Azucena — character information
Every Azucena move in Tekken 8: 49 rows, 7 lows, 5 throws, 7 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Azucena is built on plus frames (13.7% of the movelist is plus on block) and a turn-stealer (8 parries or sabaki), with 2 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws510th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Azucena: 5 throws from neutral — 10th of 41. The roster median is 4.
Plus on block13.7%8th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Azucena: 13.7% of the movelist is plus on block — 8th of 41. The roster median is 11%.
Lows13%23rd of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Azucena: 13% of the movelist is lows — 23rd of 41. The roster median is 13.8%.
CH launchers1415th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Azucena: 14 moves launch on counter hit — 15th of 41. The roster median is 12.
Stances132nd of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Azucena: 1 stance: LIB — 32nd of 41. The roster median is 2.
Homing224th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Azucena: 2 homing strikes — 24th of 41. The roster median is 3.
Wall / balcony25.3%17th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Azucena: 25.3% of the movelist carries a balcony break or wall crush — 17th of 41. The roster median is 24.8%.
Floor breakers129th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Azucena: 1 strike break the floor — 29th of 41. The roster median is 2.
Side switches217th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Azucena: 2 moves switch sides on hit — 17th of 41. The roster median is 2.
Chip damage13.7%25th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Azucena: 13.7% do chip damage on block — 25th of 41. The roster median is 14.5%.
Power crushes313th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Azucena: 3 power crushes — 13th of 41. The roster median is 3.
Fast mids136th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Azucena: 1 mid at i13 or faster — 36th of 41. The roster median is 2.
Parries / sabaki82nd of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Azucena: 8 parries or sabaki — 2nd of 41. The roster median is 2.
Launchable lows31.6%31st of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Azucena: 31.6% of their lows are -15 or worse — 31st of 41. The roster median is 37.5%.
Launchable mids/highs7%34th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Azucena: 7% of their highs and mids are -15 or worse — 34th of 41. The roster median is 10.9%.
Turn-keeping pokes35.5%20th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Azucena: 35.5% of their pokes stay plus on hit and safe on block — 20th of 41. The roster median is 35.5%.
Duckable highs28.8%7th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Azucena: 28.8% of the movelist is highs — 7th of 41. The roster median is 21.3%.
Low crushes10.3%31st of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Azucena: 10.3% of the movelist jumps over lows — 31st of 41. The roster median is 12.8%.
High crushes11%17th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Azucena: 11% of the movelist ducks under highs — 17th of 41. The roster median is 9.7%.
Safe evasions57.7%7th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Azucena: 57.7% of their evasive moves are still safe when blocked — 7th of 41. The roster median is 45.5%.
Fast plus on block2.7%9th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Azucena: 2.7% of the movelist is plus on block at i15 or faster — 9th of 41. The roster median is 2%.
Safe poke damage11.632nd of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Azucena: their average safe poke does 11.6 damage — 32nd of 41. The roster median is 13.2.
Follow-ups per move0.5725th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Azucena: 0.57 follow-ups per standalone move — 25th of 41. The roster median is 0.61.
Shading shows where Azucena sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Azucena reaches it on 4 of 23.
Your back to the wall
25.3% of their moves carry wall or balcony properties, a little above the roster middle.
Their back to the wall
2 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.
Centre stage
Stepping is largely available. Only 2 strikes of 146 moves are marked homing, below the roster middle, and 1 of those is a mid — a short enough list to learn by sight.
On a breakable floor
1 strike breaks the floor, below the roster middle.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 1,2 | 28 | — | |
| −12 or worse | 4,1 | 29 | ws4,1 | 23 |
| −13 or worse | 4,1 | 29 | ws4,1 | 23 |
| −15 or worse | f,F+3 | 20 launches | ws2 | 14 launches |
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Documented gaps you can hit
Do not try to duck these
Jailing is unrecorded on 89% of Azucena’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Azucena there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
LIB — 21 moves out of it
1 of the 1 stance in Azucena’s movelist has a documented way in.
Azucena has 5 throws that can start from neutral.
Default break: 1. It covers 2 of 4 breakable throws (50%).
What 1 does not cover, most damaging first:
uf+1+2Inti Raymi Necklace — breaks with 1+2, 40 damagehFC.1+2Ultimate Tackle — breaks with 1+2, 0 damage
1 of their throws cannot be broken at all (d+1+3). No break input helps — the counterplay is not being in the state that lets them land it.
