Claudio — character information
Every Claudio move in Tekken 8: 47 rows, 7 lows, 3 throws, 6 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Claudio is dangerous at a wall (27.7% of the movelist carries a balcony break or wall crush) and punishable on their mids (18.4% of their highs and mids are -15 or worse), with 1 further axis also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws329th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Claudio: 3 throws from neutral — 29th of 41. The roster median is 4.
Plus on block10.9%22nd of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Claudio: 10.9% of the movelist is plus on block — 22nd of 41. The roster median is 11%.
Lows11.9%31st of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Claudio: 11.9% of the movelist is lows — 31st of 41. The roster median is 13.8%.
CH launchers241st of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Claudio: 2 moves launch on counter hit — 41st of 41. The roster median is 12.
Stances040th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Claudio: 0 stances: — 40th of 41. The roster median is 2.
Homing314th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Claudio: 3 homing strikes — 14th of 41. The roster median is 3.
Wall / balcony27.7%8th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Claudio: 27.7% of the movelist carries a balcony break or wall crush — 8th of 41. The roster median is 24.8%.
Floor breakers414th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Claudio: 4 strikes break the floor — 14th of 41. The roster median is 2.
Side switches217th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Claudio: 2 moves switch sides on hit — 17th of 41. The roster median is 2.
Chip damage16.8%15th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Claudio: 16.8% do chip damage on block — 15th of 41. The roster median is 14.5%.
Power crushes232nd of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Claudio: 2 power crushes — 32nd of 41. The roster median is 3.
Fast mids38th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Claudio: 3 mids at i13 or faster — 8th of 41. The roster median is 2.
Parries / sabaki035th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Claudio: 0 parries or sabaki — 35th of 41. The roster median is 2.
Launchable lows25%37th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Claudio: 25% of their lows are -15 or worse — 37th of 41. The roster median is 37.5%.
Launchable mids/highs18.4%5th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Claudio: 18.4% of their highs and mids are -15 or worse — 5th of 41. The roster median is 10.9%.
Turn-keeping pokes28%36th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Claudio: 28% of their pokes stay plus on hit and safe on block — 36th of 41. The roster median is 35.5%.
Duckable highs20.8%22nd of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Claudio: 20.8% of the movelist is highs — 22nd of 41. The roster median is 21.3%.
Low crushes13.9%17th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Claudio: 13.9% of the movelist jumps over lows — 17th of 41. The roster median is 12.8%.
High crushes9.9%20th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Claudio: 9.9% of the movelist ducks under highs — 20th of 41. The roster median is 9.7%.
Safe evasions54.2%9th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Claudio: 54.2% of their evasive moves are still safe when blocked — 9th of 41. The roster median is 45.5%.
Fast plus on block2%20th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Claudio: 2% of the movelist is plus on block at i15 or faster — 20th of 41. The roster median is 2%.
Safe poke damage1413th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Claudio: their average safe poke does 14 damage — 13th of 41. The roster median is 13.2.
Follow-ups per move0.87th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Claudio: 0.8 follow-ups per standalone move — 7th of 41. The roster median is 0.61.
Shading shows where Claudio sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Claudio reaches it on 3 of 23.
Your back to the wall
This is where Claudio wants you. Roughly 28 moves carry a balcony break or wall crush, in the top fifth of the roster — most of what they throw at a cornered opponent converts.
Their back to the wall
2 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.
Centre stage
3 homing strikes, a little above the roster middle, of which 2 are mids. Those are the ones that beat a step without giving you a ducking answer.
On a breakable floor
4 strikes break the floor, a little above the roster middle.
Plus on block
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 1,2 | 17 | — | |
| −12 or worse | f+2,2 | 29 launches | ws1,1 | 27 |
| −13 or worse | f,f,F+2 | 40 launches | ws1,1 | 27 |
| −15 or worse | f,f,F+2 | 40 launches | ws2 | 20 launches |
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Documented gaps you can hit
Do not try to duck these
Jailing is unrecorded on 87% of Claudio’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Claudio there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
STB — 10 moves out of it
1 of the 1 stance in Claudio’s movelist has a documented way in.
