Ironfist Insights
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Feng — character information

Every Feng move in Tekken 8: 59 rows, 8 lows, 3 throws, 6 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.

How they play

On the numbers, Feng is low-heavy (18.1% of the movelist is lows) and good at ducking highs (12.8% of the movelist ducks under highs). Everything else about them sits inside the roster's normal range.

  • Neutral throws329th of 41

    Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.

    Feng: 3 throws from neutral — 29th of 41. The roster median is 4.

  • Plus on block10.1%27th of 41

    How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.

    Feng: 10.1% of the movelist is plus on block — 27th of 41. The roster median is 11%.

  • Lows18.1%6th of 41

    How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.

    Feng: 18.1% of the movelist is lows — 6th of 41. The roster median is 13.8%.

  • CH launchers1220th of 41

    Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.

    Feng: 12 moves launch on counter hit — 20th of 41. The roster median is 12.

  • Stances216th of 41

    Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.

    Feng: 2 stances: KNP, STC — 16th of 41. The roster median is 2.

  • Homing224th of 41

    Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.

    Feng: 2 homing strikes — 24th of 41. The roster median is 3.

  • Wall / balcony22.8%28th of 41

    How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.

    Feng: 22.8% of the movelist carries a balcony break or wall crush — 28th of 41. The roster median is 24.8%.

  • Floor breakers317th of 41

    Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.

    Feng: 3 strikes break the floor — 17th of 41. The roster median is 2.

  • Side switches126th of 41

    Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.

    Feng: 1 move switch sides on hit — 26th of 41. The roster median is 2.

  • Chip damage12.1%29th of 41

    How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.

    Feng: 12.1% do chip damage on block — 29th of 41. The roster median is 14.5%.

  • Power crushes313th of 41

    Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.

    Feng: 3 power crushes — 13th of 41. The roster median is 3.

  • Fast mids217th of 41

    Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.

    Feng: 2 mids at i13 or faster — 17th of 41. The roster median is 2.

  • Parries / sabaki45th of 41

    Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.

    Feng: 4 parries or sabaki — 5th of 41. The roster median is 2.

  • Launchable lows51.9%10th of 41

    How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.

    Feng: 51.9% of their lows are -15 or worse — 10th of 41. The roster median is 37.5%.

  • Launchable mids/highs9.8%25th of 41

    How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.

    Feng: 9.8% of their highs and mids are -15 or worse — 25th of 41. The roster median is 10.9%.

  • Turn-keeping pokes28.6%35th of 41

    How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.

    Feng: 28.6% of their pokes stay plus on hit and safe on block — 35th of 41. The roster median is 35.5%.

  • Duckable highs16.1%37th of 41

    How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.

    Feng: 16.1% of the movelist is highs — 37th of 41. The roster median is 21.3%.

  • Low crushes12.8%21st of 41

    How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.

    Feng: 12.8% of the movelist jumps over lows — 21st of 41. The roster median is 12.8%.

  • High crushes12.8%8th of 41

    How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.

    Feng: 12.8% of the movelist ducks under highs — 8th of 41. The roster median is 9.7%.

  • Safe evasions36.8%33rd of 41

    How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.

    Feng: 36.8% of their evasive moves are still safe when blocked — 33rd of 41. The roster median is 45.5%.

  • Fast plus on block1.3%35th of 41

    Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.

    Feng: 1.3% of the movelist is plus on block at i15 or faster — 35th of 41. The roster median is 2%.

  • Safe poke damage13.221st of 41

    What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.

    Feng: their average safe poke does 13.2 damage — 21st of 41. The roster median is 13.2.

  • Follow-ups per move0.5430th of 41

    Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.

    Feng: 0.54 follow-ups per standalone move — 30th of 41. The roster median is 0.61.

Shading shows where Feng sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Feng reaches it on 2 of 23.

Your back to the wall

22.8% of their moves carry wall or balcony properties, below the roster middle.

Their back to the wall

1 move switches sides on hit, below the roster middle, so they have an out but not a reliable one.

