Armor King — character information
Every Armor King move in Tekken 8: 76 rows, 7 lows, 13 throws, 10 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Armor King is throw-heavy (13 throws from neutral) and built on plus frames (14% of the movelist is plus on block), with 6 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws132nd of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Armor King: 13 throws from neutral — 2nd of 41. The roster median is 4.
Plus on block14%6th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Armor King: 14% of the movelist is plus on block — 6th of 41. The roster median is 11%.
Lows12.5%27th of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Armor King: 12.5% of the movelist is lows — 27th of 41. The roster median is 13.8%.
CH launchers1513th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Armor King: 15 moves launch on counter hit — 13th of 41. The roster median is 12.
Stances132nd of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Armor King: 1 stance: BAD — 32nd of 41. The roster median is 2.
Homing45th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Armor King: 4 homing strikes — 5th of 41. The roster median is 3.
Wall / balcony25.7%16th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Armor King: 25.7% of the movelist carries a balcony break or wall crush — 16th of 41. The roster median is 24.8%.
Floor breakers610th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Armor King: 6 strikes break the floor — 10th of 41. The roster median is 2.
Side switches55th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Armor King: 5 moves switch sides on hit — 5th of 41. The roster median is 2.
Chip damage12.5%27th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Armor King: 12.5% do chip damage on block — 27th of 41. The roster median is 14.5%.
Power crushes313th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Armor King: 3 power crushes — 13th of 41. The roster median is 3.
Fast mids43rd of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Armor King: 4 mids at i13 or faster — 3rd of 41. The roster median is 2.
Parries / sabaki215th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Armor King: 2 parries or sabaki — 15th of 41. The roster median is 2.
Launchable lows58.8%5th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Armor King: 58.8% of their lows are -15 or worse — 5th of 41. The roster median is 37.5%.
Launchable mids/highs6.7%35th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Armor King: 6.7% of their highs and mids are -15 or worse — 35th of 41. The roster median is 10.9%.
Turn-keeping pokes46.8%5th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Armor King: 46.8% of their pokes stay plus on hit and safe on block — 5th of 41. The roster median is 35.5%.
Duckable highs25.7%8th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Armor King: 25.7% of the movelist is highs — 8th of 41. The roster median is 21.3%.
Low crushes16.2%14th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Armor King: 16.2% of the movelist jumps over lows — 14th of 41. The roster median is 12.8%.
High crushes8.8%27th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Armor King: 8.8% of the movelist ducks under highs — 27th of 41. The roster median is 9.7%.
Safe evasions41.4%27th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Armor King: 41.4% of their evasive moves are still safe when blocked — 27th of 41. The roster median is 45.5%.
Fast plus on block3.7%5th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Armor King: 3.7% of the movelist is plus on block at i15 or faster — 5th of 41. The roster median is 2%.
Safe poke damage13.318th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Armor King: their average safe poke does 13.3 damage — 18th of 41. The roster median is 13.2.
Follow-ups per move0.440th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Armor King: 0.4 follow-ups per standalone move — 40th of 41. The roster median is 0.61.
Shading shows where Armor King sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Armor King reaches it on 8 of 23.
Your back to the wall
25.7% of their moves carry wall or balcony properties, a little above the roster middle.
Their back to the wall
Expect a side switch. 5 of their moves swap positions on hit, in the top fifth of the roster — cornering Armor King is a temporary state, and the move that undoes it is often the one they were saving.
Centre stage
4 homing strikes, in the top fifth of the roster, of which 1 is a mid. That is the one that beats a step without giving you a ducking answer.
On a breakable floor
6 strikes break the floor, a little above the roster middle.
Plus on block
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 2,1 | 25 | — | |
| −12 or worse | f,n,d,df+2 | 20 launches | ws4 | 20 |
| −13 or worse | f,n,d,df+2 | 20 launches | ws3,1 | 36 launches |
| −15 or worse | f+2,1 | 37 launches | ws3,1 | 36 launches |
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Documented gaps you can hit
Do not try to duck these
Steps out of a string, in wavu’s words
Jailing is unrecorded on 95% of Armor King’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Armor King there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
BAD — 12 moves out of it
1 of the 1 stance in Armor King’s movelist has a documented way in.
Armor King has 13 throws that can start from neutral.
