Ironfist Insights
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Bryan — character information

Every Bryan move in Tekken 8: 52 rows, 6 lows, 4 throws, 8 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.

How they play

On the numbers, Bryan is safe when they evade (64.3% of their evasive moves are still safe when blocked) and expensive to be poked by (their average safe poke does 16.5 damage), with 1 further axis also in the roster's top fifth. Everything else about them sits inside the roster's normal range.

  • Neutral throws417th of 41

    Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.

    Bryan: 4 throws from neutral — 17th of 41. The roster median is 4.

  • Plus on block6.8%39th of 41

    How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.

    Bryan: 6.8% of the movelist is plus on block — 39th of 41. The roster median is 11%.

  • Lows7.4%40th of 41

    How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.

    Bryan: 7.4% of the movelist is lows — 40th of 41. The roster median is 13.8%.

  • CH launchers1611th of 41

    Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.

    Bryan: 16 moves launch on counter hit — 11th of 41. The roster median is 12.

  • Stances36th of 41

    Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.

    Bryan: 3 stances: SLS, SNE, SWA — 6th of 41. The roster median is 2.

  • Homing45th of 41

    Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.

    Bryan: 4 homing strikes — 5th of 41. The roster median is 3.

  • Wall / balcony22.2%30th of 41

    How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.

    Bryan: 22.2% of the movelist carries a balcony break or wall crush — 30th of 41. The roster median is 24.8%.

  • Floor breakers317th of 41

    Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.

    Bryan: 3 strikes break the floor — 17th of 41. The roster median is 2.

  • Side switches126th of 41

    Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.

    Bryan: 1 move switch sides on hit — 26th of 41. The roster median is 2.

  • Chip damage14.8%20th of 41

    How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.

    Bryan: 14.8% do chip damage on block — 20th of 41. The roster median is 14.5%.

  • Power crushes232nd of 41

    Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.

    Bryan: 2 power crushes — 32nd of 41. The roster median is 3.

  • Fast mids217th of 41

    Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.

    Bryan: 2 mids at i13 or faster — 17th of 41. The roster median is 2.

  • Parries / sabaki215th of 41

    Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.

    Bryan: 2 parries or sabaki — 15th of 41. The roster median is 2.

  • Launchable lows8.3%41st of 41

    How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.

    Bryan: 8.3% of their lows are -15 or worse — 41st of 41. The roster median is 37.5%.

  • Launchable mids/highs8.2%30th of 41

    How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.

    Bryan: 8.2% of their highs and mids are -15 or worse — 30th of 41. The roster median is 10.9%.

  • Turn-keeping pokes33.8%23rd of 41

    How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.

    Bryan: 33.8% of their pokes stay plus on hit and safe on block — 23rd of 41. The roster median is 35.5%.

  • Duckable highs24.7%12th of 41

    How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.

    Bryan: 24.7% of the movelist is highs — 12th of 41. The roster median is 21.3%.

  • Low crushes6.8%40th of 41

    How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.

    Bryan: 6.8% of the movelist jumps over lows — 40th of 41. The roster median is 12.8%.

  • High crushes3.1%41st of 41

    How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.

    Bryan: 3.1% of the movelist ducks under highs — 41st of 41. The roster median is 9.7%.

  • Safe evasions64.3%3rd of 41

    How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.

    Bryan: 64.3% of their evasive moves are still safe when blocked — 3rd of 41. The roster median is 45.5%.

  • Fast plus on block1.9%22nd of 41

    Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.

    Bryan: 1.9% of the movelist is plus on block at i15 or faster — 22nd of 41. The roster median is 2%.

  • Safe poke damage16.52nd of 41

    What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.

    Bryan: their average safe poke does 16.5 damage — 2nd of 41. The roster median is 13.2.

  • Follow-ups per move1.281st of 41

    Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.

    Bryan: 1.28 follow-ups per standalone move — 1st of 41. The roster median is 0.61.

Shading shows where Bryan sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Bryan reaches it on 3 of 23.

Your back to the wall

22.2% of their moves carry wall or balcony properties, below the roster middle.

Their back to the wall

1 move switches sides on hit, below the roster middle, so they have an out but not a reliable one.

Centre stage

4 homing strikes, in the top fifth of the roster, of which 2 are mids. Those are the ones that beat a step without giving you a ducking answer.

