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Leo — character information

Every Leo move in Tekken 8: 57 rows, 6 lows, 3 throws, 7 plus on block. Frame data from wavu.wiki, which publishes it under CC0. Game version 3.01.01.

How they play

On the numbers, Leo is a counter-hit character (18 moves launch on counter hit) and dangerous at a wall (29.6% of the movelist carries a balcony break or wall crush), with 1 further axis also in the roster's top fifth. Everything else about them sits inside the roster's normal range.

  • Neutral throws329th of 41

    Throws they can start from neutral, excluding the side and back throws every character shares. More throws means your standing break is more of a guess.

    Leo: 3 throws from neutral — 29th of 41. The roster median is 4.

  • Plus on block10.4%25th of 41

    How much of the movelist is genuinely their turn after you block it. Guardable moves and spacing-dependent ranges are excluded, because neither is free pressure.

    Leo: 10.4% of the movelist is plus on block — 25th of 41. The roster median is 11%.

  • Lows14.1%19th of 41

    How much of the movelist is low-family — low-parryable and low-crushable. Includes special lows, which you CAN block standing, so a big number is not by itself a reason to crouch.

    Leo: 14.1% of the movelist is lows — 19th of 41. The roster median is 13.8%.

  • CH launchers186th of 41

    Moves that launch on counter hit. Against a high number, pressing your turn back is how you lose the round rather than how you win it.

    Leo: 18 moves launch on counter hit — 6th of 41. The roster median is 12.

  • Stances216th of 41

    Stances that real moves come out of, excluding the positions inside a chain throw. Each one is a separate movelist you have to know.

    Leo: 2 stances: BOK, KNK — 16th of 41. The roster median is 2.

  • Homing137th of 41

    Homing STRIKES — moves that realign and catch a sidestep. Homing throws are counted separately, because they say something different.

    Leo: 1 homing strike — 37th of 41. The roster median is 3.

  • Wall / balcony29.6%6th of 41

    How much of the movelist breaks a balcony or crushes a wall. This is what being cornered actually costs against them.

    Leo: 29.6% of the movelist carries a balcony break or wall crush — 6th of 41. The roster median is 24.8%.

  • Floor breakers031st of 41

    Strikes that break a breakable floor. On stages that have one, these are what they are looking for. Floor-breaking THROWS are counted separately — 61 of the roster’s 273 are throws, and a grab that drops you through the floor is a different thing to watch for than a button that does.

    Leo: 0 strikes break the floor — 31st of 41. The roster median is 2.

  • Side switches311th of 41

    Moves that swap positions on hit. This is how a cornered opponent gets out, so a high number means the corner you won is temporary.

    Leo: 3 moves switch sides on hit — 11th of 41. The roster median is 2.

  • Chip damage11.1%36th of 41

    How much of the movelist damages you through a block. Blocking is still right, but a long blocked string is not free.

    Leo: 11.1% do chip damage on block — 36th of 41. The roster median is 14.5%.

  • Power crushes313th of 41

    Moves that absorb a high or mid and keep coming. Trading loses; lows, throws and not pressing all beat them.

    Leo: 3 power crushes — 13th of 41. The roster median is 3.

  • Fast mids217th of 41

    Mids that come out in 13 frames or fewer — what answers your jab and what starts their turn from nothing.

    Leo: 2 mids at i13 or faster — 17th of 41. The roster median is 2.

  • Parries / sabaki45th of 41

    Parries, sabaki and reversals: moves that take the turn back on a read. Counted from the parry window on the move where wavu publishes one, and from its description where it does not.

    Leo: 4 parries or sabaki — 5th of 41. The roster median is 2.

  • Launchable lows36.8%22nd of 41

    How many of their lows hand you a launch when blocked. High means you can stand and take the low; low means blocking it correctly buys you almost nothing.

    Leo: 36.8% of their lows are -15 or worse — 22nd of 41. The roster median is 37.5%.

  • Launchable mids/highs4.7%40th of 41

    How many of their mids and highs hand you a launch when blocked. Not only mids: 28% of this population is highs, which you can duck instead — so a high number here is not by itself a reason to stand and block. High means blocking and waiting is a plan; low means you have to make the turn yourself.

