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Claudio — character information

Every Claudio move in Tekken 8: 47 rows, 7 lows, 3 throws, 6 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.

How they play

On the numbers, Claudio is dangerous at a wall (27.7% of the movelist carries a balcony break or wall crush) and punishable on their mids (18.4% of their highs and mids are -15 or worse), with 1 further axis also in the roster's top fifth. Everything else about them sits inside the roster's normal range.

  • Neutral throws329th of 41

    Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.

    Claudio: 3 throws from neutral — 29th of 41. The roster median is 4.

  • Plus on block10.9%22nd of 41

    How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.

    Claudio: 10.9% of the movelist is plus on block — 22nd of 41. The roster median is 11%.

  • Lows11.9%31st of 41

    How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.

    Claudio: 11.9% of the movelist is lows — 31st of 41. The roster median is 13.8%.

  • CH launchers241st of 41

    Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.

    Claudio: 2 moves launch on counter hit — 41st of 41. The roster median is 12.

  • Stances040th of 41

    Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.

    Claudio: 0 stances: — 40th of 41. The roster median is 2.

  • Homing314th of 41

    Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.

    Claudio: 3 homing strikes — 14th of 41. The roster median is 3.

  • Wall / balcony27.7%8th of 41

    How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.

    Claudio: 27.7% of the movelist carries a balcony break or wall crush — 8th of 41. The roster median is 24.8%.

  • Floor breakers414th of 41

    Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.

    Claudio: 4 strikes break the floor — 14th of 41. The roster median is 2.

  • Side switches217th of 41

    Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.

    Claudio: 2 moves switch sides on hit — 17th of 41. The roster median is 2.

  • Chip damage16.8%15th of 41

    How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.

    Claudio: 16.8% do chip damage on block — 15th of 41. The roster median is 14.5%.

  • Power crushes232nd of 41

    Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.

    Claudio: 2 power crushes — 32nd of 41. The roster median is 3.

  • Fast mids38th of 41

    Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.

    Claudio: 3 mids at i13 or faster — 8th of 41. The roster median is 2.

  • Parries / sabaki035th of 41

    Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.

    Claudio: 0 parries or sabaki — 35th of 41. The roster median is 2.

  • Launchable lows25%37th of 41

    How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.

    Claudio: 25% of their lows are -15 or worse — 37th of 41. The roster median is 37.5%.

  • Launchable mids/highs18.4%5th of 41

    How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.

    Claudio: 18.4% of their highs and mids are -15 or worse — 5th of 41. The roster median is 10.9%.

  • Turn-keeping pokes28%36th of 41

    How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.

    Claudio: 28% of their pokes stay plus on hit and safe on block — 36th of 41. The roster median is 35.5%.

  • Duckable highs20.8%22nd of 41

    How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.

    Claudio: 20.8% of the movelist is highs — 22nd of 41. The roster median is 21.3%.

  • Low crushes13.9%17th of 41

    How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.

    Claudio: 13.9% of the movelist jumps over lows — 17th of 41. The roster median is 12.8%.

  • High crushes9.9%20th of 41

    How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.

    Claudio: 9.9% of the movelist ducks under highs — 20th of 41. The roster median is 9.7%.

  • Safe evasions54.2%9th of 41

    How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.

    Claudio: 54.2% of their evasive moves are still safe when blocked — 9th of 41. The roster median is 45.5%.

  • Fast plus on block2%20th of 41

    Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.

    Claudio: 2% of the movelist is plus on block at i15 or faster — 20th of 41. The roster median is 2%.

  • Safe poke damage1413th of 41

    What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.

    Claudio: their average safe poke does 14 damage — 13th of 41. The roster median is 13.2.

  • Follow-ups per move0.87th of 41

    Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.

    Claudio: 0.8 follow-ups per standalone move — 7th of 41. The roster median is 0.61.

Shading shows where Claudio sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Claudio reaches it on 3 of 23.

Your back to the wall

This is where Claudio wants you. Roughly 28 moves carry a balcony break or wall crush, in the top fifth of the roster — most of what they throw at a cornered opponent converts.

Their back to the wall

2 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.

