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Zafina — character information

Every Zafina move in Tekken 8: 47 rows, 5 lows, 3 throws, 8 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.

How they play

On the numbers, Zafina is low-heavy (18.6% of the movelist is lows) and hard to sidestep (5 homing strikes), with 4 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.

  • Neutral throws329th of 41

    Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.

    Zafina: 3 throws from neutral — 29th of 41. The roster median is 4.

  • Plus on block10.3%26th of 41

    How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.

    Zafina: 10.3% of the movelist is plus on block — 26th of 41. The roster median is 11%.

  • Lows18.6%2nd of 41

    How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.

    Zafina: 18.6% of the movelist is lows — 2nd of 41. The roster median is 13.8%.

  • CH launchers1319th of 41

    Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.

    Zafina: 13 moves launch on counter hit — 19th of 41. The roster median is 12.

  • Stances36th of 41

    Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.

    Zafina: 3 stances: MNT, SCR, TRT — 6th of 41. The roster median is 2.

  • Homing52nd of 41

    Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.

    Zafina: 5 homing strikes — 2nd of 41. The roster median is 3.

  • Wall / balcony22.1%31st of 41

    How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.

    Zafina: 22.1% of the movelist carries a balcony break or wall crush — 31st of 41. The roster median is 24.8%.

  • Floor breakers031st of 41

    Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.

    Zafina: 0 strikes break the floor — 31st of 41. The roster median is 2.

  • Side switches311th of 41

    Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.

    Zafina: 3 moves switch sides on hit — 11th of 41. The roster median is 2.

  • Chip damage14.5%21st of 41

    How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.

    Zafina: 14.5% do chip damage on block — 21st of 41. The roster median is 14.5%.

  • Power crushes63rd of 41

    Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.

    Zafina: 6 power crushes — 3rd of 41. The roster median is 3.

  • Fast mids43rd of 41

    Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.

    Zafina: 4 mids at i13 or faster — 3rd of 41. The roster median is 2.

  • Parries / sabaki035th of 41

    Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.

    Zafina: 0 parries or sabaki — 35th of 41. The roster median is 2.

  • Launchable lows59.3%4th of 41

    How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.

    Zafina: 59.3% of their lows are -15 or worse — 4th of 41. The roster median is 37.5%.

  • Launchable mids/highs16.2%10th of 41

    How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.

    Zafina: 16.2% of their highs and mids are -15 or worse — 10th of 41. The roster median is 10.9%.

  • Turn-keeping pokes37.7%15th of 41

    How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.

    Zafina: 37.7% of their pokes stay plus on hit and safe on block — 15th of 41. The roster median is 35.5%.

  • Duckable highs18.6%29th of 41

    How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.

    Zafina: 18.6% of the movelist is highs — 29th of 41. The roster median is 21.3%.

  • Low crushes7.6%37th of 41

    How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.

    Zafina: 7.6% of the movelist jumps over lows — 37th of 41. The roster median is 12.8%.

  • High crushes17.9%1st of 41

    How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.

    Zafina: 17.9% of the movelist ducks under highs — 1st of 41. The roster median is 9.7%.

  • Safe evasions26.5%40th of 41

    How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.

    Zafina: 26.5% of their evasive moves are still safe when blocked — 40th of 41. The roster median is 45.5%.

  • Fast plus on block2.1%18th of 41

    Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.

    Zafina: 2.1% of the movelist is plus on block at i15 or faster — 18th of 41. The roster median is 2%.

  • Safe poke damage13.122nd of 41

    What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.

    Zafina: their average safe poke does 13.1 damage — 22nd of 41. The roster median is 13.2.

  • Follow-ups per move0.5627th of 41

    Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.

    Zafina: 0.56 follow-ups per standalone move — 27th of 41. The roster median is 0.61.

Shading shows where Zafina sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Zafina reaches it on 6 of 23.

Your back to the wall

22.1% of their moves carry wall or balcony properties, below the roster middle.

