Ironfist Insights
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Hwoarang — character information

Every Hwoarang move in Tekken 8: 55 rows, 7 lows, 5 throws, 9 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.

How they play

On the numbers, Hwoarang is built on plus frames (16.7% of the movelist is plus on block) and hard to corner (6 moves switch sides on hit), with 4 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.

  • Neutral throws510th of 41

    Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.

    Hwoarang: 5 throws from neutral — 10th of 41. The roster median is 4.

  • Plus on block16.7%2nd of 41

    How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.

    Hwoarang: 16.7% of the movelist is plus on block — 2nd of 41. The roster median is 11%.

  • Lows11.1%34th of 41

    How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.

    Hwoarang: 11.1% of the movelist is lows — 34th of 41. The roster median is 13.8%.

  • CH launchers736th of 41

    Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.

    Hwoarang: 7 moves launch on counter hit — 36th of 41. The roster median is 12.

  • Stances36th of 41

    Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.

    Hwoarang: 3 stances: LFS, RFF, RFS — 6th of 41. The roster median is 2.

  • Homing314th of 41

    Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.

    Hwoarang: 3 homing strikes — 14th of 41. The roster median is 3.

  • Wall / balcony20.2%33rd of 41

    How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.

    Hwoarang: 20.2% of the movelist carries a balcony break or wall crush — 33rd of 41. The roster median is 24.8%.

  • Floor breakers031st of 41

    Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.

    Hwoarang: 0 strikes break the floor — 31st of 41. The roster median is 2.

  • Side switches64th of 41

    Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.

    Hwoarang: 6 moves switch sides on hit — 4th of 41. The roster median is 2.

  • Chip damage19.2%8th of 41

    How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.

    Hwoarang: 19.2% do chip damage on block — 8th of 41. The roster median is 14.5%.

  • Power crushes71st of 41

    Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.

    Hwoarang: 7 power crushes — 1st of 41. The roster median is 3.

  • Fast mids217th of 41

    Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.

    Hwoarang: 2 mids at i13 or faster — 17th of 41. The roster median is 2.

  • Parries / sabaki125th of 41

    Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.

    Hwoarang: 1 parry or sabaki — 25th of 41. The roster median is 2.

  • Launchable lows31.8%30th of 41

    How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.

    Hwoarang: 31.8% of their lows are -15 or worse — 30th of 41. The roster median is 37.5%.

  • Launchable mids/highs5.6%36th of 41

    How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.

    Hwoarang: 5.6% of their highs and mids are -15 or worse — 36th of 41. The roster median is 10.9%.

  • Turn-keeping pokes40.6%9th of 41

    How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.

    Hwoarang: 40.6% of their pokes stay plus on hit and safe on block — 9th of 41. The roster median is 35.5%.

  • Duckable highs33.3%3rd of 41

    How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.

    Hwoarang: 33.3% of the movelist is highs — 3rd of 41. The roster median is 21.3%.

  • Low crushes19.7%9th of 41

    How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.

    Hwoarang: 19.7% of the movelist jumps over lows — 9th of 41. The roster median is 12.8%.

  • High crushes5.1%38th of 41

    How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.

    Hwoarang: 5.1% of the movelist ducks under highs — 38th of 41. The roster median is 9.7%.

  • Safe evasions70.8%1st of 41

    How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.

    Hwoarang: 70.8% of their evasive moves are still safe when blocked — 1st of 41. The roster median is 45.5%.

  • Fast plus on block4.5%1st of 41

    Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.

    Hwoarang: 4.5% of the movelist is plus on block at i15 or faster — 1st of 41. The roster median is 2%.

  • Safe poke damage11.929th of 41

    What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.

    Hwoarang: their average safe poke does 11.9 damage — 29th of 41. The roster median is 13.2.

  • Follow-ups per move0.6121st of 41

    Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.

    Hwoarang: 0.61 follow-ups per standalone move — 21st of 41. The roster median is 0.61.

Shading shows where Hwoarang sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Hwoarang reaches it on 6 of 23.

Your back to the wall

20.2% of their moves carry wall or balcony properties, among the lowest on the roster.

Their back to the wall

Expect a side switch. 6 of their moves swap positions on hit, in the top fifth of the roster — cornering Hwoarang is a temporary state, and the move that undoes it is often the one they were saving.

Centre stage

3 homing strikes, a little above the roster middle, of which 1 is a mid. That is the one that beats a step without giving you a ducking answer.

