Hwoarang — character information
Every Hwoarang move in Tekken 8: 55 rows, 7 lows, 5 throws, 9 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Hwoarang is built on plus frames (16.7% of the movelist is plus on block) and hard to corner (6 moves switch sides on hit), with 4 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws510th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Hwoarang: 5 throws from neutral — 10th of 41. The roster median is 4.
Plus on block16.7%2nd of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Hwoarang: 16.7% of the movelist is plus on block — 2nd of 41. The roster median is 11%.
Lows11.1%34th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Hwoarang: 11.1% of the movelist is lows — 34th of 41. The roster median is 13.8%.
CH launchers736th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Hwoarang: 7 moves launch on counter hit — 36th of 41. The roster median is 12.
Stances36th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Hwoarang: 3 stances: LFS, RFF, RFS — 6th of 41. The roster median is 2.
Homing314th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Hwoarang: 3 homing strikes — 14th of 41. The roster median is 3.
Wall / balcony20.2%33rd of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Hwoarang: 20.2% of the movelist carries a balcony break or wall crush — 33rd of 41. The roster median is 24.8%.
Floor breakers031st of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Hwoarang: 0 strikes break the floor — 31st of 41. The roster median is 2.
Side switches64th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Hwoarang: 6 moves switch sides on hit — 4th of 41. The roster median is 2.
Chip damage19.2%8th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Hwoarang: 19.2% do chip damage on block — 8th of 41. The roster median is 14.5%.
Power crushes71st of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Hwoarang: 7 power crushes — 1st of 41. The roster median is 3.
Fast mids217th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Hwoarang: 2 mids at i13 or faster — 17th of 41. The roster median is 2.
Parries / sabaki125th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Hwoarang: 1 parry or sabaki — 25th of 41. The roster median is 2.
Launchable lows31.8%30th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Hwoarang: 31.8% of their lows are -15 or worse — 30th of 41. The roster median is 37.5%.
Launchable mids/highs5.6%36th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Hwoarang: 5.6% of their highs and mids are -15 or worse — 36th of 41. The roster median is 10.9%.
Turn-keeping pokes40.6%9th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Hwoarang: 40.6% of their pokes stay plus on hit and safe on block — 9th of 41. The roster median is 35.5%.
Duckable highs33.3%3rd of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Hwoarang: 33.3% of the movelist is highs — 3rd of 41. The roster median is 21.3%.
Low crushes19.7%9th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Hwoarang: 19.7% of the movelist jumps over lows — 9th of 41. The roster median is 12.8%.
High crushes5.1%38th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Hwoarang: 5.1% of the movelist ducks under highs — 38th of 41. The roster median is 9.7%.
Safe evasions70.8%1st of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Hwoarang: 70.8% of their evasive moves are still safe when blocked — 1st of 41. The roster median is 45.5%.
Fast plus on block4.5%1st of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Hwoarang: 4.5% of the movelist is plus on block at i15 or faster — 1st of 41. The roster median is 2%.
Safe poke damage11.929th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Hwoarang: their average safe poke does 11.9 damage — 29th of 41. The roster median is 13.2.
Follow-ups per move0.6121st of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Hwoarang: 0.61 follow-ups per standalone move — 21st of 41. The roster median is 0.61.
Shading shows where Hwoarang sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Hwoarang reaches it on 6 of 23.
Your back to the wall
20.2% of their moves carry wall or balcony properties, among the lowest on the roster.
Their back to the wall
Expect a side switch. 6 of their moves swap positions on hit, in the top fifth of the roster — cornering Hwoarang is a temporary state, and the move that undoes it is often the one they were saving.
Centre stage
3 homing strikes, a little above the roster middle, of which 1 is a mid. That is the one that beats a step without giving you a ducking answer.
