Alisa — character information
Every Alisa move in Tekken 8: 57 rows, 5 lows, 4 throws, 5 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Alisa is stance-based (4 stances: BKP, DBT, DES, SBT) and hard to sidestep (5 homing strikes), with 3 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws417th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Alisa: 4 throws from neutral — 17th of 41. The roster median is 4.
Plus on block9.3%32nd of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Alisa: 9.3% of the movelist is plus on block — 32nd of 41. The roster median is 11%.
Lows13.2%22nd of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Alisa: 13.2% of the movelist is lows — 22nd of 41. The roster median is 13.8%.
CH launchers932nd of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Alisa: 9 moves launch on counter hit — 32nd of 41. The roster median is 12.
Stances44th of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Alisa: 4 stances: BKP, DBT, DES, SBT — 4th of 41. The roster median is 2.
Homing52nd of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Alisa: 5 homing strikes — 2nd of 41. The roster median is 3.
Wall / balcony25.3%17th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Alisa: 25.3% of the movelist carries a balcony break or wall crush — 17th of 41. The roster median is 24.8%.
Floor breakers414th of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Alisa: 4 strikes break the floor — 14th of 41. The roster median is 2.
Side switches217th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Alisa: 2 moves switch sides on hit — 17th of 41. The roster median is 2.
Chip damage25.8%4th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Alisa: 25.8% do chip damage on block — 4th of 41. The roster median is 14.5%.
Power crushes44th of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Alisa: 4 power crushes — 4th of 41. The roster median is 3.
Fast mids38th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Alisa: 3 mids at i13 or faster — 8th of 41. The roster median is 2.
Parries / sabaki125th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Alisa: 1 parry or sabaki — 25th of 41. The roster median is 2.
Launchable lows20.8%39th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Alisa: 20.8% of their lows are -15 or worse — 39th of 41. The roster median is 37.5%.
Launchable mids/highs14.5%13th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Alisa: 14.5% of their highs and mids are -15 or worse — 13th of 41. The roster median is 10.9%.
Turn-keeping pokes33.8%23rd of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Alisa: 33.8% of their pokes stay plus on hit and safe on block — 23rd of 41. The roster median is 35.5%.
Duckable highs19.2%28th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Alisa: 19.2% of the movelist is highs — 28th of 41. The roster median is 21.3%.
Low crushes30.8%3rd of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Alisa: 30.8% of the movelist jumps over lows — 3rd of 41. The roster median is 12.8%.
High crushes12.1%12th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Alisa: 12.1% of the movelist ducks under highs — 12th of 41. The roster median is 9.7%.
Safe evasions40%30th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Alisa: 40% of their evasive moves are still safe when blocked — 30th of 41. The roster median is 45.5%.
Fast plus on block2.2%17th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Alisa: 2.2% of the movelist is plus on block at i15 or faster — 17th of 41. The roster median is 2%.
Safe poke damage17.51st of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Alisa: their average safe poke does 17.5 damage — 1st of 41. The roster median is 13.2.
Follow-ups per move0.5627th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Alisa: 0.56 follow-ups per standalone move — 27th of 41. The roster median is 0.61.
Shading shows where Alisa sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Alisa reaches it on 5 of 23.
Your back to the wall
25.3% of their moves carry wall or balcony properties, a little above the roster middle.
Their back to the wall
2 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.
Centre stage
5 homing strikes, among the highest on the roster, of which 2 are mids. Those are the ones that beat a step without giving you a ducking answer.
On a breakable floor
4 strikes break the floor, a little above the roster middle.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 1,1 | 23 | — | |
| −12 or worse | 2,2 | 32 launches | ws4 | 15 |
| −13 or worse | 2,2 | 32 launches | ws1,2 | 24 |
| −15 or worse | 2,2 | 32 launches | ws1,2 | 24 |
Duck it and the whole string whiffs
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Do not try to duck these
Jailing is unrecorded on 94% of Alisa’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Alisa there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
DBT — 10 moves out of it
DES — 24 moves out of it
SBT — 9 moves out of it
BKP — 5 moves out of it
CLK — 2 moves out of it
No move in the movelist names CLK as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
4 of 5 stances in Alisa’s movelist have a documented way in. The rest are shown with nothing under them on purpose: wavu never records where a move cannot be used, so silence there means undocumented, not unreachable.