On a breakable floor

Only the grab. No strike of Hwoarang's breaks the floor, but 2 throws do — so on these stages the floor is a reason to respect the throw, not the buttons.

Key Hwoarang moves

Plus on block

  • RFF.f+3Cheap Shotstancei14, high, +15 on block at best
  • f+4Right Hook Kicki17~23, high, +13 on block at best
  • H.2+3Trinity Claymoresituationali17, mid, +11 on block, needs Heat
  • 3,3,4Left Kicks > Right Hook Kickfrom 3 (i14), high, +8 on block

Plus you cannot ignore

  • RFF.b+2Blast Fiststancei16, mid, +5 on block at best
  • u+4Scorpion Side Kicki16, mid, +3 on block
  • RFS.df+4Snap Kickstancei17, mid, +1 on block
  • CD.3Phalanxsituationali18, mid, +4 on block

Fastest mids

  • df+1i13, mid, -1 on block
  • df+3+4Ignition Barragei13, mid, -14 on block

Lows, safest first

  • uf+4,4,4Air Raidfrom uf+4 (i22), low ending a string that opens high, +1 on block
  • RFF.d+3stancei18, low, -11 on block, too fast to see coming
  • RFF.d+3+4Heel Screwstancei19, low, -11 on block, too fast to see coming
  • db+4i16, low, -12 on block, too fast to see coming

Special lows

  • d+2Crouch Straighti11, special low, -4 on block, too fast to see coming
  • d+1Crouch Jabi10, special low, -5 on block, too fast to see coming

Panic buttons

  • df+3i22, absorbs a hit, -13 on block at best
  • b+1+3Parryparries, block frames unpublished
  • uf+3+4i14, jumps lows, -10 on block
  • ub+4Fade-Away Kicki17, jumps lows, -8 on block

Launches on counter-hit

  • CD.3Phalanxsituationali18, counter-hit +57a (+10)
  • b+4Nose Bleederi13, counter-hit +50a
  • RFF.b+3Nose Bleederstancei13, counter-hit +50a
  • BT.d+3Spinning Low Kicksituationali18, counter-hit +31a

Homing

  • RFF.3~4Backlashstancei27, homing, +7 on block at best
  • RFF.df+3Black Kitestancei22, homing, +1 on block
  • RFS.u+4Raptor Clawstancei25, homing, -2 on block
  • df+4Middle Claymorei16, homing, -7 on block at best

Parries and sabaki

  • b+1+3ParryParries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle

Free launches for you

  • hFC.4Crouch Shin Kicksituationali12, -15 on block
  • b+1Stealth Needlei15, -15 on block
  • LFS.b+1Stealth Needlestancei15, -15 on block
  • f+3~3Cheap Shot Snap Kicki20, -16 on block
What Hwoarang punishes you with
Hwoarang’s hardest-hitting punish at each speed
You areStanding punishDamageFrom crouchDamage
−10 or worse2,f+323—
−12 or worse4,330ws1,430
−13 or worse4,330ws1,430
−15 or worsedf+213 launchesws2,322 launches
What you get to do about Hwoarang’s strings

Duck it and the whole string whiffs

  • 12 follow-ups, all high
  • RFF.23 follow-ups, all high

Documented gaps you can hit

  • LFS.2,2,3,4,3interrupt with i13
  • LFS.2,2,3,4,3,4,4interrupt with i18
  • LFS.2,2,3,4,3,4,4,4,4interrupt with i33

Do not try to duck these

  • 1,1jails — you stay in blockstun
  • 1,2jails — you stay in blockstun
  • 3,3jails — you stay in blockstun
  • 4,4jails — you stay in blockstun
  • d+4,4jails — you stay in blockstun
  • …and 11 more

Jailing is unrecorded on 79% of Hwoarang’s string continuations, so a string missing from the last list was probably never checked.

Getting into Hwoarang’s stances

The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Hwoarang there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.

