Eddy — character information
Every Eddy move in Tekken 8: 57 rows, 7 lows, 5 throws, 8 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Eddy is built on plus frames (15.2% of the movelist is plus on block) and a floor-breaker (10 strikes break the floor), with 3 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws510th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Eddy: 5 throws from neutral — 10th of 41. The roster median is 4.
Plus on block15.2%3rd of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Eddy: 15.2% of the movelist is plus on block — 3rd of 41. The roster median is 11%.
Lows12.6%26th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Eddy: 12.6% of the movelist is lows — 26th of 41. The roster median is 13.8%.
CH launchers1220th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Eddy: 12 moves launch on counter hit — 20th of 41. The roster median is 12.
Stances216th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Eddy: 2 stances: HSP, RLX — 16th of 41. The roster median is 2.
Homing314th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Eddy: 3 homing strikes — 14th of 41. The roster median is 3.
Wall / balcony23.2%26th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Eddy: 23.2% of the movelist carries a balcony break or wall crush — 26th of 41. The roster median is 24.8%.
Floor breakers106th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Eddy: 10 strikes break the floor — 6th of 41. The roster median is 2.
Side switches039th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Eddy: 0 moves switch sides on hit — 39th of 41. The roster median is 2.
Chip damage13.9%23rd of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Eddy: 13.9% do chip damage on block — 23rd of 41. The roster median is 14.5%.
Power crushes313th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Eddy: 3 power crushes — 13th of 41. The roster median is 3.
Fast mids38th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Eddy: 3 mids at i13 or faster — 8th of 41. The roster median is 2.
Parries / sabaki215th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Eddy: 2 parries or sabaki — 15th of 41. The roster median is 2.
Launchable lows36.8%22nd of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Eddy: 36.8% of their lows are -15 or worse — 22nd of 41. The roster median is 37.5%.
Launchable mids/highs9%29th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Eddy: 9% of their highs and mids are -15 or worse — 29th of 41. The roster median is 10.9%.
Turn-keeping pokes48.6%4th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Eddy: 48.6% of their pokes stay plus on hit and safe on block — 4th of 41. The roster median is 35.5%.
Duckable highs16.6%34th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Eddy: 16.6% of the movelist is highs — 34th of 41. The roster median is 21.3%.
Low crushes21.2%7th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Eddy: 21.2% of the movelist jumps over lows — 7th of 41. The roster median is 12.8%.
High crushes11.3%15th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Eddy: 11.3% of the movelist ducks under highs — 15th of 41. The roster median is 9.7%.
Safe evasions58.1%6th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Eddy: 58.1% of their evasive moves are still safe when blocked — 6th of 41. The roster median is 45.5%.
Fast plus on block0.7%39th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Eddy: 0.7% of the movelist is plus on block at i15 or faster — 39th of 41. The roster median is 2%.
Safe poke damage11.338th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Eddy: their average safe poke does 11.3 damage — 38th of 41. The roster median is 13.2.
Follow-ups per move0.718th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Eddy: 0.7 follow-ups per standalone move — 18th of 41. The roster median is 0.61.
Shading shows where Eddy sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Eddy reaches it on 5 of 23.
Your back to the wall
23.2% of their moves carry wall or balcony properties, below the roster middle.
Their back to the wall
Nothing documented gets them out. No move of Eddy's switches sides on hit, so a corner you win stays won — the escape has to come from movement, which this data cannot see.
Centre stage
3 homing strikes, a little above the roster middle — but 2 of them are highs. Eddy is not hard to step so much as hard to duck: crouching beats most of what punishes a sidestep.
On a breakable floor
A stage that rewards them. 10 strikes break the floor, in the top fifth of the roster — on these stages the floor is a resource Eddy is holding and you are not.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 1,3 | 21 | — | |
| −12 or worse | 2,3 | 30 | ws4,4 | 23 |
| −13 or worse | df+1,3 | 31 launches | ws1,3 | 20 launches |
| −15 or worse | df+1,3 | 31 launches | ws1,3 | 20 launches |
Documented gaps you can hit
Do not try to duck these
Jailing is unrecorded on 95% of Eddy’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Eddy there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
RLX — 15 moves out of it
HSP — 14 moves out of it
MD1 — 2 moves out of it
No move in the movelist names MD1 as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
MD2 — 2 moves out of it
No move in the movelist names MD2 as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
2 of 4 stances in Eddy’s movelist have a documented way in. The rest are shown with nothing under them on purpose: wavu never records where a move cannot be used, so silence there means undocumented, not unreachable.