No default break is worth mashing. The widest single option is 2, and it still only covers 5 of 11 (45%). Against Armor King the throw game has to be read.
What 2 does not cover, most damaging first:
db+1+2DDT — breaks with 1+2, 40 damagef,f,F+2+4Brilliant Brawler Kick — breaks with 1+2, 40 (45) damagef,hcf+1Double Arm Swing — breaks with 1, 40(45)/70,5 damageqcb+1+2Hades Drop — breaks with 1+2, 40(45) damageuf+1+2Armor King Driver — breaks with 1+2, 40 damage
2 of their throws cannot be broken at all (d+1+3, d+2+4). No break input helps — the counterplay is not being in the state that lets them land it.
From a stance:
- BAD — f,hcf+1. Every throw documented from here breaks with 1.
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Knee Bash | 1 or 2 | 35 | FUFA | Against sidestepping |
2+4 | Suplex | 1 or 2 | 35 | FUFA | Against sidestepping |
d+1+3 | Demon Bomb | unbreakable | 35 | FUFA | Only if you are crouchingOn a breakable floor |
d+2+4 | Storm Maker | unbreakable | 35 | FUFA | Only if you are crouchingTo enter Heat |
db,n,f+2+4 | Tombstone Piledriver | 2 | 53 | FUFA | On a breakable floor |
db+1+2 | DDT | 1+2 | 40 | FUFA | — |
df+2+3 | Driving Headbutt | 2 | 40 | FUFT | On a breakable floor |
f,f,F+2+4 | Brilliant Brawler Kick | 1+2 | 40 (45) | FUFT | At a wall |
f,hcf+1from BAD | Double Arm Swing | 1 | 40(45)/70,5 | FDFT | At a wallTo escape a corner |
f,n,d,df+1+3 | Cobra Clutch (DMD) | 1 or 2 | 20 | FDFT | To escape a corner |
hFC.1+2 | Ultimate Tackle (UT) | 1+2 | 0 | — | — |
qcb+1+2 | Hades Drop | 1+2 | 40(45) | FUFA | At a wall |
uf+1+2 | Armor King Driver | 1+2 | 40 | FUFA | On a breakable floor |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 175 moves
175 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(Back to wall).b,b,UB | Wall Jump Attack | High | 40~45 | — | +0d | — | 40 | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,2 | One Two Punch | High | i10 rel | -3 | +6 | — | ,10 | — | |
1,2,1 | Left Right Uppercut | Mid | i24~25 rel | -5 | +1 | +11 | ,14 | — | |
1+2 | — | Mid | 17~19 | -10 | +0 | — | 10 | ||
1+2,2 | Dark Cyclone | High | i18 rel | -3 | +16a | — | ,20 | — | |
1+2,4 | Dark Buzzsaw | Mid | i19~20 rel | -13 | +8 | +58a | ,17 | — | |
1+3 | Knee Bash | Throw | 12~14 | -6 | +0 | — | 35 | ||
1+3+4 | — | High | 37~44 | — | +12g? | — | 25? | — | |
2 | — | High | 10 | +1 | +7 | — | 10 | — | |
2,1 | Right Jab > Uppercut | Mid | i23~24 rel | -3 | +7 | — | ,15 | — | |
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Suplex | Throw | 12~14 | -3 | +0d | — | 35 | ||
2+4,d+1+2 | Jaguar Screwdriver | — | — rel | — | -10d | — | 38 | ||
3 | — | High | 15~16 | -4 | +3 | — | 17 | — | |