On a breakable floor

3 strikes break the floor, a little above the roster middle.

Key Bryan moves

Plus on block

  • H.2+3Notorious Monstersituationali16, mid, +9 on block, needs Heat
  • f,f,F+3Snake Slashi22, mid, +9 on block at best
  • f,F+3*i34, mid, +8 on block
  • d+1+2~2Snake Bombi30, mid, +7 on block

Plus you cannot ignore

  • f+3Knee Strikei16, mid, +2 on block at best
  • b+1Chopping Elbowi20, mid, +4 on block

Fastest mids

  • df+2i13, mid, -6 on block
  • uf+2i13, mid, -10 on block

Lows, safest first

  • d+4Low Kicki15, low, -11 on block, too fast to see coming
  • d+3i16, low, -11 on block, too fast to see coming
  • 3,2,1,4Gatling Combinationfrom 3 (i16), low, -11 on block
  • b+3,2,1,4Run for Coverlow, -11 on block

Panic buttons

  • uf+1Berserker Volleyi20, absorbs a hit, -13 on block
  • b+1+3Parryparries, block frames unpublished
  • uf+3+4Bullet Knee > Snake Eyesi16, jumps lows, -7 on block
  • uf,n,4Delayed Rising Toe Kicki23, jumps lows, -13 on block

Launches on counter-hit

  • b+1Chopping Elbowi20, counter-hit +78a (+58)
  • SWA.1Cannonball Straightstancei13, counter-hit +72a (+56)
  • 1,2,1One Two Body Blowfrom 1 (i10), counter-hit +65a
  • 3+4Middle Side Kicki18, counter-hit +59a

Homing

  • df+4Wolf's Taili22, homing, -4 on block at best
  • f,F+4Mach Kicki16, homing, -6 on block at best
  • 1+2i17, homing, -7 on block
  • df+3Snake Edgei29, homing, -26 on block

Parries and sabaki

  • SNE.f,F+1+2Neo Mach Breakerstancei13, Strong parry, parries all mid or high attacks except charge moves, throws and unlockables, needs Heat, spends a stance resource
  • b+1+3ParryParries high or mid punches

Free launches for you

  • DF+1,2Double Body Blowstancefrom DF+1 (i15), -15 on block
  • uf+2,2,2,3Bloody Warfrom uf+2 (i13), -15 on block
  • uf+2,2,2,SNE.2,2,3Neo Bloody Warstancefrom uf+2 (i13), -15 on block
  • ub+1+2i15, -16 on block
What Bryan punishes you with
Bryan’s hardest-hitting punish at each speed
You areStanding punishDamageFrom crouchDamage
−10 or worse2,324—
−12 or worse4,130ws317
−13 or worseuf+2,2,2,334 launchesws317
−15 or worseuf+2,2,2,334 launchesws120 launches
What you get to do about Bryan’s strings

Duck it and the whole string whiffs

  • 12 follow-ups, all high

Fuzzy guard candidates

  • 1,4,2,1high, 11f before 1,4,2,4They can delay the high 6f, which narrows the window.
  • df+2,1high, 7f before df+2,3
  • 3,3,2high, 6f before 3,3,4
  • 1+2,1high, 3f before 1+2,2
  • 1,4,2,1,2high, 1f before 1,4,2,1,4
  • …and 3 more

Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.

Do not try to duck these

  • 1,2jails — you stay in blockstun
  • 1,4jails — you stay in blockstun
  • DF+1,1jails — you stay in blockstun
  • DF+1,1,1jails — you stay in blockstun
  • DF+1,1,1,1jails — you stay in blockstun
  • …and 1 more

Jailing is unrecorded on 93% of Bryan’s string continuations, so a string missing from the last list was probably never checked.

Getting into Bryan’s stances

The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Bryan there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.

SWA — 5 moves out of it

  • 4,1Viper Bitefrom 4 (i12), -1 on block

SLS — 9 moves out of it

No move in the movelist names SLS as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.

SNE — 12 moves out of it

No move in the movelist names SNE as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.

1 of 3 stances in Bryan’s movelist has a documented way in. The rest are shown with nothing under them on purpose: wavu never records where a move cannot be used, so silence there means undocumented, not unreachable.

Throws and breaks

Bryan has 4 throws that can start from neutral.

Default break: 1+2. It covers 2 of 4 breakable throws (50%).

