Yoshimitsu — character information
Every Yoshimitsu move in Tekken 8: 79 rows, 6 lows, 5 throws, 6 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.
On the numbers, Yoshimitsu is a counter-hit character (37 moves launch on counter hit) and stance-based (6 stances: DGF, FLE, IND, KIN, MED, NSS), with 4 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.
Neutral throws510th of 41
Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.
Yoshimitsu: 5 throws from neutral — 10th of 41. The roster median is 4.
Plus on block8.7%35th of 41
How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.
Yoshimitsu: 8.7% of the movelist is plus on block — 35th of 41. The roster median is 11%.
Lows11.7%32nd of 41
How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.
Yoshimitsu: 11.7% of the movelist is lows — 32nd of 41. The roster median is 13.8%.
CH launchers371st of 41
Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.
Yoshimitsu: 37 moves launch on counter hit — 1st of 41. The roster median is 12.
Stances62nd of 41
Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.
Yoshimitsu: 6 stances: DGF, FLE, IND, KIN, MED, NSS — 2nd of 41. The roster median is 2.
Homing224th of 41
Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.
Yoshimitsu: 2 homing strikes — 24th of 41. The roster median is 3.
Wall / balcony16.8%40th of 41
How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.
Yoshimitsu: 16.8% of the movelist carries a balcony break or wall crush — 40th of 41. The roster median is 24.8%.
Floor breakers601st of 41
Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.
Yoshimitsu: 60 strikes break the floor — 1st of 41. The roster median is 2.
Side switches311th of 41
Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.
Yoshimitsu: 3 moves switch sides on hit — 11th of 41. The roster median is 2.
Chip damage12.3%28th of 41
How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.
Yoshimitsu: 12.3% do chip damage on block — 28th of 41. The roster median is 14.5%.
Power crushes232nd of 41
Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.
Yoshimitsu: 2 power crushes — 32nd of 41. The roster median is 3.
Fast mids38th of 41
Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.
Yoshimitsu: 3 mids at i13 or faster — 8th of 41. The roster median is 2.
Parries / sabaki125th of 41
Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.
Yoshimitsu: 1 parry or sabaki — 25th of 41. The roster median is 2.
Launchable lows58.3%6th of 41
How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.
Yoshimitsu: 58.3% of their lows are -15 or worse — 6th of 41. The roster median is 37.5%.
Launchable mids/highs17%9th of 41
How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.
Yoshimitsu: 17% of their highs and mids are -15 or worse — 9th of 41. The roster median is 10.9%.
Turn-keeping pokes28%36th of 41
How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.
Yoshimitsu: 28% of their pokes stay plus on hit and safe on block — 36th of 41. The roster median is 35.5%.
Duckable highs16.5%35th of 41
How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.
Yoshimitsu: 16.5% of the movelist is highs — 35th of 41. The roster median is 21.3%.
Low crushes24.3%5th of 41
How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.
Yoshimitsu: 24.3% of the movelist jumps over lows — 5th of 41. The roster median is 12.8%.
High crushes14.1%5th of 41
How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.
Yoshimitsu: 14.1% of the movelist ducks under highs — 5th of 41. The roster median is 9.7%.
Safe evasions50%10th of 41
How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.
Yoshimitsu: 50% of their evasive moves are still safe when blocked — 10th of 41. The roster median is 45.5%.
Fast plus on block0.9%37th of 41
Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.
Yoshimitsu: 0.9% of the movelist is plus on block at i15 or faster — 37th of 41. The roster median is 2%.
Safe poke damage12.228th of 41
What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.
Yoshimitsu: their average safe poke does 12.2 damage — 28th of 41. The roster median is 13.2.
Follow-ups per move0.7513th of 41
Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.
Yoshimitsu: 0.75 follow-ups per standalone move — 13th of 41. The roster median is 0.61.
Shading shows where Yoshimitsu sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Yoshimitsu reaches it on 6 of 23.
Your back to the wall
Less dangerous than most corners. 16.8% of the movelist carries wall or balcony properties against a roster median of 24.8%, so being cornered costs you position more than it costs you health.
Their back to the wall
3 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.
Centre stage
Stepping is largely available. Only 2 strikes of 333 moves are marked homing, below the roster middle, and 1 of those is a mid — a short enough list to learn by sight.
On a breakable floor
A stage that rewards them. 60 strikes break the floor, among the highest on the roster — on these stages the floor is a resource Yoshimitsu is holding and you are not.
Plus on block
Plus you cannot ignore
Fastest mids
Lows, safest first
Special lows
Panic buttons
Launches on counter-hit
Homing
Parries and sabaki
Free launches for you
| You are | Standing punish | Damage | From crouch | Damage |
|---|---|---|---|---|
| −10 or worse | 1,1 | 24 | — | |
| −12 or worse | 4,4 | 32 | ws4 | 14 |
| −13 or worse | 4,4 | 32 | ws1,2 | 30 |
| −15 or worse | f,F+4 | 20 launches | ws2,1 | 27 launches |
All high, but you have to block first
Fuzzy guard candidates
Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.
Documented gaps you can hit
Do not try to duck these
Jailing is unrecorded on 99% of Yoshimitsu’s string continuations, so a string missing from the last list was probably never checked.
The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Yoshimitsu there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.
FLE — 16 moves out of it
DGF — 11 moves out of it
IND — 12 moves out of it
KIN — 22 moves out of it
NSS — 70 moves out of it
BDS — 2 moves out of it
No move in the movelist names BDS as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
MED — 8 moves out of it
No move in the movelist names MED as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
WFL — 2 moves out of it
No move in the movelist names WFL as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.
5 of 8 stances in Yoshimitsu’s movelist have a documented way in. The rest are shown with nothing under them on purpose: wavu never records where a move cannot be used, so silence there means undocumented, not unreachable.
