Jack-8 — character information
Every Jack-8 move in Tekken 8: 80 rows, 13 lows, 13 throws, 9 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Jack-8 is throw-heavy (13 throws from neutral) and low-heavy (20.3% of the movelist is lows), with 5 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws132nd of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Jack-8: 13 throws from neutral — 2nd of 41. The roster median is 4.
Plus on block12.3%13th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Jack-8: 12.3% of the movelist is plus on block — 13th of 41. The roster median is 11%.
Lows20.3%1st of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Jack-8: 20.3% of the movelist is lows — 1st of 41. The roster median is 13.8%.
CH launchers1028th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Jack-8: 10 moves launch on counter hit — 28th of 41. The roster median is 12.
Stances216th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Jack-8: 2 stances: GMC, GMH — 16th of 41. The roster median is 2.
Homing52nd of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Jack-8: 5 homing strikes — 2nd of 41. The roster median is 3.
Wall / balcony23.5%25th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Jack-8: 23.5% of the movelist carries a balcony break or wall crush — 25th of 41. The roster median is 24.8%.
Floor breakers512th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Jack-8: 5 strikes break the floor — 12th of 41. The roster median is 2.
Side switches311th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Jack-8: 3 moves switch sides on hit — 11th of 41. The roster median is 2.
Chip damage16%18th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Jack-8: 16% do chip damage on block — 18th of 41. The roster median is 14.5%.
Power crushes71st of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Jack-8: 7 power crushes — 1st of 41. The roster median is 3.
Fast mids217th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Jack-8: 2 mids at i13 or faster — 17th of 41. The roster median is 2.
Parries / sabaki035th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Jack-8: 0 parries or sabaki — 35th of 41. The roster median is 2.
Launchable lows60.5%3rd of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Jack-8: 60.5% of their lows are -15 or worse — 3rd of 41. The roster median is 37.5%.
Launchable mids/highs22.3%2nd of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Jack-8: 22.3% of their highs and mids are -15 or worse — 2nd of 41. The roster median is 10.9%.
Turn-keeping pokes30.8%31st of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Jack-8: 30.8% of their pokes stay plus on hit and safe on block — 31st of 41. The roster median is 35.5%.
Duckable highs17.1%33rd of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Jack-8: 17.1% of the movelist is highs — 33rd of 41. The roster median is 21.3%.
Low crushes10.2%32nd of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Jack-8: 10.2% of the movelist jumps over lows — 32nd of 41. The roster median is 12.8%.
High crushes11.8%13th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Jack-8: 11.8% of the movelist ducks under highs — 13th of 41. The roster median is 9.7%.
Safe evasions50%10th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Jack-8: 50% of their evasive moves are still safe when blocked — 10th of 41. The roster median is 45.5%.
Fast plus on block1.6%26th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Jack-8: 1.6% of the movelist is plus on block at i15 or faster — 26th of 41. The roster median is 2%.
Safe poke damage15.24th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Jack-8: their average safe poke does 15.2 damage — 4th of 41. The roster median is 13.2.
Follow-ups per move0.7215th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Jack-8: 0.72 follow-ups per standalone move — 15th of 41. The roster median is 0.61.
Shading shows where Jack-8 sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Jack-8 reaches it on 7 of 23.
Your back to the wall
23.5% of their moves carry wall or balcony properties, below the roster middle.
Their back to the wall
3 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.
Centre stage
5 homing strikes, among the highest on the roster, of which 2 are mids. Those are the ones that beat a step without giving you a ducking answer.
On a breakable floor
5 strikes break the floor, a little above the roster middle.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | f+2 | 22 | — | |
| −12 or worse | 1,1 | 32 | ws4 | 20 |
| −13 or worse | 1,1 | 32 | ws4 | 20 |
| −15 or worse | 1+2 | 22 launches | ws2,4 | 36 launches |
All high, but you have to block first
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Documented gaps you can hit
Do not try to duck these
Jailing is unrecorded on 95% of Jack-8’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Jack-8 there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
GMH — 14 moves out of it
GMC — 3 moves out of it
No move in the movelist names GMC as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
1 of 2 stances in Jack-8’s movelist has a documented way in. The rest are shown with nothing under them on purpose: wavu never records where a move cannot be used, so silence there means undocumented, not unreachable.
