Feng — character information
Every Feng move in Tekken 8: 59 rows, 8 lows, 3 throws, 6 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Feng is low-heavy (18.1% of the movelist is lows) and good at ducking highs (12.8% of the movelist ducks under highs). Everything else about them sits inside the roster's normal range.
Neutral throws329th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Feng: 3 throws from neutral — 29th of 41. The roster median is 4.
Plus on block10.1%27th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Feng: 10.1% of the movelist is plus on block — 27th of 41. The roster median is 11%.
Lows18.1%6th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Feng: 18.1% of the movelist is lows — 6th of 41. The roster median is 13.8%.
CH launchers1220th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Feng: 12 moves launch on counter hit — 20th of 41. The roster median is 12.
Stances216th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Feng: 2 stances: KNP, STC — 16th of 41. The roster median is 2.
Homing224th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Feng: 2 homing strikes — 24th of 41. The roster median is 3.
Wall / balcony22.8%28th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Feng: 22.8% of the movelist carries a balcony break or wall crush — 28th of 41. The roster median is 24.8%.
Floor breakers317th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Feng: 3 strikes break the floor — 17th of 41. The roster median is 2.
Side switches126th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Feng: 1 move switch sides on hit — 26th of 41. The roster median is 2.
Chip damage12.1%29th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Feng: 12.1% do chip damage on block — 29th of 41. The roster median is 14.5%.
Power crushes313th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Feng: 3 power crushes — 13th of 41. The roster median is 3.
Fast mids217th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Feng: 2 mids at i13 or faster — 17th of 41. The roster median is 2.
Parries / sabaki45th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Feng: 4 parries or sabaki — 5th of 41. The roster median is 2.
Launchable lows51.9%10th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Feng: 51.9% of their lows are -15 or worse — 10th of 41. The roster median is 37.5%.
Launchable mids/highs9.8%25th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Feng: 9.8% of their highs and mids are -15 or worse — 25th of 41. The roster median is 10.9%.
Turn-keeping pokes28.6%35th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Feng: 28.6% of their pokes stay plus on hit and safe on block — 35th of 41. The roster median is 35.5%.
Duckable highs16.1%37th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Feng: 16.1% of the movelist is highs — 37th of 41. The roster median is 21.3%.
Low crushes12.8%21st of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Feng: 12.8% of the movelist jumps over lows — 21st of 41. The roster median is 12.8%.
High crushes12.8%8th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Feng: 12.8% of the movelist ducks under highs — 8th of 41. The roster median is 9.7%.
Safe evasions36.8%33rd of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Feng: 36.8% of their evasive moves are still safe when blocked — 33rd of 41. The roster median is 45.5%.
Fast plus on block1.3%35th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Feng: 1.3% of the movelist is plus on block at i15 or faster — 35th of 41. The roster median is 2%.
Safe poke damage13.221st of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Feng: their average safe poke does 13.2 damage — 21st of 41. The roster median is 13.2.
Follow-ups per move0.5430th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Feng: 0.54 follow-ups per standalone move — 30th of 41. The roster median is 0.61.
Shading shows where Feng sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Feng reaches it on 2 of 23.
Your back to the wall
22.8% of their moves carry wall or balcony properties, below the roster middle.
Their back to the wall
1 move switches sides on hit, below the roster middle, so they have an out but not a reliable one.
Centre stage
Stepping is largely available. Only 2 strikes of 149 moves are marked homing, below the roster middle, and 1 of those is a mid — a short enough list to learn by sight.
On a breakable floor
3 strikes break the floor, a little above the roster middle.
Plus on block
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 1,2,2 | 26 | — | |
| −12 or worse | b+4,2 | 29 | ws4 | 18 |
| −13 or worse | b+1+2 | 31 launches | ws1,3 | 33 |
| −15 or worse | b+1+2 | 31 launches | ws3 | 15 launches |
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Do not try to duck these
Jailing is unrecorded on 90% of Feng’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Feng there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
STC — 6 moves out of it
KNP — 7 moves out of it
2 of 2 stances in Feng’s movelist have a documented way in.
Feng has 3 throws that can start from neutral.
Default break: 1. It covers 2 of 3 breakable throws (67%).
What 1 does not cover, most damaging first:
uf+1+2Kunlun Avalanche — breaks with 1+2, 40 damage
From a stance:
- STC — uf+1+2. Every throw documented from here breaks with 1+2.