Alisa has 4 throws that can start from neutral.
Default break: 1+2. It covers 2 of 4 breakable throws (50%).
What 1+2 does not cover, most damaging first:
1+3Trigger Shuffle — breaks with 1 or 2, 35 damage2+4Back Door — breaks with 1 or 2, 35 damage
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Trigger Shuffle | 1 or 2 | 35 | FDFT | Against sidestepping |
2+4 | Back Door | 1 or 2 | 35 | FDFT | On a breakable floorAgainst sidesteppingTo escape a corner |
FC.db+1+2 | Double Bull Shoot | 1+2 | 45 | FUFA | To escape a corner |
uf+1+2 | Spam Bomb | 1+2 | 40 | FUFT | — |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 189 moves
189 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(Back to wall).b,b,UB | Wall Jump Attack | — | — | — | — | — | — | ||
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,1 | Stop Bit | High | i21 rel | -3 | +5 | +14d | ,18 | — | |
1,2 | Typing Combo | High | i12 rel | -3 | +8 | — | ,10 | — | |
1,2,2 | Liftoff Combo | High | i20~35 rel | -9 to +6 | +21a (+6) | — | ,20 | ||
1,2,d+2 | Coil Punch Combo | Low | i27~28 rel | -11 | +2 | +33a | ,17 | — | |
1,2,d+2* | Coil Punch Combo (Hold) | Low | i36~37 rel | -10 | +34a | — | ,22 | — | |
1+2 | Uninstall | Mid | 19~20 | -4 HD | +15d | — | 22 | ||
1+2+3 | Taunt 1 | — | — | — | — | — | — | — | |
1+2+3+4 | Ki Charge | — | — | — | — | — | — | ||
1+2+4 | Taunt 2 | — | — | — | — | — | — | — | |
1+3 | Trigger Shuffle | Throw | 12~14 | -7 | +0d | — | 35 | ||
2 | — | High | 12 | -6 | +5 | — | 10 | — | |
2,2 | Troubleshooting | High | i18~33 rel | -13 to +2 | +15a (+5) | — | ,22 | ||
2,3 | — | Mid | i22~23 rel | -10 | +1 | — | ,8 | ||
2,3,3 | Down Time | Mid | i20~22 rel | -11 | +16a (-7) | +61a (+41) | ,25 | ||
2,3,4 | Down Link | Low | i42~45 rel | -13 | +13d | — | ,20 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Back Door | Throw | 12~14 | -5 | +0d | — | 35 | ||
3 | — | Mid | 13~14 | -12~-11 | -1~+0 | — | 10 | — | |
3,2 | Quick Trim | High | i26~27 rel | -2 HD | +20a (+11) | — | ,20 | ||
3,f+2 | Quick Access | Mid | i24~28i1~4i1~4i1~4i1 rel | -12 | +5 | — | ,20 | ||
4 | Accelerator | High | 13~14 | -5 | +14g | +38a | 24 | ||
b,B+1+4 | Double Rocket Punch | High | 63~84 | — | +37a (-18) | — | 50 | ||
b,B+2+3 | Hang-Up | Mid | 75~76 | — | +44 | — | 50 | ||
b+1 | — | Mid | 15~16 | -5 | +8 | — | 15 | ||
b+1,1+2 | Gadget Found | Low sl ⋯ | i25~40i26~28 rel | -16 | +71a | — | ,1,30 | ||
b+1+2 | Transmission | Mid | 19~20 | -13 | +8 | — | 25 | ||
b+1+3 | Model Change | — | — | — | — | — | — | ||
b+1+3,P | — | Mid | i20~21 rel | — | -5a (-14) | +27a (-20) | 25 | ||
