Ironfist Insights
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Azucena — character information

Every Azucena move in Tekken 8: 49 rows, 7 lows, 5 throws, 7 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.

How they play

On the numbers, Azucena is built on plus frames (13.7% of the movelist is plus on block) and a turn-stealer (8 parries or sabaki), with 2 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.

  • Neutral throws510th of 41

    Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.

    Azucena: 5 throws from neutral — 10th of 41. The roster median is 4.

  • Plus on block13.7%8th of 41

    How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.

    Azucena: 13.7% of the movelist is plus on block — 8th of 41. The roster median is 11%.

  • Lows13%23rd of 41

    How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.

    Azucena: 13% of the movelist is lows — 23rd of 41. The roster median is 13.8%.

  • CH launchers1415th of 41

    Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.

    Azucena: 14 moves launch on counter hit — 15th of 41. The roster median is 12.

  • Stances132nd of 41

    Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.

    Azucena: 1 stance: LIB — 32nd of 41. The roster median is 2.

  • Homing224th of 41

    Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.

    Azucena: 2 homing strikes — 24th of 41. The roster median is 3.

  • Wall / balcony25.3%17th of 41

    How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.

    Azucena: 25.3% of the movelist carries a balcony break or wall crush — 17th of 41. The roster median is 24.8%.

  • Floor breakers129th of 41

    Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.

    Azucena: 1 strike break the floor — 29th of 41. The roster median is 2.

  • Side switches217th of 41

    Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.

    Azucena: 2 moves switch sides on hit — 17th of 41. The roster median is 2.

  • Chip damage13.7%25th of 41

    How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.

    Azucena: 13.7% do chip damage on block — 25th of 41. The roster median is 14.5%.

  • Power crushes313th of 41

    Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.

    Azucena: 3 power crushes — 13th of 41. The roster median is 3.

  • Fast mids136th of 41

    Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.

    Azucena: 1 mid at i13 or faster — 36th of 41. The roster median is 2.

  • Parries / sabaki82nd of 41

    Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.

    Azucena: 8 parries or sabaki — 2nd of 41. The roster median is 2.

  • Launchable lows31.6%31st of 41

    How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.

    Azucena: 31.6% of their lows are -15 or worse — 31st of 41. The roster median is 37.5%.

  • Launchable mids/highs7%34th of 41

    How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.

    Azucena: 7% of their highs and mids are -15 or worse — 34th of 41. The roster median is 10.9%.

  • Turn-keeping pokes35.5%20th of 41

    How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.

    Azucena: 35.5% of their pokes stay plus on hit and safe on block — 20th of 41. The roster median is 35.5%.

  • Duckable highs28.8%7th of 41

    How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.

    Azucena: 28.8% of the movelist is highs — 7th of 41. The roster median is 21.3%.

  • Low crushes10.3%31st of 41

    How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.

    Azucena: 10.3% of the movelist jumps over lows — 31st of 41. The roster median is 12.8%.

  • High crushes11%17th of 41

    How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.

    Azucena: 11% of the movelist ducks under highs — 17th of 41. The roster median is 9.7%.

  • Safe evasions57.7%7th of 41

    How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.

    Azucena: 57.7% of their evasive moves are still safe when blocked — 7th of 41. The roster median is 45.5%.

  • Fast plus on block2.7%9th of 41

    Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.

    Azucena: 2.7% of the movelist is plus on block at i15 or faster — 9th of 41. The roster median is 2%.

  • Safe poke damage11.632nd of 41

    What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.

    Azucena: their average safe poke does 11.6 damage — 32nd of 41. The roster median is 13.2.

  • Follow-ups per move0.5725th of 41

    Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.

    Azucena: 0.57 follow-ups per standalone move — 25th of 41. The roster median is 0.61.

Shading shows where Azucena sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Azucena reaches it on 4 of 23.

Your back to the wall

25.3% of their moves carry wall or balcony properties, a little above the roster middle.

Their back to the wall

2 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.

Centre stage

Stepping is largely available. Only 2 strikes of 146 moves are marked homing, below the roster middle, and 1 of those is a mid — a short enough list to learn by sight.

On a breakable floor

1 strike breaks the floor, below the roster middle.