Yoshimitsu has 5 throws that can start from neutral.
Default break: 1. It covers 2 of 4 breakable throws (50%).
What 1 does not cover, most damaging first:
uf+1+2Rainbow Drop — breaks with 1+2, 40 damageqcf+2Soul Siphon — breaks with 1+2, 22 damage
1 of their throws cannot be broken at all (qcb,f+2). No break input helps — the counterplay is not being in the state that lets them land it.
| Throw | Name | Break | Damage | Leaves you | Likely used |
|---|---|---|---|---|---|
1+3 | Oni Killer | 1 or 2 | 35 | — | Against sidestepping |
2+4 | Sword Face Smash | 1 or 2 | 35 | — | On a breakable floorAgainst sidesteppingTo escape a corner |
qcb,f+2 | Soul Possession | unbreakable | 0 | — | — |
qcf+2 | Soul Siphon | 1+2 | 22 | — | — |
uf+1+2 | Rainbow Drop | 1+2 | 40 | — | On a breakable floor |
Five questions from the vetted quiz corpus, scoped to this character.
What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.
Filters · 343 moves
343 moves
Search any column from its heading.
| Details | Properties | ||||||||
|---|---|---|---|---|---|---|---|---|---|
(back to wall).b,b,UB | Wall Jump Backflip | Mid | 35~38 | +1 | +34d | — | 21 | ||
(Tackle reverse) | — | Throw | — | +0 | — | — | 25 | — | |
1 | Jab | High | 10 | +1 | +8 | — | 5 | — | |
1,1 | Naguri Kabuto Wari | Mid | i23 rel | -9 | +4c | — | ,19 | ||
1,2 | — | Mid | i17 rel | -9 | -3 | — | ,12 | — | |
1,2,1 | — | High | i28 rel | -6 | +7 | — | ,15 | — | |
1,2,1,4 | — | High | i29 rel | -25 | -14 | — | ,9 | — | |
1,2,1,4,2 | — | Mid | i23~26 rel | -6 | +5 | — | ,3 | — | |
1,2,1,4,2,2 | — | Mid | i10~12 rel | -8 | +2 | — | ,3 | — | |
1,2,1,4,2,2,2 | — | Mid | i12 rel | +4 | -7 | — | ,3 | — | |
1,2,1,4,2,2,2,4 | — | Mid | i28~30 rel | -18 | -7 | — | ,7 | — | |
1,2,1,4,2,2,2,4,1 | — | Mid | i35~36 rel | — | -15 | — | ,8 | ||
1,2,1,4,2,2,2,4,1,1 | — | Low | i32~33 rel | — | +36a (+20) | — | ,20 | ||
1,2,1,4,4 | — | High | i33 rel | -25 | -14 | — | ,9 | — | |
1,2,1,4,4,4 | — | Low | i33 rel | -25 | -14 | — | ,5 | — | |
1,2,1,4,4,4,1 | — | Mid | i30~31 rel | -12 | -1 | — | ,5 | — | |
1,2,1,4,4,4,1,1 | — | Mid | i23~24 rel | — | -4 | — | ,8 | ||
1,2,1,4,4,4,1,1,1 | — | Mid | i15~16 rel | — | +27a | — | ,8 | ||
1,2,1,4,4,4,1,1,1,1 | — | Mid | i14~15 rel | — | +6a | — | ,25 | ||
1,NSS.1 | — | Mid | i23 rel | -9 | +22a (+17) | — | ,22 | ||
1+2 | Kincho | — | — | — | — | — | — | ||
1+2,P | Guillotine Crow Trap | Mid ⋯ | 15~18 | 1~+4 | +14a | — | 10,12 | ||
1+2+3 | Spirit Shield | Mid | 22~40 | -8 to +10 g | +0~+18 | +16~+34 | 0 | ||
1+2+3+4 | Ki Charge | — | — | — | — | — | — | — | |
1+3 | Oni Killer | Throw | 12~14 | -3 | +1d | — | 35 | ||
1+4 | Soul Stealer | Mid | 6~9 | -20 | +14c | — | 20 | ||
2 | Right Jab | High | 11 | -1 | +5 | +8 | 10 | — | |
2,1 | Seiken Douharai | Mid | i26~27 rel | -9 | +12a | — | ,23 | ||
2,2 | Mushibami | High | i24 rel | -1 | +15g | — | ,18 | ||
2,3 | PK Combo | High | i26~27 rel | -10 | +16a (+7) | — | ,24 | ||
2,d+3 | PDK Combo | Low | i22 rel | -12 | -1 | — | ,11 | ||
2,NSS.1 | Karakuri Uzumaki | High ⋯ | i23~24i18 rel | -5 | +19a | — | ,5,15 | ||
2+3 | Heat Burst | Mid | 16 | +1 | +2c | — | [12;12] | ||
2+4 | Sword Face Smash | Throw | 12~14 | +0 | +1 | — | 35 | ||
3 | Enma | Mid | 15~16 | -9 | +5 | — | 12 | — | |
3,1 | Enma's Flame | High | i22~24 rel | +7 | +18g | — | ,20 | ||
3,2 | — | Mid | i22 rel | -12 | +1 | — | ,12 | — | |
3,2,1+2 | Enma's Cleansing Sword | Mid | i26~27 rel | -14 | +20a (+10) | — | ,26 | ||