b+2 | — | Mid | 18 | -9 | +1 | — | 12 | — | |
b+2,1 | Trance Hammer | Mid | i25~26 rel | -13 | +3c | +17a | ,17 | ||
b+2,3 | Trance Generator | Mid | i23~24 rel | -15 | +9a (-8) | — | ,22 | ||
b+2,4 | Trance Accelerator Kick | High | i16~17 rel | -7 | +12g | +36a | ,20 | ||
b+3 | Spinning Top | Mid | 20~22 | -8 | +5a (-4) | — | 22 | ||
b+3+4 | — | Mid | 18~19 | -17 | +32a (+22) | — | 22 | ||
b+3+4,3+4 | Dynamic Range | Mid | i56~61 rel | 5~+10 | +59a | — | ,37 (25) | ||
b+4 | — | Mid | 15~16 | -13 | -4 | +54a | 17 | ||
b+4,3 | Double Threading | Mid | i29~30 rel | -11 | +6c | +10a | ,20 | ||
b+4,4 | Double Override | Mid | i25~27 rel | -37 | +9a (-1) | — | ,17 | ||
Back throw | Random Typing | Throw | — | — | +0d | — | 55 | ||
BKP.1 | Recovery Hook | High | 11~13 | 4~+6 | +27a (+1) | — | 21 | ||
BKP.1+2 | Rocket Punch | High ⋯ | 34~71 | — | +58a | — | 20,3 | ||
BKP.2 | Rapid Rocket Punch | High | 11~33 | -9 to +13 | +21a (+6) | — | 34 | ||
BKP.3 | Meteor Kick | Mid | 24~27 | -9 | +72a | — | 30 | ||
BKP.4 | Uplink Knee | Mid | 18~23 | -9~-4 | +31a (+21) | — | 30 | ||
BT.4 | Goody Two Shoes | Mid | 16~17 | -3 | +19a (+2) | — | 20 | ||
CLK.3 | Clockwork Spring Middle | Mid | 13~14 | -9 | +12g | — | 20 | ||
CLK.d+3 | Clockwork Spring Low | Low | 30~31 | -12 | +73a (+57) | — | 20 | ||
CLK(Two spins).3 | — | Mid | 13~14 | +0 | +63a (+43) | — | 22 | ||
d+1+2 | Destructive Form | — | — | — | — | — | — | — | |
d+2 | — | Mid | 24~26 | -14 | +2c | — | 8 | ||
d+2,4 | Deadlock | Mid | i18~21 rel | -9 | +28a (+13a) | — | ,20 | ||
d+3 | Quick Slider | Low | 23~32 | -10~-1 | +8c~+17c | +32a | 17 | ||
d+3+4 | Harpoon Sweep | Low | 27 | -37 | +67a (+51) | — | 20 | ||
d+4 | — | Low | 17~18 | -12 | -1 | +8g | 12 | — | |
d+4,1+2 | Optimizer | High | i20~21 rel | +0 | +11a (+2) | — | ,20 | ||
db+1 | Backup | — | — | — | — | — | — | ||
db+1 | Backup | — | — | — | — | — | — | ||
db+2 | — | Mid | 18~19 | -18 | -5 | — | 10 | — | |
db+2,2 | Daisy Chain | Mid | i19~20 rel | -9 | +5 | — | ,10 | — | |
db+3 | Deep Link | Low | 16 | -13 | -2 | +3 | 11 | ||
db+4 | Deep Web | Low | 20~21 | -14 | +2c | +12g | 17 | ||
DBT.1 | Thruster Left | High | 24~28 | +9 | +11g | — | 30 | ||
DBT.1+2 | Thruster Drill | Mid ⋯ | 12~15 | +0 | +21a (+0) | — | 5,5,5,20 | ||
DBT.2 | Thruster Right | Mid | 16~18 | -14 | +32a (+14) | — | 25 | ||
DBT.2,1 | Thruster Right - Burst | High | i26~28 rel | -11 | +14a | — | 45 | ||
DBT.3 | Eject Slider | Low | 16~20 | -14 | +4c~+8c | +28a | 17 | ||
DBT.4 | Upstream | Mid ⋯ | 17~19 | -27 | +68a | — | 22,5 | ||
