Devil Jin — character information
Every Devil Jin move in Tekken 8: 62 rows, 9 lows, 6 throws, 8 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Devil Jin is built on plus frames (14.1% of the movelist is plus on block) and a floor-breaker (10 strikes break the floor), with 3 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws67th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Devil Jin: 6 throws from neutral — 7th of 41. The roster median is 4.
Plus on block14.1%5th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Devil Jin: 14.1% of the movelist is plus on block — 5th of 41. The roster median is 11%.
Lows8.1%38th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Devil Jin: 8.1% of the movelist is lows — 38th of 41. The roster median is 13.8%.
CH launchers638th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Devil Jin: 6 moves launch on counter hit — 38th of 41. The roster median is 12.
Stances216th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Devil Jin: 2 stances: FLY, MCR — 16th of 41. The roster median is 2.
Homing45th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Devil Jin: 4 homing strikes — 5th of 41. The roster median is 3.
Wall / balcony25.9%14th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Devil Jin: 25.9% of the movelist carries a balcony break or wall crush — 14th of 41. The roster median is 24.8%.
Floor breakers106th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Devil Jin: 10 strikes break the floor — 6th of 41. The roster median is 2.
Side switches217th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Devil Jin: 2 moves switch sides on hit — 17th of 41. The roster median is 2.
Chip damage21.5%7th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Devil Jin: 21.5% do chip damage on block — 7th of 41. The roster median is 14.5%.
Power crushes313th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Devil Jin: 3 power crushes — 13th of 41. The roster median is 3.
Fast mids217th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Devil Jin: 2 mids at i13 or faster — 17th of 41. The roster median is 2.
Parries / sabaki035th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Devil Jin: 0 parries or sabaki — 35th of 41. The roster median is 2.
Launchable lows36.4%24th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Devil Jin: 36.4% of their lows are -15 or worse — 24th of 41. The roster median is 37.5%.
Launchable mids/highs23.1%1st of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Devil Jin: 23.1% of their highs and mids are -15 or worse — 1st of 41. The roster median is 10.9%.
Turn-keeping pokes32.7%26th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Devil Jin: 32.7% of their pokes stay plus on hit and safe on block — 26th of 41. The roster median is 35.5%.
Duckable highs20.7%24th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Devil Jin: 20.7% of the movelist is highs — 24th of 41. The roster median is 21.3%.
Low crushes32.6%2nd of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Devil Jin: 32.6% of the movelist jumps over lows — 2nd of 41. The roster median is 12.8%.
High crushes3.7%40th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Devil Jin: 3.7% of the movelist ducks under highs — 40th of 41. The roster median is 9.7%.
Safe evasions45.9%20th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Devil Jin: 45.9% of their evasive moves are still safe when blocked — 20th of 41. The roster median is 45.5%.
Fast plus on block1.5%28th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Devil Jin: 1.5% of the movelist is plus on block at i15 or faster — 28th of 41. The roster median is 2%.
Safe poke damage14.39th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Devil Jin: their average safe poke does 14.3 damage — 9th of 41. The roster median is 13.2.
Follow-ups per move0.7314th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Devil Jin: 0.73 follow-ups per standalone move — 14th of 41. The roster median is 0.61.
Shading shows where Devil Jin sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Devil Jin reaches it on 5 of 23.
Your back to the wall
25.9% of their moves carry wall or balcony properties, a little above the roster middle.
Their back to the wall
2 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.
Centre stage
4 homing strikes, in the top fifth of the roster, of which 2 are mids. Those are the ones that beat a step without giving you a ducking answer.
On a breakable floor
A stage that rewards them. 10 strikes break the floor, in the top fifth of the roster — on these stages the floor is a resource Devil Jin is holding and you are not.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 1,1,2 | 25 launches | — | |
| −12 or worse | b+1,2 | 30 launches | ws4,4 | 30 |
| −13 or worse | b+1,2 | 30 launches | ws1,4 | 33 launches |
| −15 or worse | b+1,2 | 30 launches | ws1,4 | 33 launches |
Duck it and the whole string whiffs
Documented gaps you can hit
Do not try to duck these
Jailing is unrecorded on 82% of Devil Jin’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Devil Jin there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
MCR — 11 moves out of it
FLY — 11 moves out of it
No move in the movelist names FLY as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
1 of 2 stances in Devil Jin’s movelist has a documented way in. The rest are shown with nothing under them on purpose: wavu never records where a move cannot be used, so silence there means undocumented, not unreachable.