Centre stage

Stepping is largely available. Only 2 strikes of 149 moves are marked homing, below the roster middle, and 1 of those is a mid — a short enough list to learn by sight.

On a breakable floor

3 strikes break the floor, a little above the roster middle.

Key Feng moves

Plus on block

  • H.2+3Yinglong Mountain Crushersituationali20, mid, +12 on block, needs Heat
  • H.f,F+1+2*Essence of Nian Zhang Mie Basituationali39, mid, +11 on block, needs Heat
  • BT.3Tremor Stompsituationali32, mid, +8 on block
  • f,F+3Tremor Stompi32, mid, +8 on block

Fastest mids

  • b+4Fish Hooki12, mid, -10 on block
  • b+1+2Iron Fortressi13, mid, -19 on block

Lows, safest first

  • FC.df+4situationali27, low, -8 on block, slower in practice than its published startup
  • d+4i14, low, -11 on block, too fast to see coming
  • b+2,3from b+2 (i17), low, -11 on block
  • d+2Heavy Hammeri20, low, -12 on block, borderline — some players react to it

Special lows

  • d+1Crouch Jabi10, special low, -5 on block, too fast to see coming

Panic buttons

  • f+1+2Tiger's Clawi19, absorbs a hit, -9 on block
  • f+3+4Shifting Cloudsparries, block frames unpublished
  • b+1+3Attack Reversalparries, block frames unpublished
  • 1+2Iron Shieldi21, parries, -13 on block

Launches on counter-hit

  • ws2Adamantine Uppercutsituationali15, counter-hit +78a (+62)
  • SS.4Swift Sweep Kicksituationali20, counter-hit +71a (+55)
  • BT.d+3Reverse Mighty Sweep Kicksituationali18, counter-hit +70a (+54)
  • 1,1Jab Spear Fistfrom 1 (i10), counter-hit +61a

Homing

  • STC.3Spiraling Tiger Kickstancei22, homing, +6 on block
  • SS.2Hidden Intentionssituationali15, homing, +3 on block
  • df+3+4Ruinous Halberdi23, homing, -7 on block
  • db+4Mighty Sweep Kicki31, homing, -26 on block

Parries and sabaki

  • 1+2Iron Shieldi21, Punch sabaki
  • ws1+2Push Handssituationali23, Punch parry
  • H.3+4Jiaolong Sea Splittersituationali30, Creates an unblockable low shockwave along the ground that deals 5 recoverable damage and +7g on hit and forces the opponent to crouch. The shockwave comes out even if the kick itself whiffs, or is parried by certain parries like Jin's or Reina's. It does not come out when the first hit is blocked or absorbed by a Power Crush., needs Heat
  • b+1+3Attack ReversalSideswitch on parry

Free launches for you

  • d+3+4Crouch Shin Kicki12, -15 on block
  • db+3Piercing Arrowi17, -15 on block
  • f,F+4i19, -15 on block
  • db+2i20, -15 on block
What Feng punishes you with
Feng’s hardest-hitting punish at each speed
You areStanding punishDamageFrom crouchDamage
−10 or worse1,2,226—
−12 or worseb+4,229ws418
−13 or worseb+1+231 launchesws1,333
−15 or worseb+1+231 launchesws315 launches
What you get to do about Feng’s strings

Fuzzy guard candidates

  • b+4,2high, 9f before b+4,H.3+4They can delay the high 6f, which narrows the window.
  • f+3,2high, 2f before f+3,4

Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.

Do not try to duck these

  • 1,2jails — you stay in blockstun
  • 2,4jails — you stay in blockstun
  • 3,3jails — you stay in blockstun
  • ws1,2jails — you stay in blockstun
  • ws1,2,1jails — you stay in blockstun

Jailing is unrecorded on 90% of Feng’s string continuations, so a string missing from the last list was probably never checked.

Getting into Feng’s stances

The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Feng there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.