DBT.f+1 | Heartbeat Disabler | Mid | 19~21 | -9 | +0d | — | 49 | ||
DBT.f+1+2 | Hello World | Mid | 17 | +4 | +25a (-1) | — | 28 | ||
DBT.f+2 | Boot Up | Low | 19~20 | -12 | +6c | — | 13 | ||
DBT.f+2,2 | Shut Down | Mid | i35~37 rel | -33 | -6a (-13) | — | ,25 (17) | ||
DES.1 | Shredder | Mid | 13~18 | -9 | +17a | — | 35 | ||
DES.1+2 | Death Marionette | High ⋯ | 16~18 | +4 | +15g | — | 7,7,20 | ||
DES.2 | Shredding Uppercut | Mid ⋯ | 20~21 | -8 | +37a (+27) | — | 5,5,5 | ||
DES.2,1 | Shredding Sky Punch | High | i28~56 rel | — | +85a (+69) | — | 20 | ||
DES.3 | Idling | — | — | — | — | — | — | — | |
DES.b,b | Move Back | — | — | — | — | — | — | — | |
DES.b+2 | — | Mid | 18~20 | -12 | +0 | +18a | 17 | ||
DES.b+2,1 | Hertz Blade - Tomahawk | Mid ⋯ | i20~21i1~6i1~5i1~5i1~3 rel | -3 | +5 | — | ,8,5,5,5,5 | ||
DES.b+3 | Retro Rockets | — | — | — | — | — | — | ||
DES.BT.1 | Hertz Blade - Flare | Mid ⋯ | 19~22 | -9 | +25a | — | 4,4,4,4,4,4 | ||
DES.d+1 | Hertz Blade - Scud | Low | 20~24 | -13 | +4 | — | 17 | ||
DES.d+2 | Clock Boosting | Low ⋯ | 22~23 | -14 | +0c | — | 3,3,17 | ||
DES.d+3 | Evasive Action | — | — | — | — | — | — | ||
DES.d+3,1 | Evasive Slash | Mid | i20~21 rel | -13~-12 | +14c | — | ,25 | ||
DES.f,f | Move Forward | — | — | — | — | — | — | — | |
DES.f+1 | Hertz Blade | High | 11~13 | +3 | +9 | — | 21 | ||
DES.f+1+2 | — | Mid | 23~27 | +1 | +33a | — | 29 | ||
DES.f+1+2,1+2 | Hertz Blade - Diablo | Mid | i20~26 rel | -53 | +41a | — | ,20 | ||
DES.f+2 | — | Mid | 15 | -9 | +0c | — | 9 | ||
DES.f+2,1 | — | Mid | i23i1~1 rel | -12 | -3c | — | ,9 | ||
DES.f+2,1,2 | Gigahertz Storm | Mid | i23~24i4~5 rel | -13 HD | +30a | — | ,23 | ||
DES.f+3 | Dual Boot | — | — | — | — | — | — | ||
DES.f+3 | Dual Boot | — | — | — | — | — | — | ||
DES.uf+1+2 | Spindle Slash | Mid | 29~31 | -9 | +23a | — | 27 | ||
DES.uf+2 | Hertz Blade - Aegis | High ⋯ | 10~14 | — | +35a (+28) | — | 5,5,5,5,5 | ||
df+1 | — | Mid | 13 | -6 | +5 | +8 | 10 | — | |
df+1,1 | — | High | i30~31 rel | +1 | +8 | — | ,20 | — | |
df+1,1,2 | Cyclone Mixer | High | i22~25 rel | +6 | +8 | — | ,28 | ||
df+1,4 | Cyclone Hacker | Mid | i26~27 rel | -11 | +3c | +13c | ,17 | ||
df+2 | Pickup | Mid | 16~17 | -9 | +32a (+22) | — | 16 | — | |
df+3 | — | Mid | 16 | -9 | +1 | — | 14 | — | |
df+3,3 | Double Socket | Low | i23~24 rel | -12 | +1 | +14d | ,17 | ||
df+4 | — | Mid | 12 | -7 | +4 | — | 13 | — | |
f,f,F+1+2 | Thruster Double Punch | Mid | 18~36 | -3 | -17a (-26) | — | 24 | ||
f,f,F+2 | Linear Punch | High | 13~15 | 5~+7 | +28a (+20) | — | 30 | ||
f,f,F+3 | — | Mid | 18~19 | -4 | +6 | — | 15 | ||