    Leo: 4.7% of their highs and mids are -15 or worse — 40th of 41. The roster median is 10.9%.

  • Turn-keeping pokes41.5%8th of 41

    How many of their pokes are +5 or better on hit and safe on block. +5 rather than merely plus, because that is the margin that beats a 10-frame jab — at plain +1 the figure is roughly half again as large and means much less. High means that after eating one poke you are still on defence and pressing back is a gamble.

    Leo: 41.5% of their pokes stay plus on hit and safe on block — 8th of 41. The roster median is 35.5%.

  • Duckable highs22.2%18th of 41

    How much of the movelist ducking answers outright. High means ducking on a read deletes a lot and buys a whiff punish.

    Leo: 22.2% of the movelist is highs — 18th of 41. The roster median is 21.3%.

  • Low crushes13.3%18th of 41

    How much of the movelist jumps over lows. Your own low pokes are a losing button against a high number.

    Leo: 13.3% of the movelist jumps over lows — 18th of 41. The roster median is 12.8%.

  • High crushes10.4%18th of 41

    How much of the movelist ducks under highs. Your jab strings and standing kicks are a liability against a high number.

    Leo: 10.4% of the movelist ducks under highs — 18th of 41. The roster median is 9.7%.

  • Safe evasions48.3%15th of 41

    How many of their evasive moves are still safe once you read and block them. High means reading their evasion wins you position but no damage.

    Leo: 48.3% of their evasive moves are still safe when blocked — 15th of 41. The roster median is 45.5%.

  • Fast plus on block1.5%28th of 41

    Moves that are plus on block AND come out in 15 frames or fewer — plus frames fast enough to use as pressure rather than as a reset. Worth knowing that roster-wide most fast plus moves are highs, so ducking is often the answer.

    Leo: 1.5% of the movelist is plus on block at i15 or faster — 28th of 41. The roster median is 2%.

  • Safe poke damage11.929th of 41

    What a single free poke costs, averaged over the ones you cannot punish. High means a passive round is a lost round.

    Leo: their average safe poke does 11.9 damage — 29th of 41. The roster median is 13.2.

  • Follow-ups per move0.5725th of 41

    Follow-ups per standalone move. High means most of what you block is mid-string, so your defence is delay-and-interrupt rather than punish windows.

    Leo: 0.57 follow-ups per standalone move — 25th of 41. The roster median is 0.61.

Shading shows where Leo sits in the roster on that category, darkest for first. It is a position, not a verdict: first of 41 in launchable lows is a weakness. Open any box for what the category means. Bold marks the roster’s top fifth — Leo reaches it on 3 of 23.

Your back to the wall

This is where Leo wants you. Roughly 40 moves carry a balcony break or wall crush, in the top fifth of the roster — most of what they throw at a cornered opponent converts.

Their back to the wall

3 moves switch sides on hit, a little above the roster middle, so they have an out but not a reliable one.

Centre stage

Stepping is largely available. Only 1 strike of 135 moves is marked homing, among the lowest on the roster, and 1 of those is a mid — a short enough list to learn by sight.

On a breakable floor

Nothing changes. None of Leo's 135 moves break the floor, against a roster median of 2.

Key Leo moves

Plus on block

  • f+4Jin Ji Du Lii17, mid, +10 on block at best
  • 3,2,4Wu Dang Jin Ji Du Lifrom 3 (i14), mid, +10 on block at best
  • b+4,1~4Dragon's Impact > Jin Ji Du Lifrom b+4 (i18), mid, +10 on block at best
  • H.2+3Ultimate Feng Huo Lun Kicksituationali16, mid, +9 on block at best, needs Heat

Plus you cannot ignore

  • f+4Jin Ji Du Lii17, mid, +10 on block at best
  • BOK.4Jin Ji Du Listancei20, mid, +9 on block

