Bryan — character information
Every Bryan move in Tekken 8: 52 rows, 6 lows, 4 throws, 8 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Bryan is safe when they evade (64.3% of their evasive moves are still safe when blocked) and expensive to be poked by (their average safe poke does 16.5 damage), with 1 further axis also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws417th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Bryan: 4 throws from neutral — 17th of 41. The roster median is 4.
Plus on block6.8%39th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Bryan: 6.8% of the movelist is plus on block — 39th of 41. The roster median is 11%.
Lows7.4%40th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Bryan: 7.4% of the movelist is lows — 40th of 41. The roster median is 13.8%.
CH launchers1611th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Bryan: 16 moves launch on counter hit — 11th of 41. The roster median is 12.
Stances36th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Bryan: 3 stances: SLS, SNE, SWA — 6th of 41. The roster median is 2.
Homing45th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Bryan: 4 homing strikes — 5th of 41. The roster median is 3.
Wall / balcony22.2%30th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Bryan: 22.2% of the movelist carries a balcony break or wall crush — 30th of 41. The roster median is 24.8%.
Floor breakers317th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Bryan: 3 strikes break the floor — 17th of 41. The roster median is 2.
Side switches126th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Bryan: 1 move switch sides on hit — 26th of 41. The roster median is 2.
Chip damage14.8%20th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Bryan: 14.8% do chip damage on block — 20th of 41. The roster median is 14.5%.
Power crushes232nd of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Bryan: 2 power crushes — 32nd of 41. The roster median is 3.
Fast mids217th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Bryan: 2 mids at i13 or faster — 17th of 41. The roster median is 2.
Parries / sabaki215th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Bryan: 2 parries or sabaki — 15th of 41. The roster median is 2.
Launchable lows8.3%41st of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Bryan: 8.3% of their lows are -15 or worse — 41st of 41. The roster median is 37.5%.
Launchable mids/highs8.2%30th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Bryan: 8.2% of their highs and mids are -15 or worse — 30th of 41. The roster median is 10.9%.
Turn-keeping pokes33.8%23rd of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Bryan: 33.8% of their pokes stay plus on hit and safe on block — 23rd of 41. The roster median is 35.5%.
Duckable highs24.7%12th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Bryan: 24.7% of the movelist is highs — 12th of 41. The roster median is 21.3%.
Low crushes6.8%40th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Bryan: 6.8% of the movelist jumps over lows — 40th of 41. The roster median is 12.8%.
High crushes3.1%41st of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Bryan: 3.1% of the movelist ducks under highs — 41st of 41. The roster median is 9.7%.
Safe evasions64.3%3rd of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Bryan: 64.3% of their evasive moves are still safe when blocked — 3rd of 41. The roster median is 45.5%.
Fast plus on block1.9%22nd of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Bryan: 1.9% of the movelist is plus on block at i15 or faster — 22nd of 41. The roster median is 2%.
Safe poke damage16.52nd of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Bryan: their average safe poke does 16.5 damage — 2nd of 41. The roster median is 13.2.
Follow-ups per move1.281st of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Bryan: 1.28 follow-ups per standalone move — 1st of 41. The roster median is 0.61.
Shading shows where Bryan sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Bryan reaches it on 3 of 23.
Your back to the wall
22.2% of their moves carry wall or balcony properties, below the roster middle.
Their back to the wall
1 move switches sides on hit, below the roster middle, so they have an out but not a reliable one.
Centre stage
4 homing strikes, in the top fifth of the roster, of which 2 are mids. Those are the ones that beat a step without giving you a ducking answer.