Jack-8 has 13 throws that can start from neutral.
Default break: 2. It covers 6 of 10 breakable throws (60%).
What 2 does not cover, most damaging first:
db,n,f+1+2Pile Driver — breaks with 1+2, 50 damageqcf+1Pyramid Driver — breaks with 1, 40 damageuf+1+2,d,df+2Lift Up Megaton Hit — breaks with 1+2, 40 damageuf+1+2Ground Zero — breaks with 1+2, 35 damage
3 of their throws cannot be broken at all ((During Enemy wall stun) 1+3, d+1+3, d+2+4). No break input helps — the counterplay is not being in the state that lets them land it.
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
(During Enemy wall stun) 1+3 | Twin Drivers | unbreakable | 33 | — | — |
1+3 | Rotary Catapult | 1 or 2 | 35 | — | Against sidestepping |
2+4 | Piston Gun Back Breaker | 1 or 2 | 35 | — | Against sidesteppingTo escape a corner |
d+1+3 | Gun Bomb | unbreakable | 30 | — | On a breakable floor |
d+2+4 | Iron Gunman | unbreakable | 25 | — | To enter Heat |
db,n,f+1+2 | Pile Driver | 1+2 | 50 | — | On a breakable floor |
db+2+3 | Body Smash | 2 | 25 | — | On a breakable floor |
df,DF+2+4 | Volcano Blaster | 2 | 10 | — | — |
df+2+4 | Volcano | 2 | 10 | — | — |
qcb+2 | Back Breaker | 2 | 45 | — | — |
qcf+1 | Pyramid Driver | 1 | 40 | — | On a breakable floor |
uf+1+2 | Ground Zero | 1+2 | 35 | — | On a breakable floor |
uf+1+2,d,df+2 | Lift Up Megaton Hit | 1+2 | 40 | — | At a wall |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 207 moves
207 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(During Enemy wall stun) 1+3 | Twin Drivers | Throw | 12 | ! | +0d | — | 33 | — | |
1 | Jab | High | 12 | -2 | +6 | +9 | 10 | ||
1,1 | Jab > Jackhammer | Mid | i15 rel | -14 | +4c | +19d | ,22 | ||
1,2 | Jab > Stunning Hook | High | i19 rel | -2 | +30a | — | ,24 | — | |
1+2 | Tornado Punch | Mid ⋯ | 15 | -13 | +67a (+51) | — | 8,14 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Rotary Catapult | Throw | 12 | +0 | +1d | — | 35 | ||
1+4 | — | — | 22 | — | — | — | — | — | |
1+4,1 | Gigaton Punch | Mid | i17(43~) rel | +21 g | +7a (-2) | +39d (-8) | 25 | ||
1+4,df+1 | Windup Uppercut | Mid | i20~23 rel | -17 | +52a (+42) | — | 21 | ||
1+4:df+1 | Prime Windup Uppercut | Mid | 20~23 | -17 | +66a (+50) | — | 30 | ||
1+4*,1 | Gigaton Punch (2/3/4/5 spins) | Mid | 17 | ! | +70d | — | 35/45/55/199 | ||
2 | — | High | 11 | +1 | +9 | — | 10 | ||
2,1 | — | Mid | i16 rel | -3 | +2 | — | ,12 | ||
2,1,1+2 | Piston Gun Fusillade | High ⋯ | i33~36i8~14i3~6i7~13i5~6 rel | -4 | +13d | — | ,10,6,6,6,20 | ||