On a breakable floor
Only the grab. No strike of Hwoarang's breaks the floor, but 2 throws do — so on these stages the floor is a reason to respect the throw, not the buttons.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 2,f+3 | 23 | — | |
| −12 or worse | 4,3 | 30 | ws1,4 | 30 |
| −13 or worse | 4,3 | 30 | ws1,4 | 30 |
| −15 or worse | df+2 | 13 launches | ws2,3 | 22 launches |
Duck it and the whole string whiffs
Documented gaps you can hit
Do not try to duck these
Jailing is unrecorded on 79% of Hwoarang’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Hwoarang there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
RFF — 34 moves out of it
RFS — 21 moves out of it
LFS — 39 moves out of it
3 of 3 stances in Hwoarang’s movelist have a documented way in.
Hwoarang has 5 throws that can start from neutral.
Default break: 1. It covers 3 of 5 breakable throws (60%).
What 1 does not cover, most damaging first:
uf+1+2Leg Hook Throw — breaks with 1+2, 40 damagef+2+3Human Cannonball — breaks with 1+2, 35 damage
From a stance:
- LFS — f+2+3. Every throw documented from here breaks with 1+2.
- RFF — f+2+3, qcb+3, uf+1+2. No single input breaks all of them.
- RFS — f+2+3. Every throw documented from here breaks with 1+2.
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Pickpocket | 1 or 2 | 35 | FDFT | Against sidestepping |
2+4 | Falcon Dice Kick | 1 or 2 | 25 | FDFT off-axis | On a breakable floorAgainst sidestepping |
f+2+3from RFFfrom LFSfrom RFS | Human Cannonball | 1+2 | 35 | FUFA | — |
qcb+3from RFF | Door Mat | 1 | 45 | FUFA | On a breakable floor |
uf+1+2from RFF | Leg Hook Throw | 1+2 | 40 | FUFA | — |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 209 moves
209 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(Back to wall).b,b,UB | Wall Jump Attack | Mid | 36~38 | +0 | +8a | — | 21 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,1 | — | High | i12 rel | -3 | +8 | — | ,8 | — | |
1,1,3 | — | Low | i21 rel | -12 | -1 | — | ,10 | — | |
1,1,3,3 | Home Surgery | High | i20 rel | -14 | +4 | — | ,14 | — | |
1,2 | Left Right Combo | High | i10 rel | -3 | +6 | — | ,10 | — | |
1,2,f+3 | Rejector | Mid | i21 rel | -8 | +9 | — | ,14 | ||
1,2,f+4 | Rejection | High | i24~25 rel | -2 | +35d (+27) | — | ,20 | ||
1+2 | Disrespect | — | — | — | — | — | — | — | |
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Pickpocket | Throw | 12~14 | -3 | -5d | — | 35 | ||
2 | Right Jab | High | 10 | +0 | +8 | +9 | 9 | — | |
2,f+3 | Right Jab Side Kick | Mid | i21 rel | -8 | +9 | — | ,14 | ||