On a breakable floor
3 strikes break the floor, a little above the roster middle.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 2,3 | 24 | — | |
| −12 or worse | 4,1 | 30 | ws3 | 17 |
| −13 or worse | uf+2,2,2,3 | 34 launches | ws3 | 17 |
| −15 or worse | uf+2,2,2,3 | 34 launches | ws1 | 20 launches |
Duck it and the whole string whiffs
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Do not try to duck these
Jailing is unrecorded on 93% of Bryan’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Bryan there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
SWA — 5 moves out of it
SLS — 9 moves out of it
No move in the movelist names SLS as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
SNE — 12 moves out of it
No move in the movelist names SNE as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
1 of 3 stances in Bryan’s movelist has a documented way in. The rest are shown with nothing under them on purpose: wavu never records where a move cannot be used, so silence there means undocumented, not unreachable.
Bryan has 4 throws that can start from neutral.
Default break: 1+2. It covers 2 of 4 breakable throws (50%).
What 1+2 does not cover, most damaging first:
1+3Gravity Brain Buster — breaks with 1 or 2, 35 damage2+4Guillotine — breaks with 1 or 2, 35 damage
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Gravity Brain Buster | 1 or 2 | 35 | — | On a breakable floorAgainst sidestepping |
2+4 | Guillotine | 1 or 2 | 35 | — | On a breakable floorAgainst sidesteppingTo escape a corner |
FC.db+1+2 | Chains of Misery | 1+2 | 45 | — | — |
uf+1+2 | Anaconda Assassin | 1+2 | 40 | — | On a breakable floor |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 169 moves
169 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(Back to wall).b,b,UB | Wall Jump Attack | Mid | 29~30 | -1 | +45d (-13) | — | 25 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,2 | Left Right Combo | High | i12 rel | -3 | +8 | +9 | ,8 | — | |
1,2,1 | One Two Body Blow | Mid | i19 rel | -6 | +6 | +65a | ,18 | — | |
1,2,3 | One Two Low Kick | Low | i24 rel | -12 | +2 | +14a | ,15 | — | |
1,2,4 | One Two Neck Breaker | High | i20 rel | -5 HD | +20a (+11) | — | ,24 | ||
1,4 | — | High | i15 rel | -7 | +4 | — | ,14 | — | |
1,4,2 | — | High | i24 rel | -7 | +4 | +53a | ,18 | — | |
1,4,2,1 | — | High | i19 rel | +0 | +55a | — | ,16 | — | |
1,4,2,1,2 | Lair's Dance | High | i24 rel | -9 | +41d (-17) | — | ,22 | ||
1,4,2,1,4 | Cremation | Mid | i25~26 rel | -10 | +37a | — | ,21 | ||
1,4,2,4 | Whipping Fury | Mid | i30~31 rel | -5 | +40a (+14) | — | ,21 | ||