RFF — 34 moves out of it

  • 4,4,3Right Kicks > Chainsaw Heelfrom 4 (i11), -14 on block
  • 4,4,4from 4 (i11), -2 on block
  • b+4Nose Bleederi13, -10 on block
  • uf+3+4,4Flashing Tridentfrom uf+3+4 (i14), -10 on block
  • df+4Middle Claymorei16, -7 on block at best
  • f+2Rusty Knifei16, -2 on block
  • …and 21 more

RFS — 21 moves out of it

  • 1,2Left Right Combofrom 1 (i10), -3 on block
  • 2Right Jabi10, +0 on block
  • 4,4from 4 (i11), -1 on block
  • 4,4,4from 4 (i11), -2 on block
  • 3,3,4Left Kicks > Right Hook Kickfrom 3 (i14), +8 on block
  • db+4i16, -12 on block
  • …and 21 more

LFS — 39 moves out of it

  • 1,2Left Right Combofrom 1 (i10), -3 on block
  • 2Right Jabi10, +0 on block
  • 4,3Right Left Kick Combofrom 4 (i11), -6 on block
  • df+1,3Left Uppercut & Middle Kickfrom df+1 (i13), -2 on block
  • 3,3from 3 (i14), -13 on block
  • uf+3+4i14, -10 on block
  • …and 16 more

3 of 3 stances in Hwoarang’s movelist have a documented way in.

Throws and breaks

Hwoarang has 5 throws that can start from neutral.

Default break: 1. It covers 3 of 5 breakable throws (60%).

What 1 does not cover, most damaging first:

  • uf+1+2 Leg Hook Throw — breaks with 1+2, 40 damage
  • f+2+3 Human Cannonball — breaks with 1+2, 35 damage

From a stance:

  • LFS — f+2+3. Every throw documented from here breaks with 1+2.
  • RFF — f+2+3, qcb+3, uf+1+2. No single input breaks all of them.
  • RFS — f+2+3. Every throw documented from here breaks with 1+2.
Hwoarang neutral throws with break inputs
ThrowNameBreakDamageLeaves youLikely used
1+3Pickpocket1 or 235FDFTAgainst sidestepping
2+4Falcon Dice Kick1 or 225FDFT off-axisOn a breakable floorAgainst sidestepping
f+2+3from RFFfrom LFSfrom RFSHuman Cannonball1+235FUFA—
qcb+3from RFFDoor Mat145FUFAOn a breakable floor
uf+1+2from RFFLeg Hook Throw1+240FUFA—

Five questions from the vetted quiz corpus, scoped to this character.

Frame data

What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.

Filters · 209 moves
Level
Properties

209 moves

Search any column from its heading.