Claudio has 3 throws that can start from neutral.
Default break: 1. It covers 2 of 3 breakable throws (67%).
What 1 does not cover, most damaging first:
uf+1+2Gula — breaks with 1+2, 40 damage
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Punishment | 1 or 2 | 35 | — | Against sidestepping |
2+4 | Roche Limit | 1 or 2 | 35 | — | Against sidesteppingTo escape a corner |
uf+1+2 | Gula | 1+2 | 40 | FUFA | To escape a corner |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 109 moves
109 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(back to wall).b,b,ub | Wall Jump Attack | Mid | 36~38 | +0 | +8a | — | 21 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | ||
1,2 | Scattered Ashes | High | i13~14 rel | -3 | +8 | — | ,12 | — | |
1,3 | Absolve | Low | i22 rel | -12 | -1 | — | ,11 | — | |
1+2 | Crimson Delta Edge | Mid | 17 | -14 | +2c | — | 20 | ||
1+2,1+2 | — | Throw | i17 rel | — | +0 | — | ,10 | — | |
1+2,1+2,2 | Crimson Delta Edge to Starburst | Throw | i17 rel | — | -5d or +0d | — | ,18 | — | |
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Punishment | Throw | 12~14 | -3 | +1d | — | 35 | ||
2 | Right Jab | High | 12 | -3 | +3 | — | 10 | ||
2,1 | — | Mid | i20 rel | -6 | +5 | — | ,13 | — | |
2,1,2 | Circle of Judgment | Mid | i16~18 rel | -13 HD | +12a (+3) | — | ,25 | ||
2,1,3 | — | Mid | i31 rel | -27 | -16 | — | ,6 | — | |
2,1,3,1 | — | Mid | i17 rel | -17 | -11 | — | ,10 | — | |
2,1,3,1,4 | — | Low | i28 rel | -21 | -10 | — | ,5 | — | |
2,1,3,1,4,3 | — | High | i18 rel | -26 | -15 | — | ,7 | — | |
2,1,3,1,4,3,2 | — | Mid | i27 rel | -21 | (+9a) STB | — | ,10 | — | |
2,1,3,1,4,3,2,4 | — | Mid | i49 rel | -26 | -15 | — | ,15 | — | |
2,1,3,1,4,3,2,4,3 | — | High | i22 rel | -34 | -15 | — | ,10 | — | |
2,1,3,1,4,3,2,4,3,STB.2 | — | Mid | i26 rel | -27 | (-35d) | — | ,20 | — | |
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Roche Limit | Throw | 12~14 | -6 | +0d | — | 35 | ||
3 | — | Mid | 14 | -10 | +1 | — | 14 | ||
3,2 | Requiescat | High | i22~23 rel | -6 HD | +25a (+16) | — | ,22 | ||
3+4 | Rolling Strike | Mid | 24~26 | -11 | +4a | — | 28 | ||
4 | High Kick | High | 12 | -11 | +5 | +9s | 13 | ||
4,3 | Battle Scars | High | i25~26 rel | +1 | +15g | — | ,14 | ||
4,STB.2 | Aurora Pactum | Mid sm | i28-36 rel | -19~-11 | +27a (+1) | — | ,32 | ||
b,B+2+3 | Big Bang | Mid | 72 | — | +15a (-11) | — | 60 | ||
b+1 | Vanishing Storm | Mid | 18~19 | -8 | +9a | — | 17 | ||
b+1+2 | Judgment Claw | Mid | 22 | -13 | +15a | — | 25 | ||
