | — | — | — | — | — | — | — | |
b+1+3 | Attack Reversal | — | — | — | — | — | — | ||
b+1+3,P | — | Throw | — rel | — | -4d | — | 25 | — | |
b+2 | — | Mid | 14~15 | -9 | +2 | — | 10 | — | |
b+2,1 | — | High | i15~16 rel | -9 | +2 | — | ,7 | ||
b+2,1,1 | Ryuen Saika Shikei | Mid | i25 rel | -13 | +13a (+4) | — | ,20 | ||
b+2,1,2 | Ryuen Saika Renken | Mid | i23 rel | -9 | +30a (+15) | +69a (+53) | ,20 | ||
b+2,1,4 | Ryuen Saika Renshuu | High | i23~25 rel | -8~-7 | +16c | — | ,24 | ||
b+2,2 | Ryuen Magushi | Mid | i16~17 rel | -9 | +3 | — | ,10 | — | |
b+3 | Dragon Wheel Kick | Mid | 16~17 | -19~-18 | +22a (+12) | — | 20 | ||
b+3,2 | Ryuusha Renken | Mid | i20 rel | -9 | +30a (+15) | +69a (+53) | ,22 | ||
b+3,4 | Dragon Wheel Leg Cutter | Low | i20~22 rel | -11 | +0~+2 | +3 | ,14 | ||
b+3+4 | Omoikane | Mid | 22~23 | -12 | +9a (+0) | — | 25 | ||
b+4 | — | Mid | 13~14 | -7 | +5 | — | 14 | ||
b+4,2 | Shirabyoushi | Mid | i22~23 rel | -13 | +12g | +28a (+18) | ,17 | — | |
Back throw | Twisted Limbs | Throw | — | — | +7d | — | 50 | — | |
d+1+2 | Kamudo-no-Tsurugi | Mid | 26 | -9 | +72a (+56) | — | 28 | ||
d+2 | Narumi | Mid | 20~21 | -4 | +9c | +18a | 18 | ||
d+3+4 | Double Lift Kicks | Low ⋯ | 14 | -25 | +30a (+20) | — | 5,15 | ||
d+4 | — | Low | 15 | -12 | -1 | — | 10 | — | |
d+4,4 | Suminagashi | High | i25~26 rel | -9 | +13a (+4) | — | ,20 | ||
db+1 | — | Mid | 15~16 | -8 | +1 | — | 7 | — | |
db+1,1 | — | Mid | i21 rel | -11 | +0 | — | ,8 | — | |
db+1,1,1+2 | Hourai's Dance | Mid ⋯ | i17i26i49 rel | -15 | +21a (+11) | — | ,5,5,20 | ||
db+2 | Ayame | Low | 23~24 | -12 | +2 | +14g | 17 | ||
db+3 | Leg Scythe | Low | 18 | -12 | +2 | +6c | 14 | — | |
db+4 | — | Low | 22~24 | -11~-9 | +0~+2 | +3~+5 | 14 | ||
db+4,1+4 | Kariashi Hakuro | Low sl ⋯ | i22i17 rel | -3 | -3 | +4 | ,5,8 | — | |
db+4,4 | — | Low | i31~33 rel | -7~-5 | +4~+6 | +35a | ,15 | ||
db+4,4,4 | Kariashi | Low | i31~33 rel | -7~-5 | +4~+6 | +35a | ,16 | ||
df+1 | Mid Check | Mid | 13~14 | -3 | +8 | — | 10 | — | |
df+1,1 | Habotan | Mid | i24~25 rel | -11 | +5 | +13g | ,17 | — | |
df+1,2 | Aya Stitch | High | i22~23 rel | -4 | +6 | +11 | ,12 | — | |
df+2 | Mizuho | Mid | 16~17 | -12 | +29a (+19) | — | 14 | — | |
df+2,1+2 | Ame-no-Murakumo | Mid | i25~26 rel | -9 | +38a (+28) | — | ,12 | ||
df+2+3 | White Mountain | Throw | 12 | -6 | -6d | — | 40 | ||
df+3 | Kazakiri | Mid | 17 | -8 | +19a (+10) | — | 22 | ||
df+3+4 | — | Mid | 24~25 | -11 | +1 | — | 17 | — | |
df+3+4,1 | Heavenly Sun Palm | Mid | i33~34 rel | -13 | +17a (+10) | — | ,20 | — | |
df+3+4,4 | Heavenly Moon Kick | Low | i25~26 rel | -13 | +4c | +26a | ,17 | — | |
df+4 | Katabami | Mid | 15 | -14 | +48a (+17) | +52a | 22 | ||
f,f,F+3 | Ame-no-Uzume | Mid | 24~28 | 3~+7 | +14a (+5) | +46d (-1) | 28 | ||