What 1+2 does not cover, most damaging first:

  • 1+3 Gravity Brain Buster — breaks with 1 or 2, 35 damage
  • 2+4 Guillotine — breaks with 1 or 2, 35 damage
Bryan neutral throws with break inputs
ThrowNameBreakDamageLeaves youLikely used
1+3Gravity Brain Buster1 or 235—On a breakable floorAgainst sidestepping
2+4Guillotine1 or 235—On a breakable floorAgainst sidesteppingTo escape a corner
FC.db+1+2Chains of Misery1+245——
uf+1+2Anaconda Assassin1+240—On a breakable floor

Five questions from the vetted quiz corpus, scoped to this character.

Frame data

What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.

Filters · 169 moves
Level
Properties

169 moves

Search any column from its heading.

Bryan frame data — 169 moves
DetailsProperties
(Back to wall).b,b,UBWall Jump AttackMid29~30-1+45d (-13)—25
1JabHigh10+1+8—5—
1,2Left Right ComboHighi12 rel-3+8+9,8—
1,2,1One Two Body BlowMidi19 rel-6+6+65a,18—
1,2,3One Two Low KickLowi24 rel-12+2+14a,15—
1,2,4One Two Neck BreakerHighi20 rel-5 HD+20a (+11)—,24
1,4—Highi15 rel-7+4—,14—
1,4,2—Highi24 rel-7+4+53a,18—
1,4,2,1—Highi19 rel+0+55a—,16—
1,4,2,1,2Lair's DanceHighi24 rel-9+41d (-17)—,22
1,4,2,1,4CremationMidi25~26 rel-10+37a—,21
1,4,2,4Whipping FuryMidi30~31 rel-5+40a (+14)—,21
1,4,3Jab > Double Spin KickMidi21 rel-10+1—,15—
1,4,3,3Running BlindHighi23 rel-7+7+14a,18—
1+2—Mid17~18-7+6—15
1+2,1Snake BiteHighi23~24 rel-1+6—,15—
1+2,2Snake PitMidi26~27 rel-14+51d (+20)—,20—
1+2+3+4Ki Charge———————
1+3Gravity Brain BusterThrow12~14-3-2d—35
1+3+4TauntMid28~31—+16—0—
2—High10+1+7—10—
2,3PK CombinationMidi16 rel-10+6+16a (+7),14—
2+4GuillotineThrow12~14-6+0d—35
3Mid KickMid16-4+7—14—
3,2—Midi22 rel-10+1—,11—
3,2,1—Midi20 rel-9+2—,10—
3,2,1,2Mid Kick > RushMidi19 rel-10+19a (+10)—,14
3,2,1,4Gatling CombinationLowi22 rel-11+0—,12—
3,3—Highi23 rel-6+6—,13—
3,3,2Anaconda BiteHighi22~23 rel-7+43a (+33)—,20
3,3,4Anaconda RageMidi28 rel-12+37d (-21)—,25
3+4Middle Side KickMid18-13+8+59a20—
3+4,SNE.2Neo Soul EraserMidi14~15 rel-9+25a (+20)—,20
3+4,SNE.2*Neo Soul Eraser ExceedMidi55~56 rel9~+10 g+66a (+50)—,30
4—High12-7+6—15—
4,1Viper BiteHighi23~24 rel-1+7—,15—
4,3—Midi24~25 rel-10+2—,12—
4,3,4Double Spin TomahawkMidi24~25 rel-12+14a (+5)+33d (+25),16
4,3,4*Double Spin Tomahawk (Hold)Midi40~41 rel-6+35a (+9)—,25
4,3,f+4Triple Spin KickHighi24~25 rel-5+6+31a (+21),18—
b,B+4Flying Knee KickMid21~33-19~-7-7a~+5a—24
b,df+4Wedge DriverLow29-13+14g+29a25—