Hwoarang frame data — 209 moves
DetailsProperties
(Back to wall).b,b,UBWall Jump AttackMid36~38+0+8a—21
1JabHigh10+1+8—5—
1,1—Highi12 rel-3+8—,8—
1,1,3—Lowi21 rel-12-1—,10—
1,1,3,3Home SurgeryHighi20 rel-14+4—,14—
1,2Left Right ComboHighi10 rel-3+6—,10—
1,2,f+3RejectorMidi21 rel-8+9—,14
1,2,f+4RejectionHighi24~25 rel-2+35d (+27)—,20
1+2Disrespect———————
1+2+3+4Ki Charge———————
1+3PickpocketThrow12~14-3-5d—35
2Right JabHigh10+0+8+99—
2,f+3Right Jab Side KickMidi21 rel-8+9—,14
2,f+4Right Jab > Spinning Back KickHighi24~25 rel-2+35d (+27)—,20
2+3Heat BurstMid16+1+2c—[12;12]
2+4Falcon Dice KickThrow12~14-6-2d—25
2+4,BRoll and ChokeThrow12~14-2-6d—40
3—High14-7+4—15—
3,3—Midi18 rel-13-7-2,12—
3,3,2Siege Mortar ComboMidi21~22 rel-11+1c—,20—
3,3,3Left KicksMidi21 rel-14+32d (+24)—,15
3,3,4Left Kicks > Right Hook KickHighi21~23 rel+8+19g+19,15—
3,3,f+4Left Kicks > BacklashHighi21~27 rel-1+40a (+14)—,20
3+4Motion Switch———————
3~4Flying EagleMid ⋯22-3+26a (+16)—11,21
4—High11~12-6+5—14—
4,3Right Left Kick ComboMidi22 rel-6+5+20a (+11),16
4,4—Highi16 rel-1+10g+10,13—
4,4,3Right Kicks > Chainsaw HeelMidi25~31 rel-14+14d—,20—
4,4,4—Highi25~26 rel-2+8—,17
4,4,4,4Right Kicks > Raptor ComboHighi31~32 rel+0+10c—,20
AIR.ub+3+4Overhead KickThrow15~16—+10d—26—
b,B+2+3Dynamite HeelMid61~62—+17a—40—
b+1Stealth NeedleMid15-15-1—15—
b+1+3Parry———+9——
b+1+3,P.4Shotgun ShuffleMid ⋯i15i8i9 rel—+17a (+8)—10,8,10
b+2Right Back ElbowHigh14-4+6+14c18
b+3Left Plasma BladeMid16~17-19+35a (+25)—17
b+4Nose BleederHigh13~14-10+1+50a17—
Back throwSlaughterhouseThrow12~14—+1d—60—
BT.3Left Plasma BladeMid14~16-13+38a (+28)—20—
BT.4Plasma BladeMid14~16-13+40a (+30)—20—
BT.d+3Spinning Low KickLow18~19-13-2+31a20
CD.3PhalanxMid18~19+4+25a (+16)+57a (+10)27
CD.4Sky RocketMid16-18+53a (+43)—18
d+1Crouch JabLow sl10-5+6—5
d+2Crouch StraightLow sl11-4+7—8
d+3—Low17-13-2—7—
d+3,4Smash Low RightHighi21~23 rel8~+10 g+14g~+16g+19~+21,13—
d+3+4Dark HalberdLow21~22-14+6 LFS—18
d+4—Low19-17-6+4s7
d+4,4FirecrackerHighi20 rel-13+69a (+53)—,22
db+3Sweep KickLow19-13-1+17g12
db+4—Low16-12-8-114—
db+4,4Ankle Biter > Crescent KickHighi17~19 rel-1 to +1+24a~+26a—,21—
df+1—Mid13~14-1+6—10—
df+1,3Left Uppercut & Middle KickMidi22~23 rel-2+6—,15—
df+2Right UppercutMid15~16-7+34a (+24)—13—
df+3—Mid22~23-14~-13-4~-3—12
df+3,4Double ClaymoreMidi24~25 rel-14+4a—,20
df+3+4Ignition BarrageMid ⋯13-14 HD+4c—7,4,17
df+4Middle ClaymoreMid16~17-8~-7+8~+9+18a (+9)20
f,f,F+3Flying NerichagiMid22~24+6+23a—30
f,f,F+4Torpedo KickHigh18~19+5+8—28
f,F+3Spinning Axe KickMid20~24+6+6c—24—
f,F+4PeacekeeperMid17~18-7 HD+19a (+10)—22
f,n,4Right Flamingo Feint———————
f,n,d,dfShark Step———————
f,n,df#4Lethal Sky RocketMid16-8+59a (+49)—18
f+1+2Push HandsMid15-9+2+1417—
f+2Rusty KnifeMid16-2+9—15—
f+2+3Human CannonballThrow12+0+1d—35