3,2,NSS.1+2 | Enma's Soul Blade | Mid | i26~27 rel | -14 | +20a (+10) | — | ,27 | ||
3,NSS.1 | — | High | i22~24 rel | +7 | +18g | — | ,22 | ||
3+4 | Meditation | — | — | — | — | — | — | — | |
3~4 | Tobi Ushiwaka | Mid ⋯ | 17~18 | -6 | +3 | — | 6,22 | ||
4 | Magic 4 | High | 12~13 | -11 | +0 | +20a (+10) | 16 | — | |
4,4 | Double Roundhouse | High | i24~25 rel | -4 | +4 | — | ,16 | — | |
4,4,2 | — | Mid | i30~31 rel | -22 | -12 | — | ,5 | — | |
4,4,2,2 | Wheel of Arrows | High | i22~23 rel | -24 | -13b | — | ,6 | — | |
4,4,2,2,1 | Wheel of Arrows > Sword Stab | Mid | i67 rel | — | -18 | — | ,30 | ||
4,4,2,2,1~1 | Wheel of Arrows > Sword Poke Windmill | Mid | i28~113 rel | — | -58 | — | ,22 | ||
4,4,2,2,NSS.1 | — | Mid | i67 rel | -54 | -17a | — | ,30 | — | |
4,4,2,2,NSS.1~1 | — | High | i20~105 rel | — | -49a (-75) | — | ,40 | ||
4,4,4 | Triple Roundhouse Combo | High | i24~25 rel | -4 | +18a (+9) | — | ,20 | ||
4~3 | Kangaroo Kick | Mid | 25~26 | -13 | +52a (+42) | — | 25 | ||
b,B+1+4 | Thunder Blade | Mid | 59~61 | — | +2a | — | 50 | ||
b,B+1+4,B | Thunder Blade Feint to Soul Stealer | Mid | 22~25 | -20 | +14c | — | 20 | ||
b+1 | — | High | 17 | +1 | +7 | +12 | 8 | — | |
b+1,1 | — | High | i11~12 rel | +4 | +5 | +10 | ,9 | — | |
b+1,1,1 | — | High | i11~12 rel | +4 | +5 | +10 | ,10 | — | |
b+1,1,1,1 | — | High | i11~12 rel | +4 | +5 | +10 | ,12 | — | |
b+1,1,1,1,1 | — | High | i11~12 rel | +4 | +5 | +10 | ,14 | — | |
b+1,1,1,1,1,1 | Slap U Silly | High | i11~12 rel | -73 | -71 | -67 | ,16 | — | |
b+1,1,db+3 | — | Low | i13~14 rel | -20 | -9 | — | ,7 | ||
b+1,1,db+3,3 | — | Low | i15~17 rel | -19 | -7 | — | ,5 | ||
b+1+2 | No Sword Stance, Mutou no Kiwami | — | — | — | — | — | — | ||
b+2 | — | Mid | 14~15 | -9 | +2 | — | 12 | — | |
b+2,1 | Oma Gehosen | Mid | i27~28 rel | -17 | +28a (+18) | — | ,20 | ||
b+2,2 | Oma Kugiuchi | High | i22~23 rel | -9 HD | +2a | — | ,21 | ||
b+2,NSS.1 | — | Mid | i27~28 rel | -17 | +28a (+18) | — | ,17 | ||
b+2,NSS.2 | — | High | i22~23 rel | -9 HD | +0 | — | ,18 | ||
b+3 | — | — | — | — | — | — | — | — | |
b+3,3 | — | — | — rel | — | — | — | — | — | |
b+3,3,3 | — | — | — rel | — | — | — | — | — | |
b+3,3,3,3 | — | — | — rel | — | — | — | — | — | |
b+3,3,3,3,3 | — | — | — rel | — | — | — | — | — | |
b+3,3,3,3,3,3 | Spinning Evade | — | — rel | — | — | — | — | — | |
Back throw | Tornado Drop | Throw | — | — | +1d | — | 50 | ||
BDS.1 | Poison Breath | High | 21~40 | — | +32a~+51a | — | 25 | — | |
BDS.3 | Backflip Kick | Mid | 17~30 | -15~-2 | -13~+0 | — | 23 | ||
BT.1 | — | High | 15 | -3 | +8 | — | 16 | ||
BT.1,2 | Aratama | Mid | i25 rel | -5 | +5 | +63a | ,18 | ||
BT.1,3 | Magatama | High | i25~26 rel | -7 | +27a (+17) | — | ,25 | ||
BT.2 | Manji Backfist 2 | High | 16~17 | -4 | +14g | +39a | 18 | ||
BT.3 | Perilous Spirit | Mid | 24~26 | -3~-1 | +11a | — | 20 | ||
BT.d+1 | Shisetsu Genman | Low | 17~18 | -13 | +3 | +38a | 20 | ||
d+1 | Quick Slash | Mid | 24~25 | -9 | +1c | +6a | 15 | ||
d+1*(1),n | Death Slash (1) | Mid | 55~56 | — | +4c | +6a | 20 | ||
d+1*(2),n | Death Slash (2) | Mid | 99~100 | — | +4c | +6a | 25 | ||
d+1*(3),n | Death Slash (3) | Mid | 130~131 | — | +4c | +6a | 30 | ||
d+1*(4),n | Death Slash (4) | Mid | 179~180 | — | +16a | +52a | 40 | ||
d+1*(5),n | Death Slash (5) | Mid | 214~215 | — | +16a | +52a | 60 | ||
d+1*(6),n | Death Slash (6) | Mid | 249~250 | — | +16a | +52a | 200 | ||
