Asuka — character information
Every Asuka move in Tekken 8: 59 rows, 7 lows, 6 throws, 6 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Asuka is low-heavy (18.1% of the movelist is lows) and a floor-breaker (8 strikes break the floor), with 1 further axis also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws67th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Asuka: 6 throws from neutral — 7th of 41. The roster median is 4.
Plus on block10.1%27th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Asuka: 10.1% of the movelist is plus on block — 27th of 41. The roster median is 11%.
Lows18.1%6th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Asuka: 18.1% of the movelist is lows — 6th of 41. The roster median is 13.8%.
CH launchers1611th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Asuka: 16 moves launch on counter hit — 11th of 41. The roster median is 12.
Stances132nd of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Asuka: 1 stance: NWG — 32nd of 41. The roster median is 2.
Homing45th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Asuka: 4 homing strikes — 5th of 41. The roster median is 3.
Wall / balcony24.6%23rd of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Asuka: 24.6% of the movelist carries a balcony break or wall crush — 23rd of 41. The roster median is 24.8%.
Floor breakers88th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Asuka: 8 strikes break the floor — 8th of 41. The roster median is 2.
Side switches311th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Asuka: 3 moves switch sides on hit — 11th of 41. The roster median is 2.
Chip damage15.2%19th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Asuka: 15.2% do chip damage on block — 19th of 41. The roster median is 14.5%.
Power crushes232nd of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Asuka: 2 power crushes — 32nd of 41. The roster median is 3.
Fast mids217th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Asuka: 2 mids at i13 or faster — 17th of 41. The roster median is 2.
Parries / sabaki53rd of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Asuka: 5 parries or sabaki — 3rd of 41. The roster median is 2.
Launchable lows36%25th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Asuka: 36% of their lows are -15 or worse — 25th of 41. The roster median is 37.5%.
Launchable mids/highs12.4%17th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Asuka: 12.4% of their highs and mids are -15 or worse — 17th of 41. The roster median is 10.9%.
Turn-keeping pokes35.5%20th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Asuka: 35.5% of their pokes stay plus on hit and safe on block — 20th of 41. The roster median is 35.5%.
Duckable highs18.1%31st of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Asuka: 18.1% of the movelist is highs — 31st of 41. The roster median is 21.3%.
Low crushes10.1%33rd of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Asuka: 10.1% of the movelist jumps over lows — 33rd of 41. The roster median is 12.8%.
High crushes12.3%11th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Asuka: 12.3% of the movelist ducks under highs — 11th of 41. The roster median is 9.7%.
Safe evasions41.9%26th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Asuka: 41.9% of their evasive moves are still safe when blocked — 26th of 41. The roster median is 45.5%.
Fast plus on block0%41st of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Asuka: 0% of the movelist is plus on block at i15 or faster — 41st of 41. The roster median is 2%.
Safe poke damage13.515th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Asuka: their average safe poke does 13.5 damage — 15th of 41. The roster median is 13.2.
Follow-ups per move0.7710th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Asuka: 0.77 follow-ups per standalone move — 10th of 41. The roster median is 0.61.
Shading shows where Asuka sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Asuka reaches it on 3 of 23.
Your back to the wall
24.6% of their moves carry wall or balcony properties, below the roster middle.
Their back to the wall
3 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.
Centre stage
4 homing strikes, in the top fifth of the roster, of which 1 is a mid. That is the one that beats a step without giving you a ducking answer.
On a breakable floor
A stage that rewards them. 8 strikes break the floor, in the top fifth of the roster — on these stages the floor is a resource Asuka is holding and you are not.
Plus on block
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 1,3 | 15 | — | |
| −12 or worse | 2,3 | 29 | ws4 | 15 |
| −13 or worse | df+1,2 | 48 | ws2,1 | 28 |
| −15 or worse | f,F+2,1+2 | 41 launches | ws1,4 | 32 launches |
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Documented gaps you can hit
Do not try to duck these
Jailing is unrecorded on 93% of Asuka’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Asuka there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
DST — 2 moves out of it
No move in the movelist names DST as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
NWG — 5 moves out of it
No move in the movelist names NWG as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
0 of 2 stances in Asuka’s movelist have a documented way in. The rest are shown with nothing under them on purpose: wavu never records where a move cannot be used, so silence there means undocumented, not unreachable.
Asuka has 6 throws that can start from neutral.
Default break: 2. It covers 3 of 5 breakable throws (60%).