2,f+4 | Right Jab > Spinning Back Kick | High | i24~25 rel | -2 | +35d (+27) | — | ,20 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Falcon Dice Kick | Throw | 12~14 | -6 | -2d | — | 25 | ||
2+4,B | Roll and Choke | Throw | 12~14 | -2 | -6d | — | 40 | ||
3 | — | High | 14 | -7 | +4 | — | 15 | — | |
3,3 | — | Mid | i18 rel | -13 | -7 | -2 | ,12 | — | |
3,3,2 | Siege Mortar Combo | Mid | i21~22 rel | -11 | +1c | — | ,20 | — | |
3,3,3 | Left Kicks | Mid | i21 rel | -14 | +32d (+24) | — | ,15 | ||
3,3,4 | Left Kicks > Right Hook Kick | High | i21~23 rel | +8 | +19g | +19 | ,15 | — | |
3,3,f+4 | Left Kicks > Backlash | High | i21~27 rel | -1 | +40a (+14) | — | ,20 | ||
3+4 | Motion Switch | — | — | — | — | — | — | — | |
3~4 | Flying Eagle | Mid ⋯ | 22 | -3 | +26a (+16) | — | 11,21 | ||
4 | — | High | 11~12 | -6 | +5 | — | 14 | — | |
4,3 | Right Left Kick Combo | Mid | i22 rel | -6 | +5 | +20a (+11) | ,16 | ||
4,4 | — | High | i16 rel | -1 | +10g | +10 | ,13 | — | |
4,4,3 | Right Kicks > Chainsaw Heel | Mid | i25~31 rel | -14 | +14d | — | ,20 | — | |
4,4,4 | — | High | i25~26 rel | -2 | +8 | — | ,17 | ||
4,4,4,4 | Right Kicks > Raptor Combo | High | i31~32 rel | +0 | +10c | — | ,20 | ||
AIR.ub+3+4 | Overhead Kick | Throw | 15~16 | — | +10d | — | 26 | — | |
b,B+2+3 | Dynamite Heel | Mid | 61~62 | — | +17a | — | 40 | — | |
b+1 | Stealth Needle | Mid | 15 | -15 | -1 | — | 15 | — | |
b+1+3 | Parry | — | — | — | +9 | — | — | ||
b+1+3,P.4 | Shotgun Shuffle | Mid ⋯ | i15i8i9 rel | — | +17a (+8) | — | 10,8,10 | ||
b+2 | Right Back Elbow | High | 14 | -4 | +6 | +14c | 18 | ||
b+3 | Left Plasma Blade | Mid | 16~17 | -19 | +35a (+25) | — | 17 | ||
b+4 | Nose Bleeder | High | 13~14 | -10 | +1 | +50a | 17 | — | |
Back throw | Slaughterhouse | Throw | 12~14 | — | +1d | — | 60 | — | |
BT.3 | Left Plasma Blade | Mid | 14~16 | -13 | +38a (+28) | — | 20 | — | |
BT.4 | Plasma Blade | Mid | 14~16 | -13 | +40a (+30) | — | 20 | — | |
BT.d+3 | Spinning Low Kick | Low | 18~19 | -13 | -2 | +31a | 20 | ||
CD.3 | Phalanx | Mid | 18~19 | +4 | +25a (+16) | +57a (+10) | 27 | ||
CD.4 | Sky Rocket | Mid | 16 | -18 | +53a (+43) | — | 18 | ||
d+1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
d+2 | Crouch Straight | Low sl | 11 | -4 | +7 | — | 8 | ||
d+3 | — | Low | 17 | -13 | -2 | — | 7 | — | |
d+3,4 | Smash Low Right | High | i21~23 rel | 8~+10 g | +14g~+16g | +19~+21 | ,13 | — | |
d+3+4 | Dark Halberd | Low | 21~22 | -14 | +6 LFS | — | 18 | ||
d+4 | — | Low | 19 | -17 | -6 | +4s | 7 | ||
d+4,4 | Firecracker | High | i20 rel | -13 | +69a (+53) | — | ,22 | ||
db+3 | Sweep Kick | Low | 19 | -13 | -1 | +17g | 12 | ||
db+4 | — | Low | 16 | -12 | -8 | -1 | 14 | — | |