2,1,2 | Jab Elbow Smash | Mid | i33 rel | -12 | +29a (+19) | — | ,20 | — | |
2,1,uf | Flying Fortress | — | — rel | +1 | +6 | — | — | ||
2,1,uf+1+2 | Make Some Noise | Mid | i21~22 rel | +5 | +17c GMH | — | ,20 | ||
2,3 | Mimesis Savage Knee | Mid | i19 rel | -13 | +5 | +30d (+22) | ,18 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Piston Gun Back Breaker | Throw | 12 | -6 | -3d | — | 35 | ||
3 | — | Mid | 15 | -9 | +5 | — | 18 | ||
3,1+2 | Machine Press | Mid | i25 rel | -11 | +2d | +48a | ,20 | — | |
3,2 | Two-Step Die | High | i23 rel | -9 | +44d (-14) | — | ,20 | ||
3+4 | Gamma Howl (Gamma Charge) | — | — | — | — | — | — | ||
4 | Right Kick | High | 16 | -4 | +7 | +32a (+22) | 18 | — | |
b,db,d,df+1 | Debugger | Low | 29 | -37 | +18d | — | 28 | ||
b,db,d,df+2 | Megaton Blast | Mid | 22 | -9 | +31d (-5) | — | 31 | ||
b+1 | — | Mid | 20 | -11 | +8 | — | 17 | — | |
b+1,2 | Double Biceps | Mid | i26 rel | -14 | +15d | +47a | ,17 | ||
b+1+2 | Tyulpan Blast | Mid | 14 | -19 HD | -1d (-10) | — | 28 | ||
b+2 | Piston Gun Assault | Mid | 19 | +2 | +2a | — | 27 | ||
b+2* | Piston Gun Assault (charged) | Mid | 35 | -2 HD | +17a (+9) | — | 40 | ||
b+3 | — | Mid | 16 | -9 | +2 | — | 14 | — | |
b+3,2 | — | High | i22 rel | -4 | +1 | — | 13 | — | |
b+3,2,2 | Mad Dozer | High | i25 rel | -9 | +44d (-14) | — | 20 | ||
b+3,2,2* | Mad Dozer (charged) | Mid | i67 rel | -7 | +13d (+5) | — | 40 | ||
b+3+4 | Mimesis Rusty Nail | Mid | 25 | +4 | +12c | — | 24 | — | |
b+4 | — | Mid | 13 | -13 | -2 | -2s | 16 | ||
b+4,4 | Sherman Stomp | Mid | i30 rel | -4 | +3d | — | ,21 | ||
Back Throw 1+3 | Spinal Crush | Throw | 12 | ! | +3d | — | 70 | ||
Back Throw 2+4 | Throw Away | Throw | 12 | ! | +17d | — | 70 | ||
d+1 | — | Low sl | 10 | -5 | +6 | — | 5 | ||
d+1+2 | Double Axe | Mid | 27 | -18 | +42a (+32) | — | 28 | ||
d+1+3 | Gun Bomb | Throw | 12 | ! | +0d | — | 30 | ||
d+2 | — | Low sl | 11 | -4 | +7 | — | 8 | ||
d+2,1 | — | Low | i24 rel | -14 | -3 | — | ,6 | — | |
d+2,1,1 | — | Low | i31~33 rel | -21 | -10 | — | ,5 | — | |
d+2,1,1,1 | — | Mid | i26~27 rel | -12 | -1 | — | ,7 | — | |
d+2,1,1,1,2 | — | Mid | i27~28 rel | -19 | -8 | — | ,7 | — | |
d+2,1,1,1,2,1 | — | Mid | i25 rel | -21 | -10 | — | ,6 | — | |
d+2,1,1,1,2,1,2 | — | Mid | i16~17 rel | -22 | -12 | — | ,6 | — | |
d+2,1,1,1,2,1,2,1 | — | Mid | i16~17 rel | -25 | -11 | — | ,8 | — | |
d+2,1,1,1,2,1,2,1,1+2 | — | Mid | i24~26 rel | -27 | -11 | — | ,21 | — | |