f,f,F+3,4 | Linear Dropkick | Mid | i20~22 rel | -7 | +31a (+5) | — | ,20 | ||
f,F+1+2 | Worm Virus | Mid ⋯ | 17~18 | -9 | +4 | +13 | 5,10 | — | |
f,F+2 | — | Mid | 16~17 | -18 | +5a | — | 18 | ||
f,F+2,3 | Jumper Switch | Mid | i22~24 rel | -13 | +28a (+2) | — | ,25 | ||
f,F+2,H.1+2 | Emergency Hello World | Mid | i22-23 rel | +3 | +25a (-1) | — | ,28 | ||
f,F+3 | — | Mid | 18~19 | -14 | -6 | — | 12 | ||
f,F+3,4 | — | High | i19~20 rel | -10 | +20a (+11) | — | ,15 | ||
f,F+3,4,4 | Cutover | Mid | i27~29 rel | -10 | +20a | — | ,25 | ||
f,F+4 | Sandbox | Mid ⋯ | 22~29 | -9~-2 | +9a (+0) | — | 14,22 | ||
f+1+2 | Overflow | Mid | 14~15 | -12 | +14g | — | 25 | ||
f+2 | — | Mid | 17~18 | -4 | +7 | — | 12 | — | |
f+2,1 | Dual Session | Mid | i24~25 rel | -12 HD | +14g | — | ,20 | ||
f+2,3 | — | High | i22 rel | -8 | +4 | — | ,8 | ||
f+2,3,3 | Triple Session | Mid | i35~36 rel | -10 | +12a (-3) | — | ,22 | ||
f+3 | — | High | 14~15 | -14 | -3 | — | 10 | — | |
f+3,1+2 | Automatic Transmission | Mid | i24~25 rel | -13 | +8 | — | ,25 | ||
f+3,2 | Lost Access | High | i24~26 rel | -4 | +39d (+31) | — | ,20 | ||
f+3+4 | Boot | — | — | — | — | — | — | ||
f+4 | — | Mid | 16 | -9 | +1 | — | 14 | ||
f+4,1 | — | High | i25~26 rel | -9 | +15d (+7) | — | ,14 | ||
f+4,1,4 | Logic Bomb | Mid | i27~65 rel | -12 to +26 g | +1a | — | ,24 (19) | — | |
FC.d+1 | — | Low sl | 10 | -5 | +6 | — | 5 | ||
FC.d+2 | — | Low sl | 11 | -4 | +7 | — | 8 | ||
FC.d+3 | — | Low | 16 | -17 | -6 | — | 10 | ||
FC.d+4 | — | Low | 12 | -15 | -4 | — | 6 | ||
FC.db+1+2 | Double Bull Shoot | Throw | 11 | -4 | -4 | — | 45 | — | |
FUFT.1+2 | Reboot | — | — | — | — | — | — | ||
FUFT.1+2,3 | Reboot Meteor Kick | Mid | i22~23 rel | -10 | +60a | — | ,35 | ||
H.2+3 | Quick-fix Protocol | Mid | 20~21 | +8 | -15d | — | 50 (28) | ||
H.d+1+2 | Emergency Destructive Form | — | — | — | — | — | — | ||
H.f+1+4 | Emergency Dual Boot | — | — | — | — | — | — | ||
hFC.1+2 | Sad Hound | Low ⋯ | 21~23 | -11 | +5c | — | 10,16 | ||
Left throw | Compression | Throw | — | -3 | -5d | — | 40 | — | |
OTG.db+1+2 | Ground Rocket Punch | Low | 25~27 | -14 | +4a | — | 25 | ||
R.df+1+2 | Radiant Pegasus Bomb | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Hat Trick | Throw | — | -3 | +0d | — | 40 | ||
SBT.1 | — | Mid | 13~14 | -15 | +0 | — | 12 | ||
SBT.1,2 | — | Mid | i18~19 rel | -9 | +2 | +7c | ,13 | ||
SBT.1,2,1 | — | Mid | i20~21 rel | -12 | -20 | -12 | ,7 | ||
SBT.1,2,1,3+4 | Hard Reset | Mid | i18 rel | -18 | +4a (-13) | — | ,33 | ||
SBT.1+2 | Wire Clipper | High | 27~28 | — | +8 | — | 20 | ||