Their back to the wall

3 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.

Centre stage

5 homing strikes, among the highest on the roster — but 3 of them are highs. Zafina is not hard to step so much as hard to duck: crouching beats most of what punishes a sidestep.

On a breakable floor

Nothing changes. None of Zafina's 145 moves break the floor, against a roster median of 2.

Key Zafina moves

Plus on block

  • MNT.df+1Vicious Clawstancei20, mid, +10 on block
  • f,f,F+3Leaping Side Kicki23, mid, +7 on block
  • SCR.1+2Huwawastancei17, mid, +6 on block
  • TRT.df+1Primitive Grudgestancei19, mid, +6 on block

Plus you cannot ignore

  • SCR.1+2Huwawastancei17, mid, +6 on block
  • TRT.df+1Primitive Grudgestancei19, mid, +6 on block
  • f,f+3Sagarisi20, mid, +4 on block
  • MNT.df+1Vicious Clawstancei20, mid, +10 on block

Fastest mids

  • d+1i12, mid, -16 on block
  • db+2Backhand Thrusti13, mid, -13 on block
  • df+1i13, mid, -5 on block
  • df+4i13, mid, -13 on block

Lows, safest first

  • SCR.d+3stancei18, low, -6 on block, too fast to see coming
  • db+3Acinacesi18, low, -8 on block, too fast to see coming
  • MNT.d+1stancei15, low, -11 on block, too fast to see coming
  • TRT.1Tarantula Shotelstancei18, low, -11 on block, too fast to see coming

Special lows

  • FC.d+2situationali11, special low, -4 on block, too fast to see coming
  • FC.d+1situationali10, special low, -5 on block, too fast to see coming

Panic buttons

  • b+3Ereshkigal Stompi24, absorbs a hit, -14 on block
  • ub+4i17, jumps lows, -13 on block
  • uf+4Rahabi17, jumps lows, -13 on block
  • f,f+3+4Gallui21, jumps lows, -11 on block

Launches on counter-hit

  • MNT.d+1,4Mantis Sicklestancefrom MNT.d+1 (i15), counter-hit +60a (+40)
  • MNT.2stancei13, counter-hit +57a
  • df+3,4Dueling Scimitarsfrom df+3 (i15), counter-hit +55a
  • f+2i19, counter-hit +52a

Homing

  • f,f,F+1+2Tiamati20, homing, +6 on block
  • f,f+2Gilgamesh Blasti15, homing, +1 on block
  • MNT.df+4Mantis Slashstancei17, homing, -5 on block
  • b+2Brisingamen Backfisti22, homing, -5 on block

Free launches for you

  • FC.d+4situationali12, -15 on block
  • d+3Earwig Pinceri22, -15 on block
  • MNT.d+4Mantis Slidestancei20~27, -15 on block at best
  • d+1i12, -16 on block
What Zafina punishes you with
Zafina’s hardest-hitting punish at each speed
You areStanding punishDamageFrom crouchDamage
−10 or worse1,422—
−12 or worse1,422ws316
−13 or worsedf+4,234 launchesws316
−15 or worsedf+4,234 launchesws1,216 launches
What you get to do about Zafina’s strings

Fuzzy guard candidates

  • df+3,4high, 2f before df+3,d+4

Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.

Documented gaps you can hit

  • df+4,1interrupt with i11
  • 1+2,4,4interrupt with i12
  • db+2,1+2interrupt with i13
  • df+1,2,1+2interrupt with i13

Do not try to duck these

  • 1,2jails — you stay in blockstun
  • 1,3jails — you stay in blockstun
  • MNT.1,3jails — you stay in blockstun

Jailing is unrecorded on 94% of Zafina’s string continuations, so a string missing from the last list was probably never checked.

Getting into Zafina’s stances

The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Zafina there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.