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Neck Twister | 1 or 2 | 35 | — | Against sidestepping |
2+4 | Serpent Slayer | 1 or 2 | 35 | — | Against sidestepping |
uf+1+2from STC | Kunlun Avalanche | 1+2 | 40 | — | On a breakable floor |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 156 moves
156 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(back to wall)b,b,ub | Wall Jump Punch | Mid | 39~41 | 4~+6 | +22a | — | 21 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,1 | Jab Spear Fist | Mid | i25~26 rel | -11 | +2 | +61a | ,21 | — | |
1,1,2 | — | Mid | i16~17 rel | -14 | -3 | — | ,5 | — | |
1,1,2,1 | — | Mid | i18~19 rel | -14 | -1 | — | ,5 | — | |
1,1,2,1,3 | — | Low | i18~20 rel | -21 | -2c | — | ,8 | — | |
1,1,2,1,3,4 | — | Mid | i15~16 rel | -17 | -6 | — | ,8 | — | |
1,1,2,1,3,4,2 | — | Low | i30~31 rel | -20 | -9 | — | ,7 | — | |
1,1,2,1,3,4,2,2 | — | Low | i28~30 rel | -22 | +20a | — | ,5 | — | |
1,1,2,1,3,4,2,2,2 | — | Mid | i26~27 rel | -20 | +12a (+5) | — | ,7 | — | |
1,1,2,1,3,4,2,2,2,2 | — | Mid | i13~14 rel | -13 | +34a (+24) | — | ,10 | — | |
1,2 | Shun Lian Quan | High | i10 rel | -3 | +8 | — | ,9 | — | |
1,2,2 | Firestorm | High | i17 rel | -13 | +3 | — | ,12 | — | |
1,3 | Jab Roundhouse Combo | High | i16~17 rel | -5 | +8~+9 | — | ,19 | — | |
1+2 | Iron Shield | Mid | 21~22 | -13 | +8 | — | 20 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Neck Twister | Throw | 12~14 | -6 | -4d | — | 35 | ||
1+3+4 | Taunt | — | — | — | — | — | — | — | |
2 | Right Jab | High | 10 | -3 | +5 | — | 8 | — | |
2,4 | — | Mid | i17 rel | -12 | -1 | — | ,15 | — | |
2,4,1 | San Lian Heng | Mid | i24 rel | -12 | +24a (+14) | — | ,25 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Serpent Slayer | Throw | 12~14 | -3 | +0d | — | 35 | ||
3 | — | Mid | 16 | -11 | +0 | — | 15 | — | |
3,1+2 | Peacock Strike | Mid | i28~29 rel | -12 | +22a (+17) | — | ,30 | ||
3,1+2* | Peacock Strike (Hold) | Mid | i44~45 rel | +7 | +23a (+13) | — | ,35 | ||
3,3 | — | High | i17 rel | -9 | +2 | — | ,10 | — | |
3,3,4 | Peacock Sweep | Low | i25~26 rel | -12 | +7c | +17a | ,23 | — | |
3~4 | — | Mid | 34~36 | -7 | +19a | — | 27 | ||
3~4,3 | Leaping Whirlwind Combo | Low | i18~20 rel | -26 | +24a | — | ,16 (11) | ||
4 | — | High | 11 | -9 | +2 | +27g | 17 | — | |
4~3 | Headspring | Mid | 28 | -3 | +1c | +16a~+22a | 25 | ||
b+1 | Iron Palm | High | 10~11 | -12 | +1 | +36a (+28) | 17 | ||
b+1+2 | Iron Fortress | Mid | 13~14 | -19 HD | +18a (+13) | — | 31 | ||
b+1+3 | Attack Reversal | — | — | — | -3d | — | 25 | ||
b+2 | — | Mid | 17 | -11 | +0c | — | 13 | ||
b+2,3 | — | Low | i22~24 rel | -11 | +0 | +8c | ,6 | — | |