STC — 6 moves out of it

  • db+1i16, -12 on block
  • f,F+3Tremor Stompi32, +8 on block
  • b+3~4Zhuan Shen Huan Wublock frames unpublished
  • f+3+4Shifting Cloudsblock frames unpublished
  • H.2+3Yinglong Mountain Crushersituationali20, +12 on block
  • BT.3Tremor Stompsituationali32, +8 on block
  • …and 1 more

KNP — 7 moves out of it

  • db+1i16, -12 on block
  • f+3+4Shifting Cloudsblock frames unpublished

2 of 2 stances in Feng’s movelist have a documented way in.

Throws and breaks

Feng has 3 throws that can start from neutral.

Default break: 1. It covers 2 of 3 breakable throws (67%).

What 1 does not cover, most damaging first:

  • uf+1+2 Kunlun Avalanche — breaks with 1+2, 40 damage

From a stance:

  • STC — uf+1+2. Every throw documented from here breaks with 1+2.
Feng neutral throws with break inputs
ThrowNameBreakDamageLeaves youLikely used
1+3Neck Twister1 or 235—Against sidestepping
2+4Serpent Slayer1 or 235—Against sidestepping
uf+1+2from STCKunlun Avalanche1+240—On a breakable floor

Five questions from the vetted quiz corpus, scoped to this character.

Frame data

What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.

Filters · 156 moves
Level
Properties

156 moves

Search any column from its heading.