Fastest mids

  • df+1Quick Upperi13, mid, +0 on block at best
  • df+4i13, mid, -6 on block

Lows, safest first

  • d+4Sao Tang Tii16, low, -10 on block at best, too fast to see coming
  • f,F+4,3,4Tiao Shan Pu Bufrom f,F+4 (i19), low, -10 on block at best
  • df+2+3Gui Xii21, low, -11 on block at best, borderline — some players react to it
  • ws1,4situationalfrom ws1 (i14), low, -11 on block at best

Special lows

  • hFC.2Crouch Straightsituationali11, special low, -4 on block, too fast to see coming
  • db+1Crouch Jabi10, special low, -5 on block, too fast to see coming
  • hFC.1Crouch Jabsituationali10, special low, -5 on block, too fast to see coming

Panic buttons

  • 1+2Dual Thunder Fistsi22, absorbs a hit, -12 on block
  • b+1+3Shi Zi Xiao Zhang Kouparries, block frames unpublished
  • b+2+4Shi Zi Zhouparries, block frames unpublished
  • ub+1Bao Zhouparries, block frames unpublished

Launches on counter-hit

  • f+3+4Yellow Cranei17, counter-hit +71a (+55)
  • KNK.2Heng Quanstancei13, counter-hit +58a
  • SS.1+2Da Kaisituationali19, counter-hit +58a
  • d+2Pi Zhongi21, counter-hit +56a

Homing

  • BOK.3Startled Cranestancei21, homing, +5 on block
  • CD.3+4Swallow Stepsituationali18, homing, -4 on block at best
  • df+3Chuan Paoi17, homing, -7 on block at best

Parries and sabaki

  • b+2+3Ye Kuai30, Parries high and mid punches
  • b+1+3Shi Zi Xiao Zhang KouParries high and mid punches and kicks
  • b+2+4Shi Zi ZhouParries high and mid punches and kicks
  • ub+1Bao ZhouParries high and mid kicks

Free launches for you

  • d+3+4Crouch Shin Kicki12, -15 on block
  • hFC.4Crouch Shin Kicksituationali12, -15 on block
  • db+4,1Qian Sao Lei Wang Quanfrom db+4 (i20), -15 on block at best
  • d+3Crouch Spin Kicki16, -17 on block
What Leo punishes you with
Leo’s hardest-hitting punish at each speed
You areStanding punishDamageFrom crouchDamage
−10 or worse1,422—
−12 or worse2,229ws4,1+226
−13 or worseuf+1,233ws4,1+226
−15 or worsedf+215 launchesws217 launches
What you get to do about Leo’s strings

Duck it and the whole string whiffs

  • 12 follow-ups, all high

Fuzzy guard candidates

  • b+2,1high, 5f before b+2,1+2
  • 1,2,1high, 4f before 1,2,4

Scoped to an opponent pressing the string on immediate timing. No source publishes how large this gap has to be, so none of these are filtered out for being tight. Two thirds of high extensions have no delay recorded either way, so a row with no delay warning usually means nobody has checked.

Do not try to duck these

  • 1,2jails — you stay in blockstun
  • 1,4jails — you stay in blockstun
  • 2,1jails — you stay in blockstun
  • f,F+4,3jails — you stay in blockstun
  • f+2,4jails — you stay in blockstun

Jailing is unrecorded on 90% of Leo’s string continuations, so a string missing from the last list was probably never checked.

Getting into Leo’s stances

The movelist below has every stance move on it and nothing saying how to reach one. These are the moves that get Leo there. A transition is not always free — wavu writes the condition in prose, and it can be on hit only, on block only, automatic, or need a follow-up input, so check the move’s own row before you count on it.

BOK — 8 moves out of it

  • b+1,1+2Ding Zhou Meng Po Kaofrom b+1 (i18), -11 on block at best
  • f,f,F+3Tiao Shan Jiang Jiaoi23, +11 on block at best, they can guard out
  • f+2,4,LTG.3Jue Zhao Heng Da Bai Tuifrom a stancefrom f+2 (i14), -3 on block
  • KNK.1from a stancei18, -9 on block
  • KNK.1,4Bai She Luan Tuifrom a stancefrom KNK.1 (i18), +4 on block

KNK — 11 moves out of it

No move in the movelist names KNK as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.