MNT — 19 moves out of it

  • 2+4Akhazui12, -4 on block
  • db+4i21, -12 on block
  • d+3Earwig Pinceri22, -15 on block
  • uf+3Aralii22, -8 on block
  • SCR.3+4Kigalfrom a stancei18, -12 on block

SCR — 19 moves out of it

  • MNT.df+1Vicious Clawfrom a stancei20, +10 on block

TRT — 8 moves out of it

  • TRT.4from a stancei26, -22 on block

ORB — 3 moves out of it

No move in the movelist names ORB as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.

3 of 4 stances in Zafina’s movelist have a documented way in. The rest are shown with nothing under them on purpose: wavu never records where a move cannot be used, so silence there means undocumented, not unreachable.

Throws and breaks

Zafina has 3 throws that can start from neutral.

Default break: 1. It covers 2 of 3 breakable throws (67%).

What 1 does not cover, most damaging first:

  • uf+1+2 Dumuzi's Fate — breaks with 1+2, 40 damage
Zafina neutral throws with break inputs
ThrowNameBreakDamageLeaves youLikely used
1+3Diabolos1 or 235—Against sidestepping
2+4Akhazu1 or 235—Against sidesteppingTo escape a corner
uf+1+2Dumuzi's Fate1+240—To escape a corner

Five questions from the vetted quiz corpus, scoped to this character.

Frame data

What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.

Filters · 153 moves
Level
Properties

153 moves

Search any column from its heading.