d+2,1,1,1,2,1,2,1,1+2,1+2 | — | Mid | i17~18 rel | -26 | +5a | — | ,25 | — | |
d+2+4 | Iron Gunman | Throw | 12 | ! | +6d | — | 25 | ||
d+3 | — | Low | 20 | -17 | -6 | — | 12 | ||
d+3+4 | Sit Down | — | — | — | — | — | — | — | |
d+4 | — | Low | 16 | -15 | -4 | — | 10 | ||
db,n,f+1+2 | Pile Driver | Throw | 11 | -6 | -1d | — | 50 | ||
db+1 | — | Low | 12 | -12 | +1 | — | 13 | — | |
db+1,1 | — | Low | i16 rel | -12 | -1 | — | ,5 | — | |
db+1,1,1 | — | Low | i16 rel | -12 | -1 | — | ,5 | — | |
db+1,1,1,2 | Machinegun Blast | Mid | i19 rel | -11 | +43a (-4) | — | ,21 | ||
db+2 | Power Shovel | Low | 22 | -18 | +3c | +33d | 24 | ||
db+2* | Power Shovel (charged) | Low | 35~36 | -33 | +17d | — | 30 | ||
db+2+3 | Body Smash | Throw | 11 | -2 | +14c | — | 25 | ||
db+3 | Cossack Kick | Low | 21 | -20 | -9 | — | 15 | — | |
db+3,1+2 | Cossack Smash | High | i34 rel | +14 g | +17c | — | ,21 | ||
db+3,4 | — | Low | i27 rel | -16 | -9 | — | ,12 | — | |
db+3,4,3 | — | Low | i27 rel | -19 | -8 | — | ,12 | — | |
db+3,4,3,4 | — | Low | i27 rel | -16 | -5 | — | ,12 | — | |
db+3,4,3,4,3 | — | Low | i27 rel | -19 | -8 | — | ,12 | — | |
db+3,4,3,4,3,4 | Cossack Kicks | Low | i27 rel | -16 | -5 | — | ,12 | — | |
db+3,d+1+2 | Cossack Compactor | Mid ⋯ | i34 rel | — | 0 | — | ,4,5,5,5,5,21 | — | |
db+4 | Big Boot | Low | 16 | -13 | -2 | — | 14 | ||
db1+2 | Megaton Earthquake | Low ⋯ | 18 | -70 | -5d | — | 8,21 | ||
df,DF+2+4 | Volcano Blaster | Throw | 14 | -2 | +54a | — | 10 | — | |
df+1 | — | Mid | 14 | -4 | +3 | +5 | 12 | — | |
df+1,1 | Overheat | Mid | i29 rel | -11 | +21cg | +72a (+56) | ,20 | ||
df+1,2 | — | High | i29 rel | -12 | -1 | — | 10 | — | |
df+1,2,1 | — | High | i15 rel | -10 | -2 | — | ,2 | — | |
df+1,2,1,2 | Overdrive | High | i9 rel | -18 | +35d (-23) | — | ,20 | ||
df+1+3 | Body Press | Mid sm | 30~49 | -18 to +1 | +0a~+19a | — | 20 | ||
df+1+4 | Debugger | Low | 34 | -37 | +18d | — | 23 | ||
df+2 | Programmed Uppercut | Mid | 15 | -14 | +31a (+21) | — | 13 | — | |
df+2,1 | Cosmic Sweeper | High | i21 rel | -32 | +40a (+22) | — | ,16 (24) | — | |
df+2,1* | Cosmic Sweeper (charged) | High | i35 rel | -46 | +69a (+53) | — | ,22 (32) | ||
df+2+3 | Megaton Blast | Mid | 22 | -9 | +31d (-5) | — | 26 | ||
df+2+4 | Volcano | Throw | 11 | -2 | +26a | — | 10 | — | |
df+3 | — | Mid | 16 | -9 | +2 | — | 16 | — | |
df+3,2 | Combine Harvester | High | i20 rel | -7 | +25d | — | 20 | ||
df+3+4 | Dump Truck | Mid | 13 | -23 | +10a (+1) | — | 28 | ||