LTG — 4 moves out of it

No move in the movelist names LTG as somewhere it goes. wavu records where a move can be used and never where it cannot, so the way in probably just has not been written down.

1 of 3 stances in Leo’s movelist has a documented way in. The rest are shown with nothing under them on purpose: wavu never records where a move cannot be used, so silence there means undocumented, not unreachable.

Throws and breaks

Leo has 3 throws that can start from neutral.

Default break: 1. It covers 2 of 3 breakable throws (67%).

What 1 does not cover, most damaging first:

  • uf+1+2 Shuang Pai Shou — breaks with 1+2, 40 damage

From a stance:

  • KNK — uf+1+2. Every throw documented from here breaks with 1+2.
Leo neutral throws with break inputs
ThrowNameBreakDamageLeaves youLikely used
1+3Bao Hu Gui Shan1 or 235—Against sidestepping
2+4Dan Yang Da1 or 235—Against sidesteppingTo escape a corner
uf+1+2from KNKShuang Pai Shou1+240—At a wallTo escape a corner

Five questions from the vetted quiz corpus, scoped to this character.

Frame data

What each column means is in reading the frame data pages. The words in these rows are in the Tekken 8 glossary.

Filters · 141 moves
Level
Properties

141 moves

Search any column from its heading.

Leo frame data — 141 moves
DetailsProperties
1JabHigh10+1+8—5—
1,2He Zi ShouHighi12 rel-3+8—,10—
1,2,1—Highi20~21 rel-5~-4+6+9,16—
1,2,1,1Liang Yi ZhouMidi18 rel-13+12a (+3)—,21
1,2,1,4Wai Bai TuiHighi21~23 rel-6~-4+32a (+6)—,30
1,2,4Ye ChuiLowi24 rel-13+3+8d,15—
1,4Lian Tan Jin Ji Du LiHighi16 rel-2+11—,17
1+2Dual Thunder FistsMid22-12+11a (+2)—25
1+2+3+4Ki Charge———————
1+3Bao Hu Gui ShanThrow12~14-3+0d—35
2Right JabHigh11-1+5—9—
2,1Xiang Long Shi Chong Tian ZhangHighi16~17 rel-7~-6+4—,12—
2,2Xiang Long Shi Ling ZhouMidi22 rel-12+6—,20
2+3Heat BurstMid16+1+2c—[12;12]
2+4Dan Yang DaThrow12~14-6+0d—35
3—High14-8+4—15—
3,2—Highi19 rel-2+9—,10—
3,2,3Wu Dang Xuan Feng JiaoMidi23~24 rel-7~-6+13a (+4)—,23
3,2,4Wu Dang Jin Ji Du LiMidi22~23 rel9~+10+15g+19,14
4—High12-7+6+31a17—
b+1—Mid18~19-12+1—17
b+1,1+2Ding Zhou Meng Po KaoMidi22~23 rel-12~-11+9—,18—
b+1,4Ding Zhou Jin Ji Du LiMidi23 rel+9+15g+19,14
b+1+2—Mid17~18-24~-23-11—15
b+1+2,1+2—Midi21~22 rel-14~-13-3+7,13—
b+1+2,1+2,2Jin Gang Hua Shan Tuo Tian ZhangMidi20~21 rel-13~-12+17d (+12)—,25 (30)
b+1+3Shi Zi Xiao Zhang Kou——————