b+2,3,4 | — | Mid | i24~25 rel | -12 | +19a (+12) | — | ,13 | — | |
b+2,3,4,2 | Hungry Tiger | Mid | i24~25 rel | -6 | +4c | — | ,22 | ||
b+3 | Chin Breaker | Mid | 22~23 | +4 | +6 | +10a | 21 | ||
b+3~4 | Zhuan Shen Huan Wu | — | — | — | — | — | — | — | |
b+4 | Fish Hook | Mid | 12~13 | -10 | +2 | — | 10 | — | |
b+4,2 | Lapping Waves | High | i22 rel | -6 | +3 | +20cg | ,19 | ||
b+4,H.3+4 | Gulfing Sea Splitter | Mid | i31~32 rel | +7 g | +12d | — | ,20 | ||
Back Throw | Violent Storm | Throw | — | — | -4d | — | 50 | — | |
BT.1 | Backfist | High | 12 | -3 | +14 | — | 12 | — | |
BT.1+2 | Hustle Elbow | Mid | 16~17 | -3 | +8 | +41a (+33) | 20 | ||
BT.1+4 | Pao Lau Impaler | Throw | 12~14 | -6 | -5d | — | 45 | — | |
BT.2 | Slashing Tiger | Mid | 19~21 | -9 HD | +13a | — | 20 | ||
BT.3 | Tremor Stomp | Mid | 32~33 | +8 | +8c | — | 33 | ||
BT.d+1 | Reverse Fractured Diamond | Low | 20~21 | -13 | +4 | +16a | 20 | ||
BT.d+3 | Reverse Mighty Sweep Kick | Low | 18~20 | -26 | -4~-2 | +70a (+54) | 20 | ||
CD | Lingering Shadow | — | — | — | — | — | — | — | |
CD.1 | Landslide | Low | 18~19 | -14 | +0 | +12g | 18 | ||
CD.2 | Mountain Crusher | Mid | 18~19 | -14 | +67a (+51) | — | 25 | ||
CD+1+2 | Yan Wang's Wrath | Mid | 16~17 | +0 | +7c | +13 | 25 | — | |
d+1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
d+1+2 | — | Mid | 20~21 | -9 | +8c | — | 15 | — | |
d+1+2,1 | Mad Windmill | Mid | i22~23 rel | -12 | +18a (+11) | — | ,20 | ||
d+2 | Heavy Hammer | Low | 20~21 | -12 | -1 | — | 16 | ||
d+3 | Crouch Spin Kick | Low | 16 | -17 | -6 | — | 10 | ||
d+3+4 | Crouch Shin Kick | Low | 12 | -15 | -4 | — | 6 | ||
d+4 | — | Low | 14~15 | -11 | +0 | — | 7 | — | |
d+4,1+2 | Parting Heavens | Mid | i26 rel | -10 | +11a (+2) | — | ,22 | ||
db+1 | — | Mid | 16 | -12 | +4 | — | 15 | — | |
db+1,2 | Spear of Lu Bu | Mid | i23~24 rel | -11 | +3 | — | ,18 | — | |
db+1,2,4 | — | Mid | i31 rel | -7 | -3a | — | ,30 | ||
db+1,2,4,3+4 | Rampaging Lion | Mid | i39~42 rel | -3~+0 | +31a (+21) | — | 20 | ||
db+1,4 | Spinning Neck Strike | High | i24~25 rel | -2 | +24a (+15) | — | ,23 | ||
db+1+2 | — | Mid | 21~22 | -4 | +4 | — | 13 | ||
db+1+2,2 | Dragon Slayer | Low | i29~30 rel | -12 | +14g | — | ,10 | ||
db+2 | — | Low | 20~21 | -15 | -4 | — | 10 | ||
db+2,2 | — | Low | i28~30 rel | -17 | +25a | — | ,10 | ||
db+2,2,2 | Hellwinds | Mid | i28~29 rel | -14 | +7a | — | ,25 | ||
db+3 | Piercing Arrow | Low | 17 | -15 | +4c | +0d | 14 | ||
db+4 | Mighty Sweep Kick | Low | 31 | -26 | +76a (+60) | — | 23 | ||
df+1 | Stunning Palm | Mid | 14 | +0 | +6 | +36g | 11 | — | |
df+2 | — | Mid | 20~21 | -8 | +4 | — | 15 | — | |