f,F+1+2 | Tokkei - Misogi | Mid | 22 | +6 | +23a (+13) | — | 32 | ||
f,F+2 | — | Mid | 16~17 | -12 | +3 | — | 16 | — | |
f,F+2,2 | Suiei Ura Saika | Mid | i21 rel | -13 | +8a | +53a | ,22 | ||
f,F+2,3 | Suiei Kagetsu | High | i20~21 rel | -8~-7 | +29a (+14) | — | ,22 | — | |
f,F+3 | — | Mid | 18~19 | -9 | +2 | — | 23 | ||
f,F+3,3+4 | Yukimiguruma | Mid ⋯ | i35~36i5~6 rel | +3 | +14a | — | ,12,15 | ||
f+1 | Izumo Smash | Mid | 20 | +0 | +9 | +14 | 15 | — | |
f+1+2 | Inner Peace | High | 12 | +2 | +26g | +23 | (5) | — | |
f+2 | Demon Slayer | Mid | 17~18 | -18 | +33a (+23) | — | 20 | — | |
f+2,1+2 | Ame-no-Habakiri | Mid | i29~32 rel | -9 HD | +32a (+17) | — | ,20 | ||
f+2+3 | Wheel Kick | High | 28~29 | +0 | +25a | — | 21 | ||
f+3 | — | Mid | 16 | -9 | +7 | — | 13 | — | |
f+3,2 | Kanbashira > Izumo Strike | High | i20~21 rel | +4 | +11 | +20c | ,17 | ||
f+3,4 | Double Kanbashira | Mid | i20~22 rel | -13~-11 | +28a (+13) | — | ,22 | ||
f+3+4 | Genjitsu | — | — | — | — | — | — | ||
f+4 | Getsukankyaku | High | 19~21 | 3~+5 | +13~+15 | — | 21 | ||
FC.db+1+2 | Falling Rain | Throw ⋯ | 14~15 | -6 | +56a (+28) | — | 15,15,15 | — | |
FC.df+1 | Divine Exile - Earth | Low sl ⋯ | 10 | -19 | +26a (+11) | — | 6,30 | ||
FC.df+2 | Grace | Low | 16~17 | -11 | +0 | +14 | 12 | ||
FC.df+3 | Kanamegaeshi | Low | 21 | -19 | +0c | — | 12 | ||
GEN.1 | Rurikoukai | Low | 20~21 | -12 | +3c | +26a | 22 | ||
GEN.2 | Kazama Style Spirit | Mid ⋯ | 16~17 | -13~-12 | +0d | — | 16,32 | ||
GEN.3 | — | Mid | 17~20 | -4~-1 | +4c~+7c | — | 14 | ||
GEN.3,2 | Getsuun Renken | Mid | i24 rel | -9 | +33a (+18) | — | ,16 | — | |
GEN.4 | Nichiun | High | 26~28 | 4~+6 | +26a (+17) | — | 24 | ||
Gen.P (Low) | Amaterasu | Throw | — | — | +0d | — | 20 | — | |
GEN.P (Throw) | Throw Reversal | Throw | — | — | +0d | — | 40 | — | |
H.2+3 | Yomotsu Ooyumi | Mid ⋯ | 13 | -6 to +37 g | +21a~+64a (-5~+38) | — | 20,30 | ||
H.f+1+2,P | — | High | 12 | — | +40g | — | 0 | ||
H.GEN.1,1+2 | Yomotsu Mihashira | Low ⋯ | 20~21 | -14 | +25a (+7) | — | 14,35 | ||
hFC.3+4 | — | Mid ⋯ | 21~22 | -6 | +5c | — | 10,10 | ||
hFC.3+4,3 | Twin Cloud Kicks | Mid ⋯ | i31~32i40~41 rel | 0~+1 | +15a | — | ,10,10 | ||
IZU.1 | — | High | 13~14 | -7 | +4 | — | 7 | — | |
IZU.1,1 | Haraede Kannagi | High | i23~24 rel | -4 | +22d | — | ,26 | ||
IZU.1,2 | Haraede Musubi | Mid | i24 rel | -13 | +6a | +15a | ,20 | ||
IZU.1+2 | Mihikarioroshi | Mid | 21~22 | -12 | +19a | — | 24 | ||
IZU.1+3 | Tsukuyomi | Throw | 14 | -6 | +0d | — | 35 | — | |
IZU.2 | Setsurinbu - Misogi | Mid | 23~25 | -13~-11 | +34a (+24) | — | 24 | ||
IZU.3 | Zuiun Renkyaku | Mid ⋯ | 16~15 | -6 HD | +12a (+3) | — | 10,16 | ||
IZU.4 | — | Low | 19 | -37 | -1c | +23a | 10 | ||
IZU.4,1 | Wakeikazuchi - Misogi | Mid | i19~20 rel | -14~-13 | +14a (+3) | — | ,21 | ||
IZU.f+1+2 | Dianthus Garden | Mid | 16~17 | -6 | +5 | +25 | 21 | ||