df+4 | Mimesis Wrench Kick | Mid | 15 | -9 | +5 | +14c | 17 | — | |
f,f,F+1+2 | Mimesis Charging Tackle | Mid | 20~23 | +4 | +7a (-2) | — | 34 | ||
f,f,F+2 | Cemaho Chop | Mid | 22 | +6 | +10 | — | 25 | ||
f,F+1 | Jackhammer | Mid | 15~16 | -6 | +8c | +23d | 22 | ||
f,F+1+2 | — | Mid | 15 | -15 | +22cs | — | 20 | ||
f,F+1+2,1+2 | High and Low Cross Cut | Low | i28 rel | -19 | +13d | — | ,21 | ||
f,F+1+2,2 | Cross Cut Blast | Mid | i32 rel | -9 | +11a (+2) | — | ,24 | ||
f,F+1+4 | Sliding Attack | Mid | 21~30 | -82~-73 | -88~-79 | — | 25 | ||
f,F+2 | Rocket Uppercut | Mid | 18 | -16 | +53a (+43) | — | 23 | ||
f,F+2* | Rocket Uppercut (charged) | Mid | 34 | -15 | +61a | — | 35 | ||
f,F+3 | Granite Stomping | Mid | 26 | +4 | +9c | +22a | 22 | — | |
f,F+4 | Rocket Kick | Mid | 16 | -10 | +15d (+5) | — | 32 | ||
f+1 | — | Mid | 14 | -6 | +5 | — | 13 | ||
f+1,1 | Impact Driver | High | i25 rel | -7 | +8d (-1) | +40d (-7) | ,25 | — | |
f+1,2 | — | High | i22 rel | -6 | +5 | — | ,12 | — | |
f+1,2,1 | Drilling Engine | Mid | i26 rel | -12 | +65a (+49) | — | ,20 | ||
f+1,2,2 | Piston Gun Blaster | Mid | i33 rel | +6 | +3a | — | ,22 | — | |
f+1,2,2* | Piston Gun Blaster (charged) | Mid | i61 rel | -10 | +13d (-13) | — | ,40 | ||
f+1+2 | Rolling Death Crusher | Mid ⋯ | 27 | -12 | +32d (+6) | — | 12,20 | ||
f+2 | Pinpoint Assault | High | 10 | -12 | +5 | +32a (+24) | 22 | ||
f+3+4 | Merkabah Headbutt | Mid | 22 | -11 | +9c | — | 24 | — | |
f+4 | — | High | 17 | -4 | +7 | +32a (+22) | 20 | ||
f+4~1 | Dark Greeting | High | 65 | ! | +5 | — | 80 | — | |
f+4~1,2 | Sudden Elbow | Mid | 15 | +8 | +0d | — | 30 | ||
FC.df+1 | — | Mid | 23 | -21 | -11c | — | 5 | — | |
FC.df+1,2 | — | Mid | i16 rel | -21 | -11c | — | ,8 | — | |
FC.df+1,2,1 | — | Mid | i16 rel | -11 | +16cs | — | ,11 | — | |
FC.df+1,2,1,1 | Windmill Punches | High | i21 rel | +15 | +13BT | — | ,30 | ||
FC.df+2 | — | Mid | 17 | -13 | -2 | — | 12 | ||
FC.df+2,1 | — | Mid | i26 rel | -4 | +7 | — | ,10 | ||
FC.df+2,1,2 | Swing R Knuckle | Mid | i27 rel | -12 | +29a (+19) | — | ,10 | ||
FC.df+2,d+1 | Swing R Knuckle Low | Low | i22 rel | -11 | +0 | — | ,8 | ||
FC.df+2,f+1 | Swing R Knuckle High | High | i19 rel | -4 | +32a | — | ,23 | ||
FC.df+3+4 | Atomic Shoulder Tackle | Mid | 21 | -9 | +6g | — | 28 | ||
FC.df+3+4,uf | Flying Fortress | — | — rel | -1 | +14g | — | — | ||
FC.df+3+4,uf+1+2 | Make Some Noise | Mid | i21~22 rel | +5 | +17c GMH | — | ,20 | ||
FC.df+3+4* | Atomic Shoulder Tackle (charged) | Mid | 30~35 | -4 | +21d (+13d) | — | 32 | ||