1,4,3 | Jab > Double Spin Kick | Mid | i21 rel | -10 | +1 | — | ,15 | — | |
1,4,3,3 | Running Blind | High | i23 rel | -7 | +7 | +14a | ,18 | — | |
1+2 | — | Mid | 17~18 | -7 | +6 | — | 15 | ||
1+2,1 | Snake Bite | High | i23~24 rel | -1 | +6 | — | ,15 | — | |
1+2,2 | Snake Pit | Mid | i26~27 rel | -14 | +51d (+20) | — | ,20 | — | |
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Gravity Brain Buster | Throw | 12~14 | -3 | -2d | — | 35 | ||
1+3+4 | Taunt | Mid | 28~31 | — | +16 | — | 0 | — | |
2 | — | High | 10 | +1 | +7 | — | 10 | — | |
2,3 | PK Combination | Mid | i16 rel | -10 | +6 | +16a (+7) | ,14 | — | |
2+4 | Guillotine | Throw | 12~14 | -6 | +0d | — | 35 | ||
3 | Mid Kick | Mid | 16 | -4 | +7 | — | 14 | — | |
3,2 | — | Mid | i22 rel | -10 | +1 | — | ,11 | — | |
3,2,1 | — | Mid | i20 rel | -9 | +2 | — | ,10 | — | |
3,2,1,2 | Mid Kick > Rush | Mid | i19 rel | -10 | +19a (+10) | — | ,14 | ||
3,2,1,4 | Gatling Combination | Low | i22 rel | -11 | +0 | — | ,12 | — | |
3,3 | — | High | i23 rel | -6 | +6 | — | ,13 | — | |
3,3,2 | Anaconda Bite | High | i22~23 rel | -7 | +43a (+33) | — | ,20 | ||
3,3,4 | Anaconda Rage | Mid | i28 rel | -12 | +37d (-21) | — | ,25 | ||
3+4 | Middle Side Kick | Mid | 18 | -13 | +8 | +59a | 20 | — | |
3+4,SNE.2 | Neo Soul Eraser | Mid | i14~15 rel | -9 | +25a (+20) | — | ,20 | ||
3+4,SNE.2* | Neo Soul Eraser Exceed | Mid | i55~56 rel | 9~+10 g | +66a (+50) | — | ,30 | ||
4 | — | High | 12 | -7 | +6 | — | 15 | — | |
4,1 | Viper Bite | High | i23~24 rel | -1 | +7 | — | ,15 | — | |
4,3 | — | Mid | i24~25 rel | -10 | +2 | — | ,12 | — | |
4,3,4 | Double Spin Tomahawk | Mid | i24~25 rel | -12 | +14a (+5) | +33d (+25) | ,16 | ||
4,3,4* | Double Spin Tomahawk (Hold) | Mid | i40~41 rel | -6 | +35a (+9) | — | ,25 | ||
4,3,f+4 | Triple Spin Kick | High | i24~25 rel | -5 | +6 | +31a (+21) | ,18 | — | |
b,B+4 | Flying Knee Kick | Mid | 21~33 | -19~-7 | -7a~+5a | — | 24 | ||
b,df+4 | Wedge Driver | Low | 29 | -13 | +14g | +29a | 25 | — | |
b+1 | Chopping Elbow | Mid | 20~21 | +4 | +7c | +78a (+58) | 21 | ||
b+1+3 | Parry | — | — | — | +31 | — | — | ||
b+1+3,P.2 | Parry > Mach Breaker > Snake Eyes | High | i13~14 rel | -10 | +20d (-38) | — | ,30 | ||
b+1+4 | Gravity Blow | Mid | 28 | -9 | +7c | — | 26 | ||
b+1+4* | Meteor Smash | Mid | 53 | — | +7a | — | 45 | ||
b+2 | — | High | 17 | -7 | +4 | +53a | 18 | — | |
b+2,1 | — | High | i19 rel | +0 | +55 | — | ,16 | — | |
b+2,1,2 | Hands of Doom | High | i24 rel | -9 | +41d (-17) | — | ,22 | ||
b+2,1,4 | Kickass Combo | Mid | i25-26 rel | -10 | +37a | — | ,20 | ||