Key Azucena moves

Plus on block

  • (Back to wall).b,b,UBWall Jump Attacksituationali27~33, mid, +7 on block at best
  • H.2+3Azucena Specialitysituationali15, mid, +6 on block, needs Heat
  • H.LIB.d+3+4One Drip Cielosituationali16, mid, +6 on block at best, needs Heat
  • uf+3+4Ortiz Molinoi21, mid, +6 on block at best

Plus you cannot ignore

  • b+3Tacón Plungeri19, mid, +2 on block
  • d+1Hand Drip Hammeri20, mid, +4 on block
  • ws3Viento Fuertesituationali20, mid, +4 on block

Fastest mids

  • df+1Mid Checki13, mid, -3 on block

Lows, safest first

  • d+1+2UFO Rolli25, low, -4 on block, slow enough to block on reaction
  • db+3i16, low, -7 on block, too fast to see coming
  • LIB.3Acerbic Low Kickstancei16, low, -9 on block, too fast to see coming
  • d+4i15, low, -13 on block, too fast to see coming

Special lows

  • db+2Crouch Straighti11, special low, -4 on block, too fast to see coming
  • FC.d+2Crouch Straightsituationali11, special low, -4 on block, too fast to see coming
  • db+1Crouch Jabi10, special low, -5 on block, too fast to see coming
  • FC.d+1Crouch Jabsituationali10, special low, -5 on block, too fast to see coming

Panic buttons

  • f+1+2Aero Press Pegari16, absorbs a hit, -9 on block
  • f+3+4*Shuffle Jamboreeparries, block frames unpublished
  • uf+1Eye Openeri18, parries, -9 on block
  • f+3+4Libertadorparries, block frames unpublished

Launches on counter-hit

  • f+4,4~3Tifón Cañónfrom f+4 (i17), counter-hit +70a (+54)
  • BT.4,3Upbeat Patadassituationalfrom BT.4 (i15), counter-hit +70a (+54)
  • df+3Rodilla Shoti17, counter-hit +59a
  • d+4,1~2Full City Roast Knuckle Combofrom d+4 (i15), counter-hit +59a

Homing

  • H.b+2,FMil Nudillo > Nuevo Libertadorsituationalhoming, +4 on block, needs Heat
  • b+2Mil Nudilloi18, homing, +2 on block
  • LIB.3+4El Niño High Kickstancei16, homing, -2 on block
  • f+4i17, homing, -8 on block

Parries and sabaki

  • uf+1Eye Openeri18, Punch Sabaki, parries high or mid punches
  • 3,2~Ffrom 3 (i14), Listed parry state is at earliest cancel
  • BT.b+1+2RunawaysituationalParries all mids
  • f+3+4LibertadorCompletely evades all high/low attacks

Free launches for you

  • FC.d+4Crouch Shin Kicksituationali12, -15 on block
  • FC.df+4Etching Bladesituationali17, -15 on block
  • 4,1,4from 4 (i12), -16 on block at best
  • 4,1,4,1,2,3,3,1from 4 (i12), -16 on block
What Azucena punishes you with
Azucena’s hardest-hitting punish at each speed
You areStanding punishDamageFrom crouchDamage
−10 or worse1,228—
−12 or worse4,129ws4,123
−13 or worse4,129ws4,123
−15 or worsef,F+320 launchesws214 launches
What you get to do about Azucena’s strings

Fuzzy guard candidates

  • 4,1high, 5f before 4,3
  • 1,2high, 4f before 1,1
  • LIB.4,1high, 2f before LIB.4,2
  • f+3,2high, 2f before f+3,4

Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.

Documented gaps you can hit

  • df+1,4,1~2interrupt with i14
  • f+4,4~3interrupt with i19
  • f+4,4~2interrupt with i21

Do not try to duck these

  • 2,1jails — you stay in blockstun
  • 4,1,4,1,2,3,3,1,3jails — you stay in blockstun
  • b+1,1jails — you stay in blockstun
  • db+3,4jails — you stay in blockstun
  • df+1,4jails — you stay in blockstun
  • …and 1 more

Jailing is unrecorded on 89% of Azucena’s string continuations, so a string missing from the last list was probably never checked.