f+3Left Flamingo Feint———————
f+3~3Cheap Shot Snap KickMid20-16+7a (-2)—25
f+4Right Hook KickHigh17~237~+13+18g~+24g+18~+2421—
H.2+3Trinity ClaymoreMid ⋯17~18+11+13d / +35d (+14)—13,(14,24), 12,25
H.RFS.d+4—Low20~21-23+7c—15
H.RFS.d+4,3—Highi25 rel-9-1 / +20a (+13)—,12 (8)
H.RFS.d+4,3,4Predator BardicheHighi27~28 rel-9+28a (+2) / +10a (+9)—,30 (15)
H.RFS.f+4—High ⋯8+0+5—8,10
H.RFS.f+4,4Right Viper Combo > Right SwordHighi23 rel-6+75a (+59)—,9
hFC.3Crouch Spin KickLow16-17-6—10
hFC.4Crouch Shin KickLow12-15-4—6
Left throwBring It OnThrow12~14-3-1d—45—
LFS.1Left Flamingo > Back HandHigh13+5+7—6—
LFS.1+2—Mid15~16-10+4c—13—
LFS.1+2,4Spinning Axe ComboMidi23~27 rel-13+5c+28d,16
LFS.1+4Power BlastMid66~69—-2a~+1a—80
LFS.2Right BackhandMid16-2+9—15—
LFS.2,22nd HitHighi20 rel+0+4+9,7—
LFS.2,2,33rd HitHighi14~17 rel-6~-3-3~+0—,10—
LFS.2,2,3,44th HitLowi22 rel-14-3—,7—
LFS.2,2,3,4,35th HitMidi31 rel-9-9—,7—
LFS.2,2,3,4,3,46th HitMidi22~24 rel-21-10—,8—
LFS.2,2,3,4,3,4,47th HitLowi19 rel-27-16—,7—
LFS.2,2,3,4,3,4,4,48th HitHighi23 rel-28+23a (+13)—,10—
LFS.2,2,3,4,3,4,4,4,49th HitMidi22 rel-18-16—,21 (14)—
LFS.2,2,3,4,3,4,4,4,4,310th HitHighi16~19 rel+3+4a (-6)—,42 (21)
LFS.3—Mid14-13-7-210—
LFS.3,2Flamingo Siege ComboMidi21~22 rel-11+1c—,20—
LFS.3,3Flamingo Kick Combo MiddleMidi21 rel-14+32d (+24)—,15
LFS.3,4Flamingo Side Kick > Right Hook KickHighi21~23 rel+8+19g+19,15—
LFS.3,f+4Flamingo Side Kick > BacklashHighi21~27 rel-1+40a (+14)—,20
LFS.3+4Flamingo Switch > Right Flamingo———————
LFS.4Right Step KickHigh14~16+4+27a (+18)—24
LFS.4~3Lightning HalberdHigh ⋯15~16+6+24a (+14)—17,26
LFS.b+1Stealth NeedleMid15-15-1—15—
LFS.b+3Left ThunderboltMid20~22-12+14—23
LFS.b+4Combat MiddleMid16~17-8+0—15—
LFS.b+4,3Flamingo Screw KickHighi16~19 rel+0+20a (+11)—,20
LFS.d+3—Low16-17-6—7—
LFS.d+3,4Flamingo Low RightHighi21~23 rel8~+10 g+14g~+16g+19~+21,13—
LFS.d+4Combat LowLow20~21-12+4+14d17—
LFS.df+3—Mid22~23-14-4—12
LFS.df+3,4Flamingo Double ClaymoreMidi24~25 rel-14+7—,20
LFS.f+3Flamingo RocketMid19~20+4+26a—23
LFS.f+4Spinning Hook KickMid17~18-10+6+16a (+7)18
LFS.uf+3—Mid28~29-6-7—11
LFS.uf+3,4—Midi20~21 rel+2+13—,12
LFS.uf+3,4,3Flamingo Hunting HawkMidi27~28 rel-14+0c—,20
LFS.uf+3+4—Mid ⋯14-10+1—10,8
LFS.uf+3+4,4Flamingo Flashing TridentMidi14~15 rel-10+7—,13
LFS.uf+4Switch Plasma BladeMid19~20-14+32a (+22)—20
qcb+3Door MatThrow11-2-5d—45
R.df+1+2Sky BurialMid20-18+0d—55+
RFF.1—High10+0+6—10—
RFF.1,1MigraineMidi19 rel-8+3—,12—
RFF.1+3JackknifeThrow12-6-5d—45—
RFF.2—High10+2+8—6—
RFF.2,1—Highi10 rel+0+6—,10—
RFF.2,1,1Big FistsMidi19 rel-8+3—,12—
RFF.2,3Hawk StrikeHighi19~20 rel-9+20g—,24
RFF.2,4—Highi12 rel-8+3g+3,9—
RFF.2,4,3Chainsaw Kick ComboMidi25~31 rel-14+14d—,20—
RFF.2,4,4Right Reverse Kick ComboHighi18~19 rel-5+41a—,23
RFF.3—Mid16-4+7—13—
RFF.3,4VolcannonHighi27~28 rel10~+11 g+21g~+22g+11~+12,16—
