Dragunov — character information
Every Dragunov move in Tekken 8: 59 rows, 5 lows, 7 throws, 6 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Dragunov is throw-heavy (7 throws from neutral) and a floor-breaker (12 strikes break the floor), with 2 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws76th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Dragunov: 7 throws from neutral — 6th of 41. The roster median is 4.
Plus on block7.5%37th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Dragunov: 7.5% of the movelist is plus on block — 37th of 41. The roster median is 11%.
Lows12%30th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Dragunov: 12% of the movelist is lows — 30th of 41. The roster median is 13.8%.
CH launchers1220th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Dragunov: 12 moves launch on counter hit — 20th of 41. The roster median is 12.
Stances216th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Dragunov: 2 stances: PGR, SNK — 16th of 41. The roster median is 2.
Homing314th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Dragunov: 3 homing strikes — 14th of 41. The roster median is 3.
Wall / balcony26.3%12th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Dragunov: 26.3% of the movelist carries a balcony break or wall crush — 12th of 41. The roster median is 24.8%.
Floor breakers124th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Dragunov: 12 strikes break the floor — 4th of 41. The roster median is 2.
Side switches112nd of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Dragunov: 11 moves switch sides on hit — 2nd of 41. The roster median is 2.
Chip damage7.5%39th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Dragunov: 7.5% do chip damage on block — 39th of 41. The roster median is 14.5%.
Power crushes313th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Dragunov: 3 power crushes — 13th of 41. The roster median is 3.
Fast mids217th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Dragunov: 2 mids at i13 or faster — 17th of 41. The roster median is 2.
Parries / sabaki310th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Dragunov: 3 parries or sabaki — 10th of 41. The roster median is 2.
Launchable lows50%11th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Dragunov: 50% of their lows are -15 or worse — 11th of 41. The roster median is 37.5%.
Launchable mids/highs11.1%19th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Dragunov: 11.1% of their highs and mids are -15 or worse — 19th of 41. The roster median is 10.9%.
Turn-keeping pokes35.4%22nd of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Dragunov: 35.4% of their pokes stay plus on hit and safe on block — 22nd of 41. The roster median is 35.5%.
Duckable highs30.8%4th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Dragunov: 30.8% of the movelist is highs — 4th of 41. The roster median is 21.3%.
Low crushes7.5%38th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Dragunov: 7.5% of the movelist jumps over lows — 38th of 41. The roster median is 12.8%.
High crushes9%26th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Dragunov: 9% of the movelist ducks under highs — 26th of 41. The roster median is 9.7%.
Safe evasions36.8%33rd of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Dragunov: 36.8% of their evasive moves are still safe when blocked — 33rd of 41. The roster median is 45.5%.
Fast plus on block2.3%15th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Dragunov: 2.3% of the movelist is plus on block at i15 or faster — 15th of 41. The roster median is 2%.
Safe poke damage14.210th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Dragunov: their average safe poke does 14.2 damage — 10th of 41. The roster median is 13.2.
Follow-ups per move0.7710th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Dragunov: 0.77 follow-ups per standalone move — 10th of 41. The roster median is 0.61.
Shading shows where Dragunov sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Dragunov reaches it on 4 of 23.
Your back to the wall
26.3% of their moves carry wall or balcony properties, a little above the roster middle.
Their back to the wall
Expect a side switch. 11 of their moves swap positions on hit, among the highest on the roster — cornering Dragunov is a temporary state, and the move that undoes it is often the one they were saving.
Centre stage
3 homing strikes, a little above the roster middle — but 2 of them are highs. Dragunov is not hard to step so much as hard to duck: crouching beats most of what punishes a sidestep.
On a breakable floor
A stage that rewards them. 12 strikes break the floor, in the top fifth of the roster — on these stages the floor is a resource Dragunov is holding and you are not.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 2,1 | 20 | — | |
| −12 or worse | 4,1 | 27 | ws1,3 | 28 launches |
| −13 or worse | 4,1 | 27 | ws1,3 | 28 launches |
| −15 or worse | f+4,3 | 38 launches | ws1,3 | 28 launches |
All high, but you have to block first
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Documented gaps you can hit
Do not try to duck these
Steps out of a string, in wavu’s words
Jailing is unrecorded on 95% of Dragunov’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Dragunov there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
PGR — 3 moves out of it
No move in the movelist names PGR as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
SNK — 5 moves out of it
No move in the movelist names SNK as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
0 of 2 stances in Dragunov’s movelist have a documented way in. The rest are shown with nothing under them on purpose: wavu never records where a move cannot be used, so silence there means undocumented, not unreachable.