FC.df+3+4*,uf | Flying Fortress | — | — rel | +4 | +29d (+21d) | — | — | ||
FC.df+3+4*,uf+1+2 | Make Some Noise | Mid | i21~22 rel | +5 | +17c GMH | — | ,20 | ||
FC.df+4 | — | Mid | 12 | -12 | +4 | — | 10 | ||
FC.df+4,2 | Mimesis Spike Press | Mid | i20 rel | -14 | +4c | +19d | ,17 | ||
FUFT.d+1+2 | Get Up Punch | Mid | 28 | +18 g | +39d | — | 18 | — | |
GMC.1 | Jaguar Hook - Gamma | Mid | 22 | -6 | +73a (+57) | — | 22 | ||
GMC.2 | Exaton Blast - Gamma | High | 20 | +11 | +31a (+5) | — | 42 | ||
GMC.3+4 | Particle Barrier - Gamma | Mid sm | 20 | -9 HD | +14c | — | 24 | ||
GMH.1 | Juggernaut Hook | Mid | 22 | -9 | +25d | — | 20 | ||
GMH.1+2 | Mimesis Overkill | Throw | 16 | -6 | +0d | — | 45 (57) | — | |
GMH.1+3 | Gun Bomb | Throw | 15 | ! | +0d | — | 30 | ||
GMH.2 | Exaton Blast | High | 20 | +11 g | +21d (+11) | — | 40 | ||
GMH.2+4 | Iron Gunman | Throw | 15 | ! | +6d | — | 25 | ||
GMH.3 | Granite Stomp | Mid | 24 | +4 | +9c | +22a | 28 | ||
GMH.3+4 | Particle Barrier | Mid sm | 20 | -13 HD | +14c | — | 20 | ||
GMH.4 | Full Metal Deathblow | High | 14~18 | +4 | +21d (+11) | — | 30 | ||
GMH.f | Walking Fortress | — | — | — | — | — | — | — | |
GMH.f+1 | Prime Windup Uppercut | Mid | 20 | -17 | +66a (+50) | — | 26 | ||
GMH.f+2 | Megalodriller | Mid | 17 | -13 | +30a (+4) | — | 34 | ||
GMH.ub | Breakout Fortress | — | 12 | — | — | — | — | ||
GMH.uf | Flying Fortress | — | 12 | — | — | — | — | ||
GMH.uf+1+2 | Make Some Noise | Mid | 21~22 | +5 | +17c GMH | — | 20 | ||
H.2+3 | Meteor Raid | High | 10 | -9 | -2d (-12) | — | 50 | ||
H.f+3+4 | Hyper Merkabah Headbutt | Mid | 22~23 | +0 | +9c | — | 30 | ||
H.uf+3 | Hyper Terrapulser | Low | 19 | -12 | +8c | — | [16] | ||
hcf | — | — | 22 | — | — | — | — | — | |
hcf,1 | Gigaton Punch | Mid | i17(43~) rel | +21 g | +7a (-2) | +39d (-8) | 30 | ||
hcf,df+1 | Windup Uppercut | Mid | i20~23 rel | -17 | +52a (+42) | — | 25 | ||
hcf:df+1 | Prime Windup Uppercut | Mid | 20~23 | -17 | +66a (+50) | — | 36 | ||
hFC.1 | — | Low | 19 | -8 | +3 | — | 10 | ||
hFC.1,1 | Double Low Hammer | Low | i31 rel | -12 | +5 | — | ,14 | ||
hFC.1,2 | Megaton Strike | Mid | i32 rel | -11 | +11a (+2) | +43a (-4) | ,24 | ||
hFC.1+2 | — | Low | 24 | -15 | +13d | — | 21 | ||
hFC.1+2,1+2 | Low Cross Combo | Mid | i40 rel | -18 | +42a (+32) | — | 23 | — | |
hFC.2 | — | Low sl | 11 | -4 | +7 | — | 8 | ||
hFC.2,1 | — | Low | i24 rel | -14 | -3 | — | ,6 | — | |
hFC.3 | — | Low | 20 | -17 | -6 | — | 12 | ||