db+4,4 | Ankle Biter > Crescent Kick | High | i17~19 rel | -1 to +1 | +24a~+26a | — | ,21 | — | |
df+1 | — | Mid | 13~14 | -1 | +6 | — | 10 | — | |
df+1,3 | Left Uppercut & Middle Kick | Mid | i22~23 rel | -2 | +6 | — | ,15 | — | |
df+2 | Right Uppercut | Mid | 15~16 | -7 | +34a (+24) | — | 13 | — | |
df+3 | — | Mid | 22~23 | -14~-13 | -4~-3 | — | 12 | ||
df+3,4 | Double Claymore | Mid | i24~25 rel | -14 | +4a | — | ,20 | ||
df+3+4 | Ignition Barrage | Mid ⋯ | 13 | -14 HD | +4c | — | 7,4,17 | ||
df+4 | Middle Claymore | Mid | 16~17 | -8~-7 | +8~+9 | +18a (+9) | 20 | ||
f,f,F+3 | Flying Nerichagi | Mid | 22~24 | +6 | +23a | — | 30 | ||
f,f,F+4 | Torpedo Kick | High | 18~19 | +5 | +8 | — | 28 | ||
f,F+3 | Spinning Axe Kick | Mid | 20~24 | +6 | +6c | — | 24 | — | |
f,F+4 | Peacekeeper | Mid | 17~18 | -7 HD | +19a (+10) | — | 22 | ||
f,n,4 | Right Flamingo Feint | — | — | — | — | — | — | — | |
f,n,d,df | Shark Step | — | — | — | — | — | — | — | |
f,n,df#4 | Lethal Sky Rocket | Mid | 16 | -8 | +59a (+49) | — | 18 | ||
f+1+2 | Push Hands | Mid | 15 | -9 | +2 | +14 | 17 | — | |
f+2 | Rusty Knife | Mid | 16 | -2 | +9 | — | 15 | — | |
f+2+3 | Human Cannonball | Throw | 12 | +0 | +1d | — | 35 | ||
f+3 | Left Flamingo Feint | — | — | — | — | — | — | — | |
f+3~3 | Cheap Shot Snap Kick | Mid | 20 | -16 | +7a (-2) | — | 25 | ||
f+4 | Right Hook Kick | High | 17~23 | 7~+13 | +18g~+24g | +18~+24 | 21 | — | |
H.2+3 | Trinity Claymore | Mid ⋯ | 17~18 | +11 | +13d / +35d (+14) | — | 13,(14,24), 12,25 | ||
H.RFS.d+4 | — | Low | 20~21 | -23 | +7c | — | 15 | ||
H.RFS.d+4,3 | — | High | i25 rel | -9 | -1 / +20a (+13) | — | ,12 (8) | ||
H.RFS.d+4,3,4 | Predator Bardiche | High | i27~28 rel | -9 | +28a (+2) / +10a (+9) | — | ,30 (15) | ||
H.RFS.f+4 | — | High ⋯ | 8 | +0 | +5 | — | 8,10 | ||
H.RFS.f+4,4 | Right Viper Combo > Right Sword | High | i23 rel | -6 | +75a (+59) | — | ,9 | ||
hFC.3 | Crouch Spin Kick | Low | 16 | -17 | -6 | — | 10 | ||
hFC.4 | Crouch Shin Kick | Low | 12 | -15 | -4 | — | 6 | ||
Left throw | Bring It On | Throw | 12~14 | -3 | -1d | — | 45 | — | |
LFS.1 | Left Flamingo > Back Hand | High | 13 | +5 | +7 | — | 6 | — | |
LFS.1+2 | — | Mid | 15~16 | -10 | +4c | — | 13 | — | |
LFS.1+2,4 | Spinning Axe Combo | Mid | i23~27 rel | -13 | +5c | +28d | ,16 | ||
LFS.1+4 | Power Blast | Mid | 66~69 | — | -2a~+1a | — | 80 | ||
LFS.2 | Right Backhand | Mid | 16 | -2 | +9 | — | 15 | — | |
LFS.2,2 | 2nd Hit | High | i20 rel | +0 | +4 | +9 | ,7 | — | |
LFS.2,2,3 | 3rd Hit | High | i14~17 rel | -6~-3 | -3~+0 | — | ,10 | — | |
LFS.2,2,3,4 | 4th Hit | Low | i22 rel | -14 | -3 | — | ,7 | — | |