d+1+2 | Flea | — | — | — | — | — | — | ||
d+1+4 | Harakiri | Mid | 29~30 | — | -32a | — | 60 | ||
d+1+4,B+1 | — | Mid | i1~39 rel | — | -29a | — | ,18 | ||
d+1+4,B+1,1 | — | Mid | i1~18 rel | — | -29a | — | ,20 | ||
d+1+4,B+1,1,1 | — | Mid | i1~18 rel | — | -29a | — | ,21 | ||
d+1+4,B+1,1,1,1 | — | Mid | i1~18 rel | — | -29a | — | ,28 | ||
d+1+4,B+1,1,1,1,1 | Harakiri > Manji Blood Dance | Mid | i1~35 rel | — | -30a | — | ,30 | ||
d+2 | — | Mid | 16~17 | -9~-8 | +0~+1 | — | 12 | ||
d+2,1 | Heshikirigari | High | i27~28 rel | -9 | +17a (+8) | — | ,23 | ||
d+2,2 | Heshikirimutou | Mid | i22~23 rel | -12 | +7g | +28a (+22) | ,15 | ||
d+2,2,1 | Heshikiribarai | High | i19~20 rel | -9 | +8a (-1) | — | ,20 | ||
d+2,2,2 | Heshikiriseibatsu | Mid | i25~27 rel | -13 | +16a (+9) | — | ,19 | ||
d+2,2,d+1 | Heshikirinagi | Mid | i29~30 rel | -12 | +2c | +42a | ,17 | ||
d+2,2,NSS.1 | — | High | i19~20 rel | -9 | +8a (-1) | — | ,20 | ||
d+2,2,NSS.d+1 | — | Mid | i29~30 rel | -12 | +2c | +42a | ,17 | ||
d+2,NSS.1 | Heshikirigari | High | i27~28 rel | -9 | +10g | — | ,18 | ||
d+3 | Low Sweep | Low | 15~17 | -18~-16 | -4~-2 | — | 12 | ||
d+3+4 | Indian Stance | — | — | — | — | — | — | ||
d+4 | Toe Check | Low | 12 | -15 | -4 | — | 6 | ||
db+1 | — | Low | 26~28 | -11~-9 | +4~+6 | +7~+9 | 12 | ||
db+1,2 | Nebular Burst | Mid | i25~26 rel | -13 | +0 | +6g | ,20 | — | |
DB+1+2 | Bad Stomach (BDS) | — | — | — | — | — | — | ||
db+2 | — | Mid | 15 | -5 | +6 | — | 8 | — | |
db+2,2 | — | Mid | i10~14 rel | -9~-5 | +2~+6 | — | ,7 | — | |
db+2,2,2 | — | Mid | i10~14 rel | -9~-5 | +2~+6 | — | ,6 | — | |
db+2,2,2,2 | — | Mid | i10~14 rel | -9~-5 | +2~+6 | — | ,5 | — | |
db+2,2,2,2,2 | — | Mid | i10~14 rel | -9~-5 | +2~+6 | — | ,4 | — | |
db+2,2,2,2,2,2 | Stone Fists | Mid | i10~14 rel | -49 | -37 | — | ,3 | — | |
db+3 | — | Low | 18~19 | -25 | -14 | — | 8 | ||
db+3,3 | — | Low | i15~17 rel | -19 | -7 | — | ,7 | ||
db+3,3,3 | — | Low | i15~17 rel | -19~-17 | -7~-5 | — | ,7 | ||
db+3,3,3,3 | — | Low | i15~17 rel | -19 | -7 | — | ,5 | ||
db+3,3,3,3,3 | — | Low | i15~17 rel | -19 | -7 | — | ,5 | ||
db+3,3,3,3,3,3 | Manji Spin Low Kicks | Low | i9~11 rel | -26 | -15 | — | ,5 | ||
db+3,3,3,3,3,4 | Manji Spin Low Kicks Front Kick | Mid | i12~13 rel | -8 | +23a (+13) | — | ,15 | ||
db+4 | Nozuchi Fumi | Low | 17 | -12 | -1 | — | 14 | — | |
df+1 | Tsuka Atemi | Mid | 13 | -4 | +5 | — | 14 | — | |
df+1,2 | Tsuka Atemi to Back Knuckle | High | i25~26 rel | -4 | +14g | +39a | ,16 | ||
df+1,2,1 | Tsuka Atemi Shredder | Mid | i26~27 rel | -12 | +17a (+10) | — | ,19 | ||
df+1,2,db+2 | Tsuka Atemi > Slap U Crazy | Mid | i15 rel | -5 | +6 | — | ,8 | — | |
df+1,2,NSS.1 | Tsuka Atemi Swipe | Mid | i26~27 rel | -12 | +17a (+10) | — | ,19 | ||
df+1,4 | Autumn Leaves | Mid | i17 rel | -12 | +4 | — | ,17 | — | |
df+1+4 | Gehosen (Simple Input) | Mid | 20~21 | -17 | +35a (+25) | — | 20 | ||
df+2 | Basic Uppercut | Mid | 15~16 | -7 | +34a (+24) | — | 13 | — | |
df+2+3 | Flashing Steel (Simple Input) | Mid | 17~18 | -13 | +6g | +58a (+38) | 18 | ||
df+3 | — | Mid | 17~18 | -4 | +4 | — | 10 | — | |
df+3,1 | Wood Cutter | Mid | i23~24 rel | -9 | +4c | +6a | ,20 | ||
df+3,NSS.1 | Wood Chopper | Mid | i23~24 rel | -9 | +16a | +52a | ,24 | ||
df+4 | Side Kick | Mid | 12 | -7 | +4 | — | 15 | — | |
DGF.1 | Dragonfly Blade | Mid | 30~31 | -2 | +10a | +46a | 22 | ||
DGF.1+2 | Manji Dragonfly > Flea | — | — | — | — | — | — | ||