Getting into Azucena’s stances

The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Azucena there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.

LIB — 21 moves out of it

  • 1,1High Mountain Combofrom 1 (i10), -10 on block
  • FC.df+4Etching Bladesituationali17, -15 on block
  • BT.3Calf Reapersituationali19, -13 on block
  • UB,bVolteradorfrom a stanceblock frames unpublished

1 of the 1 stance in Azucena’s movelist has a documented way in.

Throws and breaks

Azucena has 5 throws that can start from neutral.

Default break: 1. It covers 2 of 4 breakable throws (50%).

What 1 does not cover, most damaging first:

  • uf+1+2 Inti Raymi Necklace — breaks with 1+2, 40 damage
  • hFC.1+2 Ultimate Tackle — breaks with 1+2, 0 damage

1 of their throws cannot be broken at all (d+1+3). No break input helps — the counterplay is not being in the state that lets them land it.

From a stance:

  • LIB — d+1+3, uf+1+2. No single input breaks all of them.
Azucena neutral throws with break inputs
ThrowNameBreakDamageLeaves youLikely used
1+3Amaru Head Squeeze1 or 235—Against sidestepping
2+4El Dorado Neck Snap1 or 235—Against sidesteppingTo escape a corner
d+1+3from LIBSmell the Coffeeunbreakable35—Only if you are crouchingTo enter Heat
hFC.1+2Ultimate Tackle1+20——
uf+1+2from LIBInti Raymi Necklace1+240—To escape a corner

Five questions from the vetted quiz corpus, scoped to this character.

Frame data

What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.

Filters · 158 moves
Level
Properties

158 moves

Search any column from its heading.