From a stance:
- LIB — d+1+3, uf+1+2. No single input breaks all of them.
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Amaru Head Squeeze | 1 or 2 | 35 | — | Against sidestepping |
2+4 | El Dorado Neck Snap | 1 or 2 | 35 | — | Against sidesteppingTo escape a corner |
d+1+3from LIB | Smell the Coffee | unbreakable | 35 | — | Only if you are crouchingTo enter Heat |
hFC.1+2 | Ultimate Tackle | 1+2 | 0 | — | — |
uf+1+2from LIB | Inti Raymi Necklace | 1+2 | 40 | — | To escape a corner |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 158 moves
158 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(Back to wall).b,b,UB | Wall Jump Attack | Mid | 27~33 | 1~+7 | +7a (-3) | — | 25 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,1 | High Mountain Combo | Mid | i24~25 rel | -10 | +8 | +18a | ,15 | — | |
1,2 | High Roast Combo | High | i20~21 rel | -14 | +8 | — | ,23 | ||
1+2 | Boomerang Scythe | High | 15 | -8 | +13g | +56a | 17 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+2+3+4,3+4 | Black Ivory Talon | Mid | i75 rel | — | -8a | — | 54 | — | |
1+3 | Amaru Head Squeeze | Throw | 12~14 | -3 | +0d | — | 35 | ||
1+3+4 | Taunt | — | — | — | — | — | — | — | |
1+3+4* | Shuffle Recital | — | — | — | — | — | — | — | |
2 | Right Jab | High | 10 | +0 | +9 | — | 9 | — | |
2,1 | — | Mid | i17~18 rel | -7 | +3 | — | ,11 | — | |
2,1,2 | Andes Mountain Uppercut Combo | High | i24~25 rel | -5 | +20a (+3) | — | ,21 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+3+4 | Coffee Break | High | 45 | — | -1 | — | 0 | — | |
2+4 | El Dorado Neck Snap | Throw | 12~14 | -3 | +0d | — | 35 | ||
3 | Left Kick | Mid | 14 | -7 | +4 | — | 13 | — | |
3,2 | Groovy Strike | Mid | i23~24 rel | -12 | +23g | +13c | ,20 | — | |
3,2~F | — | — | — rel | -18 | -7 | — | — | ||
3,3 | Groovy Punalada | High | i24~25 rel | -1 HD | +17cg | — | ,23 | ||
4 | Right Kick | High | 12~13 | -8 | +3 | +8 | 15 | — | |
4,1 | Guapuño | High | i21~22 rel | -2 | +4 | +6~+7 | ,14 | — | |
4,1,4 | — | Low | i26~27 rel | -17~-16 | -6~-5 | — | ,8 | — | |
4,1,4,1 | — | High | i27~28 rel | -6~-5 | -10~-9 | — | ,5 | — | |
4,1,4,1,2 | — | High | i26~27 rel | -13~-12 | -19~-18 | — | ,10 | — | |
4,1,4,1,2,3 | — | Low | i25 rel | -25 | -14 | — | ,7 | — | |
4,1,4,1,2,3,3 | — | Mid | i23 rel | -28 | -17 | — | ,8 | — | |
4,1,4,1,2,3,3,1 | — | High | i23 rel | -16 | -7 | — | ,10 | — | |
4,1,4,1,2,3,3,1,3 | — | Mid | i23~27 rel | -21~-17 | -16~-12 | — | ,9 | — | |
4,1,4,1,2,3,3,1,3,2 | — | High | i10~12 rel | -22~-20 | +21a (-5) | — | ,24 | ||
4,3 | Delfin Patadas | Mid | i26~27 rel | -11 | +37a | — | ,20 | ||
b+1 | — | High | 14~15 | -3 | +3 | — | 10 | — | |
b+1,1 | — | High | i23 rel | -8 | +3 | — | ,14 | ||