Devil Jin has 6 throws that can start from neutral.
Default break: 1. It covers 3 of 6 breakable throws (50%).
What 1 does not cover, most damaging first:
f,hcf+1+2Obliteration — breaks with 1+2, 45 damagedf+2+3White Mountain — breaks with 2, 40 damageuf+1+2Stonehead — breaks with 1+2, 35 damage
From a stance:
- BT — df+2+3. Every throw documented from here breaks with 2.
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Double High Sweep | 1 or 2 | 35 | — | Against sidestepping |
2+4 | Judgment | 1 or 2 | 35 | FUFA | Against sidesteppingTo escape a corner |
df+2+3from BT | White Mountain | 2 | 40 | — | On a breakable floor |
f,hcf+1+2 | Obliteration | 1+2 | 45 | — | To escape a corner |
qcb+1+3 | Complicated Wire | 1 | 40 | FUFA | — |
uf+1+2 | Stonehead | 1+2 | 35 | — | At a wall |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 148 moves
148 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(back to wall).b,b,ub | Wall Jump Attack | Mid | 36~38 | +0 | +8d | — | 21 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | ||
1,1 | Double Jab | High | i15 rel | -1 | +8 | — | ,6 | — | |
1,1,2 | Flash Claw Combo | Mid | i13~14 rel | -17 | +18a (+13) | — | ,14 | ||
1,2 | One Two Strike | High | i10 rel | -3 | +8 | — | ,8 | — | |
1,2,2 | Back Fist Combo | High | i17 rel | -12 | +4 | — | ,12 | — | |
1,2,3 | — | Mid | i29~31 rel | +4 | +24a | — | ,25 | ||
1,2,3,4 | Shoot the Works | Mid | i36~38 rel | 0~+2 | +11c~+13c | — | ,30 | ||
1,2,4 | One Two Knee | Mid | i11 rel | -10 | +4 | — | ,10 | ||
1+2 | Tsujikaze | Mid ⋯ | 17 | -12 | +7 | — | 12,25 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | ||
1+3 | Double High Sweep | Throw | 12~14 | +0 | +2d | — | 35 | ||
1+4 | — | Low sl ⋯ | 16~17 | -3 | +4 | — | 5,5 | ||
1+4,2 | Three Ring Alaya | Mid | i24~25 rel | -12 | +72a (+56) | — | ,20 | ||
2 | — | High | 10 | +0 | +9 | — | 9 | ||
2,2 | Demon Backhand Spin | High | i17 rel | -13 | -2 | — | ,20 | — | |
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Judgment | Throw | 12~14 | -3 | +0d | — | 35 | ||
3 | — | Mid | 17~19 | -12 | -6 | — | 16 | ||
3,1 | — | High | i29~30 rel | +2 | +8 | — | ,11 | — | |
3,1,2 | Hell Cyclone | Mid | i25~28 rel | -11 | +72a (+56) | — | ,20 | ||
3,1,4 | Hell Spiral | Mid | i23~24 rel | -9 | +15a (+6) | +59a | ,20 | ||
3,1,f,F | Demon March | — | — rel | -2 | +4 | — | — | — | |
3+4 | Fly (FLY) | — | — | — | — | — | — | ||
4 | Last Rites | High | 17~18 | -5 | +10g | — | 24 | ||
4~3 | Wheel of Pain | Mid | 29 | -7 | +14a | — | 21 | ||
4~3,1+2 | Wheel of Pain > Annihilation Beam | Mid sm | i24~35 rel | 2~+13 | +4c~+15c | — | ,15 | ||
b,f+1+2 | — | Mid ⋯ | 25 | -17 | +31a (-2) | — | 6,6,6,6,6,6 | ||
b,f+1+2,2 | Gates of Hades | Mid | i28~31 rel | -31 | -14a (-23) | — | ,30 (9) | ||
