Ironfist Insights
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Lili — character information

Every Lili move in Tekken 8: 61 rows, 8 lows, 3 throws, 7 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.

How they play

On the numbers, Lili is hard to sidestep (8 homing strikes) and dangerous at a wall (34.8% of the movelist carries a balcony break or wall crush), with 4 further axes also in the roster's top fifth. Everything else about them sits inside the roster's normal range.

  • Neutral throws329th of 41

    Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.

    Lili: 3 throws from neutral — 29th of 41. The roster median is 4.

  • Plus on block11.3%17th of 41

    How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.

    Lili: 11.3% of the movelist is plus on block — 17th of 41. The roster median is 11%.

  • Lows17%10th of 41

    How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.

    Lili: 17% of the movelist is lows — 10th of 41. The roster median is 13.8%.

  • CH launchers1220th of 41

    Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.

    Lili: 12 moves launch on counter hit — 20th of 41. The roster median is 12.

  • Stances216th of 41

    Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.

    Lili: 2 stances: DEW, RAB — 16th of 41. The roster median is 2.

  • Homing81st of 41

    Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.

    Lili: 8 homing strikes — 1st of 41. The roster median is 3.

  • Wall / balcony34.8%1st of 41

    How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.

    Lili: 34.8% of the movelist carries a balcony break or wall crush — 1st of 41. The roster median is 24.8%.

  • Floor breakers152nd of 41

    Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.

    Lili: 15 strikes break the floor — 2nd of 41. The roster median is 2.

  • Side switches217th of 41

    Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.

    Lili: 2 moves switch sides on hit — 17th of 41. The roster median is 2.

  • Chip damage12.1%29th of 41

    How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.

    Lili: 12.1% do chip damage on block — 29th of 41. The roster median is 14.5%.

  • Power crushes44th of 41

    Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.

    Lili: 4 power crushes — 4th of 41. The roster median is 3.

  • Fast mids38th of 41

    Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.

    Lili: 3 mids at i13 or faster — 8th of 41. The roster median is 2.

  • Parries / sabaki125th of 41

    Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.

    Lili: 1 parry or sabaki — 25th of 41. The roster median is 2.

  • Launchable lows29.2%33rd of 41

    How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.

    Lili: 29.2% of their lows are -15 or worse — 33rd of 41. The roster median is 37.5%.

  • Launchable mids/highs7.4%32nd of 41

    How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.

    Lili: 7.4% of their highs and mids are -15 or worse — 32nd of 41. The roster median is 10.9%.

  • Turn-keeping pokes27.7%39th of 41

    How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.

    Lili: 27.7% of their pokes stay plus on hit and safe on block — 39th of 41. The roster median is 35.5%.

  • Duckable highs16.3%36th of 41

    How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.

    Lili: 16.3% of the movelist is highs — 36th of 41. The roster median is 21.3%.

  • Low crushes27%4th of 41

    How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.

    Lili: 27% of the movelist jumps over lows — 4th of 41. The roster median is 12.8%.

  • High crushes17.7%2nd of 41

    How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.

    Lili: 17.7% of the movelist ducks under highs — 2nd of 41. The roster median is 9.7%.

  • Safe evasions56.9%8th of 41

    How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.

    Lili: 56.9% of their evasive moves are still safe when blocked — 8th of 41. The roster median is 45.5%.

  • Fast plus on block2.1%18th of 41

    Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.

    Lili: 2.1% of the movelist is plus on block at i15 or faster — 18th of 41. The roster median is 2%.

  • Safe poke damage11.436th of 41

    What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.

    Lili: their average safe poke does 11.4 damage — 36th of 41. The roster median is 13.2.

  • Follow-ups per move0.4239th of 41

    Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.

    Lili: 0.42 follow-ups per standalone move — 39th of 41. The roster median is 0.61.

Shading shows where Lili sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Lili reaches it on 6 of 23.

Your back to the wall

This is where Lili wants you. Roughly 49 moves carry a balcony break or wall crush, among the highest on the roster — most of what they throw at a cornered opponent converts.

