Anna — character information
Every Anna move in Tekken 8: 51 rows, 9 lows, 4 throws, 9 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Anna is a chip-damage character (26% do chip damage on block) and expensive to be poked by (their average safe poke does 14.8 damage), with 1 further axis also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws417th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Anna: 4 throws from neutral — 17th of 41. The roster median is 4.
Plus on block11%21st of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Anna: 11% of the movelist is plus on block — 21st of 41. The roster median is 11%.
Lows13%23rd of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Anna: 13% of the movelist is lows — 23rd of 41. The roster median is 13.8%.
CH launchers1220th of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Anna: 12 moves launch on counter hit — 20th of 41. The roster median is 12.
Stances36th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Anna: 3 stances: CJM, HAM, TOM — 6th of 41. The roster median is 2.
Homing45th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Anna: 4 homing strikes — 5th of 41. The roster median is 3.
Wall / balcony26%13th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Anna: 26% of the movelist carries a balcony break or wall crush — 13th of 41. The roster median is 24.8%.
Floor breakers031st of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Anna: 0 strikes break the floor — 31st of 41. The roster median is 2.
Side switches217th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Anna: 2 moves switch sides on hit — 17th of 41. The roster median is 2.
Chip damage26%3rd of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Anna: 26% do chip damage on block — 3rd of 41. The roster median is 14.5%.
Power crushes44th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Anna: 4 power crushes — 4th of 41. The roster median is 3.
Fast mids136th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Anna: 1 mid at i13 or faster — 36th of 41. The roster median is 2.
Parries / sabaki310th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Anna: 3 parries or sabaki — 10th of 41. The roster median is 2.
Launchable lows50%11th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Anna: 50% of their lows are -15 or worse — 11th of 41. The roster median is 37.5%.
Launchable mids/highs5.1%38th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Anna: 5.1% of their highs and mids are -15 or worse — 38th of 41. The roster median is 10.9%.
Turn-keeping pokes39.1%13th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Anna: 39.1% of their pokes stay plus on hit and safe on block — 13th of 41. The roster median is 35.5%.
Duckable highs25.3%9th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Anna: 25.3% of the movelist is highs — 9th of 41. The roster median is 21.3%.
Low crushes12.3%22nd of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Anna: 12.3% of the movelist jumps over lows — 22nd of 41. The roster median is 12.8%.
High crushes9.1%23rd of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Anna: 9.1% of the movelist ducks under highs — 23rd of 41. The roster median is 9.7%.
Safe evasions50%10th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Anna: 50% of their evasive moves are still safe when blocked — 10th of 41. The roster median is 45.5%.
Fast plus on block2.6%10th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Anna: 2.6% of the movelist is plus on block at i15 or faster — 10th of 41. The roster median is 2%.
Safe poke damage14.87th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Anna: their average safe poke does 14.8 damage — 7th of 41. The roster median is 13.2.
Follow-ups per move0.816th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Anna: 0.81 follow-ups per standalone move — 6th of 41. The roster median is 0.61.
Shading shows where Anna sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Anna reaches it on 3 of 23.
Your back to the wall
26% of their moves carry wall or balcony properties, a little above the roster middle.
Their back to the wall
2 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.
Centre stage
4 homing strikes, in the top fifth of the roster, of which 2 are mids. Those are the ones that beat a step without giving you a ducking answer.
On a breakable floor
Nothing changes. None of Anna's 154 moves break the floor, against a roster median of 2.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 1,2,1,4 | 35 launches | — | |
| −12 or worse | 1,2,1,4 | 35 launches | ws3 | 20 |
| −13 or worse | 1,2,1,4 | 35 launches | ws1,2 | 27 |
| −15 or worse | 1,2,1,4 | 35 launches | ws1,2 | 27 |
All high, but you have to block first
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Documented gaps you can hit
Do not try to duck these
Steps out of a string, in wavu’s words
Jailing is unrecorded on 79% of Anna’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Anna there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
HAM — 12 moves out of it
CJM — 17 moves out of it
TOM — 4 moves out of it
ROLL — 2 moves out of it
No move in the movelist names ROLL as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
3 of 4 stances in Anna’s movelist have a documented way in. The rest are shown with nothing under them on purpose: wavu never records where a move cannot be used, so silence there means undocumented, not unreachable.