b+1,1,2 | Double Blend Tempestad | High | i24~25 rel | -5 | +17a (+8) | — | ,20 | ||
b+2 | Mil Nudillo | High | 18~19 | +2 | +22a (+13) | — | 21 | ||
b+3 | Tacón Plunger | Mid | 19 | +2 | +8c | — | 21 | ||
b+3+4 | Hopping Turn | — | — | — | — | — | — | ||
b+3+4* | Shuffle Carnival | — | — | — | — | — | — | — | |
b+4 | — | Mid | 15~16 | -9 | +2 | — | 10 | ||
b+4,3 | — | Mid | i23~24 rel | -10 | +4 | — | ,10 | ||
b+4,3,4 | — | Mid | i23~24 rel | -10 | -2 | — | ,16 | ||
b+4,3,4,3 | Seattle Skipper | High | i27~28 rel | -7 | +39d (-19) | — | ,23 | ||
Back throw | Caffeine Abduction | Throw | — | — | +0d | — | 50 | — | |
BT.1 | — | High | 10~11 | +2 | +6 | +8 | 9 | — | |
BT.1,2 | Mocha Attaque Matari | High | i22~23 rel | -1 | +19a (+10) | — | ,23 | ||
BT.1,4 | Mocha Attaque Sidamo | Mid | i24~25 rel | -11 | +8 | +53a | ,21 | — | |
BT.1+2 | Golpe Affogato | Mid | 14~15 | -11 | +3 | +58a | 17 | — | |
BT.2 | — | Mid | 17~18 | -8 | +3 | — | 15 | — | |
BT.2,2 | Qhapaq Ñan | Throw | — rel | — | +0d | — | ,23 | — | |
BT.3 | Calf Reaper | Low | 19~20 | -13 | +4 LIB | +14c | 23 | ||
BT.3+4 | Foo Fighter | Mid | 27~29 | -5~-3 | +20a | — | 23 | ||
BT.4 | — | Mid | 15~16 | -3 | +6 | — | 15 | — | |
BT.4,3 | Upbeat Patadas | Mid | i23~24 rel | -14 | +16a (-1) | +70a (+54) | ,21 | ||
BT.b+1+2 | Runaway | — | — | — | — | — | — | ||
BT.b+3 | Shuffle Walk | — | — | — | — | — | — | — | |
BT.b+3+4 | Hide Turn | — | — | — | — | — | — | ||
BT.f+3+4 | Libertador (Regreso) | — | — | — | — | — | — | ||
d+1 | Hand Drip Hammer | Mid | 20~21 | +4 | +7c | +44a | 20 | ||
d+1+2 | UFO Roll | Low | 25~26 | -4 | +0d | — | [21;21] | ||
d+1+3 | Smell the Coffee | Throw | 12~13 | — | +0d | — | 35 | ||
d+2 | — | Mid | 17~18 | -9 | +5 | — | 15 | — | |
d+2,3 | La Niña Kick Combo | High | i24~25 rel | +1 | +16g | — | ,20 | ||
d+3 | — | Low | 15 | -14 | -3 | — | 10 | — | |
d+3,3 | — | Mid | i23 rel | -13 | +1 | — | ,14 | — | |
d+3,3,4 | Passionate Kick Combo | Mid | i25~26 rel | -14 | +15a (-2) | — | ,21 | ||
d+4 | — | Low | 15~16 | -13 | -2 | — | 13 | — | |
d+4,1 | Roast Knuckle Combo | High | i27~28 rel | -1 | +3 | — | ,5 | — | |
d+4,1~2 | Full City Roast Knuckle Combo | Mid | i17~18 rel | -8 | +20a (+11) | +59a | ,20 | ||
db+1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
db+1+2 | Kilimanjaro Uppercut | Mid | 20~21 | -21 | +33a (+23) | — | 23 | ||
db+2 | Crouch Straight | Low sl | 11 | -4 | +7 | — | 8 | ||
db+3 | — | Low | 16~17 | -7 | +4 | — | 14 | — | |
db+3,4 | Borrasca Kick Combo | High | i24~25 rel | -13 | +66a (+50) | — | ,20 | ||
db+3+4 | El Cóndor Pasa | Mid | 26~30 | -16~-12 | +15a (+5) | — | 30 | ||
db+4 | Bitter Low Kick | Low | 19 | -14 | -3 | +12g | 13 | ||
df+1 | Mid Check | Mid | 13~14 | -3 | +8 | — | 11 | — | |