Dragunov has 7 throws that can start from neutral.
Default break: 1. It covers 3 of 5 breakable throws (60%).
What 1 does not cover, most damaging first:
f+2+3Victor Clutch — breaks with 2, 40 damageuf+1+2Blizzard Rush — breaks with 1+2, 40 damage
1 of their throws cannot be broken at all (uf+3+4). No break input helps — the counterplay is not being in the state that lets them land it.
1 throw has no break documented at the source, and is left out of these counts.
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Volk Clutch | 1 or 2 | 35 | — | Against sidestepping |
2+4 | Purge Slam | 1 or 2 | 35 | — | Against sidesteppingTo escape a corner |
db+3~1+2 | Feint & Low Catch | not documented | 35 | — | To escape a corner |
f+1+4 | Reverse Victor Clutch | 1 | 40 | — | To escape a corner |
f+2+3 | Victor Clutch | 2 | 40 | — | — |
uf+1+2 | Blizzard Rush | 1+2 | 40 | — | On a breakable floorTo escape a corner |
uf+3+4 | Scorpion Scissors | unbreakable | 35 | — | — |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 153 moves
153 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(During enemy wall stun).f,f,F+4 | Death's Fragrance | Mid ⋯ | 20~21 | — | — | — | 20,20,25,35 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,1 | — | High | i20 rel | -4 | +7 | — | ,8 | — | |
1,1,3 | Eye Gouge > Hilt | Mid | i25~26 rel | -9 | +15a (+6) | +36a (+0) | ,22 | ||
1,2 | — | Mid | i18 rel | -9 | +2 | — | ,8 | — | |
1,2,1 | Salvo | Mid | i19~20 rel | -14 HD | +15g | — | ,20 | ||
1,3 | — | High | i16~17 rel | -7 | +1 | +9 | ,14 | — | |
1,3,1 | — | High | i27~28 rel | -3 | +8 | — | ,10 | — | |
1,3,1,2 | — | Mid | i17~18 rel | -16 | -5 | -5 | ,12 | — | |
1,3,1,2,1 | — | High | i21 rel | -20 | -9 | -9 | ,6 | — | |
1,3,1,2,1,1 | — | Mid | i30~31 rel | -21 | -10 | -10 | ,14 | — | |
1,3,1,2,1,1,4 | — | Low | i21~22 rel | -22 | -11 | -11 | ,5 | — | |
1,3,1,2,1,1,4,1 | — | High | i14~15 rel | -18 | -7 | -7 | ,8 | — | |
1,3,1,2,1,1,4,1,3 | — | High | i15~16 rel | -42 | -20 | -20 | ,14 | — | |
1,3,1,2,1,1,4,1,3,2 | — | Mid | i22~24 rel | -14 | +12 | +12 | ,25 | — | |
1,3,2 | Hammer and Sickle | Mid | i22~23 rel | -13 | +41a | — | ,20 | ||
1,3,2~1+2 | Feint & Catch | Throw | i29~32 rel | +5 | -2d | — | ,40 | — | |
1,4 | — | High | i16~17 rel | -7 | +1 | +9 | ,14 | — | |
1,4,1 | — | High | i27~28 rel | -3 | +8 | +8 | ,10 | — | |
1,4,1,2 | — | Mid | i17~18 rel | -16 | -5 | -5 | ,12 | — | |
1,4,1,2,4 | — | Mid | i23~25 rel | -14 | +11 | +11 | ,15 | — | |
1,4,1,2,4,1+2 | — | Mid | i26~27 rel | -21 | +7 | +7 | ,24 | — | |
1+2 | Bloodhound Strike | Mid | 21~22 | -14 | +19a | — | 25 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Volk Clutch | Throw | 12~14 | -2 | +1d | — | 35 | ||
2 | — | High | 10 | +0 | +9 | — | 10 | — | |