Their back to the wall

2 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.

Centre stage

8 homing strikes, among the highest on the roster, of which 4 are mids. Those are the ones that beat a step without giving you a ducking answer.

On a breakable floor

A stage that rewards them. 15 strikes break the floor, among the highest on the roster — on these stages the floor is a resource Lili is holding and you are not.

Key Lili moves

Plus on block

  • 1,2,H.4Left Right Piercing Thorn (Heat)from 1 (i10), mid, +10 on block at best, needs Heat
  • f,f,F+3Sabre Slashi23~30, mid, +10 on block at best
  • 3+4,H.3+4White Swan Mezzo Pianoi23, high, +7 on block, needs Heat
  • H.2+3Le Rosier Millénaire Mezzo Fortesituationali21, mid, +7 on block, needs Heat, slower in practice than its published startup

Plus you cannot ignore

  • df+3Submissive Heeli20, mid, +3 on block

Fastest mids

  • 1+2Broken Hearti12, mid, -12 on block
  • df+1i13, mid, -1 on block
  • df+4i13, mid, -8 on block

Lows, safest first

  • H.BT.2+3Rosa Giganteia Mezzo Fortesituationali16, low, -8 on block, too fast to see coming, needs Heat
  • FC.df+3Horizon Slidesituationali19, low, -9 on block at best, too fast to see coming
  • BT.d+4Graceful Low Kicksituationali14, low, -11 on block, too fast to see coming
  • d+1i18, low, -11 on block, too fast to see coming

Special lows

  • db+2i11, special low, -4 on block, too fast to see coming
  • FC.2situationali11, special low, -4 on block, too fast to see coming
  • db+1i10, special low, -5 on block, too fast to see coming
  • FC.1situationali10, special low, -5 on block, too fast to see coming

Panic buttons

  • d+1+2Barcarollei20, absorbs a hit, -13 on block
  • uf+3+4Angel Kneei15, jumps lows, -6 on block at best
  • uf+3Capricorn Kicki15, jumps lows, -11 on block at best
  • u+4i15, jumps lows, -13 on block

Launches on counter-hit

  • H.RAB.3Rabbit Dance (Heat)situationali20, counter-hit +70a (+54), needs Heat
  • RAB.3Rabbit Dancestancei20, counter-hit +70a (+54)
  • SS.1+2Minuetsituationali28, counter-hit +64a, slower in practice than its published startup
  • f+4Bélier Attaquei17, counter-hit +57a

Homing

  • u+1+2*Lashing Iris (Two Spins)i51, homing, +12 on block, they can guard out, slower in practice than its published startup
  • 3+4,H.3+4White Swan Mezzo Pianoi23, homing, +7 on block, needs Heat
  • 3+4Black Swani23, homing, -2 on block
  • f+3Circle Kneei20, homing, -3 on block

Free launches for you

  • d+4i12, -15 on block
  • FC.4situationali12, -15 on block
  • 1,1,3Tricolorefrom 1 (i10), -15 on block
  • f+2,3Mars Swordfrom f+2 (i12), -15 on block
What Lili punishes you with
Lili’s hardest-hitting punish at each speed
You areStanding punishDamageFrom crouchDamage
−10 or worse2,428 launches—
−12 or worsef+2,330 launchesws418 launches
−13 or worsef+2,330 launchesws418 launches
−15 or worsef+2,330 launchesws326 launches
What you get to do about Lili’s strings

Duck it and the whole string whiffs

  • 12 follow-ups, all high

Fuzzy guard candidates

  • uf+3+4,3high, 6f before uf+3+4,3+4

Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.

Documented gaps you can hit

  • f+3+4,3interrupt with i15
  • ws3,4interrupt with i30

Do not try to duck these

  • 1,1jails — you stay in blockstun
  • 1,2jails — you stay in blockstun
  • d+2,2jails — you stay in blockstun

Jailing is unrecorded on 93% of Lili’s string continuations, so a string missing from the last list was probably never checked.