SBT.2 | Linear Elbow | Mid | 16~27 | -8 | +6a (-4) | — | 25 | ||
SBT.3 | Eject Slider | Low | 16~20 | -14 | +4c~+8c | +28a | 17 | ||
SBT.4 | Upstream | Mid ⋯ | 17~19 | -27 | +68a | — | 22,5 | ||
SBT.D | Abort | — | — | — | — | — | — | ||
SS.4 | — | Low | 24~25 | -12 | +2 | — | 16 | ||
SS.4,1+2 | Happy Propeller | High ⋯ | i18~19i3~5i5~7i4~5 rel | -10 | +8 | — | ,5,5,5,5 | ||
u+1+2 | Gigabyte Hammer | Mid | 33~34 | -5 | +56a | — | 21 | ||
ub+1 | Shortcut | Mid ⋯ | 19 | -7 | +8c | +33d | 9,9 | ||
ub+2 | Overload | High | 16~20 | -9 | +12c | — | 23 | ||
ub+3+4 | — | Mid | 37~39 | 2~+4 | +25a | — | 25 | ||
ub+3+4,1+2 | Docking Bay | Mid | i26~27 rel | -14 | +32a (+22) | — | ,20 | ||
ub+4 | 1st Hit | Mid | 18 | -9 | +7 | — | 10 | ||
ub+4,1 | 2nd Hit | Mid | i25~27 rel | -21 | -8 | — | ,12 | ||
ub+4,1,1 | 3rd Hit | Mid | i21 rel | -20 | -9 | — | ,9 | ||
ub+4,1,1,2 | 4th Hit | High | i24~25 rel | -10 | +1 | — | ,5 | — | |
ub+4,1,1,2,1 | 5th Hit | High | i35~36 rel | -9 | +7 | — | ,5 | — | |
ub+4,1,1,2,1,1 | 6th Hit | Mid ⋯ | i32~33i1~2i1~2 rel | -14 | -3 | — | ,3,3,3 | ||
ub+4,1,1,2,1,1,3+4 | 7th Hit | Low | i27~28 rel | -29 | +15a | — | ,7 | ||
ub+4,1,1,2,1,1,3+4,3 | 8th Hit | Mid | i20~21 rel | -65 | -40 | — | ,15 | ||
ub+4,1,1,2,1,1,3+4,3,2 | 9th Hit | Mid | i17~22 rel | -30 | -38a (-45) | — | ,20 | ||
ub+4,1,1,2,1,1,3+4,3,2,2 | 10 Hit Combo | Mid ⋯ | i13~161~5i1~6i1~8 rel | -23 | +3a (-15) | — | ,2,2,2,20 | ||
uf+1 | Brute Force Attack | Mid ⋯ | 19~20 | -13 | +68a (+52) | — | 19,19,20 | ||
uf+1+2 | Spam Bomb | Throw | 12~13 | -4 | +3 | — | 40 | — | |
uf+2 | Image Cutter | High | 16~17 | -2 HD | +20a (+11) | — | 22 | ||
uf+3 | — | Mid | 17~18 | -52 | -25 | — | 15 | ||
uf+3,2 | Cradle Star | Mid | i17~22 rel | -14 | +6c | — | ,30 | ||
uf+3+4 | Downstream | Mid | 38~40 | 0~+3 | +9 | — | 20 | ||
uf+4 | — | Mid | 15~16 | -15 | -4 | — | 8 | ||
uf+4,4 | Inbound Kick | Mid | i24~26 rel | -13 | +45a (+37) | — | ,8 | ||
ws1 | — | Mid | 13~14 | -12 | -1 | — | 12 | ||
ws1,2 | — | High | i24~25 rel | -5 | +6 | — | ,12 | — | |
ws1,2,3 | Spear Fishing | Mid | i25~26 rel | -10 | +33a (+23) | — | ,23 | — | |
ws1+2 | Cute But Deadly | Mid | 20~21 | -8 | +21 | — | 20 | ||
ws1+2* | — | Mid | 28~29 | -4 | +21 | — | 24 | ||
ws1+2** | Cute But Deadly (Hold) | Mid | 39~40 | +0 | +33a | — | 28 | ||
ws2 | Digital Lift | Mid | 17~18 | -13 | +33a (+23) | — | 24 | ||
ws3 | Clockwork (CLK) | Mid | 19~20 | +4 | +15 | — | 18 | — | |
ws3,B | Clockwork Cancel | Mid | 19~20 | -12 | -1 | — | 18 | — | |
ws4 | Key Smash | Mid | 11~12 | -5 | +6 | — | 15 | — |