b+1Chopping ElbowMid20~21+4+7c+78a (+58)21
b+1+3Parry———+31——
b+1+3,P.2Parry > Mach Breaker > Snake EyesHighi13~14 rel-10+20d (-38)—,30
b+1+4Gravity BlowMid28-9+7c—26
b+1+4*Meteor SmashMid53—+7a—45
b+2—High17-7+4+53a18—
b+2,1—Highi19 rel+0+55—,16—
b+2,1,2Hands of DoomHighi24 rel-9+41d (-17)—,22
b+2,1,4Kickass ComboMidi25-26 rel-10+37a—,20
b+2,4Wolf CallMidi30-31 rel-5+40a (+14)—,21
b+31st HitMid————12—
b+3—Mid19-7+4—12—
b+3,1+2Front Kick > Double HammerMidi22 rel-6+4c+26d,25
b+3,2—Highi16 rel-4+7—,12—
b+3,2,1—Midi20 rel-9+2—,10—
b+3,2,1,2Front Kick > RushMidi19 rel-10+19a (+10)—,14
b+3,2,1,4Run for CoverLowi22 rel-11+0—,12—
b+3,42nd HitMid— rel———,18—
b+3,4,13rd HitMid— rel———,5—
b+3,4,1,24th HitMid— rel———,7—
b+3,4,1,2,15th HitHigh— rel———,3—
b+3,4,1,2,1,46th HitHigh— rel———,8—
b+3,4,1,2,1,4,27th HitHigh— rel———,5—
b+3,4,1,2,1,4,2,18th HitHigh— rel———,5—
b+3,4,1,2,1,4,2,1,49th HitMid— rel———,10—
b+3,4,1,2,1,4,2,1,4,210 Hit ComboHigh— rel———,20—
b+4Knee BreakMid16-10+15—18
Back throwNeck throwThrow——-1d—60—
d,db,bSway——————
d+1+2—Mid ⋯17-10+3—10,15—
d+1+2,3Hammer Driver HatchetLowi27~28 rel-13+5+25a,20—
d+1+2~2Snake BombMid30+7+53a—24
d+2—Mid14~15-2+8c—17
d+2,3Python CrushMidi22 rel-10+16a (-1)+32a (+18),21
d+3—Low16-11+0—10—
d+3,2Quick Low Screw Punch > Snake EyesHighi21 rel-7+35a (+9)—,22
d+3+4—Low19-12-1+416—
d+3+4,2Side Low Knuckle WhipMidi19 rel-12+14a (-3)—,25
d+4Low KickLow15-11+0—13—
db+1+2Crash ImpactMid ⋯15-9 HD+4—8,16
db+2Stomach BlowMid15~17-6+8—13—
db+3Sweeper kickLow16~17-12-1+411
DF+1—Mid15-5+1—8—
DF+1,1—Midi10 rel-10-4—,2—
DF+1,1,1—Midi10 rel-10-4—,2—
DF+1,1,1,1Vulcan CannonMidi10 rel-10-4—,2—
DF+1,2Double Body BlowMidi23 rel-15+1+14a (+5),20—
df+2—Mid13-6+5—12
df+2,1Blackout ComboHighi16 rel-4+5—,11—
df+2,3Blackout TrapMidi23 rel-13+8+59a,20—
df+3Snake EdgeLow29~30-26+70a (+54)—20
df+4Wolf's TailMid22~24-6~-4+19a—23
f,f,F+3Snake SlashMid22~256~+9+13a (+3)—30
f,F+2Mach BreakerHigh13-9 HD+41d (-17)—29
f,F+3Slash Kick > Snake EyesMid24~25-13+28a (-8)+39a (-8)25
f,F+3*—Mid34~35+8+71a—33
f,F+4Mach KickHigh16~19-9~-6+15a—32
f,n,b+2Jet UppercutHigh14~15-7+43a (+33)—20
f+1+2Sidestep ElbowHigh20~21+1+19d—22
f+2—Mid15-10+1—10—
f+2,1—Midi10 rel-10+1—,12—
f+2,1,4Right Left > Spin Kick > Snake EyesMidi18~19 rel-13+3a—,20—
f+2,1,SNE.2—Midi14~15 rel-7+9c—,5
f+2,1,SNE.2,3—Midi22 rel-10+18a (+11)—,7
f+2,1,SNE.2,3,2Neo IncineratorMidi35~36 rel-13+25a (-1)—,20
f+3Knee StrikeMid16~180~+2+4~+6+50a18