LFS.2,2,3,4,3 | 5th Hit | Mid | i31 rel | -9 | -9 | — | ,7 | — | |
LFS.2,2,3,4,3,4 | 6th Hit | Mid | i22~24 rel | -21 | -10 | — | ,8 | — | |
LFS.2,2,3,4,3,4,4 | 7th Hit | Low | i19 rel | -27 | -16 | — | ,7 | — | |
LFS.2,2,3,4,3,4,4,4 | 8th Hit | High | i23 rel | -28 | +23a (+13) | — | ,10 | — | |
LFS.2,2,3,4,3,4,4,4,4 | 9th Hit | Mid | i22 rel | -18 | -16 | — | ,21 (14) | — | |
LFS.2,2,3,4,3,4,4,4,4,3 | 10th Hit | High | i16~19 rel | +3 | +4a (-6) | — | ,42 (21) | ||
LFS.3 | — | Mid | 14 | -13 | -7 | -2 | 10 | — | |
LFS.3,2 | Flamingo Siege Combo | Mid | i21~22 rel | -11 | +1c | — | ,20 | — | |
LFS.3,3 | Flamingo Kick Combo Middle | Mid | i21 rel | -14 | +32d (+24) | — | ,15 | ||
LFS.3,4 | Flamingo Side Kick > Right Hook Kick | High | i21~23 rel | +8 | +19g | +19 | ,15 | — | |
LFS.3,f+4 | Flamingo Side Kick > Backlash | High | i21~27 rel | -1 | +40a (+14) | — | ,20 | ||
LFS.3+4 | Flamingo Switch > Right Flamingo | — | — | — | — | — | — | — | |
LFS.4 | Right Step Kick | High | 14~16 | +4 | +27a (+18) | — | 24 | ||
LFS.4~3 | Lightning Halberd | High ⋯ | 15~16 | +6 | +24a (+14) | — | 17,26 | ||
LFS.b+1 | Stealth Needle | Mid | 15 | -15 | -1 | — | 15 | — | |
LFS.b+3 | Left Thunderbolt | Mid | 20~22 | -12 | +14 | — | 23 | ||
LFS.b+4 | Combat Middle | Mid | 16~17 | -8 | +0 | — | 15 | — | |
LFS.b+4,3 | Flamingo Screw Kick | High | i16~19 rel | +0 | +20a (+11) | — | ,20 | ||
LFS.d+3 | — | Low | 16 | -17 | -6 | — | 7 | — | |
LFS.d+3,4 | Flamingo Low Right | High | i21~23 rel | 8~+10 g | +14g~+16g | +19~+21 | ,13 | — | |
LFS.d+4 | Combat Low | Low | 20~21 | -12 | +4 | +14d | 17 | — | |
LFS.df+3 | — | Mid | 22~23 | -14 | -4 | — | 12 | ||
LFS.df+3,4 | Flamingo Double Claymore | Mid | i24~25 rel | -14 | +7 | — | ,20 | ||
LFS.f+3 | Flamingo Rocket | Mid | 19~20 | +4 | +26a | — | 23 | ||
LFS.f+4 | Spinning Hook Kick | Mid | 17~18 | -10 | +6 | +16a (+7) | 18 | ||
LFS.uf+3 | — | Mid | 28~29 | -6 | -7 | — | 11 | ||
LFS.uf+3,4 | — | Mid | i20~21 rel | +2 | +13 | — | ,12 | ||
LFS.uf+3,4,3 | Flamingo Hunting Hawk | Mid | i27~28 rel | -14 | +0c | — | ,20 | ||
LFS.uf+3+4 | — | Mid ⋯ | 14 | -10 | +1 | — | 10,8 | ||
LFS.uf+3+4,4 | Flamingo Flashing Trident | Mid | i14~15 rel | -10 | +7 | — | ,13 | ||
LFS.uf+4 | Switch Plasma Blade | Mid | 19~20 | -14 | +32a (+22) | — | 20 | ||
qcb+3 | Door Mat | Throw | 11 | -2 | -5d | — | 45 | ||
R.df+1+2 | Sky Burial | Mid | 20 | -18 | +0d | — | 55+ | ||
RFF.1 | — | High | 10 | +0 | +6 | — | 10 | — | |
RFF.1,1 | Migraine | Mid | i19 rel | -8 | +3 | — | ,12 | — | |
RFF.1+3 | Jackknife | Throw | 12 | -6 | -5d | — | 45 | — | |
RFF.2 | — | High | 10 | +2 | +8 | — | 6 | — | |
RFF.2,1 | — | High | i10 rel | +0 | +6 | — | ,10 | — | |