df+1,4 | — | High | i17~18 rel | -7 | +4 | — | ,13 | — | |
df+1,4,1 | Grande Combo | High | i22~23 rel | -5 | +18cg | +56a | ,20 | ||
df+1,4,1~2 | Full Body Grande Combo | Mid | i18~19 rel | -10 | +12c | — | ,23 | ||
df+2 | Mount Rainier | Mid | 15~16 | -13 | +28a (+18) | — | 12 | — | |
df+3 | Rodilla Shot | Mid | 17~18 | -5 | +5 | +59a | 17 | ||
df+4 | — | Mid | 16~17 | -7 | +2 | — | 15 | — | |
df+4,1 | Blue Mountain Combo | High | i23~24 rel | -5 | +20a (+3) | — | ,23 | ||
f,f,F+3 | — | Mid | 15~16 | -14 | -9 | — | 10 | ||
f,f,F+3,2 | Espresso Agresión | High | i10~12 rel | +2 | +25a (-1) | — | ,20 | ||
f,F+3 | Luna Llena | Mid | 15~17 | -14~-12 | +35a (+25) | — | 20 | ||
f,F+4 | Demitasse Molino | Mid | 25~27 | 0~+2 | +13c~+15c | — | 25 | ||
f+1+2 | Aero Press Pegar | High | 16~17 | -9 | +23a (+18) | — | 25 | ||
f+2 | — | High | 17~18 | -10 | +1 | — | 14 | — | |
f+2,1 | — | Mid | i22~23 rel | -10 | +5 | — | ,17 | — | |
f+2,1,4 | Danza Del Cóndor | Mid | i24~25 rel | -14 | +19a (+9) | — | ,23 | ||
f+3 | — | Mid | 17 | -4 | +5 | — | 15 | — | |
f+3,2 | Sumatra Back Knuckle | High | i22~23 rel | -4 | +22a | — | ,20 | ||
f+3,4 | Sumatra Patadas | Mid | i24~25 rel | -11 | +8 | +52a | ,21 | — | |
f+3+4 | Libertador | — | — | — | — | — | — | ||
f+3+4* | Shuffle Jamboree | — | — | — | — | — | — | ||
f+4 | — | Mid | 17~18 | -8 | +1 | — | 16 | ||
f+4,4 | Tifón Patear | High | i24~25 rel | -7 HD | +19a (+10) | — | ,21 | ||
f+4,4~2 | Tifón Trueno | High | i23~24 rel | +1 | +52a | — | ,23 | ||
f+4,4~3 | Tifón Cañón | Mid | i21~22 rel | -9~-8 | +15a (+6) | +70a (+54) | ,24 | ||
FC.d+1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
FC.d+2 | Crouch Straight | Low sl | 11 | -4 | +7 | — | 8 | ||
FC.d+3 | Crouch Spin Kick | Low | 16 | -17 | -6 | — | 10 | ||
FC.d+4 | Crouch Shin Kick | Low | 12 | -15 | -4 | — | 6 | ||
FC.df+3 | Cosecha Látigo | Low | 18~19 | -13 | +3c | +13c | 17 | ||
FC.df+4 | Etching Blade | Low | 17~18 | -15 | +5 | +24d | 23 | ||
H.2+3 | Azucena Speciality | Mid ⋯ | 15~16 | +6 | +0a | — | 15,9,29 | ||
H.2+3+4 | Coffee Break | High | 45 | — | +35a | — | 0 | — | |
H.b+1,1,2,F | Double Blend Tempestad > Nuevo Libertador | — | — | +4 | +26a | — | — | ||
H.b+2,F | Mil Nudillo > Nuevo Libertador | — | — | +4 | +26a | — | — | ||
H.f+3+4 | Libertador Revolución | — | — | — | — | — | — | ||
H.LIB.1,2,F | Blend Tempestad > Nuevo Libertador | — | — | +4 | +26a | — | — | ||
H.LIB.d+3+4 | One Drip Cielo | Mid | 16~18 | 4~+6 | +22a | — | 27 | ||
H.LIB.P (High) | Puño de Fuego Evitacion | Mid | 17~18 | -8 | +32a | — | 25 | ||
H.LIB.P (Low) | One Drip Cielo Evitacion | Mid | 16~18 | -9 | +58a (+42) | — | 20 | ||
hFC.1+2 | Ultimate Tackle | Throw | 32 | -5 | +3 | — | 0 | — | |