What 2 does not cover, most damaging first:
uf+1+2Cherry Blossom — breaks with 1+2, 40 damageFC.db+1+2Falling Rain — breaks with 1+2, 15,15,15 damage
1 throw has no break documented at the source, and is left out of these counts.
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Aiki Nage | 1 or 2 | 35 | — | On a breakable floorAgainst sidestepping |
2+4 | Katanuki | 1 or 2 | 35 | FDFA | Against sidesteppingTo escape a corner |
df+2+3 | White Mountain | 2 | 40 | FUFT off-axis | On a breakable floorTo escape a corner |
f+1+3 | Destabilizer (DST) | not documented | 0 | — | — |
FC.db+1+2 | Falling Rain | 1+2 | 15,15,15 | — | To escape a corner |
uf+1+2 | Cherry Blossom | 1+2 | 40 | FUFA | — |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 148 moves
148 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(Back to wall).b,b,UB | Wall Jump Attack | Mid | 39~41 | 4~+6 | +22a | — | 21 | ||
1 | Jab | High | 10 | -2 | +9 | — | 5 | — | |
1,1 | Whiplash | Mid | i24 rel | -7 | +4 | — | ,15 | — | |
1,1,3 | — | Mid | i21~22 rel | -5 | +6 | +14c | ,17 | — | |
1,2 | Jab Uppercut | Mid | i22~23 rel | -8 | +6 | — | ,9 | — | |
1,2,3 | Jab Uppercut > Spinning Heel Drop | Mid | i31~33 rel | -2 | +29a (+20) | — | ,24 | ||
1,2,3* | Jab Uppercut > Spinning Heel Drop (Hold) | Mid | i52~53 rel | +6 | +28a (+19) | — | ,26 | ||
1,2,4 | Jab Uppercut > Front Kick | Mid | i18~19 rel | -12 | +18a (-1) | — | ,18 | ||
1,3 | Jab Low Kick | Low | i21 rel | -11 | +0 | — | ,10 | — | |
1+2 | Inner Strength | Mid | 16 | -9 | +27a | — | 21 | — | |
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+2+3+4,1+2 | Naniwa Ultimate Tackle (Tackle) | Mid ⋯ | i16 rel | -6 | — | +3 | ,0,0 | — | |
1+3 | Aiki Nage | Throw | 12~14 | -2 | +0d | — | 35 | ||
1+4 | — | Low sl ⋯ | 14 | -3 | -3 | +4 | 5,8 | — | |
1+4,2 | — | High | i19 rel | -2 | +9 | — | ,10 | — | |
1+4,2,4 | White Heron Dance | Mid | i24 rel | -9 | +4 | +17a (+8) | ,26 | — | |
1+4,2,d+4 | White Heron Lower Dance | Low | i24~25 rel | -23 | +27d | — | ,15 | ||
1+4,3 | White Heron Spinning Heel Drop | Mid | i31~33 rel | -2 | +29a (+20) | — | ,25 | ||
2 | — | High | 12 | -7 | +2 | — | 9 | — | |
2,1 | — | High | i18~19 rel | -6 | +6 | — | ,10 | ||
2,1,2 | Basho Cutter | Mid | i26~27 rel | -10 | +16a (-1) | — | ,16 | ||
2,1,d+1+2 | Basho Oroshi | Mid | i28~30 rel | -9 | +3c | +38a | ,23 | ||
2,3 | Mizu Basho | Mid | i22~23 rel | -17 | +11a (-6) | — | ,20 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Katanuki | Throw | 12~14 | -2 | +0d | — | 35 | ||
3 | — | Mid | 14 | -7 | +9 | — | 17 | — | |
3,1 | Hyakujitsuko | Mid | i18~19 rel | -11 | +8 | +35a (+27) | ,17 | — | |
3+4 | Ryuuntsui | Mid ⋯ | 23~24 | -6 | +25a | — | 10,21 | ||