Azucena frame data — 158 moves
DetailsProperties
(Back to wall).b,b,UBWall Jump AttackMid27~331~+7+7a (-3)—25
1JabHigh10+1+8—5—
1,1High Mountain ComboMidi24~25 rel-10+8+18a,15—
1,2High Roast ComboHighi20~21 rel-14+8—,23
1+2Boomerang ScytheHigh15-8+13g+56a17
1+2+3+4Ki Charge———————
1+2+3+4,3+4Black Ivory TalonMidi75 rel—-8a—54—
1+3Amaru Head SqueezeThrow12~14-3+0d—35
1+3+4Taunt———————
1+3+4*Shuffle Recital———————
2Right JabHigh10+0+9—9—
2,1—Midi17~18 rel-7+3—,11—
2,1,2Andes Mountain Uppercut ComboHighi24~25 rel-5+20a (+3)—,21
2+3Heat BurstMid16+1+2c—[12;12]
2+3+4Coffee BreakHigh45—-1—0—
2+4El Dorado Neck SnapThrow12~14-3+0d—35
3Left KickMid14-7+4—13—
3,2Groovy StrikeMidi23~24 rel-12+23g+13c,20—
3,2~F——— rel-18-7——
3,3Groovy PunaladaHighi24~25 rel-1 HD+17cg—,23
4Right KickHigh12~13-8+3+815—
4,1GuapuñoHighi21~22 rel-2+4+6~+7,14—
4,1,4—Lowi26~27 rel-17~-16-6~-5—,8—
4,1,4,1—Highi27~28 rel-6~-5-10~-9—,5—
4,1,4,1,2—Highi26~27 rel-13~-12-19~-18—,10—
4,1,4,1,2,3—Lowi25 rel-25-14—,7—
4,1,4,1,2,3,3—Midi23 rel-28-17—,8—
4,1,4,1,2,3,3,1—Highi23 rel-16-7—,10—
4,1,4,1,2,3,3,1,3—Midi23~27 rel-21~-17-16~-12—,9—
4,1,4,1,2,3,3,1,3,2—Highi10~12 rel-22~-20+21a (-5)—,24
4,3Delfin PatadasMidi26~27 rel-11+37a—,20
b+1—High14~15-3+3—10—
b+1,1—Highi23 rel-8+3—,14
b+1,1,2Double Blend TempestadHighi24~25 rel-5+17a (+8)—,20
b+2Mil NudilloHigh18~19+2+22a (+13)—21
b+3Tacón PlungerMid19+2+8c—21
b+3+4Hopping Turn——————
b+3+4*Shuffle Carnival———————
b+4—Mid15~16-9+2—10
b+4,3—Midi23~24 rel-10+4—,10
b+4,3,4—Midi23~24 rel-10-2—,16
b+4,3,4,3Seattle SkipperHighi27~28 rel-7+39d (-19)—,23
Back throwCaffeine AbductionThrow——+0d—50—
BT.1—High10~11+2+6+89—
BT.1,2Mocha Attaque MatariHighi22~23 rel-1+19a (+10)—,23
BT.1,4Mocha Attaque SidamoMidi24~25 rel-11+8+53a,21—
BT.1+2Golpe AffogatoMid14~15-11+3+58a17—
BT.2—Mid17~18-8+3—15—
BT.2,2Qhapaq ÑanThrow— rel—+0d—,23—
BT.3Calf ReaperLow19~20-13+4 LIB+14c23
BT.3+4Foo FighterMid27~29-5~-3+20a—23
BT.4—Mid15~16-3+6—15—
BT.4,3Upbeat PatadasMidi23~24 rel-14+16a (-1)+70a (+54),21
BT.b+1+2Runaway——————
BT.b+3Shuffle Walk———————
BT.b+3+4Hide Turn——————
BT.f+3+4Libertador (Regreso)——————
d+1Hand Drip HammerMid20~21+4+7c+44a20
d+1+2UFO RollLow25~26-4+0d—[21;21]
d+1+3Smell the CoffeeThrow12~13—+0d—35
d+2—Mid17~18-9+5—15—
d+2,3La Niña Kick ComboHighi24~25 rel+1+16g—,20
d+3—Low15-14-3—10—
d+3,3—Midi23 rel-13+1—,14—
d+3,3,4Passionate Kick ComboMidi25~26 rel-14+15a (-2)—,21
d+4—Low15~16-13-2—13—
d+4,1Roast Knuckle ComboHighi27~28 rel-1+3—,5—
d+4,1~2Full City Roast Knuckle ComboMidi17~18 rel-8+20a (+11)+59a,20
db+1Crouch JabLow sl10-5+6—5
db+1+2Kilimanjaro UppercutMid20~21-21+33a (+23)—23
db+2Crouch StraightLow sl11-4+7—8
db+3—Low16~17-7+4—14—
db+3,4Borrasca Kick ComboHighi24~25 rel-13+66a (+50)—,20
db+3+4El Cóndor PasaMid26~30-16~-12+15a (+5)—30
db+4Bitter Low KickLow19-14-3+12g13
df+1Mid CheckMid13~14-3+8—11—
df+1,4—Highi17~18 rel-7+4—,13—
df+1,4,1Grande ComboHighi22~23 rel-5+18cg+56a,20
df+1,4,1~2Full Body Grande ComboMidi18~19 rel-10+12c—,23
df+2Mount RainierMid15~16-13+28a (+18)—12—
df+3Rodilla ShotMid17~18-5+5+59a17