Anna has 4 throws that can start from neutral.
Default break: 1+2. It covers 2 of 4 breakable throws (50%).
What 1+2 does not cover, most damaging first:
1+3Cruel Punishment — breaks with 1 or 2, 35 damage2+4Losing Face — breaks with 1 or 2, 21 damage
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Cruel Punishment | 1 or 2 | 35 | — | Against sidestepping |
2+4 | Losing Face | 1 or 2 | 21 | — | Against sidesteppingTo escape a corner |
db+1+2 | Queen's Reward | 1+2 | 40 | — | — |
uf+1+2 | Overhead Toss, Jumping Flip | 1+2 | 30,10 | — | At a wall |
Each fork is a guess the defender has to win. The chip on a link is what they press to escape it; 1 or 2 means the break depends on which button Anna used, and both hands come together on screen, so unlike every other throw in the game there is no tell to read. Damage is the published running total down that path, not a sum of the individual rows.
Backhand Slap, from Hammer Chance — up to 50 damage
HAM.1+3 — i11, 1+2 break. Alt input HAM.2+4.
The only chain in the game that costs the ATTACKER health: a broken link takes 15 off Anna. Going for the second link is a wager, not a free guess.
- Backhand SlapHAM.1+31+2 break+15 → 15
A 1+2 break, which is the least-held input, and Hammer Chance is reached automatically on hit from several moves — so this connects far more often than a standalone i11 command throw would.
- Arm Break > Double Arm Lock TossHAM.1+3,11 break+35 → 50ends here15 damage to Anna if broken
The higher of the two by 5, so the branch is a pure read rather than a damage decision.
- Arm SnapHAM.1+3,22 break+30 → 45ends here15 damage to Anna if broken
Five less, and it beats the defender playing the mash tell — wavu’s throw page says a mashed chain "is usually a 1 break", so 1 is what a guessing opponent holds.
Structure and break inputs read from wavu’s movelist headings and cross-checked against two community chain charts, with every damage total reconciled against both. wavu does not record chain structure in its data, so none of this is derived from the frame table.
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 164 moves
164 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,2 | Left Right Slap | High | i10 rel | -3 | +8 | — | ,8 | — | |
1,2,1 | Left Right Left | High | i16 rel | -4 | +0 | — | ,4 | — | |
1,2,1,2 | Roasted with Love | Mid | i23~72 rel | -14 to +35 | +21a (+11) | — | ,24 | ||
1,2,1,4 | Frost Combination | High | i20~21 rel | +4 | +32a (+22) | — | ,18 | ||
1,2,1,H.2 | Roasted with Eternal Love | Mid ⋯ | i23~72i36~85i54~103 rel | -2 to +47 g | +23a (-3) | — | 5,5,24 | ||
1,2,2 | Left Right Stinger | Mid | i26~27 rel | -8 | +12 | +76a (+60) | ,20 | — | |