2,1 | — | High | i12 rel | -3 | +8 | — | ,10 | — | |
2,1,3 | One Two Scud Kick | High | i18~19 rel | -9 | +40d (-18) | — | ,24 | ||
2,1,4 | One Two Mine Kick | Low | i23 rel | -12 | +3c | — | ,14 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Purge Slam | Throw | 12~14 | -2 | +1d | — | 35 | ||
3 | — | Mid | 15~16 | -9 | +2 | — | 10 | — | |
3,1 | — | High | i21~22 rel | -2 | +7 | — | ,8 | — | |
3,1,2 | Disconnector Combo Middle | Mid | i19~21 rel | -12 | +12a (+3) | — | ,24 | ||
3,1,4 | Disconnector Combo High | High | i22~23 rel | -9 | +42d (-16) | — | ,24 | ||
3+4 | Pigeon Roll | — | — | — | — | — | — | ||
4 | — | High | 12 | -9 | -1 | +2 | 10 | — | |
4,1 | Karnov Hook | High | i17~18 rel | -4 | +8 | — | ,17 | — | |
4,3 | Karnov Kick | Mid | i23~24 rel | -12 | +14c | — | ,18 | ||
4,4 | Karnov Avalanche | Mid | i35~36 rel | +5 | +29a (+20) | +46a | ,23 | ||
b+1 | — | Mid | 17 | -10 | +1 | — | 14 | — | |
b+1,2 | Pommel Fling | Mid | i25~26 rel | -12 | +18g | — | ,18 | ||
b+1+2 | Blizzard Hammer | Mid | 22~23 | +6 | +13c | — | 26 | ||
b+1+3 | Red Alert | — | — | — | -5d | — | 25 | ||
b+2 | — | Mid | 15 | -3 | +8 | — | 14 | — | |
b+2,1 | — | High | i17~19 rel | -5 | +6 | — | ,11 | — | |
b+2,1,3 | Eye Gouge > Stingray | Low | i29~31 rel | -26 | -2c | +1d | ,17 | ||
b+3 | Serrated Edge | High | 14~15 | -9 | +11g | — | 17 | ||
b+3+4 | Inertia Kick | High | 28~29 | -2 | +1d | — | 22 | ||
b+3+4:1+2 | Inertia Kick (throw) | Throw | i28~29 rel | — | +1d | — | ,20 | ||
b+4 | — | Mid | 14 | -7 | +4 | — | 15 | — | |
b+4,2 | — | Mid | i21 rel | -7 | +4 | — | ,10 | ||
b+4,2,1 | Tundra Strike > Ear Grab | High | i23~24 rel | +1 | +5 | +14c | ,17 | — | |
b+4,2,1+2 | Tundra Strike > Ambush Tackle | Throw | i40 rel | -5 | +3d | — | — | ||
b+4,3 | Tundra Slash | High | i17~18 rel | -9 HD | +21a (+12) | — | ,16 | ||
Back throw | Absolute Silence | Throw | — | — | +1d | — | 50 | — | |
BT.d+3 | Cane Stab | Low | 16 | -11 | +10d | — | 20 | — | |
d+1 | Bunker-buster Elbow | Mid | 18~19 | +1 | +8c | +13d | 18 | ||
d+1+2 | Pit Fall | — | — | — | +5d | — | 40 | ||
d+1+3 | Cold Fate | Throw | 12~14 | — | +1d | — | 35 | — | |
d+2 | Razer | Low | 18~19 | -13 | -1c | +13g | 14 | ||
d+3 | — | Low | 17~18 | -14 | -3 | +1c | 13 | — | |
d+3,2 | — | High | i24~25 rel | -8 | +6 | — | ,18 | — | |
d+3,2,1+2 | Avalanche Hammer Rush | Mid | i35~36 rel | -2 | +20a | — | ,24 | ||
d+3,4 | Detached Kick | Mid | i28 rel | -11 | +5 | +23g | ,18 | ||
d+4 | — | Low | 15~16 | -15 | -9 | -4 | 12 | — | |
d+4,1 | — | High | i14~15 rel | -11 | +5 | — | ,8 | — | |
d+4,1,3 | Separator | High | i15~16 rel | -16 | +9a (+0) | — | ,21 | ||
d+4,4 | Stiletto | High | i22~23 rel | -14 | +16a (+6) | — | ,23 | ||
db+2 | — | Mid | 14~15 | -7 | +4 | — | 12 | — | |
db+2,1 | — | Mid | i20~21 rel | -10 | +1 | +3 | ,10 | — | |