b,f+2 | — | Mid | 15~17 | -9 | -1 | — | 12 | ||
b,f+2,1 | — | Mid | i14~15 rel | -10 | +1 | — | ,12 | ||
b,f+2,1,2 | Laser Cannon | Mid | i22~23 rel | -8 | +15a (+6) | +45a (+0) | ,24 | ||
b,f+2,1,4 | Laser Crush | Mid | i26~29 rel | -8 | +14a | — | ,21 | ||
b,f+2,1,4,1+2 | Laser Crush > Annihilation Beam | Mid sm | i24~35 rel | 2~+13 | +4c~+15c | — | ,15 | ||
b,f+2,1,df+2 | Laser Scraper | Mid | i18~19 rel | -13 | +25a (+8) | — | ,20 | ||
b,f+2,3 | Laser Slice | High | i19~20 rel | -5 | +16g | — | ,21 | ||
b+1 | — | High | 12 | -6 | +5 | — | 10 | ||
b+1,2 | Brimstone Strike | Mid | i23 rel | -14 | +23a (+13) | — | ,20 | ||
b+1+2 | Aratama Strike | Mid | 20~21 | +3 | +7c | +24d | 21 | ||
b+1+3 | Imperial Wrath | Mid | 15 | -8 | +16a (+6) | — | 30 | ||
b+1+4 | Lightning Screw Uppercut | Mid | 63~64 | — | +20a (+10) | — | 60 | ||
b+2 | — | High | 14~16 | -13 | -2 | — | 11 | ||
b+2,1 | Rakshasa's Rampage | Mid | i30-31 rel | -16 | +29a (+19) | — | ,21 | ||
b+2,3 | Rakshasa's Fury | Mid | i25~27 rel | -14 HD | +8a (-1) | — | ,23 | ||
b+3 | Wicked Jambu Spear | Mid | 29~32 | -18~-15 HD | +10a~+13a | — | 24 | ||
b+4 | Demon Steel Pedal | Mid | 17~18 | -8 | +6 | +30a (+24) | 20 | ||
Back Throw | Pivoting Hip Throw | Throw | — | — | +1d | — | 50 | — | |
d+1 | Corpse Thrust | Mid | 18~19 | -14 | +20a (+10) | — | 25 | ||
d+2 | Crouch Straight | Low sl | 11 | -4 | +7 | — | 8 | ||
d+3 | Broken Plate | Low | 18~19 | -12 | -1 | +7c | 12 | ||
d+3+4 | Double Lift Kicks | Mid ⋯ | 15 | -15 | +30a (+20) | — | 5,20 | ||
d+4 | Crouch Shin Kick | Low | 12 | -15 | -4 | — | 6 | ||
db+1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
db+1+2 | Demon's Spear | Mid | 23~38 | -9 | +4 | — | 15 | ||
db+1+2* | Demon's Spear (Slight Hold) | Mid | 39~60 | +5 g | +7 | +37d (+29) | 25 | ||
db+1+2** | Demon's Lance (Max Hold) | Mid | 61~63 | +10 | +37d | — | 42 | ||
db+1+4 | Hellfire Blast | High | 32~63 | — | -30c~+1c | — | 40 | ||
db+2 | Malicious Mace | Low | 21~22 | -13 | +3c | +26a | 15 | ||
db+3 | Crouch Spin Kick | Low | 16 | -17 | -6 | — | 10 | ||
df+1 | — | Mid | 13 | -6 | +5 | +9 | 11 | ||
df+1,2 | Dark Twin Lancer | High | i17 rel | -9 | +26a (+16) | — | ,20 | ||
df+1,4 | Dark Twin Apparition | Mid | i20~21 rel | -13 | +16g | +31d (+23d) | ,23 | ||
df+2 | Bloody Glaive | Mid | 15 | -9 | +6 | +9 | 17 | ||
df+2+3 | White Mountain | Throw | 12 | -2 | -6d | — | 40 | ||
df+3 | — | Mid | 16~17 | -9 | +2 | — | 12 | ||
df+3,2 | — | Mid | i19 rel | -13 | -7 | — | ,10 | — | |
df+3,2,4 | Rengoku | Mid | i26-27 rel | -22 | +18a (+8) | — | ,20 | ||
df+4 | — | Mid | 13~14 | -9 | +2 | — | 10 | ||
df+4,4 | Tsunami Kick | Mid | i13~14 rel | -15 | -4c | — | ,16 | ||
f,f,F+3 | Leaping Side Kick | Mid | 22~25 | 6~+9 | +13a (+3) | — | 30 | ||
f,F+2 | Demon's Paw | Mid | 15~16 | -8 HD | +15a (+6) | — | 24 | ||