DGF.2 | Dragonfly Fist | High | 16~18 | +4 | +13s | — | 15 | ||
DGF.2,4 | Ubume | Mid | i26~28 rel | -14 | +15a (+8) | — | ,22 | ||
DGF.3 | Dragonfly Sweep | Low | 22~23 | -13 | +6c | +28a | 18 | ||
DGF.3+4 | Spirited Away | High ⋯ | 20~21 | — | +0 | — | 17,18 | ||
DGF.4 | Dragonfly Twister | Mid | 18~20 | -4 HD | +14g | — | 24 | ||
DGF.d+3+4 | Manji Dragonfly > Indian Stance | — | — | — | — | — | — | ||
DGF.f | Dragonfly Forward | — | — | — | — | — | — | ||
DGF.f+1+2 | Red Spider Lily | High ⋯ | 16~17 | -2 | +18a (+9) | — | 9,9,18 | ||
DGF.f+2 | Dragonfly Slash | High | 20~21 | +7 | +19a (+10) | +64a (+44) | 23 | ||
f,f,F+3 | Manji Kick | Mid | 22~23 | +5 g | +13a (+3) | — | 30 | ||
f,F+1+2 | Solar Kick | Mid | 22~24 | -8 | +3c | — | 22 | ||
f,F+1+4 | Suicide | Mid | 45 | — | -65a | — | 60 | ||
f,F+1+4,F | Double Suicide | Mid | i35~37 rel | — | -60a | — | ,185 | ||
f,F+1+4,n | Confusion | — | — rel | — | — | — | — | — | |
f,F+2 | Sword Smash | Mid | 15 | -9 | +4 | — | 15 | ||
f,F+2:2 | Yomi Kakenuke | Throw | — rel | — | +8d | — | ,18 | — | |
f,F+3 | Iwatsubute | Mid | 23~24 | -4 | +5 | — | 20 | — | |
f,F+3+4 | Reverse Cartwheel | Mid | 22~24 | -20 | -9c | — | 15 | ||
f,F+3+4,1+2 | — | Mid | i12~18 rel | -31 | -2a (-12) | — | ,15 | ||
f,F+3+4,1+2,3+4 | Solar Kick Shark Attack | Mid | i27 rel | -13 | +52a (+42) | — | ,20 | ||
f,F+4 | Fubuki | Mid | 15~16 | -6 | +37a (+23) | — | 20 | ||
f,n,d,df+1 | Gehosen | Mid | 17~18 | -17 | +35a (+25a) | — | 22 | ||
f,n,d,df+2 | Flashing Steel | Mid | 14~15 | -13 | +6g | +58a (+38) | 20 | ||
f+1+2 | Kuzuryu | Mid | 20 | -12 HD | +8a (-1) | — | 23 | ||
f+2 | Manji Backfist | High | 17~18 | -4 | +14g | +39a | 18 | ||
f+2,1 | Manji Backfist Shredder | Mid | i26~27 rel | -12 | +17a (+10) | — | ,21 | ||
f+2,db+2 | Backfist > Stone Fist | Mid | i15 rel | -5 | +6 | — | ,8 | — | |
f+2,NSS.1 | Manji Backfist Swipe | Mid | i26~27 rel | -12 | +17a (+10) | — | ,21 | ||
f+3 | Oni Kick | High | 16~17 | -9 | +17a (+8) | — | 24 | ||
f+3,4 | Zig Zag | Mid | i23~24 rel | -6 | +37a (+23) | — | ,20 | ||
f+3+4 | Kamikaze | Mid ⋯ | 21~25 | -13~-9 | -8a (-15) | — | 18,3,3,3 | ||
f+4 | Toita Daoshi | Mid | 18 | -13 | +21a (+11) | — | 20 | ||
FC.DF+1 | Sword Sweep, Samurai Cutter | Low | 26 | — | +70a (+54) | — | [12;12] | ||
FLE.1 | Flea Roll | — | — | — | — | — | — | ||
FLE.1+2 | Skull Splitter | Mid | 18~19 | -9 | +4 | +31a (+21) | 16 | ||
FLE.2 | Flea > Sliding Headbutt | Low | 24~28 | -12~-8 | +30a | — | 20 | ||
FLE.3 | Flea Dance | — | — | — | — | — | — | ||
FLE.3+4 | Flea > Kangaroo Kick | Mid | 25~26 | -13 | +52a (+42) | — | 25 | ||
FLE.d | Flea Digger | — | — | — | — | — | — | ||
FLE.d+3+4 | Flea > Indian Stance | — | — | — | — | — | — | ||
FLE.db | Flea Cancel | — | — | — | — | — | — | ||
FLE.ds | Flea Digger Strike | Mid | 10 | — | +31a (+24) | — | 0 | ||
FLE.f | Flea Step (WFL) | — | — | — | — | — | — | ||
FLE.f,f | Running Flea | Mid ⋯ | 17~19 | -10 | +1 | — | 3,3,3,3,3 | ||
FLE.f+2 | Flea to Dragonfly Slash | — | — | — | — | — | — | — | |
FLE.n | Flea Idle | Mid | 2~60 | -18 | +48a (+38a) | — | 7 | ||
FLE.u+1+2 | Flea > Manji Dragonfly | — | — | — | — | — | — | ||
FLE.u+3+4 | Flea > Dragonfly Feint | Mid | 38~40 | 4~+6 | +21a (+12) | — | 30 | ||
FLE.uf | Jumping Flea | Mid | 30~45 | 10~+25 g | +32a | — | 25 | ||
FUFT.d+3+4 | Indian Stance Healing | — | — | — | — | — | — | ||
H.2+3 | Divine Sword Kagekiyo | Mid | 18~19 | +4 | -3d | — | 51 | ||