RFF.2,1,1 | Big Fists | Mid | i19 rel | -8 | +3 | — | ,12 | — | |
RFF.2,3 | Hawk Strike | High | i19~20 rel | -9 | +20g | — | ,24 | ||
RFF.2,4 | — | High | i12 rel | -8 | +3g | +3 | ,9 | — | |
RFF.2,4,3 | Chainsaw Kick Combo | Mid | i25~31 rel | -14 | +14d | — | ,20 | — | |
RFF.2,4,4 | Right Reverse Kick Combo | High | i18~19 rel | -5 | +41a | — | ,23 | ||
RFF.3 | — | Mid | 16 | -4 | +7 | — | 13 | — | |
RFF.3,4 | Volcannon | High | i27~28 rel | 10~+11 g | +21g~+22g | +11~+12 | ,16 | — | |
RFF.3+4 | Motion Switch > Left Foot Forward | — | — | — | — | — | — | — | |
RFF.3~4 | Backlash | High | 27~30 | 4~+7 | +46a~+49 | — | 27 | ||
RFF.4 | — | High | 12 | -8 | +3 | — | 9 | — | |
RFF.4,3 | Chainsaw Kick | Mid | i25~31 rel | -14 | +14d | — | ,20 | — | |
RFF.4,4 | Right Reverse Kick | High | i18~19 rel | -5 | +41a | — | ,23 | ||
RFF.b+1 | Left Back Elbow | High | 14 | -4 | +6 | +14c | 18 | ||
RFF.b+2 | Blast Fist | Mid | 16~17 | 4~+5 | +6c~+7c | +25d~+26d | 17 | ||
RFF.b+3 | Nose Bleeder | High | 13~14 | -10 | +1 | +50a | 17 | — | |
RFF.b+4 | Spin Kick | High | 18~19 | -9 | +12g | +13c | 21 | ||
RFF.d+3 | — | Low | 18 | -11 | +0 | — | 10 | — | |
RFF.d+3,4 | Triumph Low Right | High | i21~23 rel | 8~+10 g | +14g~+16g | +19~+21 | ,13 | — | |
RFF.d+3+4 | Heel Screw | Low | 19 | -11 | +5 | +15g | 19 | — | |
RFF.df+2+3 | — | Mid | 22~23 | -14 | -4 | — | 12 | ||
RFF.df+2+3,4 | Double Claymore | Mid | i24~25 rel | -14 | +7 | — | ,20 | ||
RFF.df+3 | Black Kite | Mid | 22~24 | +1 | +6 | — | 21 | ||
RFF.df+4 | Right Sidekick | Mid | 13 | -7 | +1g | +1 | 12 | — | |
RFF.f,F+3 | Hunting Heel | Mid | 22~25 | -7 | +19d | — | 22 | ||
RFF.f+1 | — | High | 10 | +1 | +8 | — | 5 | — | |
RFF.f+1,2 | Left Right Combo | High | i10 rel | -3 | +6 | — | ,10 | — | |
RFF.f+3 | Cheap Shot | High | 14~17 | 12~+15 | +23~+26 | — | 21 | — | |
RFF.f+4 | Right Flamingo Feint | — | — | — | — | — | — | — | |
RFF.f+4~4 | Plasma Blade | Mid | 18~20 | -13 | +41a (+31) | — | 20 | ||
RFS.1 | Left Punch | Mid | 16 | -2 | +9 | — | 15 | — | |
RFS.2 | Right Flamingo > Back Hand | High | 13 | +5 | +7 | — | 6 | — | |
RFS.3 | Left Step Kick | High | 14~16 | +4 | +27a (+18) | — | 24 | ||
RFS.3+4 | Flamingo Switch > Left Flamingo | — | — | — | — | — | — | — | |
RFS.3~4 | Flying Eagle | Mid ⋯ | 16 | -3 | +26 (+16) | — | 11,21 | ||
RFS.4 | Right Kick | Mid | 14 | -9 | +3 | — | 17 | ||
RFS.4,3 | Double Phalanx | Mid | i23~24 rel | +4 | +25a (+16) | — | ,21 | ||
RFS.b+3 | Left Heel Lance | Mid | 16~17 | -9 HD | +7 | — | 21 | ||
RFS.b+4 | Right Thunderbolt | Mid | 20~22 | -12 | +14g | — | 23 | ||