3,4 | — | Mid | i27~29 rel | -9 | +3 | — | ,15 | — | |
3,4,1 | Dark Stampede | Mid | i21~22 rel | -13 | +15a(+6) | — | ,28 | ||
3+4 | Round Out Kick | Mid | 25~32 | -7 | +3 | — | 14 | ||
3+4,1 | Dark Blast | High | i14~15 rel | -8 | +8 | — | ,16 | — | |
3+4,1+2 | Round Out Body Press | Mid ⋯ | i24~34 rel | +0 | -5d | — | ,25,5 | ||
3+4,2 | Round Out Elbow | Mid | i17~i34 rel | -18 | -24a(-50) | — | ,25 | ||
3+4* | Phenomenon Shadow DDT | High ⋯ | i35 rel | — | +0 | — | ,0,40 | ||
4 | — | High | 13 | -5 | +6 | +6s | 17 | — | |
4,3 | High Kick Tornado | High | i25~26 rel | +0 | +9 | +27d | ,18 | ||
AIR.BAD.2+4 | D Trigger | Throw | 14 | ! | +0d | — | 45 | — | |
AIR.f,f,F+2+4 | Running Cross Driver | Throw | 10 | ! | +0d | — | 50(55) | ||
AIR.f,hcf+1 | Muscle Driver | Throw | 10 | ! | +0d | — | 40(45) | ||
b,B+2+3 | Dark Destroyer | — | 63~66 | ! | +52a | — | 50 | ||
b+1 | Dark Jab | High | 12~13 | -7 | +5 | — | 12 | — | |
b+1,2 | Dark Jab > Hell Stab | Mid | i20~21 rel | -12 | +8 | +11 | ,20 | — | |
b+1+2 | Blindside | Mid | 16~17 | +0 | +4 | +15 | 0 | — | |
b+1+3 | Catch | — | — | — | +0d | — | 25 | ||
b+1+3,2 | Jugular Thrust Trap | Mid | 17 | -9 | +3 | +27a | 17 | — | |
b+2 | — | Mid | 13 | -11 | +0c | — | 10 | — | |
b+2,1 | — | Mid | i18 rel | -12 | -1 | — | ,8 | — | |
b+2,1,2 | Knife Edge Combo | High | i25~26 rel | -7 | +19a (+10) | — | ,20 | ||
b+3 | Dark Toll Kick | High | 16~18 | -12 | +66a (+50) | — | 17 | ||
b+3+4 | Pendulum Kick | Mid | 20~21 | -9 | +12a (+3) | — | 22 | ||
b+4 | Toe Kick | Mid | 15~18 | -9 | +2 | — | 15 | — | |
b+4,1+2 | Toe Kick > Stunner | Throw | — rel | — | +0d | — | ,20 | — | |
Back Throw | Quick Reverse DDT | Throw | 12~14 | ! | -4d | — | 60 | — | |
BAD.1 | — | High | 11 | +1 | +8 | — | 13 | — | |
BAD.1,2 | Ruffian Double Smash | Mid | i24~25 rel | -12 HD | +18a (+13) | — | ,24 | ||
BAD.1,4 | Ruffian Raid | High | i22~23 rel | 4~+5 | +11g~+12g | — | ,22 | — | |
BAD.1+2 | Brigand Stomping Headbutt | Mid | 26~27 | +5 | +12c | +40a | 22 | ||
BAD.2 | — | Mid | 15~16 | -7 | +4 | — | 12 | — | |
BAD.2,3 | Thug Force | High | i22~23 rel | -7 | +18g | — | ,24 | ||
BAD.2,4 | S.C.S | Mid ⋯ | i18~19 rel | -12 | +0d | — | ,15,20 | — | |
BAD.2+4 | Gloriously Disgraceful Kick | Throw | 14~15 | +0 | +0d | — | 45 | ||
BAD.3 | Blackguard Gut Rench | Mid | 20~21 | -13 | +11a(+2) | +26d | 20 | ||
BAD.3,H.2 | Blackguard Rush: Villain | Mid ⋯ | 34~36 | -9 | +1a | — | 15,25 | ||
BAD.4 | Bandido Snatch | Low | 17~18 | -13 | +3c | +26a | 23 | — | |
BAD.db+1+2 | Shadow Press | Mid ⋯ | 14~17 | -18 | +0d | — | 18,15 | ||
BM.2,1,2,1 | Back Mount > Ultimate Punch | Throw ⋯ | — | +0 | -6d | — | 5,5,5,15 | — | |