Eddy has 5 throws that can start from neutral.
Default break: 1. It covers 2 of 3 breakable throws (67%).
What 1 does not cover, most damaging first:
uf+1+2Cabra Macaco Throw — breaks with 1+2, 40 damage
2 of their throws cannot be broken at all (d+1+3, d+2+4). No break input helps — the counterplay is not being in the state that lets them land it.
From a stance:
- RLX — d+1+3, d+2+4. No single input breaks all of them.
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Rio Deal | 1 or 2 | 35 | — | On a breakable floorAgainst sidestepping |
2+4 | Rio Special | 1 or 2 | 35 | — | On a breakable floorAgainst sidestepping |
d+1+3from RLX | Vingativa Zanga | unbreakable | 30 | — | Only if you are crouchingTo enter Heat |
d+2+4from RLX | Vingativa Funeral | unbreakable | 35 | — | Only if you are crouching |
uf+1+2 | Cabra Macaco Throw | 1+2 | 40 | — | — |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 161 moves
161 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(back to wall).b,b,UB | Wall Jump Backflip | Mid | 35~38 | +1 | +34d | — | 21 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,2 | One Two Galopantes | High | i10 rel | -3 | +8 | — | ,12 | — | |
1,2,3 | One Two Lunging Brush Fire | High | i24~25 rel | -9 | +21a (+11) | — | ,21 | ||
1,2,4 | — | — | — rel | +6 | +17 | — | — | ||
1,2,4~3 | One Two Galopantes > Chute Baixo | Low | i32~33 rel | -14 | +18a | — | ,20 | ||
1,2,4~4 | One Two Galopantes > Chute Alto | High | i18~20 rel | 8~+10 | +42d (-16) | — | ,27 | ||
1,3 | Céu Gafanhoto | Mid | i23~24 rel | -14 | +7c | — | ,16 | ||
1+2 | Faisão | Mid | 20 | +3 | +5c | +14c | 17 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Rio Deal | Throw | 12~14 | -5 | -7 | — | 35 | ||
2 | — | High | 12 | -9 | +2 | — | 10 | — | |
2,1 | — | High | i17~18 rel | -9 | +2 | — | ,13 | — | |
2,1,4 | Combo Furacão | Mid | i20~22 rel | -12~-10 | +17a (+8) | +56a | ,21 | ||
2,3 | Batida de Compasso | Mid | i20~21 rel | -8 | +8s | — | ,20 | — | |
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Rio Special | Throw | 12~14 | -6 | -9 | — | 35 | ||
3 | — | Mid | 14~15 | -9 | +2 | — | 12 | — | |
3,3 | Sincelo | Mid | i23~25 rel | -3 | +8s | — | ,22 | — | |
4 | — | Mid | 13~14 | -9 | +7 | — | 10 | — | |
4,4 | Lufada | Mid | i30~31 rel | -7 HD | +12g | — | ,20 | ||
b,B+2+3 | Fruit Picker | Mid ⋯ | 77~79 | — | -37a(-46) | — | 25,30 | ||
b,ub | Flic Flac | — | — | — | — | — | — | ||
b+1 | — | Mid | 14~15 | -7 | +8 | — | 15 | — | |
b+1,4 | — | Mid | i25~27 rel | -8 | +8c | — | ,10 | ||
b+1,4,3 | — | Mid | i23~24 rel | -13 | -1c | — | ,8 | ||
b+1,4,3,3+4 | Gato > Aú do Sol | Mid ⋯ | i24~26 rel | -12 | +8a | — | ,7,20 | ||
b+1,4,3+4 | Gato > Aú da Lua | Low ⋯ | i22~24 rel | -24 | +12 | — | ,7,7 | ||
b+1+2 | Back Bananeira | — | — | — | — | — | — | ||
b+2 | — | Mid | 15~16 | -8 | +3 | — | 12 | ||