b+2,4 | Wolf Call | Mid | i30-31 rel | -5 | +40a (+14) | — | ,21 | ||
b+3 | 1st Hit | Mid | — | — | — | — | 12 | — | |
b+3 | — | Mid | 19 | -7 | +4 | — | 12 | — | |
b+3,1+2 | Front Kick > Double Hammer | Mid | i22 rel | -6 | +4c | +26d | ,25 | ||
b+3,2 | — | High | i16 rel | -4 | +7 | — | ,12 | — | |
b+3,2,1 | — | Mid | i20 rel | -9 | +2 | — | ,10 | — | |
b+3,2,1,2 | Front Kick > Rush | Mid | i19 rel | -10 | +19a (+10) | — | ,14 | ||
b+3,2,1,4 | Run for Cover | Low | i22 rel | -11 | +0 | — | ,12 | — | |
b+3,4 | 2nd Hit | Mid | — rel | — | — | — | ,18 | — | |
b+3,4,1 | 3rd Hit | Mid | — rel | — | — | — | ,5 | — | |
b+3,4,1,2 | 4th Hit | Mid | — rel | — | — | — | ,7 | — | |
b+3,4,1,2,1 | 5th Hit | High | — rel | — | — | — | ,3 | — | |
b+3,4,1,2,1,4 | 6th Hit | High | — rel | — | — | — | ,8 | — | |
b+3,4,1,2,1,4,2 | 7th Hit | High | — rel | — | — | — | ,5 | — | |
b+3,4,1,2,1,4,2,1 | 8th Hit | High | — rel | — | — | — | ,5 | — | |
b+3,4,1,2,1,4,2,1,4 | 9th Hit | Mid | — rel | — | — | — | ,10 | — | |
b+3,4,1,2,1,4,2,1,4,2 | 10 Hit Combo | High | — rel | — | — | — | ,20 | — | |
b+4 | Knee Break | Mid | 16 | -10 | +15 | — | 18 | ||
Back throw | Neck throw | Throw | — | — | -1d | — | 60 | — | |
d,db,b | Sway | — | — | — | — | — | — | ||
d+1+2 | — | Mid ⋯ | 17 | -10 | +3 | — | 10,15 | — | |
d+1+2,3 | Hammer Driver Hatchet | Low | i27~28 rel | -13 | +5 | +25a | ,20 | — | |
d+1+2~2 | Snake Bomb | Mid | 30 | +7 | +53a | — | 24 | ||
d+2 | — | Mid | 14~15 | -2 | +8c | — | 17 | ||
d+2,3 | Python Crush | Mid | i22 rel | -10 | +16a (-1) | +32a (+18) | ,21 | ||
d+3 | — | Low | 16 | -11 | +0 | — | 10 | — | |
d+3,2 | Quick Low Screw Punch > Snake Eyes | High | i21 rel | -7 | +35a (+9) | — | ,22 | ||
d+3+4 | — | Low | 19 | -12 | -1 | +4 | 16 | — | |
d+3+4,2 | Side Low Knuckle Whip | Mid | i19 rel | -12 | +14a (-3) | — | ,25 | ||
d+4 | Low Kick | Low | 15 | -11 | +0 | — | 13 | — | |
db+1+2 | Crash Impact | Mid ⋯ | 15 | -9 HD | +4 | — | 8,16 | ||
db+2 | Stomach Blow | Mid | 15~17 | -6 | +8 | — | 13 | — | |
db+3 | Sweeper kick | Low | 16~17 | -12 | -1 | +4 | 11 | ||
DF+1 | — | Mid | 15 | -5 | +1 | — | 8 | — | |
DF+1,1 | — | Mid | i10 rel | -10 | -4 | — | ,2 | — | |
DF+1,1,1 | — | Mid | i10 rel | -10 | -4 | — | ,2 | — | |
DF+1,1,1,1 | Vulcan Cannon | Mid | i10 rel | -10 | -4 | — | ,2 | — | |
DF+1,2 | Double Body Blow | Mid | i23 rel | -15 | +1 | +14a (+5) | ,20 | — | |
df+2 | — | Mid | 13 | -6 | +5 | — | 12 | ||
df+2,1 | Blackout Combo | High | i16 rel | -4 | +5 | — | ,11 | — | |
df+2,3 | Blackout Trap | Mid | i23 rel | -13 | +8 | +59a | ,20 | — | |