BT.1 | — | High | 8 | -3 | +8 | — | 15 | — | |
BT.1+4 | Moonsault Drop | Mid | 41~47 | ! | +0d | — | 20 | ||
BT.2 | — | High | 8 | -3 | +8 | — | 15 | — | |
BT.3 | Blind Kick | Mid | 13~14 | -14 | +49a | — | 20 | ||
BT.4 | Turn Sobat | Mid | 18 | -10 | +11a (+2) | — | 20 | ||
CH.ws2,2 | True Dark Smash | Mid ⋯ | 12 | +1 | +35a(+28) | — | 20,22 (15) / 25 (17) | — | |
d+1 | Crouch Jab | Low sl | 10 | -5 | +6 | — | 5 | ||
d+1,4 | Knee Lift Combination | Mid | i15 rel | -10 | +6 | — | ,13 | ||
d+1+3 | Demon Bomb | Throw | 12~13 | ! | +0d | — | 35 | ||
d+2 | — | Mid | 17~18 | -5 | +5c | +13 | 17 | — | |
d+2,4 | — | Mid | i22~23 rel | -14 | -3 | — | ,13 | — | |
d+2,4,3 | Blackjack Combination | Mid | i35~40 rel | -11 | +7d | — | ,20 | ||
d+2+3 | Corporate Elbow | Mid | 30~35 | -8 | +0c | — | 25 | ||
d+2+4 | Storm Maker | Throw | 12~13 | ! | +0d | — | 35 | ||
d+3 | Stomp | Low | 17 | -12 | +2 | +9 | 14 | — | |
d+3+4 | — | Low | 17 | -16 | -2 | +0 | 15 | ||
d+3+4,1 | Taurus Cutter Edge | High | i20~21 rel | -9 | +15g | +27d | ,13 | ||
d+3+4,3 | Taurus Cutter Trap | Mid | i23~24 rel | -15 | +15a(-2) | — | ,16 | ||
d+4 | Crouch Shin Kick | Low | 14 | -15 | -4 | — | 6 | ||
db,n,f+2+4 | Tombstone Piledriver | Throw | 11 | -2 | -3d | — | 53 | ||
db+1+2 | DDT | Throw | 11 | -6 | +2d | — | 40 | — | |
db+2 | — | Mid | 14 | -11 | +0 | — | 12 | — | |
db+2,3 | Killer PK Combo | Mid | i26~27 rel | -12 | +11a(+2) | — | ,24 | ||
db+2,4 | — | High | i20~21 rel | -5 | +7 | — | ,20 | ||
db+2,4,2 | Dark Flood | Mid | i30~31 rel | -12 | +32a (+6) | — | ,24 | ||
db+2,H.1 | Outbreak: Villain | Mid | i26~27 rel | +3 | +17a (+8) | — | ,25 | ||
db+3 | Foot Sweep | Low | 22~24 | -26 | +6 | +74a (+58) | 26 | ||
db+3+4 | Shadow Force | High | 20~21 | -7 | +18g | — | 20 | ||
db+4 | Low Drop Kick | Low | 29~31 | -17 | -3d | +27a | 20 | ||
df+1 | — | Mid | 13~14 | -3 | +7 | — | 12 | — | |
df+1,2 | Bastard Rush | High | i18~19 rel | -6 | +8 | +12c | ,19 | ||
df+2 | Concussion Hook | Mid | 15~16 | -12 | +4 | +22a | 21 | — | |
df+2,1 | Double Concussion | High | i15~16 rel | +0 | +8 | +11 | ,8 | — | |
df+2+3 | Driving Headbutt | Throw | 12 | -3 | +0d | — | 40 | ||
df+3 | Dark Knee Lift | Mid | 17~18 | -5 | +5 | +49a | 17 | ||
df+3+4 | Frankensteiner | Mid sm ⋯ | 28~35 | -18~-12 | +17d/-7~0 | — | 15,30 | ||
df+4 | — | Mid | 12 | -4 | +7 | — | 15 | — | |
DMD.1 | Flinging Half Nelson | Throw | — | -3 | +0d | — | 20 (25) | — | |
DMD.1+2 | Neck Drop | Throw | — | +0 | -3d | — | 10 (15) | — | |
DMD.1+2,1 | Choke Sleeper | Throw | — rel | +4 | -3d | — | ,20 (25) | — | |
DMD.1+2,2 | 3-Count Pound | Throw | — rel | +4 | -3d | — | ,25 (30) | — | |