f,F+4 | Demon's Shaft | Mid | 20~21 | -6 | +16g | +55a | 22 | ||
f,hcf+1+2 | Obliteration | Throw | 12 | -6 | +0d | — | 45 | ||
f,n,d,df | Wind God Step | — | — | — | — | — | — | — | |
f,n,d,df,UF | Demon Hop | — | — rel | — | — | — | — | ||
f,n,d,df#2 | Electric Wind God Fist | High | 11~12 | +5 | +39a (+29) | — | 23 | ||
f,n,d,df+1 | Thunder God Fist | Mid | 22~24 | -16~-14 | +29a (+19) | — | 30 | ||
f,n,d,df+1,UF | Heaven's Door | Throw | — rel | — | -4d | — | ,10 | ||
f,n,d,df+1+2 | Spiral of Madness | Mid | 26~27 | -5 | +32d (+24d) | — | 25 | ||
f,n,d,df+1+2,1+2 | Spiral of Madness > Annihilation Beam | Mid sm | i25~36 rel | 2~+13 | +4c~+15c | — | ,20 | ||
f,n,d,df+2 | Wind God Fist | High | 11~12 | -10 | +39a (+29) | — | 20 | ||
f,n,d,df+3 | Demon's Hoof | Mid | 26~28 | -8 | +16a | — | 25 | ||
f,n,d,DF+3 | Demon's Tail | Low | 33~34 | -23 | -2a | — | 24 | ||
f,n,d,DF+4 | — | Low | 16 | -23 | -5c | — | 7 | — | |
f,n,d,DF+4,1+2 | Spinning Demon Hellfire Beam | Mid sm | i29~40 rel | — | +58a (+42) | — | ,14 (9) | ||
f,n,d,DF+4,4 | Spinning Demon Scythe | Mid | i25~26 rel | -16 | +7c | +14a | ,28 | ||
f,n,d,DF+4,H.3 | Spinning Demon Leviathan | Mid sm | i31 rel | — | +72a (+56a) | — | ,26 (18) | ||
f+2 | 893P | Mid | 17~18 | -8 | +3 | — | 14 | ||
f+2,4 | 893P > Knee Kick | Mid | i15 rel | -11 | +0 | +29a (+23) | ,17 | ||
f+2,4,3 | — | High | i20~21 rel | -14 | -3~-2 | — | ,10 | — | |
f+2,4,3,1+4 | — | Low ⋯ | i12-13i15 rel | -6 | -5 | — | ,7,5 | — | |
f+2,4,3,1+4,1 | — | High | i19 rel | -10 | +1 | — | ,7 | — | |
f+2,4,3,1+4,1,2 | — | Mid | i10-12 rel | -18 | -7~-5 | — | ,10 | — | |
f+2,4,3,1+4,1,2,1 | — | Mid | i13-15 rel | -21 | -8~-6 | — | ,15 | — | |
f+2,4,3,1+4,1,2,1,4 | — | Mid | i26-29 rel | -8 | +14a | — | ,21 | — | |
f+2,4,3,1+4,1,2,1,4,1+2 | — | Mid sm | i24-35 rel | -23 | +4c | — | ,15 | — | |
f+3 | Mourning Crow (MCR) | — | — | — | — | — | — | ||
f+4 | — | Mid | 15~16 | -12 | -1 | — | 10 | ||
f+4,3 | Twisted Samsara | Mid | i26~27 rel | -22 | +18a (+8) | — | ,15 | ||
FLY.1 | Near Death | High | 18~19 | -3 | +67a (+47) | — | 20 | ||
FLY.1+2 | Infernal Destruction | Mid | 50~100 | — | -72c~-22c | — | 30 | ||
FLY.2 | Infernal Annihilation | High ⋯ | 36 | — | +0d | — | 20,20 | ||
FLY.3 | Amara | Mid | 15~22 | -15~-8 | +8c~+15c | — | 30 | ||
FLY.4 | — | Mid | 20~21 | -29 | -20s | — | 10 | ||
FLY.4,1 | Forsaken Soul | High | i40~41 rel | +1 | +71a (+51) | — | ,20 | ||
FLY.4,2 | — | Mid | i22~23 rel | -27 | +15a (+5)/ +52a (+7) | — | ,20 (14) | — | |
FLY.4,2,1 | — | Mid | i22~24 rel | -16 | +29a (+19a) / +16a (+9) | — | ,20 (14/10) | ||
FLY.4,2,1,UF | Cursed Starstorm | Throw | — rel | — | -4d | — | ,14 (10/7/6) | ||
FLY.4,2,1+2 | Devil Starstorm | Mid ⋯ | i27~28i22~60 rel | — | -6a | — | ,14 (10/7), 20 (10/8) | ||