Getting into Lili’s stances

The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Lili there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.

DEW — 9 moves out of it

  • b+3Feisty Rabbitblock frames unpublished
  • b+3*Feisty Rabbit Deuxiémeblock frames unpublished
  • H.2+3Le Rosier Millénaire Mezzo Fortesituationali21, +7 on block
  • BT.b+3Feisty Rabbitsituationalblock frames unpublished
  • H.b+3*situationalblock frames unpublished

RAB — 3 moves out of it

  • d+2,2from d+2 (i16), -10 on block

2 of 2 stances in Lili’s movelist have a documented way in.

Throws and breaks

Lili has 3 throws that can start from neutral.

Default break: 1. It covers 2 of 3 breakable throws (67%).

What 1 does not cover, most damaging first:

  • uf+1+2 Rafflesia — breaks with 1+2, 40 damage
Lili neutral throws with break inputs
ThrowNameBreakDamageLeaves youLikely used
1+3Kiss of Devotion1 or 235—On a breakable floorAgainst sidestepping
2+4Femme Fatale1 or 235—Against sidesteppingTo escape a corner
uf+1+2Rafflesia1+240——

Five questions from the vetted quiz corpus, scoped to this character.

Frame data

What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.

Filters · 149 moves
Level
Properties

149 moves

Search any column from its heading.