Centre stage

3 homing strikes, a little above the roster middle, of which 2 are mids. Those are the ones that beat a step without giving you a ducking answer.

On a breakable floor

4 strikes break the floor, a little above the roster middle.

Key Claudio moves

Plus on block

  • f,F+3,STB.2*Purgatorio Burst (full charge)stancefrom f,F+3 (i15), mid, +12 on block, needs Heat, spends a stance resource
  • f,f,F+2Irai13, high, +6 on block
  • d+1,STB.2Mystic Ray Burststancefrom d+1 (i17), mid, +6 on block, needs Heat, spends a stance resource
  • ws1,STB.2Malefic Draw Burststancefrom ws1 (i12), mid, +6 on block, needs Heat, spends a stance resource

Fastest mids

  • b+3Burning Corei13, mid, -4 on block
  • d+1+2Superbiai13, mid, -18 on block
  • df+4Front Kicki13, mid, -8 on block

Lows, safest first

  • d+2i20, low, -11 on block, borderline — some players react to it
  • 1,3Absolvefrom 1 (i10), low ending a string that opens high, -12 on block
  • SS.4Luxuriasituationali29, low, -12 on block, slower in practice than its published startup
  • db+4i15, low, -13 on block, too fast to see coming

Special lows

  • db+2Crouch Straighti11, special low, -4 on block, too fast to see coming
  • db+1Crouch Jabi10, special low, -5 on block, too fast to see coming

Panic buttons

  • b+1+2Judgment Clawi22, absorbs a hit, -13 on block
  • uf+4Sky Slash Novai15, jumps lows, -13 on block
  • uf+3Ground Slash Novai23, jumps lows, -6 on block
  • uf,n,4Delayed Rising Toe Kicki23, jumps lows, -13 on block

Launches on counter-hit

  • db+1+2Blue Mooni17, counter-hit +62a (+46)
  • df+2Chaos Fisti14, counter-hit +57a

Homing

  • f+3Sacred Edgei18, homing, +1 on block
  • 4,3Battle Scarsfrom 4 (i12), homing, +1 on block
  • b+1Vanishing Stormi18, homing, -8 on block
  • b+4,3Axial Rayfrom b+4 (i17), homing, -12 on block

Free launches for you

  • d+4Crouch Shin Kicki12, -15 on block
  • b+3+4Eternal Mooni29, -15 on block
  • df+1,2Sky's Arcfrom df+1 (i15), -15 on block
  • d+3Crouch Spin Kicki16, -17 on block
What Claudio punishes you with
Claudio’s hardest-hitting punish at each speed
You areStanding punishDamageFrom crouchDamage
−10 or worse1,217—
−12 or worsef+2,229 launchesws1,127
−13 or worsef,f,F+240 launchesws1,127
−15 or worsef,f,F+240 launchesws220 launches
What you get to do about Claudio’s strings

Fuzzy guard candidates

  • ws1,1high, 8f before 2 slower branches
  • 4,3high, 3f before 4,STB.2

Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.

Documented gaps you can hit

  • ws1,2interrupt with i10
  • ws1,STB.2interrupt with i10

Do not try to duck these

  • 1,2jails — you stay in blockstun
  • 2,1,3,1,4,3jails — you stay in blockstun
  • d+2,2jails — you stay in blockstun
  • db+2,1jails — you stay in blockstun
  • f+1+2,1+2jails — you stay in blockstun
  • …and 1 more

Jailing is unrecorded on 87% of Claudio’s string continuations, so a string missing from the last list was probably never checked.

Getting into Claudio’s stances

The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Claudio there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.

STB — 10 moves out of it

  • 2,1,2Circle of Judgmentfrom 2 (i12), -13 on block
  • f+2,2Deadly Sinfrom f+2 (i12), -26 on block
  • f,f,F+2Irai13, +6 on block
  • 3,2Requiescatfrom 3 (i14), -6 on block
  • f,F+2,1+2Bringer of Justicefrom f,F+2 (i14), -13 on block
  • b+4,2Shining Rayfrom b+4 (i17), -11 on block
  • …and 4 more

1 of the 1 stance in Claudio’s movelist has a documented way in.

Throws and breaks

Claudio has 3 throws that can start from neutral.