DMD.2 | Sleeper | Throw | — | -3 | -3d | — | 10 (15) | — | |
DMD.2,1 | Triple Trouble | Throw | — rel | +4 | -3d | — | ,15 (20) | — | |
DMD.2,2 | Human Necktie | Throw | — rel | +4 | -3d | — | ,20 (25) | — | |
f,f,F+2+4 | Brilliant Brawler Kick | Throw | 10 | -5 | +10d | — | 40 (45) | ||
f,f,F+3 | Flying Brawler Kick | Mid | 23~25 | +6 | +22c | — | 30 | ||
f,f,F+3+4 | Running Exploder | Mid | 28~34 | +17 g | +6c | — | 40 | ||
f,f,n,2 | Underhanded | Low | 19 | -13 | +5 | +10 | 20 | ||
f,F+2 | Hell-Shaker Punch | Mid | 16~17 | -6 | +6 | +44a | 20 | — | |
f,F+3 | Comeback Kick | High | 17~19 | +2 | +15a (+6) | — | 23 | ||
f,F+3+4 | Drop Kick | High | 23~24 | -10 | +10c | — | 35 | ||
f,F+4 | Brawler Kick | Mid | 14 | -8 | +13d | — | 25 | ||
f,hcf+1 | Double Arm Swing | Throw ⋯ | 10 | -7 | -20d (-50) | — | 40(45)/70,5 | ||
f,n,d,df | Beast Step | — | — | — | — | — | — | — | |
f,n,d,df+1 | Shadow Lariat | High | 15~16 | +5 | +16a | — | 20 | ||
f,n,d,df+1+2 | Poison Mist | High | 35~38 | — | +23g | — | [5] | — | |
f,n,d,df+1+3 | Cobra Clutch (DMD) | Throw | 12 | -3 | +0 | — | 20 | — | |
f,n,d,df+2 | Dark Smash | High | 11~12 | -10 | +36a (+26) | — | 20 | — | |
f,n,d,DF+3 | Dark Inferno | High | 35~37 | — | +19a (+10) | — | 30 | ||
f,n,d,DF+4 | Knee Vault | Mid | 16~18 | -9 | +28a (+20) | — | 22 | ||
f+1+2 | Wrecking Cyclone | Mid | 22~23 | -12 | +22g | — | 22 | ||
f+1+4 | Shoulder Impact | Mid | 13~15 | -19 | +17d(+12) | — | 28 | ||
f+2 | — | Mid | 15~16 | -11 | +2 | — | 12 | ||
f+2,1 | Dark Elbow Hook | High | i18~19 rel | -9 HD | +16a | — | ,25 | ||
f+3 | — | Mid | 15~16 | -9 | +7 | — | 9 | — | |
f+3,2 | — | Mid | i20~21 rel | -11 | +5 | — | ,12 | — | |
f+3,2,1 | Dark Tide | Mid | i24~26 rel | -13 | +16g | +34d | ,19 | ||
f+3+4 | Bad Jaguar | — | — | — | — | — | — | ||
f+3+4,P | Unforgiven | High | 25~34 | — | +23g | — | [5] | — | |
f+4 | Wind-Up Stomp | Mid | 23~25 | +3 | +7c | +12c | 21 | — | |
FC.1 | — | Low sl | 10 | -5 | +6 | — | 5 | ||
FC.2 | — | Low sl | 11 | -4 | +7 | — | 8 | ||
FC.3 | — | Low | 18 | -16 | -2 | — | 12 | ||
FC.4 | — | Low sl | 14 | -15 | -4 | — | 6 | ||
FC.df+2 | Backhand Chop | Mid | 24~25 | +1 | +52a | — | 23 | ||
FDFA.db+1+3 | Wake-Up Lariat | Throw | 18~20 | +0 | +8d | — | 40 | — | |
FDFL.db+1+3 | Back Mount | Throw | 18~20 | +8 | -10d | — | 0 | — | |
FDFT.db+1+3 | Standing Ankle Hold | Throw | 18~20 | +0 | +0d | — | 35 | — | |
FUFA.db+1+3 | Enzui Knee | Throw | 18~20 | +0 | 35 | — | 35 | ||
FUFL.db+1+3 | Turn Over | Throw | 18~20 | +0 | +25d | — | 0 | — | |
FUFT.b+3+4 | Whirling Spring Kick | Mid | 16~28 | -25 | +4a(-6) | — | 25 | ||
FUFT.db+1+3 | Seesaw Whip | Throw | 18~20 | +0 | +20d | — | 30 | ||