Lili frame data — 149 moves
DetailsProperties
(back to wall).b,b,UBWall Jump BackflipMid35~38+1+34d—21
(Wall Splat).1+3LarkspurThrow——+0d—39—
1JabHigh10+1+8—5—
1,1—Highi20~21 rel-6+4—,16
1,1,3TricoloreMidi20~21 rel-15+6d+25a,17—
1,2Left Right ThrustHighi12 rel-3+8—,12—
1,2,3Left Right Back StrikeLowi26 rel-13-2+6c,13
1,2,4Left Right Piercing ThornMidi29~34 rel-9~-4+2a (-7)—,20
1,2,H.4Left Right Piercing Thorn (Heat)Midi29~34 rel5~+10+18~23a (-8~-3)—,30
1+2Broken HeartMid12~13-12+20a (+10)—26
1+2+3+4Ki Charge———————
1+3Kiss of DevotionThrow12~14-3+0d—35
2—High10+0+8—8—
2,3Sunrise SunsetLowi26 rel-13-2+6c,13
2,4Bed TimeHighi22~26 rel-2 to +2+24a (+15)—,20
2+3Heat BurstMid16+1+2c—[12;12]
2+4Femme FataleThrow12~14-3+0d—35
3—Mid15~16-11-3—12—
3,1Peacock WaltzMidi27~28 rel-13 HD+14d—,20
3,2—Highi27 rel-5+2+10,8—
3,2,3Peacock JiveHighi24~27 rel-9~-6+13a (+4)—,22
3+4Black SwanHigh ⋯23~24-2 HD+20a (+11)—10,20
3+4,H.3+4White Swan Mezzo PianoHigh23+7-3d—45
3+4,H.3+4White Swan Mezzo Piano (Block)High ⋯23~24+7+20d(-15)—10,10,15,20
4—High12-4+7—16—
b+1Élysée Le Bras AllongéMid17-8+2+816—
b+1,4Élysée Le Bras Allongé CaracoleMidi25~26 rel-11+32a (+17)—,22
b+1+2DendrobiumMid23~24-12+29a (-7)—28
b+1+3Attack ReversalThrow——+1d—25
b+1+4Piercing Thorn FortissimoMid63~65—+9a (-17)—50
b+2—High13-11+0—15—
b+2,1—Midi20~21 rel-4+7+9,13
b+2,1,1+2Heliotrope CorsageMidi23~24 rel-12+20a (+10)—,27
b+3Feisty Rabbit——————
b+3*Feisty Rabbit Deuxiéme——————
b+3+4Mirror Image———————
Back throwRavaging BeautyThrow——+1d—60—
BT.1—High8-8+3—8—
BT.1,2Fierbois SwordMidi24~26 rel-13+16a (-1)—,20
BT.1,4Scorpio's StingHighi22~24 rel-1 HD+10g—,21
BT.1+2TempestMid ⋯13~14-11+16a—5,20
BT.2Rompez FleuretMid14~16-13+8g—22
BT.3—Mid14~15-10+0—12
BT.3,4Arc-en-CielMidi30~33 rel-12+39d (+31)—,20
BT.3+4Twist BackflipMid29~322~+5+7c~+10c—24
BT.4ShearsMid ⋯26~28-7+11d—10,20
BT.4,3+4Shears > Spinning EdgeMid ⋯i28~29i8~10 rel-10~-8-1d—,5,10
BT.b+3Feisty Rabbit——————
BT.d+2Petal SweepLow16-12+5c+14d17
BT.d+3—Low17~19-17-1+2c8
BT.d+3,4Autumn WindMidi22~24 rel-13+27a (+12)—,20—
BT.d+3+4Orchid RingLow20~22-26+19a—25
BT.d+4Graceful Low KickLow14-11+1—9
d+1—Low18~19-11+0—10
d+1,2—Highi18 rel-8+3+5,8—
d+1,2,4Heavy LanguishMidi30~32 rel-12+17a (+8)—,24
d+1+2BarcarolleMid20~21-13+13d—25
d+2—Mid16~17-7+1—16—
d+2,2—Highi17~18 rel-10-4-2,10—
d+2,2,3Bloody Masquerade PitonHighi25~27 rel-3+23a (+14)—,24
d+2,2,4Bloody Masquerade LanceMidi22 rel-13+11d—,24
d+3Thorn WhipLow19~20-12+1+5c14—
d+3+4Matterhorn AscensionMid17~21-21+45a (+35)—23
d+4—Low12-15-4—6
db+1—Low sl10-5+6—5
db+2—Low sl11-4+7—8
db+3Twist of FateHigh19~22-9~-6+34d+46a22
db+3+4Freesia ThrustLow24~25-18+3d+33a20
db+4EdelweissLow30~31-24+76a (+60)—20
DEW.1RoseMid15~16-9-4+212
DEW.1,2Rose PiqueMidi23~24 rel-14+20a (+10)+54a,20
DEW.1,4Rose Piercing ThornMidi25~31 rel-9+2a (-7)—,26
DEW.1,H.4Rose Piercing Thorn (Heat)Midi25~31 rel+5+20~26a (-6~+0)—,30
DEW.1+2Angel HeartMid16~17-11+17g—28
DEW.2—Mid14-9+0—13