Left Throw | Urubamba Neck Lock | Throw | — | -3 | +0d | — | 40 | — | |
LIB.1 | — | High | 13 | +3 | +8 | — | 14 | ||
LIB.1,2 | Blend Tempestad | High | i24~25 rel | -5 | +17a (+8) | — | ,20 | ||
LIB.1+2 | Rana Barista | Mid | 18~19 | -14 | +38a (+28) | — | 23 | ||
LIB.2 | Golpe Cappuccino | Mid | 14~15 | -8 HD | +21~22cg | — | 22 | ||
LIB.3 | Acerbic Low Kick | Low | 16~17 | -9 | +2 | — | 15 | — | |
LIB.3,1 | Blend Reganar | Mid | i22~23 rel | -10 | +21d | — | ,20 | ||
LIB.3+4 | El Niño High Kick | High | 16~17 | -2 | +32a | — | 25 | ||
LIB.4 | — | Mid | 15~16 | -3 | +10 | +10a | 14 | — | |
LIB.4,1 | — | High | i23~24 rel | -1 | +5 | +10 | ,10 | — | |
LIB.4,1,2 | Blend Asaltar | Mid | i28~29 rel | -10 | +67a (+51) | — | ,23 | ||
LIB.4,2 | Blend Martillo | Mid | i25~26 rel | -13 | +16a | — | ,21 | ||
LIB.B | Salida Castillo | — | — | — | — | — | — | ||
LIB.b,b | Caer Back Funnel | — | — | — | — | — | — | — | |
LIB.d+3 | Pedalada Tron | Mid | 24~26 | +2 | +13a | +38a | 25 | ||
LIB.d+4 | — | Low | 19~20 | -31 | -2 | — | 14 | — | |
LIB.d+4,4 | Blend Cortar | High | i30~31 rel | -7 | +14a (+5) | — | ,27 | ||
LIB.F | Azucena Admission | — | — | — | — | — | — | ||
LIB.f,f | Libertador (Varios) | — | — | — | — | — | — | — | |
LIB.P (High) | Crema Petalo | — | — | — | — | — | 0 | ||
LIB.P (Low) | Flush Valve Gracia | Mid ⋯ | 7~8 | — | +8 | — | 15,20 | ||
LIB.U_D | Milagros Show | — | — | — | — | — | — | ||
R.df+1+2 | Alegría del Café | Mid | 20 | -18 | +0d | — | 55+ | ||
Right Throw | Giratorio Sleeper Throw | Throw | — | -3 | -3d | — | 40 | — | |
SS.4 | Mowing Kick | Low | 20 | -13 | +0 | +13g | 18 | ||
Tackle.1+2 | Arm Breaker | Throw | — rel | -9 | +1d | — | ,25 | — | |
Tackle.2,1,2,1 | Ultimate Punch | Throw ⋯ | — rel | — | +0d | — | ,5,5,5,15 | — | |
UB,b | Volterador | — | — | — | — | — | — | ||
uf+1 | Eye Opener | High | 18~19 | -9 | +7 +15w | — | 18 | ||
uf+1,P | Close Encounter | Throw | — rel | — | -4d | — | ,25 | — | |
uf+1+2 | Inti Raymi Necklace | Throw | 11 | +0 | -3d | — | 40 | — | |
uf+2 | Rhythmic Hook | High | 17~18 | -5 | +14c | — | 20 | ||
uf+3 | — | High | 21~22 | -16 | +36a | — | 20 | ||
uf+3,4 | Daylight Disk | Mid | i20~21 rel | -14 | +15a (+6) | +55a | ,17 | ||
uf+3+4 | Ortiz Molino | Mid ⋯ | 21~22 | 4~+6 | +8c | — | 10,18 | ||
uf+4 | Tacones Drip | Mid | 24~26 | -8 | +21a | — | 22 | ||
ws1 | Gold Mountain Fist | Mid | 13~14 | -8 | +6 | +32a (+26) | 17 | — | |
ws2 | Rainbow Mountain Swing | Mid | 15~16 | -13 | +32a (+22) | — | 14 | — | |
ws3 | Viento Fuerte | Mid | 20~21 | +4 | +16cg | — | 23 | ||
ws4 | — | Mid | 11~12 | -6 | +5 | — | 13 | — | |
ws4,1 | — | High | i21~22 rel | -2 | +6 | — | ,10 | — | |
ws4,1,3 | Combo de Cantuta | Mid | i22~23 rel | -13 | +10a (+1) | +27a | ,28 |