1,2,4 | Bermuda Triangle | High | i22 rel | -6 | +20a (+11) | +49a | ,22 | ||
1,2,uf+1+2 | Left Right Fried Love | High | i21~65 rel | -14 to +10 | +33a (+18) | — | ,13 | ||
1,4 | Reverse PDK Combo | Low | i22~23 rel | -13 | -2 | — | ,12 | ||
1+2 | Open Sesame | Mid | 16~18 | +1 | +9 | +14 | [5;5] | ||
1+3 | Cruel Punishment | Throw | 12~14 | -6 | +0d | — | 35 | ||
2 | — | High | 10 | -3 | +3 | — | 10 | — | |
2,2 | Quick Stinger | Mid | i26~27 rel | -8 | +12 | +76a (+60) | ,20 | — | |
2,3 | Straight Face Wash | Mid | i19~20 rel | -3 | +8 | +12 | ,14 | — | |
2,4 | Jab Roundhouse | High | i22 rel | -6 | +20a (+11) | +49a | ,22 | ||
2,uf+1+2 | Quick Fried Love | High | i21~65 rel | -14 to +10 | +33a (+18) | — | ,13 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Losing Face | Throw | 12~14 | -3 | +0d | — | 21 | ||
3 | — | Mid | 14~16 | -6 | +3 | — | 17 | ||
3,2 | Serval Cleaver | Mid | i20 rel | -11 | +4c | — | ,20 | ||
3+4 | Aphrodite's Scorn | Mid | 14 | -16 HD | +9a (+0) | — | 26 | ||
4 | Right High Kick | High | 11 | -9 | +7 | +7s | 15 | — | |
4,2 | — | High | i25~26 rel | -8 | -4 | — | ,12 | — | |
4,2,1+2 | Blonde Bomb Blitz | Mid | i27 rel | -15 | +8a (-1) | +28d (+20) | ,21 | ||
b+1 | — | Mid | 16~17 | -2 | +1 | — | 14 | — | |
b+1,2 | — | High | i24 rel | -11 | +5 | — | ,12 | — | |
b+1,2,2 | Cross Cut Saw | Mid | i26~27 rel | -12 | +20a (+15) | +29d (+21) | ,24 | ||
b+1+2 | Weeping Slap | Mid | 20~21 | -13 | +20a (+15) | — | 21 | ||
b+1+3 | Attack Reversal | — | — | — | +3d | — | 25 | ||
b+2 | — | High | 13~14 | -5 | +1 | — | 10 | ||
b+2,2 | Double Slap | High | i18~19 rel | -9 | +5 | — | ,20 | — | |
b+3 | Chaos Judgement | — | — | — | — | — | — | ||
b+4 | Leopard Swipe | Mid | 19~21 | -9 | +11g | +17g | 17 | ||
Back throw | Overhead Triangle Lock | Throw | — | — | +0d | — | 50 | — | |
BT.1 | Twist Jab | High | 8 | -8 | +3 | — | 15 | — | |
CJM.1 | Infernal Storm | High | 11~12 | +0 | +7 | +14 | 17 | — | |
CJM.1+2 | Caracal | Mid | 17~18 | +2 | +8c | +23d | 23 | ||
CJM.2 | — | High | 10 | -11 | +0 | — | 10 | — | |
CJM.2,1 | Carmine Hands | Mid | i20~21 rel | -11 HD | +24a (+19) | — | ,16 | ||
CJM.3 | Picking Heel | Mid | 12~14 | -12 | +3 | — | 12 | — | |
CJM.3,2 | Baked with Love | Mid | i28~77 rel | -14 to +35 | +21a (+11) | — | ,24 | ||
CJM.3,H.2 | Baked with Eternal Love | Mid ⋯ | i28~77i41~90i59~108 rel | -2 to +47 g | +26a (+0) | — | ,5,5,24 | ||
CJM.4 | Queen Heel | Mid | 20~21 | -13 | +10a | — | 23 | ||
CJM.d+3 | — | Low | 15 | -11 | +0 | — | 8 | — | |
CJM.d+3,3 | Dendrobates Azureus | High | i21 rel | -7 | +7 | — | ,20 | — | |
CJM.df | Forward Roll (ROLL) | — | — | — | — | — | — | ||
CJM.f+3 | Hammer Chance | — | — | — | — | — | — | — | |