f+4—Mid18-9+1—10—
f+4,1Boa CrusherMidi25~26 rel-13+40a (+32)—,10
FC.db+1+2Chains of MiseryThrow11-6+1d—45—
FC.df+2—Mid13-9+4—12
FC.df+2,1Snake RampageHighi22~23 rel-8+34a (+8)—,25
FC.df+4Northern CrossMid15~16-10+13g+25d21
H.2+3Notorious MonsterMid ⋯16+9-1d—20,20,35
Left throwGravity ThrowThrow—-3+1d—40
qcfSlither Step (SLS)——————
R.df+1+2Total VandalizationMid20-18+0d—55+
Right throwKnee BlastThrow—-3+6d—40—
SLS.1+2RequiemMid15~16-9 HD+23a (+13)—23
SLS.2—High15~16-6+2—16—
SLS.2,1Cross BazookaMidi15~16 rel-11+33a (+18)—,23—
SLS.2,2Cross GrenadeMidi25 rel-7+14a—,25
SLS.2,4Cross Bullet > Snake EyesMidi16~17 rel-10+5a—,22
SLS.4—Mid18-5+1+313—
SLS.4,1—Highi27 rel+0+55a—,13—
SLS.4,1,2Snake Spin Mach BreakerHighi24 rel-9+41d (-17)—,22
SLS.4,1,4Snake Spin KickassMidi25 rel-10+37a—,20
SNE.b+1+2Neo Murderous StrikesMid ⋯20+4+33d (+25)—9,15
SNE.f,F+1+2Neo Mach BreakerHigh13-9+23a (+18)—30
SNE.f,F+1+2,PImmortal PaybackMidi13~14 rel+0+25a (+20)—,20
SNE.FC.df+3Neo Grim ReaperLow20-13+7+25a24
SS.1HellraiserHigh17~18-5+15c—23—
SS.2—Mid17~18-9+5—15—
SS.2,1Snake FangHighi21~22 rel-9 HD+17cg—,20
SWA.1Cannonball StraightHigh13~14+5+19cg+72a (+56)22
SWA.2SmashMid15~16-9+6—16—
SWA.2,4Smash and Mach KickHighi22~25 rel-9+15a—,25
SWA.3Hatchet KickLow19~20-13+5+26a23—
SWA.4Soccer Kick, KickoffMid17~18-12+31a (+21)—23—
ub+1+2—Mid ⋯15-16-6—5,2—
ub+1+2,1—Midi12 rel-13-3—,2—
ub+1+2,1,2—Midi11 rel-16-6—,2—
ub+1+2,1,2,1—Midi10 rel-13-3—,2—
ub+1+2,1,2,1,2—Midi9 rel-16-6—,2—
ub+1+2,1,2,1,2,1—Midi8 rel-13-3—,2—
ub+1+2,1,2,1,2,1,2—Midi7 rel-16-6—,2—
ub+1+2,1,2,1,2,1,2,1—Midi6 rel-13-3—,2—
ub+1+2,1,2,1,2,1,2,1,2—Midi5 rel-16-6—,2—
ub+1+2,1,2,1,2,1,2,1,2,1—Midi5 rel-26-15—,2—
ub+1+2,1,2,1,2,1,2,1,2,1,4Gatling RushMidi10 rel-35-15a (-24)—,14
uf,n,4Delayed Rising Toe KickMid23~25-13+32a (+22)—20
uf+1Berserker VolleyMid20~21-13+15a—22
uf+1+2Anaconda AssassinThrow12-6-5d—40
uf+2—Mid13-10+1—6—
uf+2,2—Midi10 rel-10+1—,4—
uf+2,2,2—Midi10 rel-10+1s—,4—
uf+2,2,2,3Bloody WarMidi22~23 rel-15+30a (+12)—,20
uf+2,2,2,SNE.2—Midi10 rel-12-1s—,9
uf+2,2,2,SNE.2,2—Midi10 rel-12-2s—,9
uf+2,2,2,SNE.2,2,3Neo Bloody WarMidi22~23 rel-15+3a—,23
uf+3Rolling DriverMid27~28-2+15—15
uf+3+4Bullet Knee > Snake EyesMid16~17-7+8a—22
uf+4Orbital Heel KickMid24~26-5+26a—20
ws1Left UpperMid15~16-14+35a (+25)—20—
ws2Fisherman's SlamMid ⋯19-10+50a—10,20—
ws3High Knee KickMid12-10+4+33a (+27)17
ws3,4Double High Knee KickMidi28 rel-10+4+29g,21
ws4Toe SmashMid11~12-6+5—16—