Zafina frame data — 153 moves
DetailsProperties
1JabHigh10+1+8—5—
1,2Left Right ComboHighi12 rel-3+8—,9—
1,2,3Left Right ScarecrowHighi20 rel+0+9—,12—
1,3AnzuHighi17~18 rel-2+7—,14—
1,4EcdysisMidi19 rel-5+8+42a,17
1+2—Mid16~17-12+4+25a17
1+2,4—Midi24~25 rel-10+1+6,10—
1+2,4,4ManticoreMidi30~31 rel-11+19a—,20—
1+2+3+4Ki Charge———————
1+3DiabolosThrow12~14-4+0d—35
2—High10-7-1—8—
2,1—Midi23~25 rel-6+2—,9
2,1,3KaparaLowi32 rel-17+4d—,11
2,2—Midi19-20 rel-9+2+7,12—
2,2,1+2AnamalechMid ⋯i25~26i10~11i4~5 rel-9+19d (-16)—,7,11,14
2+4AkhazuThrow12~14-4+0d—35
3SharurHigh13+0+9—17—
3+4Scarecrow Stance———————
4—High14~15-6-1+19a (+10)19—
b+1Cursed CrowMid18-14+2—14—
b+1:1Cursed ClawThrow— rel—+0d—,36
b+1:ORB.1+2Anathematic ClawThrow ⋯— rel—+0d—,19,10,16—
b+1+2Evil RazerMid19~20-6+12a (+3)—27
b+1+2,ORB.1+2Anathematic RazerMid ⋯19~20+2+10a (-16)—17,5,15
b+1+3Revenge HandMid ⋯30~34+2+12d—5,23
b+2Brisingamen BackfistHigh22~23-5+14—22
b+3Ereshkigal StompMid24~26-14+12a—23
b+3,ORB.1+2Anathematic StompMid ⋯24~26-9-14a (-15)—13,8,(20)14
b+4—Mid22~23-9+4—14—
b+4,4Tiamat's TailMidi20~22 rel-14+9a (+0)+41a (-6),20
Back Throw—Throw——+0d—50—
d+1—Mid12-16-8-3c11
d+1,1NingishzidaMidi17~18 rel-12+19a (+12)+29a (+23),17—
d+1+2Tarantula Stance——————
d+2—Mid19~20-16-3c+17a17
d+2,4—Midi26 rel-22-4-4c,10
d+2,4,3Poison RosetteMidi28~31 rel-13~-10+18a—,10—
d+3Earwig PincerLow22-15+5c+24d14
d+3+4Mantis Stance——————
d+4—Low17~18-19-3+78—
d+4,3IskurHighi19 rel-6+36a (+26)—,10
db+1+2—Low28~29-16+15a—10
db+1+2,1+2SirrushMidi33 rel-16+5a (-4)—,20
db+2Backhand ThrustMid13~14-13+3—17—
db+2,1ShulshagaMidi25 rel-12+7—,16—
db+2,1+2Calamity VortexMid sm ⋯i37 rel-9+17a (+16)—,10,10 (7),20 (10)
db+3AcinacesLow18-8+3—13—
db+4—Low21~22-12-3+314
db+4,2Euphrates CannonMidi29~32 rel-13+68a (+52)—,17—
df+1—Mid13~14-5+7—10—
df+1,2—Midi15~16 rel-13+3—,16—
df+1,2,1Bloody Saif - ExecutionMidi25 rel-12+7—,16—
df+1,2,1+2Calamity TrifectaMid sm ⋯i37 rel-9+17a (+16)—,10,10 (7),20 (10)
df+1,4Sharp ShamshirHighi19~20 rel-6+7—,18
df+1,4,2—Highi22 rel-22-11—,10—
df+1,4,2,3—Midi21~23 rel-22-16—,6—
df+1,4,2,3,4—Highi23 rel-19-8—,8—
df+1,4,2,3,4,1—Highi25~26 rel-12+6—,7—
df+1,4,2,3,4,1,3—Highi19 rel-17-8—,5—
df+1,4,2,3,4,1,3,2—Midi22 rel-6+8—,6—
df+1,4,2,3,4,1,3,2,4—Lowi26~30 rel-30+37a—,10—
df+1,4,2,3,4,1,3,2,4,2—Highi36~37 rel+1+16(+9)—,28—
df+2Lamashtu ClawMid16~17-12+32a (+22)—13—
df+3—Mid15~16-5+4—15—
df+3,4Dueling ScimitarsHighi23~24 rel-6+22a+55a,17—
df+3,d+4PukkuLowi25~26 rel-14+1c—,15
df+4—Mid13-13+3—14—
df+4,1Miasma BearerMidi31 rel-9 HD+3a—,22
df+4,2Cerberus StrikeMidi27~29 rel-13+24a (+9)—,20
f,f,F+1+2TiamatHigh20~21+6+32a—20
f,f,F+3Leaping Side KickMid23~26+7+19a (+9)—30
f,f+2Gilgamesh BlastHigh15~16+1+21a (+12)+38a20
f,f+3SagarisMid20~22+4+9c+14c20
f,f+3,1Sagaris SmashMidi18 rel-16+5a—,24
f,f+3+4GalluMid ⋯21-11+15a (+6)—10,21