Default break: 1. It covers 2 of 3 breakable throws (67%).

What 1 does not cover, most damaging first:

  • uf+1+2 Gula — breaks with 1+2, 40 damage
Claudio neutral throws with break inputs
ThrowNameBreakDamageLeaves youLikely used
1+3Punishment1 or 235—Against sidestepping
2+4Roche Limit1 or 235—Against sidesteppingTo escape a corner
uf+1+2Gula1+240FUFATo escape a corner

Five questions from the vetted quiz corpus, scoped to this character.

Frame data

What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.

Filters · 109 moves
Level
Properties

109 moves

Search any column from its heading.

Claudio frame data — 109 moves
DetailsProperties
(back to wall).b,b,ubWall Jump AttackMid36~38+0+8a—21
1JabHigh10+1+8—5
1,2Scattered AshesHighi13~14 rel-3+8—,12—
1,3AbsolveLowi22 rel-12-1—,11—
1+2Crimson Delta EdgeMid17-14+2c—20
1+2,1+2—Throwi17 rel—+0—,10—
1+2,1+2,2Crimson Delta Edge to StarburstThrowi17 rel—-5d or +0d—,18—
1+2+3+4Ki Charge———————
1+3PunishmentThrow12~14-3+1d—35
2Right JabHigh12-3+3—10
2,1—Midi20 rel-6+5—,13—
2,1,2Circle of JudgmentMidi16~18 rel-13 HD+12a (+3)—,25
2,1,3—Midi31 rel-27-16—,6—
2,1,3,1—Midi17 rel-17-11—,10—
2,1,3,1,4—Lowi28 rel-21-10—,5—
2,1,3,1,4,3—Highi18 rel-26-15—,7—
2,1,3,1,4,3,2—Midi27 rel-21(+9a) STB—,10—
2,1,3,1,4,3,2,4—Midi49 rel-26-15—,15—
2,1,3,1,4,3,2,4,3—Highi22 rel-34-15—,10—
2,1,3,1,4,3,2,4,3,STB.2—Midi26 rel-27(-35d)—,20—
2+3Heat BurstMid16+1+2c—[12;12]
2+4Roche LimitThrow12~14-6+0d—35
3—Mid14-10+1—14
3,2RequiescatHighi22~23 rel-6 HD+25a (+16)—,22
3+4Rolling StrikeMid24~26-11+4a—28
4High KickHigh12-11+5+9s13
4,3Battle ScarsHighi25~26 rel+1+15g—,14
4,STB.2Aurora PactumMid smi28-36 rel-19~-11+27a (+1)—,32
b,B+2+3Big BangMid72—+15a (-11)—60
b+1Vanishing StormMid18~19-8+9a—17
b+1+2Judgment ClawMid22-13+15a—25
b+2Spinning SkiesHigh14-9+9a—25
b+3Burning CoreMid13-4+7—14
b+3,n,3Crescent HeelMidi24~25 rel-12+9c+14,21
b+3+4Eternal MoonMid29~30-15+9a (+0)—24
b+4—Mid17-14-3—10
b+4,1Shining WindHighi20~21 rel+1+4—,18
b+4,2Shining RayMidi20 rel-11 HD+29a (+3)—,20
b+4,3Axial RayHighi22~23 rel-12-4+1,14
b+4,3,2AvaritiaMidi31~32 rel-13+16a—,20
b+4,3,STB.2Avaritia BurstMidi31~32 rel-143a (+33)—,38
b+4,4Lunar RayMidi28~29 rel-13+30a (+20)—,16
Back throwSudden ShadowThrow——+0d—50—
d+1AxionMid17~18-8+2—14
d+1,STB.2Mystic Ray BurstMidi28 rel+6+28a (+13)—,23
d+1+2SuperbiaMid13~14-18+7a (-2)—28
d+2—Low20-11+0—6
d+2,2Gravity HoleLowi16~17 rel-13-1—,8