RFF.3+4Motion Switch > Left Foot Forward———————
RFF.3~4BacklashHigh27~304~+7+46a~+49—27
RFF.4—High12-8+3—9—
RFF.4,3Chainsaw KickMidi25~31 rel-14+14d—,20—
RFF.4,4Right Reverse KickHighi18~19 rel-5+41a—,23
RFF.b+1Left Back ElbowHigh14-4+6+14c18
RFF.b+2Blast FistMid16~174~+5+6c~+7c+25d~+26d17
RFF.b+3Nose BleederHigh13~14-10+1+50a17—
RFF.b+4Spin KickHigh18~19-9+12g+13c21
RFF.d+3—Low18-11+0—10—
RFF.d+3,4Triumph Low RightHighi21~23 rel8~+10 g+14g~+16g+19~+21,13—
RFF.d+3+4Heel ScrewLow19-11+5+15g19—
RFF.df+2+3—Mid22~23-14-4—12
RFF.df+2+3,4Double ClaymoreMidi24~25 rel-14+7—,20
RFF.df+3Black KiteMid22~24+1+6—21
RFF.df+4Right SidekickMid13-7+1g+112—
RFF.f,F+3Hunting HeelMid22~25-7+19d—22
RFF.f+1—High10+1+8—5—
RFF.f+1,2Left Right ComboHighi10 rel-3+6—,10—
RFF.f+3Cheap ShotHigh14~1712~+15+23~+26—21—
RFF.f+4Right Flamingo Feint———————
RFF.f+4~4Plasma BladeMid18~20-13+41a (+31)—20
RFS.1Left PunchMid16-2+9—15—
RFS.2Right Flamingo > Back HandHigh13+5+7—6—
RFS.3Left Step KickHigh14~16+4+27a (+18)—24
RFS.3+4Flamingo Switch > Left Flamingo———————
RFS.3~4Flying EagleMid ⋯16-3+26 (+16)—11,21
RFS.4Right KickMid14-9+3—17
RFS.4,3Double PhalanxMidi23~24 rel+4+25a (+16)—,21
RFS.b+3Left Heel LanceMid16~17-9 HD+7—21
RFS.b+4Right ThunderboltMid20~22-12+14g—23
RFS.d+3—Low15-13-5+213
RFS.d+3,3TeaserHighi25~27 rel-2+34a (+8)—,28
RFS.d+4—Low20~21-23+7c—15—
RFS.d+4,3—Highi25 rel-9-1 / +20a (+13)—,12 (8)—
RFS.d+4,3,4Predator BardicheHighi27~28 rel-9+28a (+2) / +10a (+9)—,20 (10)
RFS.df+4Snap KickMid17~19+1+8c+26a17
RFS.f+3Screw KickMid20~21-10+5+15a (+6)18
RFS.f+4—High ⋯8+0+2+58,8—
RFS.f+4,4Right Viper Combo > Right SwordHighi23 rel-6+75a (+59)—,9
RFS.u+4Raptor ClawHigh25~26-2+8—17
RFS.uf+3Flamingo Hunting HeelMid24~27-7+19d—22
RFS.uf+4Air BladeMid17~18-13+30a (+20)—20
Right throwDead-EndThrow12~14-3+8d—44—
SS.3—Mid18~19-12-1+5s13—
SS.3,3EruptionHighi9~10 rel+3+14g+14,16—
SS.4Spinning Trip KickLow19~20-13+5c+31a18—
u+2Knife Hand StrikeHigh13~15-9+15g—18
u+3Jump KickHigh20+5+44a (+38)—25
u+3+4Bloody GuillotineMid25~26-7+24a—20
u+4Scorpion Side KickMid16~18+3+11g+1118
ub+4Fade-Away KickMid17~20-8+10—18
uf,n,4Delayed Rising Toe KickMid23~25-13+32a (+22)—20
uf+1+2Leg Hook ThrowThrow12-6-5d—40
uf+2Bone StingerMid26+5+6c+28d22
uf+3—Mid28~29-6-7—11
uf+3,4—Midi20~21 rel+2+13—,12
uf+3,4,3Hunting HawkMidi27~28 rel-14+0c—,20
uf+3+4—Mid ⋯14-10+1—10,8
uf+3+4,4Flashing TridentMidi14~15 rel-10+7—,13
uf+4—High22~23-2+4—12
uf+4,4—Midi11~12 rel+0+6—,12
uf+4,4,4Air RaidLowi9~10 rel+1+7—,12—
ws1—Mid12~13-3+8—12—
ws1,4Twin MustangMidi22~23 rel+0+8—,18—
ws2—Mid15~16-7+4s—12—
ws2,3Chonsan SpinHighi23~25 rel+3+72a (+56) / +10—,10 (15)
ws3Iron HeelMid14~16-12+14c—22—
ws3+4—Mid20~21-9+2—16—
ws3+4,3Spinning Scythe > Axe HeelMidi21~26 rel-6+5c~+10c+29d,20—
ws4—Mid11~12-3+8—12—
ws4,4Tsunami KickMidi15~19 rel-9+4c—,13—