b+2 | Spinning Skies | High | 14 | -9 | +9a | — | 25 | ||
b+3 | Burning Core | Mid | 13 | -4 | +7 | — | 14 | ||
b+3,n,3 | Crescent Heel | Mid | i24~25 rel | -12 | +9c | +14 | ,21 | ||
b+3+4 | Eternal Moon | Mid | 29~30 | -15 | +9a (+0) | — | 24 | ||
b+4 | — | Mid | 17 | -14 | -3 | — | 10 | ||
b+4,1 | Shining Wind | High | i20~21 rel | +1 | +4 | — | ,18 | ||
b+4,2 | Shining Ray | Mid | i20 rel | -11 HD | +29a (+3) | — | ,20 | ||
b+4,3 | Axial Ray | High | i22~23 rel | -12 | -4 | +1 | ,14 | ||
b+4,3,2 | Avaritia | Mid | i31~32 rel | -13 | +16a | — | ,20 | ||
b+4,3,STB.2 | Avaritia Burst | Mid | i31~32 rel | -1 | 43a (+33) | — | ,38 | ||
b+4,4 | Lunar Ray | Mid | i28~29 rel | -13 | +30a (+20) | — | ,16 | ||
Back throw | Sudden Shadow | Throw | — | — | +0d | — | 50 | — | |
d+1 | Axion | Mid | 17~18 | -8 | +2 | — | 14 | ||
d+1,STB.2 | Mystic Ray Burst | Mid | i28 rel | +6 | +28a (+13) | — | ,23 | ||
d+1+2 | Superbia | Mid | 13~14 | -18 | +7a (-2) | — | 28 | ||
d+2 | — | Low | 20 | -11 | +0 | — | 6 | ||
d+2,2 | Gravity Hole | Low | i16~17 rel | -13 | -1 | — | ,8 | ||
d+3 | Crouch Spin Kick | Low | 16 | -17 | -6 | — | 10 | ||
d+4 | Crouch Shin Kick | Low | 12 | -15 | -4 | — | 6 | ||
db+1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
db+1+2 | Blue Moon | Mid | 17~18 | -12 | +8a (-9) | +62a (+46) | 20 | ||
db+2 | Crouch Straight | Low sl | 11 | -4 | +7 | — | 8 | ||
db+2,1 | Twin Claws | Mid | i18 rel | -9 | +3 | — | ,12 | ||
db+3 | Acedia | Low | 21~22 | -15~-14 | +3c | +13c | 17 | ||
db+4 | — | Low | 15 | -13 | -2 | — | 7 | ||
db+4,3 | Lagrange Needle | High | i18 rel | -11 | +0 | — | ,10 | — | |
df+1 | Quick Upper | Mid | 15 | -4 | +7 | — | 10 | ||
df+1,2 | Sky's Arc | Mid | i23~24 rel | -15 | +31a (+21) | — | ,15 | — | |
df+2 | Chaos Fist | Mid | 14 | -13 | +5 | +57a | 19 | ||
df+3 | — | Mid | 14 | -7 | +6 | — | 12 | ||
df+3,1 | Dispel Magic | Mid | i17~19 rel | -14 | +29a (+14) | — | ,18 | ||
df+3,2 | Dispel Force | High | i15 rel | -1 | +5 | — | ,10 | — | |
df+4 | Front Kick | Mid | 13 | -8 | +3 | — | 14 | — | |
f,f,F+2 | Ira | High | 13~16 | +6 | +24a (+19) | — | 40 | ||
f,F+2 | — | Mid | 14~16 | -18 | -7 | — | 14 | ||
f,F+2,1+2 | Bringer of Justice | Mid ⋯ | i14~16 rel | -13 | +10a (+1) | — | 14,20 | ||
f,F+2,2 | Dual Guns | High | i14~15 rel | -2 | +6c | — | ,20 | ||
f,F+3 | — | Mid | 15~16 | -8 | -1 | — | 8 | — | |
f,F+3,2 | Purgatorio | Mid ⋯ | i20~21i16~17 rel | -13 | +22a (+17) | — | ,4,13 | ||
f,F+3,2* | Purgatorio (full charge) | Mid ⋯ | i20~21i39~40 rel | +0 | +14d | — | ,4,20 | ||