df+3 | Snake Edge | Low | 29~30 | -26 | +70a (+54) | — | 20 | ||
df+4 | Wolf's Tail | Mid | 22~24 | -6~-4 | +19a | — | 23 | ||
f,f,F+3 | Snake Slash | Mid | 22~25 | 6~+9 | +13a (+3) | — | 30 | ||
f,F+2 | Mach Breaker | High | 13 | -9 HD | +41d (-17) | — | 29 | ||
f,F+3 | Slash Kick > Snake Eyes | Mid | 24~25 | -13 | +28a (-8) | +39a (-8) | 25 | ||
f,F+3* | — | Mid | 34~35 | +8 | +71a | — | 33 | ||
f,F+4 | Mach Kick | High | 16~19 | -9~-6 | +15a | — | 32 | ||
f,n,b+2 | Jet Uppercut | High | 14~15 | -7 | +43a (+33) | — | 20 | ||
f+1+2 | Sidestep Elbow | High | 20~21 | +1 | +19d | — | 22 | ||
f+2 | — | Mid | 15 | -10 | +1 | — | 10 | — | |
f+2,1 | — | Mid | i10 rel | -10 | +1 | — | ,12 | — | |
f+2,1,4 | Right Left > Spin Kick > Snake Eyes | Mid | i18~19 rel | -13 | +3a | — | ,20 | — | |
f+2,1,SNE.2 | — | Mid | i14~15 rel | -7 | +9c | — | ,5 | ||
f+2,1,SNE.2,3 | — | Mid | i22 rel | -10 | +18a (+11) | — | ,7 | ||
f+2,1,SNE.2,3,2 | Neo Incinerator | Mid | i35~36 rel | -13 | +25a (-1) | — | ,20 | ||
f+3 | Knee Strike | Mid | 16~18 | 0~+2 | +4~+6 | +50a | 18 | ||
f+4 | — | Mid | 18 | -9 | +1 | — | 10 | — | |
f+4,1 | Boa Crusher | Mid | i25~26 rel | -13 | +40a (+32) | — | ,10 | ||
FC.db+1+2 | Chains of Misery | Throw | 11 | -6 | +1d | — | 45 | — | |
FC.df+2 | — | Mid | 13 | -9 | +4 | — | 12 | ||
FC.df+2,1 | Snake Rampage | High | i22~23 rel | -8 | +34a (+8) | — | ,25 | ||
FC.df+4 | Northern Cross | Mid | 15~16 | -10 | +13g | +25d | 21 | ||
H.2+3 | Notorious Monster | Mid ⋯ | 16 | +9 | -1d | — | 20,20,35 | ||
Left throw | Gravity Throw | Throw | — | -3 | +1d | — | 40 | ||
qcf | Slither Step (SLS) | — | — | — | — | — | — | ||
R.df+1+2 | Total Vandalization | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Knee Blast | Throw | — | -3 | +6d | — | 40 | — | |
SLS.1+2 | Requiem | Mid | 15~16 | -9 HD | +23a (+13) | — | 23 | ||
SLS.2 | — | High | 15~16 | -6 | +2 | — | 16 | — | |
SLS.2,1 | Cross Bazooka | Mid | i15~16 rel | -11 | +33a (+18) | — | ,23 | — | |
SLS.2,2 | Cross Grenade | Mid | i25 rel | -7 | +14a | — | ,25 | ||
SLS.2,4 | Cross Bullet > Snake Eyes | Mid | i16~17 rel | -10 | +5a | — | ,22 | ||
SLS.4 | — | Mid | 18 | -5 | +1 | +3 | 13 | — | |
SLS.4,1 | — | High | i27 rel | +0 | +55a | — | ,13 | — | |
SLS.4,1,2 | Snake Spin Mach Breaker | High | i24 rel | -9 | +41d (-17) | — | ,22 | ||
SLS.4,1,4 | Snake Spin Kickass | Mid | i25 rel | -10 | +37a | — | ,20 | ||
SNE.b+1+2 | Neo Murderous Strikes | Mid ⋯ | 20 | +4 | +33d (+25) | — | 9,15 | ||
SNE.f,F+1+2 | Neo Mach Breaker | High | 13 | -9 | +23a (+18) | — | 30 | ||