hFC.4 | — | Low | 16 | -15 | -4 | — | 10 | ||
hFC.db+1 | — | Low | 14 | -11 | +3 | — | 14 | ||
hFC.db+1,1 | — | Mid | i24 rel | -6 | +5 | — | ,10 | ||
hFC.db+1,1,1 | Pulverizer | Mid | i20 rel | -14 | +9a | — | ,20 | ||
hFC.db+1,1,1* | Pulverizer (charged) | Mid | i34~35 rel | -6 | +15a (+7) | — | ,30 | ||
Left Throw | Side Left Bomb | Throw | 12 | -3 | +1d | — | 40 | ||
qcb+2 | Back Breaker | Throw | 11 | -2 | +5d | — | 45 | — | |
qcf+1 | Pyramid Driver | Throw | 11 | -2 | -2d | — | 40 | ||
R.df+1+2 | Terraforming Cannon | Mid | 20 | -18 | +0d | — | 55+ | ||
Right Throw | Father's Love | Throw | 12 | -3 | +0d | — | 40 | — | |
SIT.1 | — | Low | 19 | -48 | -37 | — | 10 | ||
SIT.1,2 | — | Low | i15 rel | -47 | -36 | — | 10 | ||
SIT.1,2,1 | — | Low | i15 rel | -47 | -36 | — | 10 | ||
SIT.1,2,1,2 | Sit Punches | Low | i15 rel | -47 | -36 | — | 10 | ||
SIT.1+2 | Ground Assault | Mid | 24 | -44 | -12d | — | 21 | ||
SIT.3+4 | Extra Pancake Press | Mid | 54 | +13 g | +20d | — | 35 | ||
SIT.b | Backward Roll | — | — | — | — | — | — | ||
SIT.f | Forward Roll | — | — | — | — | — | — | ||
ss1 | Discharger | Mid | 32 | +6 | +59a | — | 23 | — | |
ss2 | Piston Gun Snipe | High | 17 | +9 | +35d (+27) | — | 20 | ||
u+1+2 | Patriot Fist | High | 19 | -13 | +49a (+39) | — | 23 | — | |
u+3+4 | Giant Foot Stomp | Mid | 94~100 | ! | +17d | — | 40 | ||
u+4 | — | Mid | 25 | -16 | +15a (+5) | — | 25 | ||
ub+1+2 | Barrel Jacket Hammer | High | 20 | -9 | +23d | — | 30 | ||
uf,n,2 | — | Mid | 32 | -1 | +10c | — | 28 | ||
uf+1 | Sky Sweeper | High | 17 | — | +71a (+55) | — | 10 | ||
uf+1* | Sky Sweeper (charged) | High | 35 | — | +69a (+53) | — | 32 | ||
uf+1+2 | Ground Zero | Throw | 11 | -6 | -10d | — | 35 | ||
uf+1+2,d,df+2 | Lift Up Megaton Hit | Throw | 11 | -6 | +19a (-7) | — | 40 | ||
uf+2 | Reactor Elbow | Mid | 24~25 | +4 | +13c | +11d | 25 | ||
uf+3 | Terrapulser | Low | 23 | -12 | +8c GMH | — | [8] | ||
uf+3+4 | Pancake Press | Mid | 34 | +13 g | +20d | — | 23 | ||
ws1 | Killing Uppercut | Mid | 15 | -13 | +34a (+24) | — | 14 | — | |
ws1+2 | — | Mid | 20 | -15 | +26a (+16) | — | 14 | — | |
ws1+2,1+2 | — | Mid | i17 rel | -15 | +15d | — | ,12 | ||
ws1+2,1+2,1+2 | Double Hammer Thrash | Low | i27 rel | -23 | +6d | — | ,14 | ||
ws2 | — | Mid | 14 | -7 | +4 | — | 10 | ||
ws2,1 | V-Twin | Mid | i15 rel | -14 | +3d | +49a | ,17 | — | |
ws2,4 | V-Deathblow | High | i16 rel | +4 | +21a (+11) | — | ,26 | ||
ws4 | Toe Smash | Mid | 11 | -6 | +5 | — | 20 | — |