Feng frame data — 156 moves
DetailsProperties
(back to wall)b,b,ubWall Jump PunchMid39~414~+6+22a—21
1JabHigh10+1+8—5—
1,1Jab Spear FistMidi25~26 rel-11+2+61a,21—
1,1,2—Midi16~17 rel-14-3—,5—
1,1,2,1—Midi18~19 rel-14-1—,5—
1,1,2,1,3—Lowi18~20 rel-21-2c—,8—
1,1,2,1,3,4—Midi15~16 rel-17-6—,8—
1,1,2,1,3,4,2—Lowi30~31 rel-20-9—,7—
1,1,2,1,3,4,2,2—Lowi28~30 rel-22+20a—,5—
1,1,2,1,3,4,2,2,2—Midi26~27 rel-20+12a (+5)—,7—
1,1,2,1,3,4,2,2,2,2—Midi13~14 rel-13+34a (+24)—,10—
1,2Shun Lian QuanHighi10 rel-3+8—,9—
1,2,2FirestormHighi17 rel-13+3—,12—
1,3Jab Roundhouse ComboHighi16~17 rel-5+8~+9—,19—
1+2Iron ShieldMid21~22-13+8—20
1+2+3+4Ki Charge———————
1+3Neck TwisterThrow12~14-6-4d—35
1+3+4Taunt———————
2Right JabHigh10-3+5—8—
2,4—Midi17 rel-12-1—,15—
2,4,1San Lian HengMidi24 rel-12+24a (+14)—,25
2+3Heat BurstMid16+1+2c—[12;12]
2+4Serpent SlayerThrow12~14-3+0d—35
3—Mid16-11+0—15—
3,1+2Peacock StrikeMidi28~29 rel-12+22a (+17)—,30
3,1+2*Peacock Strike (Hold)Midi44~45 rel+7+23a (+13)—,35
3,3—Highi17 rel-9+2—,10—
3,3,4Peacock SweepLowi25~26 rel-12+7c+17a,23—
3~4—Mid34~36-7+19a—27
3~4,3Leaping Whirlwind ComboLowi18~20 rel-26+24a—,16 (11)
4—High11-9+2+27g17—
4~3HeadspringMid28-3+1c+16a~+22a25
b+1Iron PalmHigh10~11-12+1+36a (+28)17
b+1+2Iron FortressMid13~14-19 HD+18a (+13)—31
b+1+3Attack Reversal———-3d—25
b+2—Mid17-11+0c—13
b+2,3—Lowi22~24 rel-11+0+8c,6—
b+2,3,4—Midi24~25 rel-12+19a (+12)—,13—
b+2,3,4,2Hungry TigerMidi24~25 rel-6+4c—,22
b+3Chin BreakerMid22~23+4+6+10a21
b+3~4Zhuan Shen Huan Wu———————
b+4Fish HookMid12~13-10+2—10—
b+4,2Lapping WavesHighi22 rel-6+3+20cg,19
b+4,H.3+4Gulfing Sea SplitterMidi31~32 rel+7 g+12d—,20
Back ThrowViolent StormThrow——-4d—50—
BT.1BackfistHigh12-3+14—12—
BT.1+2Hustle ElbowMid16~17-3+8+41a (+33)20
BT.1+4Pao Lau ImpalerThrow12~14-6-5d—45—
BT.2Slashing TigerMid19~21-9 HD+13a—20
BT.3Tremor StompMid32~33+8+8c—33
BT.d+1Reverse Fractured DiamondLow20~21-13+4+16a20
BT.d+3Reverse Mighty Sweep KickLow18~20-26-4~-2+70a (+54)20
CDLingering Shadow———————
CD.1LandslideLow18~19-14+0+12g18
CD.2Mountain CrusherMid18~19-14+67a (+51)—25
CD+1+2Yan Wang's WrathMid16~17+0+7c+1325—
d+1Crouch JabLow sl10-5+6—5
d+1+2—Mid20~21-9+8c—15—
d+1+2,1Mad WindmillMidi22~23 rel-12+18a (+11)—,20
d+2Heavy HammerLow20~21-12-1—16
d+3Crouch Spin KickLow16-17-6—10
d+3+4Crouch Shin KickLow12-15-4—6
d+4—Low14~15-11+0—7—
d+4,1+2Parting HeavensMidi26 rel-10+11a (+2)—,22
db+1—Mid16-12+4—15—
db+1,2Spear of Lu BuMidi23~24 rel-11+3—,18—
db+1,2,4—Midi31 rel-7-3a—,30
db+1,2,4,3+4Rampaging LionMidi39~42 rel-3~+0+31a (+21)—20
db+1,4Spinning Neck StrikeHighi24~25 rel-2+24a (+15)—,23
db+1+2—Mid21~22-4+4—13
db+1+2,2Dragon SlayerLowi29~30 rel-12+14g—,10
db+2—Low20~21-15-4—10
db+2,2—Lowi28~30 rel-17+25a—,10
db+2,2,2HellwindsMidi28~29 rel-14+7a—,25
db+3Piercing ArrowLow17-15+4c+0d14
db+4Mighty Sweep KickLow31-26+76a (+60)—23
df+1Stunning PalmMid14+0+6+36g11—
df+2—Mid20~21-8+4—15—
df+2,2God PalmMidi13~14 rel-6+14a (+4)—,21
df+3Lift KickMid18~19-9+76a (+60)—17
df+3+4Ruinous HalberdMid23~27-7+21a—23
df+4—Mid15-6+5—13—
df+4,2—Midi20~21 rel-11+1+8,13—