Left throw | Cloud Taste | Throw | — | -3 | +0d | — | 40 | — | |
MIA.1 | Ame-no-Sakahoko | Mid | 24~25 | -9 | +72a (+56) | — | 30 | ||
MIA.1+2 | Yakumodachi | Mid | 20~21 | +4 | +11g | — | 17 | ||
MIA.2 | Ame-no-Nuboko | Mid sm | 16 | -20 HD | +26a (+0) | — | 28 | ||
MIA.F | Genjitsu | — | — | — | — | — | — | ||
R.df+1+2 | Amatsu Izanami | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Wind Wheel | Throw | — | -3 | +0d | — | 40 | — | |
SS.1+2 | Sankouchou | High ⋯ | 16 | -4 | +7c | — | 7,9,18 | ||
SS.2 | Kasanegasumi | Mid | 16 | -9 | +14a (+5) | +34d (+26) | 27 | ||
SS.4 | Kagura | Mid | 18~20 | +6 | +8c | — | 20 | ||
u+2 | Izumo Strike | High | 23~24 | +4 | +11 | +20c | 17 | ||
u+4 | Chikura | Mid | 22~23 | -3~-2 | +22a | — | 21 | ||
UB,b | Back Handspring | — | — | — | — | — | — | ||
ub+1+2 | Shinki | Mid | 57~58 | — | +6a | — | 50 | ||
uf+1 | Divine Exile - Heaven | High ⋯ | 10 | -14 | +12a (+3) | — | 6,30 | ||
uf+1+2 | Riai | Throw | 12 | -6 | +0d | — | 40 | — | |
uf+2 | Totsuka-no-Tsurugi | Mid | 19 | -9 | +30a (+15) | +69a (+53) | 24 | ||
uf+3 | Iwato | Mid | 20~21 | -6 | +5 | +30a | 17 | ||
uf+3+4 | Saiuntsui | Mid ⋯ | 20~23 | -8~-4 | +18a | — | 5,21 | ||
uf+4 | — | Mid | 16~18 | -20 | -9 | — | 10 | ||
uf+4,3 | Housenka - Misogi | Mid ⋯ | i29i18 rel | -12 | +84a (+68) | — | ,8,20 | ||
ws1 | — | High | 12~13 | -6 | +5 | — | 14 | — | |
ws1,1 | — | High | i15~16 rel | -9 | +2 | — | ,7 | ||
ws1,1,1 | Tenkan Saika Shikei | Mid | i25 rel | -13 | +13a (+4) | — | ,20 | ||
ws1,1,1+4 | — | Low sl ⋯ | i14i17 rel | -12 | -1 | — | ,5,8 | — | |
ws1,1,1+4,2 | — | High | i19 rel | -12 | -1 | — | ,6 | — | |
ws1,1,1+4,2,1 | — | Mid | i21~22 rel | -18~-17 | -2~-1 | — | ,6 | — | |
ws1,1,1+4,2,1,2 | — | High | i23~24 rel | -16~-15 | -11~-10 | — | ,7 | — | |
ws1,1,1+4,2,1,2,4 | — | Low | i21~22 rel | -37~-36 | -1~+0 | — | ,10 | — | |
ws1,1,1+4,2,1,2,4,4 | — | Mid | i16~18 rel | -25~-24 | +1a (+0) | — | ,13 | — | |
ws1,1,1+4,2,1,2,4,4,3 | — | Mid | i28~30 rel | -13~-12 | +8a | — | ,20 | — | |
ws1,1,2 | Tenkan Saika Renken | Mid | i23 rel | -9 | +30a (+15) | +69a (+53) | ,22 | ||
ws1,1,4 | Tenkan Saika Renshuu | High | i23~25 rel | -8 | +16c | — | ,24 | ||
ws1,4 | — | Mid | i22~23 rel | -11 | +0c | — | ,16 | ||
ws1,4,1+2 | Tomoefuji | Mid | i25~26 rel | -20 | +16a (+11) | — | ,28 | ||
ws1,4,2 | Tomoezakura | Low | i23~24 rel | -16 | +0c | +13a | ,17 | ||
ws1+2 | Sudare Nagashi | Mid | 21 | -2 | +5 | +14 +63a | 20 | ||
ws2 | — | Mid | 13~14 | -8 | +5 | +32a | 12 | — | |
ws2,1 | Hyakkaou | Mid | i22~23 rel | -12 | +19a (10) | — | ,20 | ||
ws3 | Gioh | Mid | 14~15 | -13 | +25a (+5) | — | 16 | ||
ws3+4 | Flowing Moon Scent | Mid | 18~19 | -21 | +38a (+28) | — | 23 | ||
ws4 | Ichikaku | Mid | 11~12 | -12 | +18a (+11) | — | 21 | — |