CJM.P | Stryx | Mid | 15~16 | -14 | +29a (+19) | — | 20 | ||
CJM.uf+1 | Flying Fascinator | Mid | 19~31 | -11 to +1 | +9a (-1) | — | 25 | ||
CJM.uf+2 | Flying Penetrator | Mid | 19~31 | -11 to +1 | +3a | — | 35 | ||
CJM.uf+3 | Sudden Storm | Mid | 23~24 | +0 | +27d | — | 22 | ||
CJM.uf+4 | Stryx | Mid | 15~16 | -13 | +30a (+20) | — | 22 | ||
d+1 | Low Jab | Low sl | 10 | -5 | +6 | — | 5 | — | |
d+1,4 | Low Jab Rising Kick | Mid | i16~17 rel | -11 | +0 | — | ,10 | — | |
d+1+2 | Pooka's Misfortune | Low | 24~25 | -18 | +6c | — | 20 | ||
d+2 | Ice Sickle | Mid | 16~17 | +1 | +7c | +24d | 17 | ||
d+3 | Left Spin Low Kick | Low | 16 | -17 | -6 | — | 10 | ||
d+3,2 | Left Spin Low Kick > Right Upper | Mid | i25~27 rel | -11 | +14~+16 | — | ,18 | — | |
d+3,4 | — | High | i20 rel | -8 | +1 | — | ,14 | — | |
d+3,4,1 | Left Spin Low Kick > B Slap Combo | Mid | i29~30 rel | -3 | +5c | +21a | ,20 | ||
d+4 | Right Low Kick | Low | 12 | -15 | -4 | — | 6 | — | |
d+4,1 | Right Low Kick > Back Spin Chop | High | i25 rel | +0 | +6 | +11 | ,10 | — | |
d+4,1~4 | Sudden Severe Drop | Mid | i27~31 rel | -14 | +0d | — | ,20 | ||
db+1 | Scarlet Rain | Mid | 16~18 | -12 | +3 | — | 16 | ||
db+1,2 | Scarlet Ray | Mid | i25~26 rel | -13 | +5 | — | ,20 | — | |
db+1,4 | Scarlet Splatter | High | i24 rel | -8 | +10a (+1) | — | ,24 | ||
db+1+2 | Queen's Reward | Throw | 12 | -6 | +0d | — | 40 | — | |
db+2 | Ocelot Claw | Mid | 15~16 | -9 | +8g | +36a | 17 | ||
db+3 | Mudslide | Low | 30~32 | -26 | +68a (+52) | — | 21 | ||
db+3+4 | — | Low | 24 | -26 | -6 | — | 18 | ||
db+3+4,4 | Stalker Repellant Alter | High | i29~30 rel | -9 | +14a (+5) | — | ,23 | ||
db+4 | Scorned Mistress | Low | 17~18 | -13 | +6 | — | 14 | — | |
df+1 | Uppercut | Mid | 13~14 | -1 | +5 | — | 10 | — | |
df+1,2 | Uppercut Jab | High | i16 rel | -5 | +2 | — | ,10 | — | |
df+1,2,3 | Uppercut Jab > Radiant Arch | Mid | i24~25 rel | -12 | +19a (+2) | — | ,20 | ||
df+1,2,4 | Uppercut Jab > Cutting Crescent | High | i17~20 rel | -5 | +20a (+11) | — | ,22 | ||
df+2 | Step-in Uppercut | Mid | i15~16 rel | -12 | +32a (+22) | — | 12 | — | |
df+3 | Middle Kick | Mid | 14 | -11 | +0 | +1 | 13 | — | |
df+3,1 | Leg Slicer | High | i30 rel | -3 | +7 | — | ,10 | — | |
df+3,1,1 | Twisting Fascinator | Mid | i30~42 rel | -11 to +1 | +9a (-1) | — | ,25 | ||
df+3,1,2 | Twisting Penetrator | Mid | i30~42 rel | -11 to +1 | +3d | — | ,35 | ||
df+3,1,4 | Twisting Combo | High | i15~16 rel | -3 | +4 | — | ,20 | — | |
df+3,2 | Creeping Snake | High | i19 rel | -2 | +4 | +10 | ,9 | — | |
df+3,2,1 | — | — | — rel | — | — | — | — | — | |
df+3,2,1,2 | — | — | — rel | — | — | — | — | — | |
df+3,2,1,2,4 | — | — | — rel | — | — | — | — | — | |