b+2,3 | — | Mid | i22~23 rel | -11 | +4 | — | ,13 | — | |
b+2,3,3 | Godeme > Combo Martelo | Mid | i33~35 rel | -14 | +13a(-4) | — | ,25 | ||
b+2,4 | Godeme > Calcanheira | High | i25~26 rel | -7 | +14a(+5) | — | ,23 | ||
b+3 | — | Mid | 13~14 | -9 | +8 | — | 10 | ||
b+3,3 | Knee Thruster > Relâmpago | Mid | i26~28 rel | -15 | +33a(+23) | — | ,21 | — | |
b+3+4 | Lunging Brush Fire | High | 20~21 | -9 | +21a(+11) | — | 28 | ||
b+4 | — | High | 21~22 | +0 | +8 | — | 14 | — | |
b+4,4 | — | Mid ⋯ | i29~31 rel | -9 | +8c | — | ,6,6 | ||
b+4,4,3 | Leg Whip Mars Attack Flip | Mid | i28~30 rel | +4 | +14a | — | ,10 | ||
Back throw | Back Rodeo Spin | Throw | 12~14 | — | +0 | — | 50 | — | |
d+1+3 | Vingativa Zanga | Throw | 12~13 | — | -5 | — | 30 | ||
d+2 | — | Mid | 17~18 | -9 | +0 | — | 10 | ||
d+2,3 | Palmares Giro | Mid | i24~25 rel | -4 | +5c | — | ,20 | — | |
d+2+4 | Vingativa Funeral | Throw | 12~13 | — | +0 | — | 35 | — | |
d+3 | Sismo | Low | 21~22 | -14 | +4c | +27g | 17 | ||
d+3+4 | Negativa | — | — | — | — | — | — | ||
d+4 | — | Low | 15~16 | -16 | -5 | — | 10 | ||
d+4,3 | Aú de Bico | Mid | i21~22 rel | -13 | +12c | — | ,20 | — | |
db+1+2 | Double Arm Stinger | Mid | 30 | -8 | +14c | — | 20 | ||
db+2 | — | Low | 18~19 | -18 | -7 | -2 | 10 | ||
db+2,3 | Twister Mirage | Mid | i27~28 rel | -18 | +65a (+49) | — | ,23 | ||
db+3 | Rasteira Forte | Low | 28 | -14 | +5c | +21a | 21 | — | |
db+3+4 | — | Mid ⋯ | 20~22 | -6 | +1 | — | 12,12 | ||
db+3+4,4 | — | Mid | i21~22 rel | -8 | +5 | — | ,10 | — | |
db+3+4,4,3 | Meia-Lua de Compasso | Mid | i22~23 rel | -14 | +15a(+6) | +32a | ,26 | — | |
db+4 | — | Mid | 17~18 | -8 | +2 | — | 14 | — | |
db+4,4 | Rabo de Arraia | High | i33~34 rel | +1 | +35a (+9) | — | ,27 | ||
df+1 | — | Mid | 13 | -3 | +6 | — | 10 | — | |
df+1,3 | Gêiser | High | i26~27 rel | -7 | +22a (+5) | — | ,21 | ||
df+2 | Elbow Uppercut | Mid | 14~15 | -5 | +6 | +21a (+4) | 19 | ||
df+3 | Mirage | Mid | 15~18 | -18~-16 | +31a (+21) | — | 17 | ||
df+3+4 | Aú Reversão | Mid ⋯ | 18~19 | -3~+0 | +1a | — | 10,16 | ||
df+4 | Kneecap Crusher | Low | 18 | -12 | +0 | +14g | 14 | — | |
f,f,F+3 | Trovão | Mid | 25~27 | +8 | +14a | — | 30 | ||
f,F+3 | Terremoto | Low | 21~22 | -14 | +6c | +15c | 20 | ||
f,F+3+4 | Roda Gigante | Mid ⋯ | 23~24 | +5 | +17a | — | 10,20 | ||
f,F+4 | Folha Ataque | Mid | 19~20 | -12 | +37a(+27) | — | 25 | ||
f+1+2 | Bananeira | — | — | — | — | — | — | ||
f+2 | — | Mid | 18 | -9 | +6 | — | 15 | — | |
f+2,4 | Ventania | Low | i23~24 rel | -14 | +2 | +71a(+55) | ,17 | — | |
f+3 | — | High | 16~18 | -5 | +7 | — | 16 | ||
f+3,4 | Combo do Funâmbolo | Mid | i29~31 rel | -11~-9 | +15a (+6) | +32a | ,25 | ||
f+3+4 | Xangô | Mid | 19~21 | -9 HD | +18a (+8) | — | 25 | ||
f+4 | — | Mid | 23~25 | -8 | +8c | — | 13 | ||