df+4,2,1+2Pau Lau StingerMidi34~35 rel-19+31a (+16)—,21
df+4,3Twin DragonHighi23~24 rel-4+15g+27a,23
f,f,F+3Severing SwordMid20~256~+11 g+13d (+3)—30
f,F+1+2Nian Zhang Mie BaMid23~24-9+16a—25
f,F+1+2*Nian Zhang Mie Ba (charged)Mid39~40+6+22a (+12)—30
f,F+2Exploding DaggerMid18~19-9 HD+16a (+7)—25
f,F+3Tremor StompMid32~33+8+8c—33
f,F+4—Mid19~20-15+30a (+20)—15—
f,F+4,3Spreading WingsMidi20~21 rel-14+32a (+22)—,21
f+1+2Tiger's ClawHigh19~20-9+13a (+4)—25
f+2—Mid15-8+3+10g10—
f+2,1—Midi19 rel-8+3—,10—
f+2,1,2Boar's TuskMidi13~14 rel-19+19a (+14)—,28
f+3—Mid21-3+7—10—
f+3,2Piercing DragonHighi21~22 rel-3+8+43a (+35),17—
f+3,4Climbing DragonMidi23~24 rel-16+33a (+23)—,15
f+3+4Shifting Clouds——————
f+4—High18~19-9+52a—19—
f+4,2Tornado Open PalmMidi24~25 rel-14+31a (+16)—,24 (16)
f+4,3Tornado StompMidi22~24 rel-10+25d—,30 (21)
f+4,4Tornado SweepLowi33~33 rel-31+27a—,16 (11)
FC.df+1Silent ArrowLow21~22-13-2+13g19
FC.df+2Monkey StrikeMid18-14+55a—21
FC.df+4—Low19~20-8+3—13—
FC.df+4,1Xuan Jiao Xiao Yan ShouHighi20~21 rel-2+6—,10—
FUFT.b+3+4Spring UpMid30~33-3~+0+28d (+18)—20
H.2+3Yinglong Mountain CrusherMid ⋯20~21+12+0—20,35
H.3+4Jiaolong Sea SplitterMid30~31+7+22d—23
H.b+1Essence of Iron PalmHigh10~11-8+36a (+28)—20
H.f,F+1+2*Essence of Nian Zhang Mie BaMid39~40+11+22a (+12)—30
KNPDeceptive Step———————
KNP.1Fractured DiamondLow20~21-13+4+16a20
KNP.2Fei He ZhangHigh14-9 HD+22a (+12)—20
KNP.3Rising Swallow KickMid22~23-14+77a (+55)—20
KNP.3+4—Mid31~34-7-3d—30
KNP.3+4,3+4Leaping LionMidi39~42 rel-3~+0+31a (+21)—,20
KNP.4—Low18-31-4—10—
KNP.4,1+2Xuan Tui StrikeHighi28 rel-6+15a (+6)—,35 (24)
Left ThrowJaws of DeathThrow—-3-6d—40—
OTG.d+3+4Thunder StompLow24~25-13-2—24 (19)—
R.df+1+2Enlighted Yellow Dragon PalmMid20-18+0d—55+
Right ThrowWandering SoulThrow—-3-4d—40—
SS.1+2Enlightened CircleMid22~231~+2+21a (+12)—24
SS.2Hidden IntentionsHigh15+3+9+31g18
SS.4Swift Sweep KickLow20~22-31-3~-1+71a (+55)19
STC.1Bao Dan PoMid20~21-15+38a—20
STC.1+2Pummeling FistsMid18-9+17d—20—
STC.2Driller Hook BackhandHigh14~15+0+25g—18—
STC.3Spiraling Tiger KickHigh22~23+6+23d—25
STC.4Jin Bu ZhenLow20-13+3+1420—
STC.PFalcon Beak's SnareMid18~19-17+53a—21—
u+2Leaping Hammer FistMid38~40+2+10—25
ub+1Falcon's BeakMid25~26-15+10a (+1)+30a (+22)20
ub+1+2Death PalmMid79~82—+50a (+19)—70—
ub+2Throat GougeMid ⋯16-10+10—8,20—
ub+3———-11~-10+15a~+16a——
ub+4————+19a (+9)+33a (+23)15
uf,n,4Delayed Rising Toe KickMid23~25-13+32a (+22)—20
uf+1Eagle ClawMid18~19-5+4—12
uf+1+2Kunlun AvalancheThrow—-6+0d—40
uf+2Evading Palm StrikeMid18-10+3+52a (+21)18—
uf+3Side SwipeMid22~23-7+22a—16
uf+3+4—Mid ⋯24-14+25a (+18)—10,10,7 (10)
uf+3+4,3Assassin's BowHighi17~18 rel-6+14c—,23 (11)
uf+4Soaring EagleMid15~17-13+33a (+23)—13
ws1—Mid13-3+3—13—
ws1,2—Midi9 rel-12-1—,16—
ws1,2,1Dancing DragonMidi17~18 rel-14+12a (+3)+32a (+24),20
ws1,3Dancing Scorpion StingHighi22~23 rel-6 HD+4c—,20
ws1+2Push HandsMid23~24-9+3—20
ws2Adamantine UppercutMid15~16-7+29g+78a (+62)17
ws3Bow KickMid15~16-12+33a (+23)—15—
ws4Rising Heel KickMid11~12-7+7+29g18—