df+2,2 | God Palm | Mid | i13~14 rel | -6 | +14a (+4) | — | ,21 | ||
df+3 | Lift Kick | Mid | 18~19 | -9 | +76a (+60) | — | 17 | ||
df+3+4 | Ruinous Halberd | Mid | 23~27 | -7 | +21a | — | 23 | ||
df+4 | — | Mid | 15 | -6 | +5 | — | 13 | — | |
df+4,2 | — | Mid | i20~21 rel | -11 | +1 | +8 | ,13 | — | |
df+4,2,1+2 | Pau Lau Stinger | Mid | i34~35 rel | -19 | +31a (+16) | — | ,21 | ||
df+4,3 | Twin Dragon | High | i23~24 rel | -4 | +15g | +27a | ,23 | ||
f,f,F+3 | Severing Sword | Mid | 20~25 | 6~+11 g | +13d (+3) | — | 30 | ||
f,F+1+2 | Nian Zhang Mie Ba | Mid | 23~24 | -9 | +16a | — | 25 | ||
f,F+1+2* | Nian Zhang Mie Ba (charged) | Mid | 39~40 | +6 | +22a (+12) | — | 30 | ||
f,F+2 | Exploding Dagger | Mid | 18~19 | -9 HD | +16a (+7) | — | 25 | ||
f,F+3 | Tremor Stomp | Mid | 32~33 | +8 | +8c | — | 33 | ||
f,F+4 | — | Mid | 19~20 | -15 | +30a (+20) | — | 15 | — | |
f,F+4,3 | Spreading Wings | Mid | i20~21 rel | -14 | +32a (+22) | — | ,21 | ||
f+1+2 | Tiger's Claw | High | 19~20 | -9 | +13a (+4) | — | 25 | ||
f+2 | — | Mid | 15 | -8 | +3 | +10g | 10 | — | |
f+2,1 | — | Mid | i19 rel | -8 | +3 | — | ,10 | — | |
f+2,1,2 | Boar's Tusk | Mid | i13~14 rel | -19 | +19a (+14) | — | ,28 | ||
f+3 | — | Mid | 21 | -3 | +7 | — | 10 | — | |
f+3,2 | Piercing Dragon | High | i21~22 rel | -3 | +8 | +43a (+35) | ,17 | — | |
f+3,4 | Climbing Dragon | Mid | i23~24 rel | -16 | +33a (+23) | — | ,15 | ||
f+3+4 | Shifting Clouds | — | — | — | — | — | — | ||
f+4 | — | High | 18~19 | -9 | +52a | — | 19 | — | |
f+4,2 | Tornado Open Palm | Mid | i24~25 rel | -14 | +31a (+16) | — | ,24 (16) | ||
f+4,3 | Tornado Stomp | Mid | i22~24 rel | -10 | +25d | — | ,30 (21) | ||
f+4,4 | Tornado Sweep | Low | i33~33 rel | -31 | +27a | — | ,16 (11) | ||
FC.df+1 | Silent Arrow | Low | 21~22 | -13 | -2 | +13g | 19 | ||
FC.df+2 | Monkey Strike | Mid | 18 | -14 | +55a | — | 21 | ||
FC.df+4 | — | Low | 19~20 | -8 | +3 | — | 13 | — | |
FC.df+4,1 | Xuan Jiao Xiao Yan Shou | High | i20~21 rel | -2 | +6 | — | ,10 | — | |
FUFT.b+3+4 | Spring Up | Mid | 30~33 | -3~+0 | +28d (+18) | — | 20 | ||
H.2+3 | Yinglong Mountain Crusher | Mid ⋯ | 20~21 | +12 | +0 | — | 20,35 | ||
H.3+4 | Jiaolong Sea Splitter | Mid | 30~31 | +7 | +22d | — | 23 | ||
H.b+1 | Essence of Iron Palm | High | 10~11 | -8 | +36a (+28) | — | 20 | ||
H.f,F+1+2* | Essence of Nian Zhang Mie Ba | Mid | 39~40 | +11 | +22a (+12) | — | 30 | ||
KNP | Deceptive Step | — | — | — | — | — | — | — | |
KNP.1 | Fractured Diamond | Low | 20~21 | -13 | +4 | +16a | 20 | ||
KNP.2 | Fei He Zhang | High | 14 | -9 HD | +22a (+12) | — | 20 | ||
KNP.3 | Rising Swallow Kick | Mid | 22~23 | -14 | +77a (+55) | — | 20 | ||