f+4,3 | — | Mid | i23~24 rel | -13 | -2c | — | ,8 | ||
f+4,3,3+4 | Aú do Sol | Mid ⋯ | i24~26 rel | -12 | +8a | — | ,7,20 | ||
f+4,3+4 | Aú da Lua | Low ⋯ | i22~24i5~6 rel | -24 | +12a | — | ,7,7 | ||
FC.4 | — | Low | 13 | -15 | -4 | — | 6 | — | |
FC.df+3 | Gafanhoto | Mid | 22~23 | +6 | +9c | +41a | 20 | ||
FC.df+4 | Tornada | Low | 24~25 | -21 | +9 | +30a | 25 | ||
FUFT.b+3+4 | Whirling Spring Kick | Mid | 16 | -27~-15 | +2a(-10~)+18a(+6) | — | 25 | ||
H.2+3 | Caveirinha Zangada | Mid | 18~19 | +6 | +0 | — | 55 | ||
H.3+4 | Guerreiro Explosivo | Mid | 20~22 | +5 | +66a(+50) | — | 20 | ||
H.qcf+4 | Rabo de Arraia Liberado | High | 22~23 | +7 | +34a(+8) | — | 45 | ||
HSP.1 | Godeme Trovoada | Mid | 23~25 | +6 | +8c | +19d | 21 | ||
HSP.1+2 | Cabeçada Direta | Mid | 22~23 | -12 | +14c | — | 20 | ||
HSP.1+3 | Batucada | Throw | 23~24 | — | +6 | — | 26 | — | |
HSP.2 | — | Mid | 17~18 | -8 | +8 | — | 15 | ||
HSP.2,3 | Combo Escorão | Mid | i26~27 rel | -13 | +10a (+1) | — | ,23 | ||
HSP.3 | — | Mid | 17~18 | -8 | +7 | — | 10 | ||
HSP.3,3 | — | High | i27~28 rel | -3 | +8 | — | ,10 | — | |
HSP.3,3,3 | Enxurrada | High | i30~31 rel | -5 | +13cg | — | ,23 | ||
HSP.4 | — | Mid | 12~13 | -1 | +10 | +31a | 10 | ||
HSP.4,2 | Lança de Braço | Mid | i23~24 rel | -13 | +12a(+3) | — | ,21 | ||
HSP.4,2~3 | Salto Yotori | Mid | i28~30 rel | +4 | +14d | — | ,20 | ||
HSP.b+3 | Chapa Esquivando | Mid | 36~37 | -12 | +13a | +58a | 20 | ||
HSP.n,d | Bananeira > Negativa | — | — | — | — | — | — | ||
HSP.n,f | Bananeira > Move Forward | — | — | — | — | — | — | ||
Left throw | Missile Launcher | Throw | 12~14 | -3 | +0 | — | 40 | — | |
MD1.HSP.3+4 | Yansan Mandinga | Low ⋯ | 21~22 | -14 | +4c | — | 6,6,18 | ||
MD1.HSP.b+4 | Ogum Mandinga | Mid | 23~25 | +5 | +15d | — | 23 | ||
MD2.HSP.3+4 | Yansan Mandinga | Low ⋯ | 21~22 | -14 | +18a(-17) | — | 16,6,24 | ||
MD2.HSP.b+4 | Ogum Mandinga | Mid | 23~25 | +5 | +36a | — | 23 | ||
qcb+4 | Voragem | High | 21~22 | +3 | +34a (+8) | — | 25 | ||
R.df+1+2 | Enchente de Axé | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Shadow Dancer | Throw | 12~14 | -3 | -6 | — | 40 | — | |
RLX.1 | — | Low | 14 | -11 | +0 | — | 11 | ||
RLX.1,3 | Terra Gafanhoto | Mid | i25~26 rel | -14 | +5c | +7a | ,17 | — | |
RLX.1+2 | Cabeçada Fixa | Mid | 18~19 | -8 | +25a(+20) | — | 25 | ||
RLX.2 | — | Mid | 18~19 | -2 | +8 | — | 16 | — | |
RLX.2,4 | — | High | i29~30 rel | -5 | +2 | — | ,17 | — | |
RLX.2,4,4 | Maré Cheia | Mid | i32~33 rel | -14 | +15a(+6) | — | ,25 | ||
RLX.3 | — | Low | 16~17 | -26 | -4 | +27a | 12 | ||
RLX.3,3 | Iemanjá | High | i25~26 rel | -13 | +12a (+3) / +7a (+6) | — | ,30 | ||
RLX.3+4 | Troca e Ataque | Mid | 17~18 | -18 | +29a(+19) | — | 24 | ||
RLX.4 | — | Mid | 15~16 | -8 | +8 | — | 14 | — | |
RLX.4,3 | Chibata Ardente | Mid | i28~30 rel | -13 HD | +16a | — | ,25 | ||