f,f+4Roundhouse KickMid17~19-8+6—16
f+1+2Malicious NailMid ⋯19~20-9 HD+5a (-5)—16,22
f+2—Mid19-18-6+52a17—
f+2,3—Highi19 rel+0+9—,12—
f+2,3,4EttimuMidi28~29 rel-18+18a (+8)—,25
f+3Scarecrow Side KickHigh17+3+14—28
f+4AqrabuameluHigh14~15-6+22a—13—
FC.d+1—Low sl10-5+6—5
FC.d+2—Low sl11-4+5—8
FC.d+3—Low16-17-6—10
FC.d+4—Low12-15-4—6
FC.df+3Spinning SweepLow23~24-26+14a—15
H.2+3Curse of AzazelHigh12~13+3+0d—51
Left Throw—Throw—-3+7d—40—
MNT.1—Mid13-6+5—12—
MNT.1,3Butterfly Capture ComboHighi19 rel+0+9—,12—
MNT.1+2Scarecrow StrikeMid20-12+18a—21
MNT.2—Mid13~14-14-3+57a19—
MNT.2,1—Midi18~19 rel-14-3—,10—
MNT.2,1,4Mantis StingMidi27~28 rel-13+13a (+4)—,25
MNT.2+3Paradox———————
MNT.3—Low15~16-12-1—12
MNT.3,1Sweeping ClawMidi24 rel-9+22a (+15)—,16—
MNT.4—Low17~18-19-3+713
MNT.4,3NetiMidi27 rel-30+32a (+22)—,23
MNT.d+1—Low15~16-110—14
MNT.d+1,4Mantis SickleMidi27~30 rel-16+15 (+6)+60a (+40),23
MNT.d+4Mantis SlideLow20~27-22~-15+4c~+11c+19a~+26a19
MNT.df+1Vicious ClawMid20~21+10+11a—30
MNT.df+2EnlilMid19~20-9+32a (+22)—10—
MNT.df+3Negal's LanceMid15~16-17+19g—20
MNT.df+4Mantis SlashMid17~18-5+13g—18
MNT.uf+3EnkiMid26~28-9+11d—25
ORB.SCR.df+3+4Anathematic MaliceLow ⋯19-14-13a (-14)—6,13,3,10
R.df+1+2Semper Avarus EgetMid20-18+0d—55+
Right ThrowLabartuThrow—-3+0d—40—
SCR.1—High10~11-2+9—12—
SCR.1,4Scarecrow NightmareMidi22 rel-6+7+32a,18
SCR.1+2HuwawaMid17~19+6+17a—20
SCR.2—Mid14-7+7—17—
SCR.2,1Binal VenomMidi21 rel-6 HD+30a (+20)—,25
SCR.2,2Circling CutlassMidi22 rel-10+8c+8a,17
SCR.3—Mid13-6+5—15—
SCR.3,3GizalHighi16 rel+0+25a (+15)—,20
SCR.3+4KigalMid ⋯18~19-12+8g—10,20
SCR.4Spinning SapparaMid15~16-18+58a (+42)—20
SCR.b+1+2Sinister BiteLow16-18+23g—20
SCR.d+3—Low18-6-3+9c10—
SCR.d+3,3Sag-Giga SickleHighi24 rel+3+77a (+61)—,28—
SCR.d+3+4Mantis Stance——————
SCR.d+4Scarecrow SlideLow24~30-25-4a—20
SCR.df+1Dark RisingMid ⋯18-9+68a (+52)—10,30
SCR.df+3—Low28~30-23-10c—10
SCR.df+3,3Double Abzu AbyssLowi29~31 rel-23+54a (+38)—,10
SCR.df+4Scarecrow ScytheLow19~20-14+7c+37a17
SS.1+2AdramelechMid17~18-2+8c+28a22
TRT.1Tarantula ShotelLow18-11+5+15a13—
TRT.1+2Tarantula ClawMid ⋯19~20-12+14a—7,20
TRT.2Tarantula CutlassMid34~36-13+38a—24
TRT.3DeathstalkerMid14-7+5c+19c16
TRT.4—Mid26-22-4-4c10
TRT.4,3Tarantula's BiteMidi28~31 rel-13+18a—,10—
TRT.d+1+2Tarantula ScimitarLow25-21+10a—20—
TRT.df+1Primitive GrudgeMid19~20+6+30a (+15)—30
ub+1+2Spear of AluMid64—+41a (+10)—40—
ub+3—Mid22~23-17-6—19
ub+4—Mid17~18-13+19a (+9)+29a (+19)18
uf+1Lapis DaggerHigh19+4+9—19—
uf+1+2Dumuzi's FateThrow12-6+0d—40—
uf+2KurMid36~37-9+60a—20
uf+3AraliMid22~23-8+19a—19
uf+4RahabMid17~18-13+29a (+19)—18
WR.f+4Tarantula DiveLow14~30-52~-36-7a—21
ws1—Mid15~16-10+1—8—
ws1,2AlrauneMidi20~21 rel-13+36a (+26)—,8—
ws2Rising ClawMid18~19-14+28a (+18)—20
ws3ShargazMid12+0+9—16—
ws4BashmuMid11-7+4—14—