4 | High Kick | High | 11 | -9 | +7 | +32a | 18 | — | |
b+1 | Violet | Low | 29~30 | -10 | +6 | +0d | 17 | ||
b+1+3 | Attack Reversal | — | — | — | — | — | 25 | ||
b+1+3* | Attack Reversal (Hold) | — | — | — | — | — | 25 | ||
b+1+4 | — | High ⋯ | 12 | -8 | +5 | +7 | 15,8 | — | |
b+1+4,3 | Reverse Narcissus | Low | i32~33 rel | -13 | -2 | +16a | ,18 | — | |
b+1+4,4 | Narcissus | Mid | i25~26 rel | -14 | +5b | — | ,23 | — | |
b+2 | Swallow Mallet | Mid | 15 | -4 | +1c | — | 12 | — | |
b+2,1 | Swallow Mallet Lunging Mist Thrust | Mid | i28 rel | -7 | +4 | — | ,14 | — | |
b+2,1+2 | — | High | i21 rel | -9 | +2 | — | ,7 | ||
b+2,1+2,4 | Swallow Mallet Combo | Mid | i23~24 rel | -13 | +18a (+9) | — | ,20 | ||
b+2,4 | Swallow Mallet Leg Cutter | Low | i33~35 rel | -11 | +0 | +3 | ,14 | ||
b+2+3 | Azalea | Mid | 24~25 | -9 | +6 | — | 23 | ||
b+3 | Dragon Wheel Kick | Mid | 16~17 | -19 | +22a (+12) | — | 15 | ||
b+3,2 | Dragon Wheel Kick Demon Slayer | Mid | i17~18 rel | -20 | +33a (+23) | — | ,20 | — | |
b+3,4 | Dragon Wheel Leg Cutter | Low | i20~22 rel | -11 | +0 | +3 | ,14 | ||
b+4 | — | Mid | 15~16 | -7 | +8 | +56a | 17 | ||
b+4,2 | — | Mid | i18~19 rel | -12 | +4c | — | ,12 | ||
b+4,2,3 | Tsuyababuki | Mid | i20~23 rel | -16 | +15a (-2) | — | ,21 | ||
Back throw | Twisted Limbs | Throw | — | — | +7d | — | 50 | — | |
d+1+2 | Sashiro | Low | 20 | -18 | +3a | — | 17 | ||
d+2 | Heaven's Hammer | Mid | 18 | -4 HD | +19a | — | 20 | ||
d+3+4 | Double Lift Kicks | Low ⋯ | 14 | -8 | +30a (+20) | — | 5,15 | ||
db+1 | Swallow Slice | Mid | 14 | -10 | +6 | — | 13 | ||
db+1,2 | Swallow Vortex | High | i26~27 rel | -9 HD | +22a (+13) | — | ,20 | ||
db+1,4 | Swallow Torrent | Mid | i28~29 rel | -15 | +16a (+9) | — | ,25 | ||
db+1+2 | Raging Storm | Mid ⋯ | 42 | +10 g | +18a (+9) | — | 10,20 | ||
db+2 | Funeral Palm | Mid | 20~21 | -11 | +32a (+22) | — | 22 | ||
db+3 | Enchanted Circle | Low | 20 | -12 | +4c | +14g | 17 | — | |
db+4 | — | Low | 22~24 | -11 | +0 | +3 | 14 | ||
db+4,1+4 | Kariashi Hakuro | Low sl ⋯ | i22i17 rel | -3 | +9 | — | ,5,8 | — | |
db+4,3 | Kariashi Shiranui | High | i17 rel | -3 | +39a (+29) | — | ,21 | — | |
db+4,4 | — | Low | i31~33 rel | -7 | +4 | +35a | ,15 | ||
db+4,4,4 | Leg Cutter | Low | i31~33 rel | -7 | +4 | +35a | ,16 | ||
df+1 | — | Mid | 13~14 | -3 | +8 | — | 10 | — | |
df+1,2 | Falling Tower | High ⋯ | i22 rel | -3 | +0d | — | ,13,25 | ||
df+1,4 | Kyara Boku | Mid | i23~24 rel | -12 | +22a (+17) | +59a | ,22 | ||
df+2 | Rising Palm | Mid | 15~16 | -6 | +35a (+25) | — | 14 | — | |
df+2+3 | White Mountain | Throw | 12 | -6 | -6d | — | 40 | ||
df+3 | Kagamino | Mid | 20~21 | -8 | +12a | — | 23 | ||
df+3+4 | Sacred Blade | Low | 28~30 | -26 | +70a (+54) | — | 22 | ||