RLX.4,3+4 | Chibata Avalanche | Mid | i34~36 rel | -13 | +22a (+12) | — | ,27 | ||
RLX.n,d | Negativa > Bananeira | — | — | — | — | — | — | — | |
RLX.n,f | Negativa > Move Forward | — | — | — | — | — | — | — | |
RLX.uf+1+2 | Rodeo Spin | Throw | 17~18 | -6 | +0 | — | 40 | — | |
SS.3 | Hot Plate Special | Mid | 25~26 | +0 | +8 | +15c | 17 | ||
SS.3+4 | Faísca | High ⋯ | 14~15 | -7 | +31a(+24) | — | 6,10 | ||
SS.4 | Troca Baixa | Low ⋯ | 21~22 | -13 | +3c | — | 7,10 | ||
u+1+2 | Vassoura | High | 16~17 | +0 | +18d | — | 20 | ||
u+3 | Acrobacia | Mid | 38~42 | +0 | +5a(-5) | — | 30 | ||
u+4 | Back Summy | — | — | — | — | — | — | ||
u+4~3 | Back Summy > Chute Baixo | Low | 32~33 | -14 | +18 | — | 20 | ||
u+4~4 | Back Summy > Chute Alto | High | 18~20 | +8 | +42d(-16) | — | 27 | ||
ub+3 | Perna da Lua | Mid | 31~33 | +4 | +13a | — | 25 | ||
ub+4 | Satellite Moon | Mid | 19~21 | -17 | -6 | — | 12 | ||
ub+4,4 | — | — | — rel | — | — | — | — | — | |
ub+4,4,2 | — | — | — rel | — | — | — | — | — | |
ub+4,4,2,4 | — | — | — rel | — | — | — | — | — | |
ub+4,4,2,4,4 | — | — | — rel | — | — | — | — | — | |
ub+4,4,2,4,4,3+4 | — | — | — rel | — | — | — | — | — | |
ub+4,4,2,4,4,3+4,3+4 | — | — | — rel | — | — | — | — | — | |
ub+4,4,2,4,4,3+4,3+4,3+4 | — | — | — rel | — | — | — | — | — | |
ub+4,4,2,4,4,3+4,3+4,3+4,3+4 | — | — | — rel | — | — | — | — | — | |
ub+4,4,2,4,4,3+4,3+4,3+4,3+4,3+4 | — | — | — rel | — | — | — | — | — | |
uf,n,4 | Delayed Rising Toe Kick | Mid | 23~25 | -13 | +32a(+22) | — | 20 | ||
uf+1 | — | Mid | 14~15 | -5 | +5 | — | 12 | — | |
uf+1,3 | Oxóssi | Mid | i29~30 rel | -13 | +10a (+1) | — | ,23 | ||
uf+1,4 | Oxum | High | i29~30 rel | -8 | +11g | — | ,25 | ||
uf+1+2 | Cabra Macaco Throw | Throw | 12~14 | -6 | -4(-34) | — | 40 | — | |
uf+2 | Asfixiante | Mid | 22~23 | -13 | +32a(+24) | — | 21 | ||
uf+3 | — | Mid | 26~28 | -10 | -8c | +12a | 15 | ||
uf+3,3 | Jumping Jacks Mirage | Mid | i21~24 rel | -18 | +31a(+21) | — | ,20 | ||
uf+3,4 | Armada Pulada > Baixo | Low | i24~25 rel | -14 | +7 | +73a(+57) | ,10 | — | |
uf+3+4 | Meia-Lua Pulando | Mid ⋯ | 17~18 | -13 | +32a (+25) | — | 10,14 | ||
uf+4 | Chapa Giratória | Mid | 22~24 | -9 | +12 | — | 20 | ||
ws1 | — | High | 13~14 | -6 | +5 | — | 6 | ||
ws1,3 | Fuzilação | Mid | i19~21 rel | -15 | +38a(+20) | — | ,14 | — | |
ws1,4 | Chapeu de Couro | High | i23~25 rel | -7 | +8 | — | ,23 | ||
ws2 | Machado | Mid | 15~16 | -18 | +51 | — | 20 | ||
ws3 | Martelo | Mid | 19~21 | -13 | +72a(+56) | — | 20 | ||
ws3+4 | Front Stinger | Mid | 25~27 | +5 | +14d | — | 20 | ||
ws4 | — | Mid | 11~13 | -4 | +7 | — | 13 | — | |
ws4,4 | — | High | i26~27 rel | -4 | +8 | — | ,10 | — | |
ws4,4,4 | — | Mid ⋯ | i29~31 rel | -9 | +8c | — | ,6,6 | — | |
ws4,4,4,3 | Tempestade | Mid | i28~30 rel | +4 | +14a | — | ,10 |