RFS.d+3 | — | Low | 15 | -13 | -5 | +2 | 13 | ||
RFS.d+3,3 | Teaser | High | i25~27 rel | -2 | +34a (+8) | — | ,28 | ||
RFS.d+4 | — | Low | 20~21 | -23 | +7c | — | 15 | — | |
RFS.d+4,3 | — | High | i25 rel | -9 | -1 / +20a (+13) | — | ,12 (8) | — | |
RFS.d+4,3,4 | Predator Bardiche | High | i27~28 rel | -9 | +28a (+2) / +10a (+9) | — | ,20 (10) | ||
RFS.df+4 | Snap Kick | Mid | 17~19 | +1 | +8c | +26a | 17 | ||
RFS.f+3 | Screw Kick | Mid | 20~21 | -10 | +5 | +15a (+6) | 18 | ||
RFS.f+4 | — | High ⋯ | 8 | +0 | +2 | +5 | 8,8 | — | |
RFS.f+4,4 | Right Viper Combo > Right Sword | High | i23 rel | -6 | +75a (+59) | — | ,9 | ||
RFS.u+4 | Raptor Claw | High | 25~26 | -2 | +8 | — | 17 | ||
RFS.uf+3 | Flamingo Hunting Heel | Mid | 24~27 | -7 | +19d | — | 22 | ||
RFS.uf+4 | Air Blade | Mid | 17~18 | -13 | +30a (+20) | — | 20 | ||
Right throw | Dead-End | Throw | 12~14 | -3 | +8d | — | 44 | — | |
SS.3 | — | Mid | 18~19 | -12 | -1 | +5s | 13 | — | |
SS.3,3 | Eruption | High | i9~10 rel | +3 | +14g | +14 | ,16 | — | |
SS.4 | Spinning Trip Kick | Low | 19~20 | -13 | +5c | +31a | 18 | — | |
u+2 | Knife Hand Strike | High | 13~15 | -9 | +15g | — | 18 | ||
u+3 | Jump Kick | High | 20 | +5 | +44a (+38) | — | 25 | ||
u+3+4 | Bloody Guillotine | Mid | 25~26 | -7 | +24a | — | 20 | ||
u+4 | Scorpion Side Kick | Mid | 16~18 | +3 | +11g | +11 | 18 | ||
ub+4 | Fade-Away Kick | Mid | 17~20 | -8 | +10 | — | 18 | ||
uf,n,4 | Delayed Rising Toe Kick | Mid | 23~25 | -13 | +32a (+22) | — | 20 | ||
uf+1+2 | Leg Hook Throw | Throw | 12 | -6 | -5d | — | 40 | ||
uf+2 | Bone Stinger | Mid | 26 | +5 | +6c | +28d | 22 | ||
uf+3 | — | Mid | 28~29 | -6 | -7 | — | 11 | ||
uf+3,4 | — | Mid | i20~21 rel | +2 | +13 | — | ,12 | ||
uf+3,4,3 | Hunting Hawk | Mid | i27~28 rel | -14 | +0c | — | ,20 | ||
uf+3+4 | — | Mid ⋯ | 14 | -10 | +1 | — | 10,8 | ||
uf+3+4,4 | Flashing Trident | Mid | i14~15 rel | -10 | +7 | — | ,13 | ||
uf+4 | — | High | 22~23 | -2 | +4 | — | 12 | ||
uf+4,4 | — | Mid | i11~12 rel | +0 | +6 | — | ,12 | ||
uf+4,4,4 | Air Raid | Low | i9~10 rel | +1 | +7 | — | ,12 | — | |
ws1 | — | Mid | 12~13 | -3 | +8 | — | 12 | — | |
ws1,4 | Twin Mustang | Mid | i22~23 rel | +0 | +8 | — | ,18 | — | |
ws2 | — | Mid | 15~16 | -7 | +4s | — | 12 | — | |
ws2,3 | Chonsan Spin | High | i23~25 rel | +3 | +72a (+56) / +10 | — | ,10 (15) | ||
ws3 | Iron Heel | Mid | 14~16 | -12 | +14c | — | 22 | — | |
ws3+4 | — | Mid | 20~21 | -9 | +2 | — | 16 | — | |
ws3+4,3 | Spinning Scythe > Axe Heel | Mid | i21~26 rel | -6 | +5c~+10c | +29d | ,20 | — | |
ws4 | — | Mid | 11~12 | -3 | +8 | — | 12 | — | |
ws4,4 | Tsunami Kick | Mid | i15~19 rel | -9 | +4c | — | ,13 | — |