SNE.f,F+1+2,P | Immortal Payback | Mid | i13~14 rel | +0 | +25a (+20) | — | ,20 | ||
SNE.FC.df+3 | Neo Grim Reaper | Low | 20 | -13 | +7 | +25a | 24 | ||
SS.1 | Hellraiser | High | 17~18 | -5 | +15c | — | 23 | — | |
SS.2 | — | Mid | 17~18 | -9 | +5 | — | 15 | — | |
SS.2,1 | Snake Fang | High | i21~22 rel | -9 HD | +17cg | — | ,20 | ||
SWA.1 | Cannonball Straight | High | 13~14 | +5 | +19cg | +72a (+56) | 22 | ||
SWA.2 | Smash | Mid | 15~16 | -9 | +6 | — | 16 | — | |
SWA.2,4 | Smash and Mach Kick | High | i22~25 rel | -9 | +15a | — | ,25 | ||
SWA.3 | Hatchet Kick | Low | 19~20 | -13 | +5 | +26a | 23 | — | |
SWA.4 | Soccer Kick, Kickoff | Mid | 17~18 | -12 | +31a (+21) | — | 23 | — | |
ub+1+2 | — | Mid ⋯ | 15 | -16 | -6 | — | 5,2 | — | |
ub+1+2,1 | — | Mid | i12 rel | -13 | -3 | — | ,2 | — | |
ub+1+2,1,2 | — | Mid | i11 rel | -16 | -6 | — | ,2 | — | |
ub+1+2,1,2,1 | — | Mid | i10 rel | -13 | -3 | — | ,2 | — | |
ub+1+2,1,2,1,2 | — | Mid | i9 rel | -16 | -6 | — | ,2 | — | |
ub+1+2,1,2,1,2,1 | — | Mid | i8 rel | -13 | -3 | — | ,2 | — | |
ub+1+2,1,2,1,2,1,2 | — | Mid | i7 rel | -16 | -6 | — | ,2 | — | |
ub+1+2,1,2,1,2,1,2,1 | — | Mid | i6 rel | -13 | -3 | — | ,2 | — | |
ub+1+2,1,2,1,2,1,2,1,2 | — | Mid | i5 rel | -16 | -6 | — | ,2 | — | |
ub+1+2,1,2,1,2,1,2,1,2,1 | — | Mid | i5 rel | -26 | -15 | — | ,2 | — | |
ub+1+2,1,2,1,2,1,2,1,2,1,4 | Gatling Rush | Mid | i10 rel | -35 | -15a (-24) | — | ,14 | ||
uf,n,4 | Delayed Rising Toe Kick | Mid | 23~25 | -13 | +32a (+22) | — | 20 | ||
uf+1 | Berserker Volley | Mid | 20~21 | -13 | +15a | — | 22 | ||
uf+1+2 | Anaconda Assassin | Throw | 12 | -6 | -5d | — | 40 | ||
uf+2 | — | Mid | 13 | -10 | +1 | — | 6 | — | |
uf+2,2 | — | Mid | i10 rel | -10 | +1 | — | ,4 | — | |
uf+2,2,2 | — | Mid | i10 rel | -10 | +1s | — | ,4 | — | |
uf+2,2,2,3 | Bloody War | Mid | i22~23 rel | -15 | +30a (+12) | — | ,20 | ||
uf+2,2,2,SNE.2 | — | Mid | i10 rel | -12 | -1s | — | ,9 | ||
uf+2,2,2,SNE.2,2 | — | Mid | i10 rel | -12 | -2s | — | ,9 | ||
uf+2,2,2,SNE.2,2,3 | Neo Bloody War | Mid | i22~23 rel | -15 | +3a | — | ,23 | ||
uf+3 | Rolling Driver | Mid | 27~28 | -2 | +15 | — | 15 | ||
uf+3+4 | Bullet Knee > Snake Eyes | Mid | 16~17 | -7 | +8a | — | 22 | ||
uf+4 | Orbital Heel Kick | Mid | 24~26 | -5 | +26a | — | 20 | ||
ws1 | Left Upper | Mid | 15~16 | -14 | +35a (+25) | — | 20 | — | |
ws2 | Fisherman's Slam | Mid ⋯ | 19 | -10 | +50a | — | 10,20 | — | |
ws3 | High Knee Kick | Mid | 12 | -10 | +4 | +33a (+27) | 17 | ||
ws3,4 | Double High Knee Kick | Mid | i28 rel | -10 | +4 | +29g | ,21 | ||
ws4 | Toe Smash | Mid | 11~12 | -6 | +5 | — | 16 | — |