df+3,2,1,2,4,1 | — | — | — rel | — | — | — | — | — | |
df+3,2,1,2,4,1,2 | — | — | — rel | — | — | — | — | — | |
df+3,2,1,2,4,1,2,2 | — | — | — rel | — | — | — | — | — | |
df+3,2,1,2,4,1,2,2,3+4 | — | — | — rel | — | — | — | — | — | |
df+3,2,1,2,4,1,2,2,3+4,2 | 10 Hit Combo | — | — rel | — | — | — | — | — | |
df+3,2,2 | Creeping Stinger | Mid | i26~27 rel | -8 | +12 | +76a (+60) | ,20 | — | |
df+3,2,4 | Creeping Snake > Right High Kick | High | i22 rel | -6 | +20a (+11) | +49a | ,22 | ||
df+3,2,uf+1+2 | Creep-Fried Love | High | i21~65 rel | -14 to +10 | +33a (+18) | — | ,13 | ||
df+3,3+4 | Furious Hail | Mid ⋯ | i32~34i11~12 rel | -4 | +78a (+62) | — | ,6,10 | ||
df+4 | Wine Opener | Low | 16~17 | -15 | +5c | +25d | 17 | — | |
f,f,F+2 | — | Mid | 15~16 | -8 | +1 | — | 10 | — | |
f,f,F+2,4 | Double Meteor Alter | Mid | i28~30 rel | -13 | +9a (+0) | — | ,28 | ||
f,f,F+3 | — | Low | 16~20 | -20 | -2c | — | 12 | ||
f,f,F+3,2 | Grilled with Love | Low sl | i28~77 rel | -16 to +33 g | +19a (+9) | — | ,24 | ||
f,f,F+3,H.2 | Grilled with Eternal Love | Low sl ⋯ | i28~77i41~90i60~109 rel | -5 to +44 g | +21a (-5) | — | ,5,5,24 | ||
f,f,F+4 | Imploding Star | Mid | 19~20 | +3 | +19a (+9) | — | 28 | ||
f,F+1+2 | Sosho Zanha | Mid | 18~20 | -9 | +19a (+14) | — | 25 | ||
f,F+1+2* | Sosho Zanha | Mid | 27~29 | 5~+7 | +33a (+12) | — | 30 | ||
f,F+2 | Headless Horseman | High | 17~18 | +4 | +2a | — | 21 | ||
f,F+3 | — | Mid | 15 | -11 | +5 | — | 14 | — | |
f,F+3,2 | Gancanagh's Pipe | Mid | i28~29 rel | -7 HD | +20d | — | ,20 | ||
f,F+3,3 | Mouse Trouble | Low | i25 rel | -14 | +4c | +14 | ,14 | ||
f,F+3+4 | Treading Water | Mid ⋯ | 15~16 | +0 | +9 | +30a (+23) | 8,8,10 | ||
f,F+4 | Falling Heel | Mid | 31~34 | +5 | +19a | — | 20 | ||
f+1+2 | Blonde Bomb | Mid | 17 | -13 | +19a (+14) | +28d (+20) | 21 | ||
f+2 | Poison Sting | High | 14 | -2 | +4 | — | 14 | ||
f+2,3 | Poison Wire | High | i19~20 rel | -7 | +12g | — | ,20 | ||
f+3 | Hammer Chance | — | — | — | — | — | — | — | |
FC.df+1 | Cat Sith's Paw | Mid | 20 | -12 HD | +21d (+11) | — | 22 | ||
FC.df+2 | Right Handed Sweep | Low | 20 | -21 | +70a (+54) | — | 12 | ||
FC.df+2,H.1 | Leanán Sith's Grail | Low | i27~28 rel | -21 | +64a (+48) | — | ,18 | ||
H.2+3 | From Éire with Love | Mid | 13~14 | -5 | +0d | — | 50 | ||
HAM.1 | Cupid's Arrow | High | 13~14 | +6 | +30a (+20) | — | 20 | ||
HAM.1+2 | Dullahan Smash | Mid | 24~25 | +2 | +17a (+7) | — | 30 | ||
HAM.1+3 | Backhand Slap | Throw | 11 | -2 | +0 | — | 15 | — | |
HAM.1+3,1 | Arm Break > Double Arm Lock Toss | Throw | — rel | -3 | +0d | — | ,35 | — | |
HAM.1+3,2 | Arm Snap | Throw | — rel | -3 | +3d | — | ,30 | — | |