H.DGF.1 | Dragonfly Blade (Heat) | Mid | 30~31 | +2 | +30d | +46a | 26 | ||
H.DGF.f+1+2 | Red Spider Lily (Heat) | High ⋯ | 16~17 | +4 | +18a (+9) | — | 10,10,20 | ||
hFC.1 | — | Low sl | 10 | -5 | +6 | — | 5 | ||
hFC.2 | — | Low sl | 11 | -4 | +5 | — | 8 | ||
hFC.d+3 | — | Low | 16 | -17 | -6 | — | 10 | ||
hFC.d+4 | — | Low | 12 | -15 | -4 | — | 6 | ||
hFC.db+3 | — | Low | 18~19 | -25 | -14 | — | 8 | ||
hFC.df+4 | Knee Cap | Low | 18~19 | -26 | +4c | +31a | 18 | ||
IND.1 | Indian Stance Storm | Mid | 53~55 | — | +0c~+2c | — | 15 | ||
IND.1+2 | Indian Stance Flea | — | — | — | — | — | — | ||
IND.2 | Indian Stance Stone Fists | Mid | 39~43 | -8~-5 | +2~+6 | — | 7 | — | |
IND.3 | — | Mid | 32~38 | -31 | -2a (-12) | — | 15 | ||
IND.3,3+4 | Indian Stance Cannon | Mid | i27 rel | -13 | +52a (+42) | — | ,20 | ||
IND.3+4 | Indian Tobi Ushiwaka | Mid ⋯ | 17~18 | -6 | +3 | — | 6,22 | ||
IND.4 | Indian Stance Knee Cap | Low | 47~48 | -26 | +4c | +31a | 18 | ||
IND.D+3+4* | Indian Levitation | — | — | — | — | — | — | ||
IND.f | Indian Stance Vacuum Dance | — | — | — | — | — | — | ||
IND.n | Indian Stance Healing | — | — | — | — | — | — | ||
IND.u | Indian Stance Cancel | — | — | — | — | — | — | ||
IND.u+1+2 | Indian Stance Manji Dragonfly | — | — | — | — | — | — | ||
KIN.1 | — | Mid | 17 | -12 | -1 | — | 10 | ||
KIN.1,1 | Doushi Kiri | Mid ⋯ | i23~24i14~15 rel | -9 | +7c | — | ,5,15 | ||
KIN.1,NSS.1 | — | Mid ⋯ | i23~24i14~15 rel | -1 | +37a (+29) | — | ,5,20 | ||
KIN.1+2 | Ashura Blade | Mid ⋯ | 12~13 | -6 | +11a | — | 4,4,4,24 | ||
KIN.1+4 | Kincho Soul Stealer | Mid | 10~13 | -20 | +14c | — | 20 | ||
KIN.2 | — | Mid | 21~22 | -14 | +26a (+16) | — | 15 | ||
KIN.2,1+2 | Tenshu Kuzushi | Mid | i32~34 rel | -15~-13 | +2a | — | ,30 | ||
KIN.2,1+2* | Tenshu Kuzushi (Hold) | Mid | i47~49 rel | 2~+4 | +2a | — | ,30 | ||
KIN.2,NSS.1+2 | — | Mid | i32~34 rel | -3 | +15a | — | ,30 | ||
KIN.2,NSS.1+2* | — | Mid | i47~49 rel | +11 | +69a (+49) | — | ,30 | ||
KIN.3 | Shibakari | Low | 25~32 | -16~-9 | +13a | +25a | 17 | ||
KIN.4 | Whirlwind | High | 16~17 | +0 | +20a (+11) | +49a | 23 | ||
KIN.b+1+2 | Mumyo Juji Ken | Mid | 46 | — | +6a | — | 25 | ||
KIN.b+2 | — | Mid | 15~16 | -9 | +2 | — | 15 | ||
KIN.b+2,1 | Ikaruga | Mid | i23~24 rel | -12 | +30a (+20) | — | ,19 | ||
KIN.d+1 | Ishigaki Kuzushi | Low | 23~24 | -13 | +3 | +38a | 20 | ||
KIN.f | Kincho Forward Dash | — | — | — | — | — | — | ||
KIN.f+1 | Submission Chakram | Mid ⋯ | 19~20 | -5 | -2 | — | 6,6,10 | ||
KIN.f+1* | Submission Chakram (Hold) | Mid ⋯ | 19~20 | -12 | +29a (+14) | — | 6,6,6,6,6,10 | ||
KIN.f+1+2 | Oyashiro Kuzushi | Mid | 24~25 | +14 | +14c | +49a | 20 | ||
KIN.f+2 | Ganto | High | 12~13 | -1 HD | +9a (+0) | — | 25 | ||
KIN.u+1+2 | Kincho Manji Dragonfly | — | — | — | — | — | — | ||
Left throw | Wheels of Hell | Throw | — | -3 | +0d | — | 45 | — | |
MED.1 | — | — | — | — | — | — | — | — | |
MED.1+2 | Meditation Healing | Mid | 30~34 | — | -1a | — | 10 | — | |
MED.1+4 | Meditation Backturned Flash | Mid | 6~9 | -20 | +14c | — | 20 | ||
MED.3 | Back Handspring | Mid ⋯ | 17~28 | 2~+13 | +43a | — | 15,15 | ||
MED.3+4 | Meditation to Backturn | — | — | — | — | — | — | — | |
MED.d | — | — | — | — | — | — | — | — | |
MED.f | — | — | — | — | — | — | — | — | |
MED.n | Heal Pulse | — | — | — | — | — | — | — | |
NSS.1 | — | High | 10 | +1 | +8 | — | 7 | — | |
NSS.1,2 | — | Mid | i15~16 rel | -13 | -2 | — | ,12 | — | |