KNP.3+4 | — | Mid | 31~34 | -7 | -3d | — | 30 | ||
KNP.3+4,3+4 | Leaping Lion | Mid | i39~42 rel | -3~+0 | +31a (+21) | — | ,20 | ||
KNP.4 | — | Low | 18 | -31 | -4 | — | 10 | — | |
KNP.4,1+2 | Xuan Tui Strike | High | i28 rel | -6 | +15a (+6) | — | ,35 (24) | ||
Left Throw | Jaws of Death | Throw | — | -3 | -6d | — | 40 | — | |
OTG.d+3+4 | Thunder Stomp | Low | 24~25 | -13 | -2 | — | 24 (19) | — | |
R.df+1+2 | Enlighted Yellow Dragon Palm | Mid | 20 | -18 | +0d | — | 55+ | ||
Right Throw | Wandering Soul | Throw | — | -3 | -4d | — | 40 | — | |
SS.1+2 | Enlightened Circle | Mid | 22~23 | 1~+2 | +21a (+12) | — | 24 | ||
SS.2 | Hidden Intentions | High | 15 | +3 | +9 | +31g | 18 | ||
SS.4 | Swift Sweep Kick | Low | 20~22 | -31 | -3~-1 | +71a (+55) | 19 | ||
STC.1 | Bao Dan Po | Mid | 20~21 | -15 | +38a | — | 20 | ||
STC.1+2 | Pummeling Fists | Mid | 18 | -9 | +17d | — | 20 | — | |
STC.2 | Driller Hook Backhand | High | 14~15 | +0 | +25g | — | 18 | — | |
STC.3 | Spiraling Tiger Kick | High | 22~23 | +6 | +23d | — | 25 | ||
STC.4 | Jin Bu Zhen | Low | 20 | -13 | +3 | +14 | 20 | — | |
STC.P | Falcon Beak's Snare | Mid | 18~19 | -17 | +53a | — | 21 | — | |
u+2 | Leaping Hammer Fist | Mid | 38~40 | +2 | +10 | — | 25 | ||
ub+1 | Falcon's Beak | Mid | 25~26 | -15 | +10a (+1) | +30a (+22) | 20 | ||
ub+1+2 | Death Palm | Mid | 79~82 | — | +50a (+19) | — | 70 | — | |
ub+2 | Throat Gouge | Mid ⋯ | 16 | -10 | +10 | — | 8,20 | — | |
ub+3 | — | — | — | -11~-10 | +15a~+16a | — | — | ||
ub+4 | — | — | — | — | +19a (+9) | +33a (+23) | 15 | ||
uf,n,4 | Delayed Rising Toe Kick | Mid | 23~25 | -13 | +32a (+22) | — | 20 | ||
uf+1 | Eagle Claw | Mid | 18~19 | -5 | +4 | — | 12 | ||
uf+1+2 | Kunlun Avalanche | Throw | — | -6 | +0d | — | 40 | ||
uf+2 | Evading Palm Strike | Mid | 18 | -10 | +3 | +52a (+21) | 18 | — | |
uf+3 | Side Swipe | Mid | 22~23 | -7 | +22a | — | 16 | ||
uf+3+4 | — | Mid ⋯ | 24 | -14 | +25a (+18) | — | 10,10,7 (10) | ||
uf+3+4,3 | Assassin's Bow | High | i17~18 rel | -6 | +14c | — | ,23 (11) | ||
uf+4 | Soaring Eagle | Mid | 15~17 | -13 | +33a (+23) | — | 13 | ||
ws1 | — | Mid | 13 | -3 | +3 | — | 13 | — | |
ws1,2 | — | Mid | i9 rel | -12 | -1 | — | ,16 | — | |
ws1,2,1 | Dancing Dragon | Mid | i17~18 rel | -14 | +12a (+3) | +32a (+24) | ,20 | ||
ws1,3 | Dancing Scorpion Sting | High | i22~23 rel | -6 HD | +4c | — | ,20 | ||
ws1+2 | Push Hands | Mid | 23~24 | -9 | +3 | — | 20 | ||
ws2 | Adamantine Uppercut | Mid | 15~16 | -7 | +29g | +78a (+62) | 17 | ||
ws3 | Bow Kick | Mid | 15~16 | -12 | +33a (+23) | — | 15 | — | |
ws4 | Rising Heel Kick | Mid | 11~12 | -7 | +7 | +29g | 18 | — |