b+1+3,P.2Shang Bu Zhuang QuanMidi14~15 rel-9~-8-9a—30
b+1+4Cuo ZhangHigh ⋯19~21-12~-10+3+146,12—
b+2—Mid14-9+0—11—
b+2,1Wu Hu Chu DongHighi22~23 rel-4~-3+7—,11—
b+2,1+2Er Lang Dan ShanMidi27~28 rel-11~-10 HD+8—,21
b+2+3Ye KuaMid30~31-8~-7+23g+28a21
b+2+4Shi Zi Zhou——————
b+3—Mid14~15-7~-6+4—12—
b+3,1Ying Mian TuiMidi20 rel-10+4—,13
b+3,1,LTG.2Jue Zhao Ying Mian TuiMidi17 rel-12+25a (+15)—,17 (25)
b+3+4Tui Bu Jin Ji Du Li———————
b+4—Mid18-8+5—13—
b+4,1Dragon's ImpactMidi30~31 rel-12~-11+15a (+6)—,20
b+4,1~4Dragon's Impact > Jin Ji Du LiMidi17~18 rel9~+10+15g+19,14
Back throwYang Di TouThrow12~14—-3d—50—
BOK.1—Mid13-4+9—14
BOK.1,2Ya Sui Ying QuanMidi17~18 rel-14~-13+72 (+56)—,20
BOK.1+2Lao Pao BaMid20~21-12~-11 HD+15d—22
BOK.2Fan Lan ChuiMid19~20-9~-8+41a (+31)—23
BOK.3Startled CraneHigh21+5+15d—30
BOK.3+4Shuang Sao TuiLow ⋯16~17-13+2—7,13
BOK.4Jin Ji Du LiMid20+9+15g+1914
BOK.nFo Bu (Elapsed)——————
BT.1+2Tui Bu Dan YiMid11-20+1a (-8)+22a (-14)21
CD.1Lei ZhangLow18~19-13~-12-1+1117
CD.2—Mid17-9+9—14—
CD.2,1Lightning SpearMidi18~19 rel-6~-5+10+30d,17
CD.2,4Lightning SkypiercerHighi25~28 rel-4~-1+10d (+0)—,26
CD.3+4Swallow StepMid ⋯18~20-6~-4+13g—6,20
d,df,fJin Bu———————
d+1Fu HuMid18~19-2~-1+5+1318
d+1+2Fo Bu——————
d+2Pi ZhongMid21+4+9c+56a23
d+3Crouch Spin KickLow16-17-6—10
d+3+4Crouch Shin KickLow12-15-4—7
d+4Sao Tang TiLow16~17-11~-10+0—13—
d+4,2Sao Tang Ti > Shang Bu Zhuang ZhangHighi26~27 rel-5~-4-7d+3d,23—
db+1Crouch JabLow sl10-5+6—6
db+1+2—Mid21~23-9~-7+7—17—
db+1+2,1Ba Wang Zhe JiangMidi17~18 rel-12~-11+22a (+17)—,20
db+2—Mid16~17-9~-8+5—16—
db+2,4Bei Zhan Juan Long JiaoHighi24~26 rel-9~-7 HD+12a (+3)—,24
db+3Lie Huo Fan JiaoHigh31~32-9~-8+38a (+28)—23—
db+4—Low20~22-31~-29+2+33a11
db+4,1Qian Sao Lei Wang QuanMidi25~26 rel-16~-15+8a—,27
db+4,1,LTG.1+2Jue Zhao Qian Sao Lei Wang QuanMidi15~16 rel-15~-14+6a (-3)—,20
df+1Quick UpperMid13~14-1~+0+7—13
df+1,2Shuang Huan DaHighi18 rel-6+9d+34d (+26),20
df+2Sheng PaoMid15~16-13~-12+28a (+18)—15—
df+2+3Gui XiLow21~22-12~-11+5+21d20
df+3Chuan PaoMid17~19-9~-7+6a (-3)+27a (-9)22
df+4—Mid13-6+5—14—
f,f,F+3Tiao Shan Jiang JiaoMid23~266~+11 g+17a (+7)—30
f,F+2Shang Bu Zhuang QuanMid14~15-9~-8+8a—25
f,F+3Tiao Shan Fu RenMid26~29-7~-4+3d—20
f,F+4—Mid19-13+28a (+18)—12
f,F+4,3—Highi12 rel-14+20 (+11)—,23
f,F+4,3,4Tiao Shan Pu BuLowi29~31 rel-12~-10-1+30a,17