NSS.1,2,1 | — | High | i23~24 rel | -12 | -1 | — | ,15 | — | |
NSS.1,2,1,4 | — | High | i29 rel | -25 | -14 | — | ,9 | — | |
NSS.1,2,1,4,2 | — | Mid | i23~26 rel | -6 | +5 | — | ,3 | — | |
NSS.1,2,1,4,2,2 | — | Mid | i10~12 rel | -8 | +2 | — | ,3 | — | |
NSS.1,2,1,4,2,2,2 | — | Mid | i12 rel | +4 | -7 | — | ,3 | — | |
NSS.1,2,1,4,2,2,2,4 | — | Mid | i28~30 rel | -18 | -7 | — | ,7 | — | |
NSS.1,2,1,4,2,2,2,4,1 | — | Mid | i35~36 rel | -26 | -15 | — | ,8 | — | |
NSS.1,2,1,4,2,2,2,4,1,1 | — | Low | i32~33 rel | -52 | +36a (+20) | — | ,20 | — | |
NSS.1,2,1,4,4 | — | High | i33 rel | -25 | -14 | — | ,9 | — | |
NSS.1,2,1,4,4,4 | — | Low | i33 rel | -25 | -14 | — | ,5 | — | |
NSS.1,2,1,4,4,4,1 | — | Mid | i30~31 rel | -12 | -1 | — | ,5 | — | |
NSS.1,2,1,4,4,4,1,1 | — | Mid | i23~24 rel | -15 | -4 | — | ,8 | — | |
NSS.1,2,1,4,4,4,1,1,1 | — | Mid | i15~16 rel | -34 | -23 | — | ,8 | — | |
NSS.1,2,1,4,4,4,1,1,1,1 | — | Mid | i14~15 rel | -32 | +5a | — | ,25 | — | |
NSS.1+2+3 | Spirit Spinner | High | 22~40 | -18~+0 | +26d (-32) | +16~+34 | 25 | ||
NSS.1+4 | Soul Stealer | Mid | 8~11 | -20 | +14 +64a | — | 20 | ||
NSS.b,B+1+4 | Thunder Palm Strike | Mid | 65~70 | — | -3a (-12) | +29a (-18) | 40 | ||
NSS.b,B+1+4,B | Thunder Palm Strike Feint to Soul Stealer | Mid | i22~25 rel | -20 | +14 +64a | — | 20 | ||
NSS.b+1+2 | Battou Kakugo | — | — | — | — | — | — | ||
NSS.BT.d+1 | — | Low | — | — | — | — | 15 | — | |
NSS.d+1 | Quick Chop | Mid | 24~25 | -9 | +16a | +52a | 24 | ||
NSS.d+1+2 | No Sword Stance > Indian Stance | — | — | — | — | — | — | ||
NSS.d+1+4 | Unfinished Business | — | — | — | — | — | — | — | |
NSS.db+1 | Manji Shagapan | Low sl | 10 | -5 | +6 | — | 5 | ||
NSS.df+1+4 | Moonlight (Simple Input) | Mid | 20~21 | -17 | +35a (+25) | — | 19 | ||
NSS.f,n,d,df+1 | Moonlight | Mid | 17~18 | -17 | +35a (+25a) | — | 19 | ||
NSS.f+1+2 | Nine-Headed Dragon | Mid | 20 | -7 HD | +29a (+3) | — | 29 | ||
NSS.f+3+4 | Bull Rush, Chariot Tackle | Mid | 21~25 | -13~-9 | +20a (+11) | — | 20 | ||
NSS.FC.DF+1 | — | Low | 25~26 | -16 | +27a | — | 12 | ||
NSS.FC.DF+1,2 | Agonbaku | Low | i25~26 rel | -14 | +14 | — | ,20 | ||
NSS.FC.df+3 | Spinning Cleave | Low | 20~21 | -26 | +67a (+51) | — | 12 | ||
NSS.IND.1 | — | Mid | 48~51 | -8 | +5a | — | 15 | ||
NSS.KIN.1+4 | — | Mid | 12~15 | -20 | +14 +64a | — | 20 | ||
NSS.KIN.d+1 | — | Low | 23~24 | -13 | +3 | +38a | 17 | ||
NSS.KIN.f+1 | — | Mid ⋯ | 19~20 | -5 | +18a (+11) | — | 6,6,12 | ||
NSS.KIN.f+1* | — | Mid ⋯ | 19~20 | -9 | +29a (+14) | — | 6,6,6,6,6,12 | ||
NSS.KIN.f+1+2 | God Slayer | Mid | 24~25 | +14 | +14c | +49a | 20 | ||
NSS.qcf+1 | Moonsault | Mid | 53~56 | -8 | +5a | — | 30 | ||
NSS.u+1 | — | Mid | 25~26 | -4 | +5c | +15a | 24 | ||
NSS.u+1+2 | Ishiusu Tsubushi | Low | 27~29 | +5 | +21g | — | 18 | ||
NSS.ub+1 | — | Mid | 25~26 | -5 | +4c | — | 21 | ||
NSS.ub+1+2 | Soul Blade Yoshimitsu | Mid | 24~25 | -8 | +16a (+6) | — | 30 | ||
NSS.ub+1+3 | Spinning Finger Stab | Mid | 51~65 | — | -23 | — | 50 | — | |
NSS.ub+1+3,1+2 | Face Slapper | High | i18~19 rel | -15 | -4 | +45a | ,15 | ||
NSS.ub+1+3,n,1 | Index Poke Windmill | High | i20~105 rel | — | -49a (-75) | — | ,40 | ||
NSS.uf+1+3 | Safe Heron Jump | — | — | — | — | — | — | ||
qcb,f+2 | Soul Possession | Throw | 15~16 | — | +0 | — | 0 | — | |
qcf+1 | Moonsault Slayer | High ⋯ | 28~34 | 0~+2 | +30a | — | 24,15,35 | ||
qcf+2 | Soul Siphon | Throw | 15~16 | +0 | +0 | — | 22 | — | |