db+2,1,2 | Death's Door | Mid | i25 rel | -14 | +29a (+23) | — | ,20 | — | |
db+3 | Clipping Sweep | Low | 27~29 | -26 | -2c | +67a (+51) | 17 | ||
db+3+4 | Deadly Scorpion | Low | 20~21 | -31 | +3g | +20a | 23 | — | |
db+3~1+2 | Feint & Low Catch | Throw | 19~20 | — | +1d | — | 35 | ||
df+1 | — | Mid | 13 | -2 | +7 | — | 13 | — | |
df+1,4 | Switchblade Ripper | High | i22~23 rel | -7 | +22a (+13) | +58a | ,23 | ||
df+2 | Scimitar | Mid | 15~16 | -12 | +28a (+18) | — | 14 | — | |
df+3 | Mantis Heel | Mid | 17~20 | -6~-3 | +5c~+8c | — | 16 | ||
df+3+4 | Reaper Kick | Mid | 22~24 | -7 | +12g | +24d | 19 | ||
df+4 | — | Mid | 12 | -9 | +2 | — | 14 | — | |
f,f,F+2 | Russian Assault, Russian Hook Special | Mid | 15~17 | +4 | +6cg | +44a | 22 | ||
f,f,F+2,H.1+2 | Russian Hook Special > Ambush Tackle | Throw | i40 rel | — | -2d | — | ,0 | ||
f,f,F+4 | Snap Knee Assault | Mid ⋯ | 20~21 | -7 | +1d | — | 20,25 | ||
f,F+2 | Russian Sickle | Mid | 15~16 | -12 | +15a | +30d (+22) | 20 | ||
f,F+3 | Stinger Kick | High | 21~23 | +5 | +30a (+4) | — | 35 | ||
f,F+4 | Rolling Thunder | Mid | 26~28 | -1 | +13c | — | 21 | ||
f+1+2 | Scabbard | High | 16~17 | -9 | +35d | — | 27 | ||
f+1+4 | Reverse Victor Clutch | Throw | 11 | -2 | +0d | — | 40 | — | |
f+2 | — | High | 19~20 | -8 | +3 | +8 | 16 | ||
f+2,4 | Stun Gun | Mid | i19~20 rel | -7 | +28a (+23) | +31a (+25) | ,24 | ||
f+2+3 | Victor Clutch | Throw | 11 | -2 | -1d | — | 40 | — | |
f+3 | — | Mid | 20 | -6 | +5 | — | 11 | — | |
f+3,1+2 | Crushing Blizzard | Mid | i30~31 rel | -3 HD | +22a | — | ,27 | ||
f+3,3 | Step-in Mantis | Mid | i17~20 rel | -10 | +1d / +1c | — | ,14 | ||
f+3+4 | Iron Flail | High | 25~26 | -13 | +41a | — | 25 | ||
f+4 | — | High | 14~15 | -7 | +8 | — | 16 | ||
f+4,3 | Falcon Combination | High | i30~32 rel | -9 | +20a | — | ,22 | ||
f+4,4 | — | High | i20~21 rel | -11 | +0 | +22a (+15) | ,11 | ||
f+4,4,3 | Cougar Combination | High | i22~23 rel | -5 | +21a (+12) | — | ,17 | ||
f+4,d+4 | Orca Combination | Low | i25 rel | -12 | +3c | — | ,12 | ||
FC.df+1 | — | Low | 16~17 | -13 | -4 | — | 8 | — | |
FC.df+1,4 | Hail Slicer | Mid | i16~17 rel | — | +7 | — | ,10 | ||
FC.df+1,H.1+2 | Hail Slicer > Ambush Tackle | Throw | i40 rel | — | -2d | — | ,0 | ||
FDFA.1+2 | Living Dead | — | — | — | — | — | — | ||
FDFA.1+2,1+2 | Living Dead > Ambush Tackle | Mid | i20~21 rel | -5 | +3 | — | — | — | |
FDFT.3 (Close) | Clipping Heel Hook | Low ⋯ | 19 | -9 | +0d | — | 8,30 | ||
H.2+3 | Ultra Russian Sickle | Mid ⋯ | 15~16 | +6 | +3d | — | 25,14,23 | ||
H.2+3,db+1+2 | Ultra Russian Sickle > Ambush Tackle | Throw | i26 rel | — | -2d | — | ,0 | — | |
Left throw | Tarantula Sting | Throw | — | -3 | +1d | — | 40 | — | |
OTG.d+3+4 | Six Feet Under | Low | 24 | -11 | +0 | — | 24 | ||