df+4 | Front Kick | Mid | 12 | -9 | +2 | — | 16 | — | |
DST.2 | Compulsory Reform | Mid | 19 | -3 HD | +8a | — | 20 | ||
DST.4 | Inescapable Tirade | Low | 19 | -14 | +11a | — | 19 | — | |
f,f,F+1+2 | Aizen Swing | High | 17~18 | +4 | +32a (+6) | +67a (+51) | 24 | ||
f,f,F+3 | Ame-no-Uzume | Mid | 24~28 | 3~+7 | +16a (+7) | +48a (+1) | 32 | ||
f,F+1 | Burning Lantern | Mid | 23 | +5 | +14c | — | 30 | ||
f,F+1+2 | Tenjin Upward Strike | Mid | 19~20 | -6 | +29a (+14) | +68a (+52) | 20 | ||
f,F+2 | — | Mid | 15~16 | -9 | +2 | — | 16 | ||
f,F+2,1 | Hiboko no Kagami | High | i21~22 rel | -5 HD | +19c | — | ,21 | ||
f,F+2,1+2 | Higata no Kagami | Mid | i25~26 rel | -13 | +23a (+13) | — | ,25 | ||
f,F+2,3 | Yata Kagami | Mid | i27~28 rel | -7 | +15a | — | ,22 | ||
f,F+2,3* | Yata Kagami (charged) | Mid | i38~39 rel | +7 | +39a | — | ,26 | ||
f,F+3 | Matoi Hiragi | Mid | 20~21 | -9 | +11g | +35a | 23 | ||
f,F+4 | Leaping Spin Kick | High | 20~21 | -3 | +66a (+46) | — | 23 | ||
f+1 | Whiplash (WHP) | Mid | 20 | -7 | +4 | — | 17 | — | |
f+1,3 | Whiplash > Toe Kick | Mid | i21~22 rel | -5 | +6 | +14c | ,17 | — | |
f+1,4 | Whiplash Sacred Blade | Low | i25~27 rel | -26 | +24a | — | ,26 | ||
f+1+2 | Exorcisor | High | 15~16 | -9 | +19a (+9) | — | 26 | ||
f+1+3 | Destabilizer (DST) | Throw | 19~20 | — | +17 | — | 0 | — | |
f+2 | Demon Slayer | Mid | 17~18 | -18 | +33a (+23) | — | 20 | — | |
f+2,NWG.1+2 | Demon Slayer Vigil | Mid | i31~32 rel | -8 | +67a (+51a) | — | ,15 | ||
f+2+3 | Wheel Kick | High | 23~24 | +0 | +25a | — | 21 | ||
f+3 | Spinning Heel Drop (One Spin) | Mid | 31 | -2~+0 | +29a (+20) | — | 24 | ||
f+3* | Spinning Heel Drop (Two Spins) | Mid | 52 | 6~+7 | +28a (+19) | — | 26 | ||
f+3** | Spinning Heel Drop (Three Spins) | Mid | 70~71 | — | +28a (+19) | — | 28 | ||
f+3+4 | Spinning Heel Chop > Naniwa Gusto | Mid | 29~30 | -1 | +18a (+9) | — | 27 | ||
f+4 | Back Spin Kick | High | 19~21 | +3 | +28a | — | 21 | ||
FC.db+1+2 | Falling Rain | Throw ⋯ | 14 | -6 | +56a (+28) | — | 15,15,15 | — | |
FC.df+2 | Grace | Low | 16~17 | -11 | +0 | +17 | 10 | ||
FC.df+3 | Minazuki | Mid | 17 | -9 | +34a (+26) | — | 20 | ||
FC.df+3* | Minazuki (Charged) | Mid | 29 | +8 | +37a | — | 30 | ||
H.2+3 | Triple Ascension Kicks | Mid ⋯ | 16 | +10 g | -6 | — | 12,11,27 | ||
hFC.1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
hFC.2 | Crouch Straight | Low sl | 11 | -4 | +7 | — | 8 | ||
hFC.3 | Crouch Spin Kick | Low | 16 | -17 | -6 | — | 10 | ||
hFC.3+4 | — | Mid ⋯ | 21~22 | -6 | +5c | — | 10,10 | ||
hFC.4 | Crouch Shin Kick | Low | 12 | -15 | -4 | — | 6 | ||
Left Throw | Cloud Taste | Throw | — | -3 | -3d | — | 40 | — | |