H.2+3 | Infierno Jaguar | Mid | 17 | +9 | +1d | — | 54 | ||
H.f,n,d,df+1+2 | Malice Mist: Villain | High | 25~28 | — | +23g | — | [10] | — | |
H.ub+1 | Neck Hunter: Villain | High | 24~25 | +5 | +74a (+58) | — | 25 | ||
H.ub+1+2* | Mexican Uppercut: Villain | Mid | 50~52 | +8 | +65a (+49) | — | 28 | ||
hFC.1+2 | Ultimate Tackle (UT) | Throw | 26 | -5 | +3d | — | 0 | — | |
Left Throw | Reverse Valley Death Bomb | Throw | 12~14 | -3 | +0d | — | 40 | ||
OTG.d+4 | — | Low | 19~21 | -16 | -5d (-13) | — | 18 | — | |
OTG.d+4,4 | — | Low | i18~21 rel | -16 | -8d | — | ,8 | ||
OTG.d+4,4,3+4 | Crazy Torment | Mid sm | i30~32 rel | -17 | +0d | — | ,20 | ||
OTG.d+4,4,4 | Crazy Stomp | Low | i18~21 rel | -16 | -8d | — | ,6 | ||
OTG.db+2+4 | Stand Up | Throw | 18~20 | +0 | +12 | — | 0 | — | |
qcb+1+2 | Hades Drop | Throw | 11 | -3 | +0d | — | 40(45) | ||
R.df+1+2 | Dark Supernova | Mid | 20 | -18 | +0d | — | 55+ | ||
Right Throw | Reverse DDT | Throw | 12~14 | -3 | +0d | — | — | — | |
SS.2 | Shadow Sweep | Low | 19~20 | -12 | +3 | +6c | 17 | ||
SS.4 | Buzz Saw Kick | Mid | 19~20 | -8 | +13a | +58a | 22 | — | |
u+1+2 | Capital Punishment | Mid | 35~36 | +2 | +22a | — | 25 | ||
u+1+2* | Burning Knuckle | Mid | 67 | — | +11a | — | 45 | ||
ub+1 | Neck Hunter | High | 24~25 | +5 | +39d (+31) | — | 21 | ||
ub+1+2 | Straight Arrow | Mid | 30~31 | -14 | +33d (+25) | — | 20 | ||
ub+1+2* | Mexican Uppercut | Mid | 50~52 | +0 | +29a | — | 24 | ||
ub+4 | — | — | — | — | +19a (+9) | +33a (+29) | 15 | ||
uf,n,4 | Delayed Rising Toe Kick | Mid | 23~25 | -13 | +32a (+22) | — | 20 | ||
uf+1 | Spinning Lariat | Mid | 23~24 | +4 | +11g | +58a | 20 | ||
uf+1+2 | Armor King Driver | Throw | 12 | -6 | +0d | — | 40 | ||
uf+2 | — | Mid | 15~16 | -12 | -1 | — | 7 | — | |
uf+2,1 | Death Sandwich | Mid | i25~26 rel | -13 | +45a (+37) | — | ,10 | ||
uf+3 | Switch Jumping Knee | Mid | 19~21 | -8 | +5 | +35a (+25) | 17 | ||
uf+3+4 | Scissors Kick | Mid | 32~38 | -7 | +22a (+9) | — | 23 | ||
uf+4 | Rising Toe Kick | Mid | 15~17 | -13 | +33a (+23) | — | 13 | ||
UT.1+2 | Armbar | Throw | — | -9 | +1d | — | 25 | — | |
UT.2,1,2,1 | Ultimate Punch | Throw ⋯ | — | +0 | +0d | — | 5,5,5,15 | — | |
WALL.1+3 | Black Rain of Hell | Throw | 10 | ! | +0d | — | 65? | ||
wr4 | Dashing Low Drop Kick | Low | 20~24 | -21 | +0d | +30a | 20 | ||
ws1 | Snap Uppercut | Mid | 15~16 | -12 | +31a (+21) | — | 16 | ||
ws2 | Jugular Thrust | Mid | 12 | -9 | +3 | +27a | 17 | — | |
ws3 | — | Mid | 13~14 | -6 | +6 | — | 12 | ||
ws3,1 | Prison Crusher | Mid | i24~25 rel | -13 | +28a (+2) | — | ,24 | ||
ws4 | Toe Smash | Mid | 11~12 | -6 | +5 | — | 20 | — |