DEW.2,1NocturneMidi22~23 rel-13 HD+17d—,20
DEW.3Platinum GraceMid17~18-11+20a (+3)—28
DEW.3+4CloisonneHigh ⋯12~14+6+17g—6,19
df+1—Mid13-1+8—10—
df+2Orleans SwordMid16~17-11+31a (+21)—15—
df+3Submissive HeelMid20~22+3+8c+19a20
df+3+4BackflipMid24~29-4 to +1+27a—14
df+3+4,3+4Backflip Spinning EdgeMid ⋯i26~28i5~6 rel-7+2d—,5,20
df+4—Mid13~14-8-2+512
df+4,4Dominating HeelLowi20~21 rel-13-2+8,23
f,f,F+1+2ZephyranthesHigh ⋯13~14+4+33d—9,16
f,f,F+3Sabre SlashMid23~303~+10+20a (+10)—30
f,F+2Allonger Le BrasMid16-13+21a—20—
f,F+3—Mid22-12+5c—15
f,F+3,3+4AlstroemeriaMid ⋯i27~29i5~6 rel-8+13d—,5,20
f,F+3+4Piercing ThornMid19~25-2 to +4+4a (-5)—30
f,F+4Root of EvilLow22~23-12+4—23
f+1+2Kitty ClawsMid14~15-7+4c+12c17
f+2—High12~13-9-1—10—
f+2,3Mars SwordMidi22~23 rel-15+24a (+7)—,20
f+3Circle KneeMid20~22-3+17a (+8)+34d26
f+3+4SundialMid ⋯18~20-9+1d—6,20
f+3+4,3—Midi30~33 rel-8+23a—,20
f+3+4,3,4Garland Kick ComboMidi19~23 rel-20+10 (+3)—,20
f+4Bélier AttaqueMid17-9+7+57a23
FC.1—Low sl10-5+6—5
FC.2—Low sl11-4+7—8
FC.3—Low16-17-6—10
FC.4—Low12-15-4—6
FC.df+1Slashing VineMid14~15-6+19a (+2)+34d (+26)24
FC.df+3Horizon SlideLow19-18~-9-2~+7+26a19
FC.df+4DemiluneMid20~21-4+4+6418
H.2+3Le Rosier Millénaire Mezzo ForteMid16+7+0d—55
H.b+3*———————
H.BT.2+3Rosa Giganteia Mezzo ForteLow ⋯16-8+23a (+5)—15,5,5,20
H.f,F+3+4Piercing Thorn (Heat)Mid19~25+5+20~26a (-6~+0)—36
H.RAB.2Rabbit SongMid20-9 HD+39d (-19)—24
H.RAB.3Rabbit Dance (Heat)Low20~21-13+24a+70a (+54)22
H.RAB.4Rabbit Piercing Thorn (Heat)Mid23~29+5+20~26a (-6~+0)—36
Left throwSoleilThrow—-3+0d—42—
qcfDew Glide———————
R.df+1+2La Vie en Rose FortissimoMid20-18+0d—55+
RAB.2Rabbit SongMid20~21-9 HD+13d—20
RAB.3Rabbit DanceLow20~21-13+3c+70a (+54)20
RAB.4Rabbit Piercing ThornMid23~29-2 to +4+4a (-5)—24
Right throwMonaco MixerThrow—-3+1d—43—
SS.1+2MinuetMid19~20+0+25a (+16)+64a21
SS.3Stunning Toe KickMid16~17-9+35d (+27)—20
SS.4DemiluneMid20~21-4+4+6418
u+1+2Lashing IrisMid18~19-9+17a (+8)—28
u+1+2*Lashing Iris (Two Spins)Mid18~19+12 g+17a (+8)—30
u+1+2**Lashing Iris ForteMid18~19—+16a (+7)—50
u+3—Mid22~23-16+25a (+15)—20
u+3,3—Midi28 rel-12+5c—,15
u+3,3,3+4Moonsault AlstroemeriaMid ⋯i27~29i5~6 rel-8+13d—,5,20
u+3+4Divine StepMid36~39-8~-5+6d—18
u+4—Mid15~17-13+19a (+9)+33a (+23)15
uf,n,4Delayed Rising Toe KickMid23~25-13~-11+32a (+22)—20
uf+1Shattered CrownMid16~18-9+24d—17
uf+1+2RafflesiaThrow12-3+1d—40—
uf+2Stinging NettleMid20~21-10+15a (+6)—21
uf+3Capricorn KickMid15~17-13~-11+30a (+20)—13
uf+3+4Angel KneeMid15~18-9~-6+2~+5—15
uf+3+4,3Angel Knee > Front KickHighi13 rel-4+14g (+18w)+20a (+10),18
uf+3+4,3+4Angel Knee AscensionMidi19~23 rel-21+45a (+35)—,23
uf+4—Mid25~29-12~-8+1c~+5c—18
uf+4,3Sunflower LanceMidi24 rel-9+15d+32d (+24),25
ws1—Mid13~14-11+0—10—
ws1,2—Highi22~23 rel-3+8—,16—
ws1,2,4Sullen DaisyLowi22~23 rel-14+12a+43a,20
ws2Delicate UprisingMid16~18-12+39a (+29)—17—
ws3—Mid15~16-21+62a (+46)—26
ws3,4HoneysuckleMidi44~47 rel4~+7+26d—,25
ws4Cane SmashMid11-9+20a (+13)—18—