FLY.f+1+2 | Cross Infernal Destruction | Mid | 32~75 | — | -65c~-22c | — | 30 | ||
FUFT.u+3+4 | Yomigaeri | — | — | — | — | — | — | — | |
H.2+3 | Vindictive Helix | Mid ⋯ | 18~28 | +11 | +5d | — | 20,22,10 | ||
H.MCR.1+2 | Inner Purgatory | High ⋯ | 20 | — | +0d | — | 12,27 | ||
Left Throw | Shoulder Flip | Throw | — | -3 | +1d | — | 43 | — | |
MCR.1 | Tiger Thrush | Mid | 22 | +8 | +20d | — | 20 | ||
MCR.1+2 | Inner Turmoil | High | 20 | — | +0 | — | 12 | ||
MCR.2 | — | Mid | 15~16 | -9 | -1 | — | 12 | ||
MCR.2,2 | Dark Arachnid Twister | Mid | i24-26 rel | -14 HD | +2a | — | ,20 | ||
MCR.3 | Venomous Torment | Mid sm | 23 | -7 | +70a (+54) | — | 26 | ||
MCR.4 | — | Mid | 20~21 | -29 | -20s | — | 10 | ||
MCR.4,1 | Forsaken Soul | High | i40~41 rel | +1 | +71a (+51) | — | ,20 | ||
MCR.4,2 | — | Mid | i22~23 rel | -27 | +15a (+5)/ +52a (+7) | — | ,20 (14) | — | |
MCR.4,2,1 | — | Mid | i22~24 rel | -16 | +29a (+19a) / +16a (+9) | — | ,20 (14/10) | ||
MCR.4,2,1,UF | Cursed Starstorm | Throw | — rel | — | -4d | — | ,14 (10/7/6) | ||
MCR.4,2,1+2 | Devil Starstorm | Mid ⋯ | i27~28i22~60 rel | — | -6a | — | ,14 (10/7), 20 (10/8) | ||
OTG.d+1+2 | Hellfire Incinerator | Low | 23~31 | -16~-8 | +5a~+13a | — | 25 | ||
qcb+1+3 | Complicated Wire | Throw | 12 | -2 | +0d | — | 40 | ||
R.df+1+2 | Devil Dimension: Tainted Chains | Mid ⋯ | 20 | -18 | +0d | — | 10-15,3-5,42-60 | ||
Right Throw | Over the Limit | Throw | — | -3 | +0d | — | 40 | — | |
SS.2 | Devil Twister | Mid | 17~18 | -22 | +72a | — | 25 | — | |
SS.2,U | Hell's Gate | Mid ⋯ | i37~38i22~60 rel | — | -5a | — | ,35 (24), 40 (20) | — | |
u+1+2 | Hellfire Cannon | High | 18 | — | — | — | 27 | — | |
u+4 | Samsara | Mid | 20~21 | -25 | +15a (+5) | — | 22 | ||
uf+1 | Infernal Shackle | High | 21~23 | 11~+13 | +16~+18 MCR | — | 10 | ||
uf+1+2 | Stonehead | Throw | 12 | +0 | +25d (+7) | — | 35 | ||
uf+2 | Decapitating Sword | High | 20~23 | -4 | +25a | — | 25 | ||
uf+3 | Reaper's Scythe | Mid | 28~29 | +3 | +13 | — | 21 | ||
uf+3+4 | Hisou | Mid ⋯ | 16~17 | -16 | +7c | — | 8,20 | ||
uf+3+4,1+2 | Hisou > Annihilation Beam | Throw | i25~50 rel | -15 | +0d | — | ,20 | ||
uf+4 | Wraith Kick | Mid | 18 | -8 HD | +11 | — | 21 | ||
ws1 | Solo Piston | Mid | 13~14 | -6 | +5 | +9 | 12 | — | |
ws1,1 | Solo Piston > Infernal Shackle | High | i30~32 rel | +11 | +16 MCR | — | ,10 | ||
ws1,2 | Solo Piston > Bloody Glaive | Mid | i22 rel | -11 | +6 | +10 | ,15 | — | |
ws1,4 | Twin Revival | High | i24~25 rel | -5 | +17a (+8) | — | ,21 | ||
ws2 | Alaya | Mid | 14~15 | -12~-11 | +72a (+56) | — | 20 | ||
ws3 | Organ Wrecker | Mid | 14 | -11 | +9 | +14 | 16 | ||
ws4 | — | Mid | 11~12 | -3 | +8 | — | 10 | ||
ws4,4 | Wretched Heel | Mid | i27~28 rel | -16 | +7c | — | ,20 |