HAM.2 | — | Mid | 15~16 | -9 | +3 | — | 12 | ||
HAM.2,1 | — | High | i25~26 rel | -3 | +17a (+8) | — | ,23 | ||
HAM.2,1,2 | Banshee Scream | Mid | i33~34 rel | +2 | +17a (+7) | — | ,32 | ||
HAM.2,2 | Banshee's Comb | Mid | i22~23 rel | -14 | +33a | — | ,23 | ||
HAM.3 | Rat Sweep | Low | 20~21 | -14 | -3 | +6c | 17 | ||
HAM.4 | Piston Kick | Mid ⋯ | 18~19 | -12 | +6 | — | 12,12 | ||
HAM.b+3 | — | — | — | — | — | — | — | — | |
Left throw | Torso Splitter | Throw | — | -3 | +0d | — | 40 | — | |
OTG.d+3+4 | Heel Grind | Low | 17~18 | -17 | -7d | — | 30 | ||
qcf+1 | Assassin's Dagger | High | 13~17 | 1~+5 | +3~+7 | +47a (+37) | 20 | ||
qcf+2 | Crimson Arrow | Mid | 16 | -12 | +3 | — | 10 | ||
qcf+2,1 | Artemis Arrow | Mid | i22~24 rel | -16 | +67a (+51) | — | ,16 | ||
R.df+1+2 | Some Like It Rough! | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Serpentine Arm Break | Throw | — | -3 | +0d | — | 38 | — | |
ROLL.3 | Rolling Stone | Mid | 10~11 | -9 | +32d (+24) | — | 27 | ||
ROLL.4 | Falling Frost | High | 20 | +7 | +32a (+22) | — | 21 | ||
SS.1+2 | Bloody Chaos | Mid ⋯ | 19~20 | -11 | +32a (+22) | — | 5,7 | — | |
SS.2 | Chaos Tail | Low | 20~21 | -12 | +0 | +14g | 12 | ||
SS.3 | Heel Mash | Mid | 21~23 | +4 | +8c | +25d | 23 | ||
TOM.1 | Machree Fascinator | Mid | 8~57 | 4~+53 | +20a (-6) | — | 20 | ||
TOM.2 | Machree Penetrator | Mid | 8~107 | -1 to +98 | +20a (-6) | — | 30 | ||
TOM.3 | Chaos Judgement | — | — | — | — | — | — | ||
TOM.4 | Banquet Crasher | Low | 15 | -13 | +28g | — | 21 | — | |
ub+1+2 | Bloody Scissors | Mid | 60 | — | +46a (+15) | — | 50 | — | |
uf+1 | — | High | 13 | -4 | +7 | — | 6 | — | |
uf+1,3 | Fatal Attack Combo | Mid | i15 rel | -16 | +7 | +51a | ,17 | — | |
uf+1,3,3+4 | Hail Storm | Mid ⋯ | i32~34i11~12 rel | -4 | +78a (+62) | — | ,6,10 | ||
uf+1+2 | Overhead Toss, Jumping Flip | Throw ⋯ | 12 | +0 | +29d (-32) | — | 30,10 | — | |
uf+2 | Bane Stinger | Mid | 20~21 | -8 | +12s | +72a (+56) | 18 | — | |
uf+3 | Sudden Storm | Mid | 23~24 | +0 | +27d | — | 22 | ||
uf+3,H.1 | Sudden Fascinator | High | i40~89 rel | 4~+53 g | +20a (-6) | — | ,20 | ||
uf+3,H.2 | Sudden Penetrator | High | i40~139 rel | -1 to +98 g | +20a (-6) | — | ,30 | ||
uf+3+4 | Dominatrix Heel | Mid ⋯ | 25~28 | -3 | +5c | — | 4,18 | ||
uf+4 | Quick Somersault Kick | Mid | 18~20 | -18 | +27a (+17) | — | 24 | ||
ws1 | — | Mid | 13~14 | -8 | +5 | — | 10 | — | |
ws1,2 | Ocelot Frenzy | Mid | i18~19 rel | -13 | +9g | — | ,17 | ||
ws1+2 | Right Hand Stab | Mid | 20~21 | -14 | +14a | — | 25 | ||
ws2 | Rising Palm | Mid | 16~17 | -13 | +27a (+17) | — | 16 | ||
ws3 | Face Wash | Mid | 11~12 | -3 | +8 | +12 | 20 | — | |
ws4 | Toe Smash | Mid | 11~12 | -6 | +5 | — | 16 | — |