f,F+3,STB.2 | Purgatorio Burst | Mid ⋯ | i20i16 rel | -9 | +22a (+17) | — | ,4,20 | ||
f,F+3,STB.2* | Purgatorio Burst (full charge) | Mid ⋯ | i20i39~40 rel | +12 | +67a (+51) | — | ,4,25 | ||
f,F+4 | Invidia | Mid | 15~17 | -1 to +1 | +6~+8 | +13~+15 | 20 | ||
f+1+2 | Cross Arm Strike | Mid | 16 | -18 | -7 | — | 8 | ||
f+1+2,1+2 | Cross Arm Impact | Mid | i18 rel | -14 | +4a | — | ,16 | — | |
f+1+2,STB.1+2 | Cross Arm Impact Burst | Mid | i18 rel | -9 | +64a | — | ,16 | ||
f+2 | — | High | 12 | +0 | +6 | — | 9 | ||
f+2,1 | — | Mid | i15~16 rel | -10 | +6c | — | ,12 | ||
f+2,1,1+2 | Trinity of Pain | Mid | i21~22 rel | -18 | +7a (-2) | — | ,25 | ||
f+2,2 | Deadly Sin | Mid | i14 rel | -26 | +18a (-13) | — | ,20 | — | |
f+3 | Sacred Edge | High | 18 | +1 | +15g | +14 | 18 | ||
f+3+4 | Above the Storm | High | 17~18 | -4 | +19a | — | 18 | ||
f+4 | Into the Abyss | Mid | 22~23 | +4 | +4c | +28d | 23 | ||
FC.df+2 | — | Mid | 14~16 | -18 | -7 | — | 14 | ||
FC.df+2,1+2 | Bringer of Justice | Mid ⋯ | 14~16 | -13 | +10a (+1) | — | 14,20 | ||
FC.df+2,2 | Dual Guns | High | i14~15 rel | -2 | +6c | — | ,20 | ||
H.2+3 | Stella Cadente | Low | 18~19 | -14 | +11d | — | 40 | ||
Left Throw | Avalaunche Throw | Throw | — | -3 | +1d | — | 40 | — | |
R.df+1+2 | La Luce Di Sirio | Mid | 20 | -18 | +0d | — | 55+ | ||
Right Throw | Prayer into the Void | Throw | — | -3 | +1d | — | 40 | — | |
SS.4 | Luxuria | Low | 20~21 | -12 | +6c | — | 20 | ||
STB.db+1+2 | Blue Moon Burst | Mid | 17~18 | -9 | +62a (+46) | — | 25 | ||
STB.f,f,F+1+2 | Anima | High | 13~16 | 8~+11 g | +28a (+18) | — | 45 | ||
ub+2 | Orbit Slice | Mid | 17~18 | -7 | +20d | — | 20 | ||
uf,n,4 | Delayed Rising Toe Kick | Mid | 23 | -13 | +32a (+22a) | — | 20 | ||
uf+1+2 | Gula | Throw | 12 | -6 | +1d | — | 40 | ||
uf+2 | Meteor Storm | Mid | 21 | +4 | +20a | — | 21 | ||
uf+3 | Ground Slash Nova | Mid | 23~25 | -6 | +23d | — | 22 | ||
uf+3+4 | Pollux | Mid ⋯ | 17 | -11 | +9 | — | 10,12 | ||
uf+3+4,2 | Orion's Belt | Mid | i20 rel | -12 | +30a (+4) | — | ,14 | ||
uf+4 | Sky Slash Nova | Mid | 15~17 | -13 | +33a (+23) | — | 13 | ||
ws1 | — | Mid | 12~13 | -4 | +7 | — | 12 | — | |
ws1,1 | Noble Step | High | i20 rel | -7 | +19g c | — | ,15 | ||
ws1,2 | Malefic Draw | Mid | i28~29 rel | -9 | +4 | — | ,12 | ||
ws1,STB.2 | Malefic Draw Burst | Mid | i28~29 rel | +6 | +28a (+13) | — | ,23 | ||
ws2 | Sylvia | Mid | 15~16 | -14 | +26a (+16) | — | 20 | — | |
ws3 | Piercing Wind | Mid | 16 | -12 | +11a (+2) | — | 20 | ||
ws4 | Holy Smash | Mid | 11~12 | -6 | +5 | — | 18 | — |