PGR.1+2 | Pigeon Roll > Ambush Tackle | Mid | 26 | -5 | +3d | — | — | ||
PGR.2 | Frozen Scythe | Mid | 16~17 | -9 | +19a (+2) | — | 24 | ||
PGR.3 | Frozen Heel Hook | Low | 18~19 | -26 | -1d | — | 21 | ||
qcb+2 | Mass Elbow | Mid | 26~27 | -15 | +32a | — | 23 | ||
R.df+1+2 | White Angel of Death | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Reverse Fracture | Throw | — | -3 | +1d | — | 40 | — | |
SNK | Sneak | — | — | — | — | — | — | — | |
SNK.1 | Cocked Hammer | High | 15~16 | -8 | +51a | — | 20 | — | |
SNK.2 | Stinger Elbow | Mid | 18~19 | -14 | +36a (+26) | — | 25 | ||
SNK.3 | Slay Ride | Low ⋯ | 17~18 | -16 | +0 | +1d/(+26a) | 17,20 | ||
SNK.3+4 | Snap Knee | Mid | 17~18 | -13 | +27g | — | 20 | ||
SNK.4 | Ignition Switch | Mid | 19~20 | +7 | +8c | — | 22 | ||
SS.2 | — | Mid | 20~21 | -10 | +1 | — | 16 | ||
SS.2,1+2 | — | Mid ⋯ | i27~29i8~9 rel | -4 | +2c | — | ,8,12 | — | |
SS.2,1+2,1+2 | Integral Blitz > Ambush Tackle | Mid | i40 rel | -5 | +3d | — | — | ||
SS.2,1+2,4 | Integral Blitz | High | i26~27 rel | -10 | +45a | — | ,28 | — | |
SS.2,3 | Integral Slicer Clutch | High ⋯ | i18 rel | -9 | +1d | — | ,20,20 | ||
Tackle.1 | Frost Bite | Throw | — | — | +0d | — | 35 | ||
Tackle.1+2 | Iron Curtain | Throw | — | — | +3d | — | 45 | — | |
Tackle.2 | Achilles' Hold | Throw | — | — | +3d | — | 40 | — | |
u+3 | — | Mid | 17~21 | -13 | +14a (+4) | — | 16 | ||
u+4 | Slicing Sobat | Mid | 22~23 | -13~-12 | +15a | — | 21 | ||
ub+1 | Hunter Hook | High | 15~16 | -4 | +8 | +18g | 17 | — | |
ub+1+2 | Sub-Zero | Mid | 63~64 | — | +26d (-32) | — | 60 | ||
ub+2 | Counterstrike | High | 20 | -5 | +9 | +53a | 18 | — | |
ub+3 | — | Mid | 17~21 | -17 | -6 | — | 16 | ||
ub+4 | Slicing Sobat | Mid | 22~23 | -17~-16 | +11a | — | 21 | ||
uf,n,4 | Delayed Rising Toe Kick | Mid | 23 | -13 | +32a (+22a) | — | 20 | ||
uf+1 | Eye Blast | High | 14 | -9 | +12c | — | 20 | ||
uf+1+2 | Blizzard Rush | Throw | 12 | -6 | -5d | — | 40 | ||
uf+2 | Under Pressure | Mid | 30 | -5 | +42a | — | 20 | ||
uf+3 | Breaching Charge Kick | Mid | 17~21 | -7 | +20a (+10) | — | 16 | ||
uf+3+4 | Scorpion Scissors | Throw | 38~42 | — | -12d | — | 35 | — | |
uf+4 | Slicing Sobat | Mid | 22~23 | -9 | +19a | — | 21 | ||
WR.F+3 | Chernobog Sweep | Low ⋯ | 17~18 | -15 | +1d | — | 20,20 | ||
ws1 | — | Mid | 12~13 | -3 | +4 | — | 11 | — | |
ws1,2 | Qullion | High | i22~23 rel | -7 | +10g | — | ,14 | ||
ws1,3 | Double Hilt | Mid | i17~18 rel | -13 | +15a (+6) | +36a (+0) | ,17 | ||
ws1+2 | Frost Tackle | Mid | 12~13 | -14 | +19a (+9) | — | 28 | ||
ws2 | Ballistic Upper | Mid | 15~16 | -12 | +28a (+18) | — | 15 | — | |
ws3 | Glacial Hilt | Mid | 16~17 | -9 | +15a (+6) | +36a (+0) | 21 | ||
ws4 | Gelid Smash | Mid | 11~12 | -5 | +6 | — | 15 | — |