R.df+1+2 | Trailokya Pilgrimage | Mid | 20 | -18 | +0d | — | 55+ | ||
Right throw | Neck Breaker | Throw | — | -3 | -3d | — | 40 | — | |
SS.1 | Inner Palm | Mid | 17~18 | -9 | +2 | +27a (+17) | 21 | — | |
SS.2 | Shrine | Mid | 16~17 | -13 | +28a (+18) | — | 22 | ||
u+1 | Helmet Strike | Mid | 24~25 | -4 | +5c | +50a | 20 | ||
u+1+2 | Manji Dragonfly | — | — | — | — | — | — | ||
u+3+4 | Guillotine Crow Kick | Mid ⋯ | 39~42 | 1~+4 | +24a | — | 10,12 | ||
ub+1 | — | Mid | 24~25 | -5 | +4c | — | 17 | ||
ub+1+2 | Cleansing Sword Yoshimitsu | Mid | 24~25 | -8 | +27a (+17) | — | 25 | ||
ub+1+3 | Sword Stab | Mid | 50~52 | — | -24 | — | 40 | ||
ub+1+3,1+2 | Face Splitter | High | i18~19 rel | — | +1~+2 | +45a | ,18 | ||
ub+1+3,n,1 | Sword Poke Windmill | Mid | i28~113i2~4 rel | — | -57a | — | ,22 | ||
ub+4 | Avoiding the Puddle | Mid | 20~22 | -19 | +12a (+2) | — | 17 | ||
uf+1 | — | Mid | 17 | -10 | +2c | — | 10 | ||
uf+1,1 | Kasane Kaishaku | Mid | i29~30 rel | -10 | +9c | — | ,17 | ||
uf+1,NSS.1 | Double Decapitation | Mid | i29~30 rel | -10 | +9c | — | ,22 | ||
uf+1+2 | Rainbow Drop | Throw | 11 | +0 | +1 | — | 40 | ||
uf+1+3 | Death Copter | Mid | 113~114 | — | +30a | — | 40 | ||
uf+1+3,b | Death Copter Trick | Mid | 93~94 | — | +24a | — | 35 | ||
uf+1+3,d | Death Copter Slice (1) | Mid | 55~56 | -3 | +34a | — | 25 | ||
uf+1+3,d2 | Death Copter Slice (2) | Mid | 83~84 | -1 | +34a | — | 30 | ||
uf+2 | Kurama Itto | Low | 35~36 | -16 | +6g | +25a | 25 | ||
uf+3 | Rising Knee | Mid | 15 | -13 | +32a (+22) | — | 15 | ||
uf+3+4 | Poison Wind | Mid | 31~35 | -16~-12 | -4a | — | 20 | ||
uf+3+4,1 | Poison Wind Bronze Fist | High | i16~18 rel | -1 | -43 | — | ,8 | — | |
uf+3+4,1,3+4 | Poison Wind Steel Smash | Mid | i31~35 rel | 0~+4 | -14a | — | ,21 | ||
uf+3+4,1,4 | Poison Wind Silver Fist | Mid | i17~28i28~39 rel | -14 to +13 g | +27a (+17a) | — | ,15 | ||
uf+3+4,1,4,1 | Poison Wind Gold Strike | Mid | i24~25 rel | -9 | +1c | +6a | ,15 | ||
uf+3+4,1,4,NSS.1 | — | Mid | i24~25 rel | -9 | +16a | +52a | ,24 | ||
uf+3+4,3 | Poison Wind Eclipse Kick | Mid ⋯ | i39~42i3~6 rel | -4~-1 | +27a | — | ,10,10 | ||
uf+3+4,3+4 | Poison Wind > Kangaroo Kick | Mid | i25~26 rel | -13 | +52a (+42) | — | ,25 | ||
uf+4 | Avoiding the Puddle | Mid | 20~22 | -9 | +22a | — | 21 | ||
WFL.3 | Sakanobori | Mid | 17 | -16 | +2a (-7) | — | 25 | ||
WFL.4 | Tsurubebi | Low | 23~24 | -9 | +15c | — | 15 | ||
ws1 | — | Mid | 13~14 | -10 | +1 | +6 | 12 | — | |
ws1,1 | — | High | i18 rel | -11 | +0 | — | ,12 | ||
ws1,1,1 | — | High | i18 rel | -11 | +0 | — | ,12 | ||
ws1,1,1,1 | Door Knocker | Mid | i25~26 rel | +0 | +6c | — | ,25 | ||
ws1,2 | Door Knocker to Back Knuckle | High | i25~26 rel | -4 | +14g | +39a | ,18 | ||
ws1,2,1 | Door Knocker Shredder | Mid | i26~27 rel | -12 | +17a (+10) | — | ,21 | ||
ws1,2,db+2 | Door Knocker > Back Knuckle Slap U Crazy | Mid | i15 rel | -5 | +6 | — | ,8 | — | |
ws2 | Exorcism Fist | Mid | 15~16 | -4 | +7 | — | 13 | — | |
ws2,1 | Scowling Moon God | Mid | i27~28 rel | -3 | +36a (+26) | — | ,14 | ||
ws2,NSS.1 | — | High | i23 rel | -6 | +5 | — | ,16 | ||
ws2,NSS.1,2 | Scowling Aratama | — | — rel | — | — | — | — | ||
ws2,NSS.1,3 | Scowling Spirit | — | — rel | — | — | — | — | ||
ws3 | — | Mid | 16 | -6 | +3 | — | 12 | — | |
ws3,2 | Kimon Matagi | Mid | i32 rel | -12 | +0a | — | ,20 | ||
ws4 | Toe Smash | Mid | 11~12 | -6 | +5 | — | 14 | — |