NWG.f,f,F+1+2 | Aizen Festival Swing | High | 17~18 | +7 | +33a | +67a (+51) | 26 | ||
NWG.f,F+1+2 | Tenjin Festival Upward Strike | Mid | 19~20 | +2 | +32a | +68a (+52) | 24 | ||
NWG.u+1+2 | Sumiyoshi Festival Plunge | Mid | 31~32 | 8~+9 | +44a | — | 33 | ||
R.df+1+2 | Naniwa Peacemaker Knuckle | Mid | 20 | -18 | +0d | — | 55+ | ||
Right Throw | Wind Wheel | Throw | — | -3 | +0d | — | 40 | — | |
SS.2 | Mist Palm Thrust | Mid | 13~14 | -13 HD | +13a (+4) | — | 23 | ||
SS.4 | Camellia | High | 17~21 | -6~-2 | +7~+11 | +30a | 18 | — | |
Tackle.2,1,2,1 | Eternal Punishment | — ⋯ | — | +3 | +0d | — | 5,5,5,10 | — | |
u+1+2 | Sumiyoshi Plunge | Mid | 31~32 | -13~-12 | +19a | — | 20 | ||
u+4 | — | — | — | — | — | — | — | — | |
ub+1+2 | Momiji Oroshi | Mid | 25 | -3 | +9d | — | 23 | ||
ub+4 | — | — | — | -15 | +27a (+17) | — | — | — | |
uf+1 | — | High | 13 | -9 | +3 | — | 12 | — | |
uf+1,2 | Ikutama Bash | Mid | i26~27 rel | -11 | +13g | — | ,19 | ||
uf+1,NWG.2 | — | Mid | i26~27 rel | +0 | +19a (+10) | — | ,24 | ||
uf+1+2 | Cherry Blossom | Throw | 12 | -3 | +0d | — | 40 | — | |
uf+2 | Rangetsu | High ⋯ | 14 | -1 | +0d | — | 20,25 | ||
uf+3 | Iwato | Mid | 20~21 | -3 | +8 | +33a | 17 | ||
uf+4 | Night Sky | Mid | 20~21 | -13 | +31a (+21) | — | 25 | ||
ws1 | — | Mid | 14~15 | -7 | +4 | — | 12 | — | |
ws1,4 | Shikeitai | High | i20 rel | -4 | +37a (+29) | — | ,20 | ||
ws1+2 | Sudare Nagashi | Mid | 21 | -2 | +13g +25w | +14 +63a | 20 | ||
ws2 | — | Mid | 13~14 | -8 | +8 | — | 18 | ||
ws2,1 | — | High | i22 rel | -2 | +9 | — | ,10 | — | |
ws2,1,1 | 3rd Hit | Mid | — rel | -23 | -12 | — | ,8 | — | |
ws2,1,1 | 3rd Hit (2) | Mid | — rel | -23 | -12 | — | ,8 | — | |
ws2,1,1,1 | 4th Hit | High | — rel | -25 | -14 | — | ,8 | — | |
ws2,1,1,1 | 4th Hit (2) | High | — rel | -25 | -14 | — | ,8 | — | |
ws2,1,1,1,2 | 5th Hit | Mid | — rel | -11 | +0 | — | ,6 | — | |
ws2,1,1,1,2 | 5th Hit (2) | Mid | — rel | -11 | +0 | — | ,6 | — | |
ws2,1,1,1,2,1 | 6th Hit | Mid sm | — rel | -10 | +1 | — | ,5 | — | |
ws2,1,1,1,2,1,4 | 7th Hit | Mid | — rel | -16 | -6 | — | ,7 | — | |
ws2,1,1,1,2,1,4,3 | 8th Hit | Low | — rel | -25 | -9 | — | ,7 | — | |
ws2,1,1,1,2,1,4,3,3+4 | 10 Hit Combo 1 | Mid ⋯ | — rel | -11 | KND | — | ,25,25 | — | |
ws2,1,1,1,2,1+4 | 6th & 7th Hit (2) | Low sl ⋯ | — rel | -33 | -7 | — | ,7,5 | — | |
ws2,1,1,1,2,1+4,1 | 8th Hit (2) | High | — rel | -10 | -43 | — | ,6 | — | |
ws2,1,1,1,2,1+4,1,3+4 | 10 Hit Combo 2 | Low ⋯ | — rel | -43 | LNC | — | ,5,24 | — | |
ws2,1,1,3 | 10 Hit Combo 3 | Mid | i21 rel | — | +11a (+1) | — | ,10 | ||
ws2,1+2 | Kohaku | Throw | i24~25 rel | -5 | +17 | — | ,12 | — | |
ws3 | Moon Scent | Mid | 18~19 | -16 | +35a (+25) | — | 20 | ||
ws4 | Toe Smash | Mid | 11~12 | -3 | +8 | — | 15 | — |