df+4—Mid16~17-7+2—15—
df+4,1Blue Mountain ComboHighi23~24 rel-5+20a (+3)—,23
f,f,F+3—Mid15~16-14-9—10
f,f,F+3,2Espresso AgresiónHighi10~12 rel+2+25a (-1)—,20
f,F+3Luna LlenaMid15~17-14~-12+35a (+25)—20
f,F+4Demitasse MolinoMid25~270~+2+13c~+15c—25
f+1+2Aero Press PegarHigh16~17-9+23a (+18)—25
f+2—High17~18-10+1—14—
f+2,1—Midi22~23 rel-10+5—,17—
f+2,1,4Danza Del CóndorMidi24~25 rel-14+19a (+9)—,23
f+3—Mid17-4+5—15—
f+3,2Sumatra Back KnuckleHighi22~23 rel-4+22a—,20
f+3,4Sumatra PatadasMidi24~25 rel-11+8+52a,21—
f+3+4Libertador——————
f+3+4*Shuffle Jamboree——————
f+4—Mid17~18-8+1—16
f+4,4Tifón PatearHighi24~25 rel-7 HD+19a (+10)—,21
f+4,4~2Tifón TruenoHighi23~24 rel+1+52a—,23
f+4,4~3Tifón CañónMidi21~22 rel-9~-8+15a (+6)+70a (+54),24
FC.d+1Crouch JabLow sl10-5+6—5
FC.d+2Crouch StraightLow sl11-4+7—8
FC.d+3Crouch Spin KickLow16-17-6—10
FC.d+4Crouch Shin KickLow12-15-4—6
FC.df+3Cosecha LátigoLow18~19-13+3c+13c17
FC.df+4Etching BladeLow17~18-15+5+24d23
H.2+3Azucena SpecialityMid ⋯15~16+6+0a—15,9,29
H.2+3+4Coffee BreakHigh45—+35a—0—
H.b+1,1,2,FDouble Blend Tempestad > Nuevo Libertador——+4+26a——
H.b+2,FMil Nudillo > Nuevo Libertador——+4+26a——
H.f+3+4Libertador Revolución——————
H.LIB.1,2,FBlend Tempestad > Nuevo Libertador——+4+26a——
H.LIB.d+3+4One Drip CieloMid16~184~+6+22a—27
H.LIB.P (High)Puño de Fuego EvitacionMid17~18-8+32a—25
H.LIB.P (Low)One Drip Cielo EvitacionMid16~18-9+58a (+42)—20
hFC.1+2Ultimate TackleThrow32-5+3—0—
Left ThrowUrubamba Neck LockThrow—-3+0d—40—
LIB.1—High13+3+8—14
LIB.1,2Blend TempestadHighi24~25 rel-5+17a (+8)—,20
LIB.1+2Rana BaristaMid18~19-14+38a (+28)—23
LIB.2Golpe CappuccinoMid14~15-8 HD+21~22cg—22
LIB.3Acerbic Low KickLow16~17-9+2—15—
LIB.3,1Blend ReganarMidi22~23 rel-10+21d—,20
LIB.3+4El Niño High KickHigh16~17-2+32a—25
LIB.4—Mid15~16-3+10+10a14—
LIB.4,1—Highi23~24 rel-1+5+10,10—
LIB.4,1,2Blend AsaltarMidi28~29 rel-10+67a (+51)—,23
LIB.4,2Blend MartilloMidi25~26 rel-13+16a—,21
LIB.BSalida Castillo——————
LIB.b,bCaer Back Funnel———————
LIB.d+3Pedalada TronMid24~26+2+13a+38a25
LIB.d+4—Low19~20-31-2—14—
LIB.d+4,4Blend CortarHighi30~31 rel-7+14a (+5)—,27
LIB.FAzucena Admission——————
LIB.f,fLibertador (Varios)———————
LIB.P (High)Crema Petalo—————0
LIB.P (Low)Flush Valve GraciaMid ⋯7~8—+8—15,20
LIB.U_DMilagros Show——————
R.df+1+2Alegría del CaféMid20-18+0d—55+
Right ThrowGiratorio Sleeper ThrowThrow—-3-3d—40—
SS.4Mowing KickLow20-13+0+13g18
Tackle.1+2Arm BreakerThrow— rel-9+1d—,25—
Tackle.2,1,2,1Ultimate PunchThrow ⋯— rel—+0d—,5,5,5,15—
UB,bVolterador——————
uf+1Eye OpenerHigh18~19-9+7 +15w—18
uf+1,PClose EncounterThrow— rel—-4d—,25—
uf+1+2Inti Raymi NecklaceThrow11+0-3d—40—
uf+2Rhythmic HookHigh17~18-5+14c—20
uf+3—High21~22-16+36a—20
uf+3,4Daylight DiskMidi20~21 rel-14+15a (+6)+55a,17
uf+3+4Ortiz MolinoMid ⋯21~224~+6+8c—10,18
uf+4Tacones DripMid24~26-8+21a—22
ws1Gold Mountain FistMid13~14-8+6+32a (+26)17—
ws2Rainbow Mountain SwingMid15~16-13+32a (+22)—14—
ws3Viento FuerteMid20~21+4+16cg—23
ws4—Mid11~12-6+5—13—
ws4,1—Highi21~22 rel-2+6—,10—
ws4,1,3Combo de CantutaMidi22~23 rel-13+10a (+1)+27a,28