d+3Crouch Spin KickLow16-17-6—10
d+4Crouch Shin KickLow12-15-4—6
db+1Crouch JabLow sl10-5+6—5
db+1+2Blue MoonMid17~18-12+8a (-9)+62a (+46)20
db+2Crouch StraightLow sl11-4+7—8
db+2,1Twin ClawsMidi18 rel-9+3—,12
db+3AcediaLow21~22-15~-14+3c+13c17
db+4—Low15-13-2—7
db+4,3Lagrange NeedleHighi18 rel-11+0—,10—
df+1Quick UpperMid15-4+7—10
df+1,2Sky's ArcMidi23~24 rel-15+31a (+21)—,15—
df+2Chaos FistMid14-13+5+57a19
df+3—Mid14-7+6—12
df+3,1Dispel MagicMidi17~19 rel-14+29a (+14)—,18
df+3,2Dispel ForceHighi15 rel-1+5—,10—
df+4Front KickMid13-8+3—14—
f,f,F+2IraHigh13~16+6+24a (+19)—40
f,F+2—Mid14~16-18-7—14
f,F+2,1+2Bringer of JusticeMid ⋯i14~16 rel-13+10a (+1)—14,20
f,F+2,2Dual GunsHighi14~15 rel-2+6c—,20
f,F+3—Mid15~16-8-1—8—
f,F+3,2PurgatorioMid ⋯i20~21i16~17 rel-13+22a (+17)—,4,13
f,F+3,2*Purgatorio (full charge)Mid ⋯i20~21i39~40 rel+0+14d—,4,20
f,F+3,STB.2Purgatorio BurstMid ⋯i20i16 rel-9+22a (+17)—,4,20
f,F+3,STB.2*Purgatorio Burst (full charge)Mid ⋯i20i39~40 rel+12+67a (+51)—,4,25
f,F+4InvidiaMid15~17-1 to +1+6~+8+13~+1520
f+1+2Cross Arm StrikeMid16-18-7—8
f+1+2,1+2Cross Arm ImpactMidi18 rel-14+4a—,16—
f+1+2,STB.1+2Cross Arm Impact BurstMidi18 rel-9+64a—,16
f+2—High12+0+6—9
f+2,1—Midi15~16 rel-10+6c—,12
f+2,1,1+2Trinity of PainMidi21~22 rel-18+7a (-2)—,25
f+2,2Deadly SinMidi14 rel-26+18a (-13)—,20—
f+3Sacred EdgeHigh18+1+15g+1418
f+3+4Above the StormHigh17~18-4+19a—18
f+4Into the AbyssMid22~23+4+4c+28d23
FC.df+2—Mid14~16-18-7—14
FC.df+2,1+2Bringer of JusticeMid ⋯14~16-13+10a (+1)—14,20
FC.df+2,2Dual GunsHighi14~15 rel-2+6c—,20
H.2+3Stella CadenteLow18~19-14+11d—40
Left ThrowAvalaunche ThrowThrow—-3+1d—40—
R.df+1+2La Luce Di SirioMid20-18+0d—55+
Right ThrowPrayer into the VoidThrow—-3+1d—40—
SS.4LuxuriaLow20~21-12+6c—20
STB.db+1+2Blue Moon BurstMid17~18-9+62a (+46)—25
STB.f,f,F+1+2AnimaHigh13~168~+11 g+28a (+18)—45
ub+2Orbit SliceMid17~18-7+20d—20
uf,n,4Delayed Rising Toe KickMid23-13+32a (+22a)—20
uf+1+2GulaThrow12-6+1d—40
uf+2Meteor StormMid21+4+20a—21
uf+3Ground Slash NovaMid23~25-6+23d—22
uf+3+4PolluxMid ⋯17-11+9—10,12
uf+3+4,2Orion's BeltMidi20 rel-12+30a (+4)—,14
uf+4Sky Slash NovaMid15~17-13+33a (+23)—13
ws1—Mid12~13-4+7—12—
ws1,1Noble StepHighi20 rel-7+19g c—,15
ws1,2Malefic DrawMidi28~29 rel-9+4—,12
ws1,STB.2Malefic Draw BurstMidi28~29 rel+6+28a (+13)—,23
ws2SylviaMid15~16-14+26a (+16)—20—
ws3Piercing WindMid16-12+11a (+2)—20
ws4Holy SmashMid11~12-6+5—18—