f+1+2Bei Zhe KaoMid17~18-14~-13+10a (+1)+56a24
f+2—High14~160~+2+6—14—
f+2,2Heng Da Er Lang Dan ShanMidi23~24 rel-12~-11+8+25d,21—
f+2,4Heng Da Bai TuiHighi22~23 rel-1~+0+7—,16—
f+2,4,LTG.3Jue Zhao Heng Da Bai TuiMidi32~35 rel-3+16d—,20
f+2+3Xiang ChuiHigh20~21-9~-8+11a (+2)—21
f+3Bai TuiHigh20~210~+1+4+27a23—
f+3+4Yellow CraneHigh17~18-1~+0+8+71a (+55)24
f+4Jin Ji Du LiMid17~189~+10+15g+1914
FC.df+3Hou Sao XuanLow21~23-26~-24+37a—20—
H.2+3Ultimate Feng Huo Lun KickMid ⋯16~178~+9+0d—14,13,23 (50)
hFC.1Crouch JabLow sl10-5+6—5
hFC.2Crouch StraightLow sl11-4+7—8—
hFC.3Crouch Spin KickLow16-17-6—10—
hFC.4Crouch Shin KickLow12-15-4—6—
KNK.1—High18-9+2—12—
KNK.1,2Bai She Tui ChuangMidi18 rel-10 HD+17—,17
KNK.1,4Bai She Luan TuiHighi22~24 rel+4+32a (+6)—,20
KNK.1+2Upper Rising FistMid22~24-6+21cg+41a (+31)20
KNK.2Heng QuanHigh13~14-4+22a (+13)+58a20
KNK.3Yi Qi JiaoMid20-13+28a (+18)—13
KNK.3,4Er Qi JiaoMidi15 rel-12+80a—,18
KNK.3+4Tree FellerLow24-26+19d—24
KNK.4Cuo Ti Fu RenLow20-12+4c+17d18
KNK.4,LTG.1+2Ultimate Huo Jian Qiang FistMid ⋯i20~21i31~32 rel-14~-13+31a (+13)—13,14 (20)
KNK.DFJin Bu———————
Left throwChou Bie ZiThrow12~14-3+0d—40—
OTG.d+3+4Zhen JiaoLow21~22-13~-12+3—22
R.df+1+2Transcendent BlowMid20-18+0d—55+
Right throwDa Zhe JiangThrow12~14-3+1d—40—
SS.1+2Da KaiMid19-9+14a (+5)+58a25
u+1Xiang QuanMid19~20-6~-5+2+22a (+5)17
ub+1Bao Zhou——————
ub+1,P.4Bao Zhou Ji TuiHighi17~18 rel-16~-15+14c—30—
ub+1+2Xiao Jia Er Lu Liang Yi ZhouMid70~71—+26a (-21)—60—
ub+3Sky VibrationMid24~270~+3+6c+53a26
ub+4Yue Bu San Jing TiMid15~16-13~-12+19a (+9)+33a (+23)15
uf,n,4Delayed Rising Toe KickMid23~25-13~-11+32a (+22)—20
uf+1—High13-1+6—8—
uf+1,1Li Xiang QuanMidi19~20 rel-6~-5+2+22a (+5),17
uf+1,2Chuan Chong QuanMidi20~21 rel-14~-13+37d (-21)—,25
uf+1+2Shuang Pai ShouThrow12~14-6+8d—40
uf+2—Mid18~21-14~-11+18a (+11)—15
uf+2,1Yue Bu Si QuanMidi25~26 rel-8~-7+4+32d,17
uf+3Yi Qi JiaoMid17~21-9~-5+13a (+4)—21
uf+4Yue Bu San Jing TiMid15~16-13~-12+33a (+23)—15
ws1—Mid14~15-8~-7+4—13—
ws1,4—Lowi19~20 rel-12~-11-1—,12—
ws1,4,1Huo Da Ding ZhouMidi22 rel-14+12a (+3)+44a (-3),24
ws1+2Le Kua KaoMid13~15-14~-12+22g—25—
ws2Shang Bu Gua ShanMid15~16-13~-12+28a (+18)—17—
ws3—Mid13~14-6~-5+5—9
ws3,1—Midi21 rel-10+3—,9
ws3,1,2Liang Yi Er Tui Ya ZhouHighi24~25 rel-9~-8+6d+31d (+23),20
ws4—Mid11~12-9~-8+2—8—
ws4,1+2Rising Bei Zhe KaoMidi25~27 rel-12~-10 HD+4d—,18